One beaver saves the economy - Timberborn: Whitewater #4

  Рет қаралды 2,811

Zeddic

Zeddic

Күн бұрын

Episode #4 of my Timberborn Let's Play series:
• Timberborn
The settlement of Whitewater continues to grow! We barely survived our second drought, but thanks to our first major dam we are in a much better position now. We still have the specter of the first bad-tide in the not-too-distant future to contend with: lets start making some plans for it and starting to stockpile a more serious supply of water.
Timberborn is a city-building game where you must lead a settlement of beavers through droughts of increasing duration and difficulty. Managing your water supply is a big part of the game - requiring you to build dam's and levees to preserve it while times are good.
Steam:
store.steampowered.com/app/10...
0:00 - Recap
1:05 - Queuing new industry
5:00 - Planning for the Bad Tide
6:42 - Building water tanks
9:38 - More homes - more work
10:19 - It all rests on Jabidah
11:46 - The oaks finally arrive
13:45 - The medium tank is built
13:59 - Second downstream dam is built
15:17 - The drought arrives
16:51 - More up-river planning
19:55 - Cycle 4 & wrap-up

Пікірлер: 18
@targetdreamer257
@targetdreamer257 Ай бұрын
Good Ol' Jebediah, the back bone of every beaver colony!
@lukerobeson9957
@lukerobeson9957 Ай бұрын
Def need to unlock the windmills so you can have power during the droughts! Also, I would move your water pumps up to the top dam, but upgrade to the large water pumps that pump deeper. This will stop your river from drying up as fast. Also, I’d move quick to try and unlock the contamination barriers to line your river with. And also dynamite some 3x3 holes with a fluid dump for when the bad tides come too :) or your crops and tree are going to dry up and die.
@MarcCastellsBallesta
@MarcCastellsBallesta Ай бұрын
Yes, we're enjoying it!
@mattknowler4769
@mattknowler4769 Ай бұрын
Just subbed. Really enjoying this series
@emilskukojs3783
@emilskukojs3783 Ай бұрын
You may already know this but for anyone else: you can use *R to rotate* buildings and *F to mirror* them
@ryanspillane6162
@ryanspillane6162 Ай бұрын
Another early (and most of the way until end game), set your work hours to be 18, there isn’t any impact until you have a lot of fun things for them to do
@000622477
@000622477 Ай бұрын
You can cheese the bad water at the water source by using floodgates that are taller than the water source and just shut the flood gates. When the bad tide starts. All the bad water will flow out behind the water sources
@ryanspillane6162
@ryanspillane6162 Ай бұрын
Nope, that doesn’t work, but good thinking. Imagine there is an invisible wall above the source blocks
@Peatingtune
@Peatingtune Ай бұрын
Water likes to go around your wheels - path of least resistance. If you put one water wheel with levees to either side it forces the water through the wheel and you can get up to 800hp from one. If you have 12 blocks it's like: LWWL LWWL LWWL with L representing the levee and W the wheel. Of course if the river is wider you'll need more levies (in which case be careful of flooding after droughts - you might need to raise a small area of embankment by a curve with a few levees, but perhaps not if it's straight).
@donarnold2249
@donarnold2249 Ай бұрын
Good luck 👍 on your first 1000 subs August 15th I'm guessing 😊
@garlucimo
@garlucimo Ай бұрын
Just subscribed to you! Wish you luck on building your channel, looks great so far! Just started posting videos to mine recently as well. Cheers
@ZeddTheBuilder
@ZeddTheBuilder Ай бұрын
Thanks @garlucimo - good luck to you too!
@ryanspillane6162
@ryanspillane6162 Ай бұрын
Can i suggest you get a few haulers, will change your game, eg you only need 2 or 3 water pumps and the haulers will move the water to the tanks so the pumpers can keep pumping rather than them delivering the water to the tank themselves.. A good option is set it to 10 beavers but lowest priority, so then any new kids that grow up will automatically go in there.. other way and is my preference is to use your science huts as lowest and have a few extra so as people grow up or die you don’t need to manage the jobs as much
@ZeddTheBuilder
@ZeddTheBuilder Ай бұрын
Good idea! In the next video I just ran into this - way too much time was lost with my manufacturers lugging stuff around instead of producing. I like the idea of setting the haulers as a lower filler priority.
@craigmcfly
@craigmcfly Ай бұрын
On the maps I've tried so far, there has been a clear way of redirecting the badtide away from the settlement, but no idea how I'd tackle it on this map!
@ZeddTheBuilder
@ZeddTheBuilder Ай бұрын
I'm thinking of building vertically in front of the water source to get the water up to the height of the cliffs. I could then divert the water back along the cliff face and off the map and in the good season run a river to get water up to the highlands.
@thesolarfutureenthusiast1102
@thesolarfutureenthusiast1102 Ай бұрын
What happens if you build a dam just in front of the water source? Does it flow back over itself and leave the map?
@ZeddTheBuilder
@ZeddTheBuilder Ай бұрын
From what I understand the open squares above a water source count as invisible walls that will keep the water in the map. However, if you were to dam up the source high enough that the water level hit an open square that was not above a water source, I _think_ it would flow backwards off the map.
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