was looking for this so long ..thank you .. i hope one day we can get more complex panel details on path
@TheOne10525 Жыл бұрын
Same here, love it :)
@zofo2643 жыл бұрын
I wondered what Edge Split was for - thx for sharing!
@PonteRyuurui3 жыл бұрын
anytime
@kenzietownsend6644 Жыл бұрын
Boom! That's beautiful.
@TinyMaths2 жыл бұрын
Wow. Amazing. Just working on a kind of robot thingy and was was looking for something on creating panel lines. Since I have no ideas where I want my lines to go, the non-destructive aspect is a god send. Thank you!
@PonteRyuurui2 жыл бұрын
you could also try decal machine panelling kzfaq.info/get/bejne/bKyTlZyVx7Crp6M.html
@olliveraira61223 жыл бұрын
Indeed thats really peachy
@PonteRyuurui3 жыл бұрын
cool!
@berca763 жыл бұрын
Awesome! Thanks Ponte!
@PonteRyuurui3 жыл бұрын
nw
@trebilicious3 жыл бұрын
Powerful! Thank you for sharing. :)
@PonteRyuurui3 жыл бұрын
Glad you enjoyed it!
@andy.puempel Жыл бұрын
Nice tip! Really enjoyed your tutorial on hard surface modelling on the Blender Bros Site.
@oscarayala1339 Жыл бұрын
lifesaver! thanks man
@yangfrank46562 жыл бұрын
this is crazy, you just saved my life
@PonteRyuurui2 жыл бұрын
glad to hear it
@h4nv Жыл бұрын
Awesome - Thanks for showing this! I wasn't aware about that modifier at all - and it's been nightmare to do complex panels manually..
@comradeboris2335 Жыл бұрын
mark alloway has a great shrinkwrap method as well which i can highly recommend
@PBman987 Жыл бұрын
Beautiful tutoria
@sahilsen Жыл бұрын
Such a great and simple trick. Thanks so much.
@rbrown29256 ай бұрын
Great info, thanks. Just please slow down when describing what to click. At times, it’s a blur.
@TheOne10525 Жыл бұрын
Amazing, i do a lot of sub d and this brings me on another level !!!! ❤
@CGinPersian2 жыл бұрын
Thanks man! I was searching for this trick for so long
@tommythunder6578 Жыл бұрын
Thank you for this amazing trick! Best regards and keep up the good work!
@braziliandutchy61703 жыл бұрын
Magical!
@PonteRyuurui3 жыл бұрын
you know it!
@BoDodge3 жыл бұрын
I kept thinking you should be able to do that with edge split but hadn't used it correctly. Thanks for the tip.
@PonteRyuurui3 жыл бұрын
Happy to help!
@ElijahWLYT2 жыл бұрын
Now, I normally don't comment on stuff like this before I tried it out, but this is fuckingg awesome. I'm gonna try it now!
@PonteRyuurui2 жыл бұрын
cheerio
@BenLe422 жыл бұрын
excellent, thanks
@PonteRyuurui2 жыл бұрын
Glad you liked it!
@ambrus.orban.3d Жыл бұрын
And how does it behave when you apply that modifier? In terms of topology
@Mrflippyfloop3 жыл бұрын
Nice!!
@PonteRyuurui3 жыл бұрын
cheers
@user-vw3ui5wp6vАй бұрын
with plane its ok but how to do this with cubes? solidify destroy geo
@Ambaryerno Жыл бұрын
I've tried this, and while it works on one object on the model, it has no effect at all when I try it on another. Also, on the part that DOES work I have to apply a Bevel modifier after the Solidify.
@Gelonyrum3 жыл бұрын
Just add Solidify modifier to boolean object and you'll get perfect procedural panels without messing with any geometry.
@PonteRyuurui3 жыл бұрын
you ll need to fix shading by moving them about, also slice modif creates secondary mesh
@XoioDe3 жыл бұрын
Different approaches - both valid.
@superochoo Жыл бұрын
would you mind please explaining this further? thank you
@superochoo Жыл бұрын
hey, do I need to connect the loop to the outer sides of the polygon?
@_20TWO3 жыл бұрын
Dude. I'm looking at a mech or scifi helmet build to practice some of these methods on. Could be cool to see this as a challenge on the discord group perhaps. Nice vid mate!
@ezsega173 жыл бұрын
What discord group do you use, can I get an invite?
@_20TWO3 жыл бұрын
@@ezsega17 discord.gg/rpJsTkq2
@PonteRyuurui3 жыл бұрын
Cool idea
@LordoftheFleas3 жыл бұрын
You only need to be careful not to end your panel on a kink in the base mesh as that will lead to overlapping geo. That is, the edges you mark as sharp actually need to have 180° angles (as in your video).
@PonteRyuurui3 жыл бұрын
not sure i follow, 2 edges at 180 would be a straight edge mate
@LordoftheFleas3 жыл бұрын
@@PonteRyuurui I mean the angle between the two faces adjacent to the edge. If this angle is different from 180°, there will be a kink in your edge, i.e. the edge will be visible in flat shading mode. And, if you split this edge and apply solidification, the geo will overlap ( at least if you set the offset to 0 in the solidify modifier). But as I said, in your example there is no problem; after all, you only marked edges as sharp that you had drawn with the knife tool. Try marking all edges as sharp, turn up the solidification, and see what happens.
@PonteRyuurui3 жыл бұрын
@@LordoftheFleas well, fortunately we dont run flat shading with subd, but if you add any lops, thi8ng will start looking ugly, shame we can t use vert groups with subd
@LordoftheFleas3 жыл бұрын
@@PonteRyuurui It has nothing to do with the shading: Here's an example of what I am talking about: imgur.com/a/wxvm8bb The only difference in the right model are the additional sharp edges
@neilcollins73713 жыл бұрын
I really like how simple that is. When applied what will this do to the geo? If it was applied to a solid object would it remain manifold? I ask because I used Blender for 3D printing design and so far all the easy panel lining makes it unsuitable for 3D printing as it makes unconnected parts. Any suggestions?
@PonteRyuurui3 жыл бұрын
well if you apply edge split it will split the edges physically
@neilcollins73713 жыл бұрын
@@PonteRyuurui I wonder if after everything is applied there is a quick way to add the depth to the panel line and reattach the edges (maybe bridging edge loops) to keep the panel line and make it manifold for printing. Definetly worth the time for me to try out and great video.
@raghunandanbs20052 жыл бұрын
It doesn't work well with complex objects like fighter jets, don't know why the edge split fuc*s up the entire mesh 🤔
@fabiobilotta8720 Жыл бұрын
Hi everyone! I have problems with the gap between the panels: it automatically creates a huge space that I don't see happening in this tutorial. Does anybody know how to fix this?
@PonteRyuurui Жыл бұрын
apply scale
@fabiobilotta8720 Жыл бұрын
@@PonteRyuurui It doesn't work 🥲. I've also tried to delete edge split modifier, apply scale and re use edge split modifier but nothing changes
@PonteRyuurui Жыл бұрын
@@fabiobilotta8720 join our discord, post it under help, link is in the vid descr
@timejumpertarot11143 жыл бұрын
Wow. I saw Arrimus 3D do the exact same video weeks ahead of you. Curiously, he also did the SubD stacking video prior to yours as well. I guess I’ll go straight to the source for your inspiration.
@PonteRyuurui3 жыл бұрын
we all get inspired by one another, thats the idea behind sharing knowledge. there is no way we can remember where we found diff tricks for blender or 3d in general, there is too much info out there, so on your bike then
@christos-marioseftichidis41393 жыл бұрын
A week ago another yt guy did this. You should give credits i suppose...
@PonteRyuurui3 жыл бұрын
take 5 min and think on how dumb this is, you suggest I am supposed to search the net for what techniques other folks show for blender... lol
@christos-marioseftichidis41393 жыл бұрын
@@PonteRyuurui that’s how you and everyone learns, so yes if you don’t you should search. Don’t get me wrong, this wasn’t an attack
@SchemingGoldberg3 жыл бұрын
How can Ryuu give credit if he didn't even watch that other video in the first place?
@Chris-lw5po2 жыл бұрын
@@christos-marioseftichidis4139 No it isn't. Some people take proper courses to learn these things aside from just playing with stuff to find out what it does. Believe it or not, some people do not use the method of watching 5000 KZfaq tutorials to learn a skill.