OUT NOW!! The Dreadnought Improvement Project - Ultimate Admiral Dreadnoughts (But Better)

  Рет қаралды 10,361

BrotherMunro

BrotherMunro

Күн бұрын

I made a thing! I personally think it is quite good. In this video I'll show you how to install it, tell you what it does, all that good stuff. Want to try it for yourself? You can! Download it here:
www.nexusmods.com/ultimateadm...
Making videos is my job these days, if you loved the video and fancy leaving me a small consideration then you can! ko-fi.com/brothermunro
When I stream on KZfaq I also stream live on Twitch if you prefer it over there! twitch.com/brothermunro
Perhaps you just want to join a friendly Dreadnought obsessed community? Maybe you want to send in a ship design for this campaign? Well I have a discord server! / discord
Or you could join my wonderful patrons ( / brothermunro ) and (amongst other things) unlock the ability to send me UA:D ideas directly.
Captain of the 1st Company: Treefrog
Veteran Sergeants: 1stplaceonion, LCG Canyon, Welshy, Rui
Sergeants: Jackie, Twitchyknees
Veterans: Telemonian Dan, Sunless Sky Nova, Threadoflength, Darth Vendar.
Battle Siblings: Jacky Chan, nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey, Zadrias, JT Bismarck, Documentleaker.

Пікірлер: 80
@averylividmoose3599
@averylividmoose3599 6 ай бұрын
Modders on their way to immediately made a better and more stable game mod than the devs have managed for the main game in the past however many years its been out
@tobysilverstone5297
@tobysilverstone5297 6 ай бұрын
the sad realiy is this game is another casulty of the ukraine war.
@Pwero
@Pwero 6 ай бұрын
NO WAY THE THUMBNAIL IS THAT WE DID IT BOYS
@themanformerlyknownascomme777
@themanformerlyknownascomme777 6 ай бұрын
@@tobysilverstone5297 I feel depressed not having realized this but it absolute sense
@toneh154
@toneh154 6 ай бұрын
​@@themanformerlyknownascomme777 It's also a mathematical marvel, just think of all the math that is going on. Building that from the ground up is a brain strain of a task. The game has bugs but it's existence is a feat of programming.
@themanformerlyknownascomme777
@themanformerlyknownascomme777 6 ай бұрын
@@toneh154 I guess when you put it that way, going in and with all the mod is really doing is changing a couple math formulas of an existing structure seems much simpler.
@AmanChristoph
@AmanChristoph 6 ай бұрын
Haven't touched the game since post launch. Everything in here has me excited to give this a go. Not that I was opposed to mines and subs, they just were poorly implemented in my opinion. Thank you for the hard work
@jimjamjoeyjoejoe
@jimjamjoeyjoejoe 6 ай бұрын
Pretty sure I've figured out why the AI is running away, I left a post in the patch feedback thread on the games labs forums. Anyways, long story short, I'm 99% sure it's down all down to the range of the player's ship cannons, hence why early campaign the AI will practically brawl with you. Still not possible to fix without access/understanding to the AI logic as it's shown in the game files.
@connycontainer9459
@connycontainer9459 5 ай бұрын
These changes sound really great. Gonna try it right away.
@ThatOneMan830
@ThatOneMan830 6 ай бұрын
Having tried this out, yeah, this has reinvigorated the game for me. It feels way more stable and better put together. It feels like a *game.* My one complaint is that torpedoes still seem a little finnicky.
@BrotherMunro
@BrotherMunro 6 ай бұрын
What are you finding finicky about the torps? (Asking so I can see if I can improve that :) )
@nerfcommando149
@nerfcommando149 6 ай бұрын
love this idea! everything you did makes sense to me, especially the ship-building stuff. for me, building the ship is the most fun and you making balance easier is a great idea! couple of ideas/suggestions for the future: make it optional for obsolete designs staying around optional for the player. I understand that may be impossible since the AI would keep using obsolete as well. make subs optional? I do find them annoying but seems realistic. make mines optional? same reason. make a randomizer of sorts that forces different countries (player and or AI) to adhere to different rules for ship builds. for example one country is forced to use max beam while another has to use a minimum beam, min or max displacement for ships for political reasons, no quad turrets, always -10% max gun barrel length, for research must focus on a specific topic, or two topics or even 3 topics. I realize that since you made the AI better this suggestion could make the game very difficult. As for sonar and depth charges, I know in the Koei game, Pacific Theatre of operations II or PTO 2, made for Super Nintendo back in the day, you could not put sonar and depth charges on bigger ships so what you did does make sense to me. battleships would never be without escorts. I watch all your videos. keep up the good work!
@BrotherMunro
@BrotherMunro 6 ай бұрын
Obsolete designs: I can change this, and might do so when I start looking at the hull unlocks because there are some really nice hulls you lose access to, but for the reasons you outline I won’t make all hulls always available (though you can edit the mod to do that if you wish!)
@BrotherMunro
@BrotherMunro 6 ай бұрын
If I could make subs/mines optional I would, the developers did kinda imply they were going to but until they do neither really adds anything to the game - I don’t miss them!
@BrotherMunro
@BrotherMunro 6 ай бұрын
Treaties or other restrictions would be really cool but that would require editing the game’s code which I don’t know how to do, and I don’t know anyone else who’s managed to either :(
@pierreboulanger9808
@pierreboulanger9808 6 ай бұрын
thanks for this mod Bro, trying it out right now :)
@AlexBrown-mk1qo
@AlexBrown-mk1qo 6 ай бұрын
I So wish this was all in the base game, can't wait to try it out!
@BrotherMunro
@BrotherMunro 6 ай бұрын
Let me know how you get on!
@Justin_Kipper
@Justin_Kipper 6 ай бұрын
Great to see you working on this...I can't think of anyone more suited to doing this than you. Your hard work is appreciated! Not sure if I'm a big believer in the removal of acoustics from capital ships. In order to force the player to do something historical (build CLs and Ds) the mod does something ahistorical? I can see problems with this, such as when the support ships are lost in a big battle, leaving the capital ships totally unable to defend against torpedoes...it could turn out to be a way to game the system in an unrealistic way. Cool that you're looking at the naval academy. I enjoyed that part of the game, but hated that the major patches totally reset them as not completed. Is there a way to prevent that? Also, is it possible to add realistic historical missions to the academy? Missions which use actual historical ship builds instead of random ones? It seems like it would be possible, since the Hampton Roads academy missions do use the actual Monitor and Virginia. Perhaps an entire section of such historical scenarios could be added, which I think would be interesting.
@mars5350
@mars5350 5 ай бұрын
One thing really want is AA guns like 20-40mm auto cannons (think Oerlikons or bofors) with 800-120rpm (depending on tech and caliber). I think with the reduced fire and partial pen changes you made would prevent them from melting armored ships but could pose a serious threat to destroyers and torpedo boats thus forcing you to put some armor on destroyers. Could also be an allowed weapon for transports making them slightly less vulnerable to small vessels.
@ottaviobasques
@ottaviobasques 6 ай бұрын
Oh well, it would be interesting to see all-or-nothing armor scheme working as it is intended to do (ship extremeties don't need armor as all important components are inside the citadel). Well, with the overmatch, having one or two inches of bow/stern armor should do the trick, except that you can still receive brutal damage in those areas..
@user-ho1fg8xm3i
@user-ho1fg8xm3i 6 ай бұрын
I shall definitely be giving this a try, from watching your games, things seem much improved. Many thanks for all the work that is going into this. Also, I know you are not a fan of 1890-1900 period, is it possible to make specific changes to improve the pre dread era ?
@BrotherMunro
@BrotherMunro 6 ай бұрын
I’m actually testing out the 1890-1900 era and it’s so much more fun already, will be starting the next campaign from 1890
@cmpoliver3499
@cmpoliver3499 6 ай бұрын
I'm not playing anymore (can't replace stolen Hardware) but cane back to watching the YT vids just in time to see the process with the Japanese Campaign. This is the shocker to say, but finally the game iscas i imagined ut could be. Do you need to be perfect in every aspect if the game... NO. Will the game AI whip your arse ifvyour sloppy? ... H YES But mostly uts a far better experiance that as it is more consistent I'd say this is whatvwe got the game for. BM fantatic effort and best in the future. Finalky I thing with this mod and the AI soon having fleet ships the Seas of UAD will be alive again. Bloody Well Done.
@rock_man
@rock_man 6 ай бұрын
I don't think you mentioned it when covering the gun stuff, but does this mod tweak reload values of guns to make it so big guns don't take literal minutes to reload even with auto loading? And does it adjust accuracy similar to the balance mod?
@BrotherMunro
@BrotherMunro 6 ай бұрын
Yes to both
@stormy0307
@stormy0307 6 ай бұрын
Mr Munro, does the mod take away the different number of gun barrels accuracy debuff? I would love to get to build some ships with a mix of twin and triple main gun turrets without incurring a big accuracy penalty.
@BrotherMunro
@BrotherMunro 6 ай бұрын
I’ve not changed that I’m afraid
@peternicks7049
@peternicks7049 6 ай бұрын
Can you reduce the crew loss requirement for transport surrenders?
@BrotherMunro
@BrotherMunro 6 ай бұрын
I don’t think so, I think the surrender threshold is the same for all ships (happy to be wrong about that though!)
@omalleyc068
@omalleyc068 6 ай бұрын
does this improve the naval academy aswell or change it? Have you played the missions with the mod? (campaign)?
@omalleyc068
@omalleyc068 6 ай бұрын
Edit I would love if you did a play through of the campaign with the mod if possible.
@BrotherMunro
@BrotherMunro 6 ай бұрын
Not *yet* but I plan to in the future!
@kineuhansen8629
@kineuhansen8629 6 ай бұрын
any change to ships resistence from shells and flooding in my campaign playing s the british it take like 5 salvo from ai ships and i am down 75 structural damage
@BrotherMunro
@BrotherMunro 6 ай бұрын
Resistance for DD’s TB’s and TR’s has been reduced, as has turtleback, but I’ve not gone into the hulls to rebalance their resistances - *yet* but I will get to it eventually
@kineuhansen8629
@kineuhansen8629 6 ай бұрын
@@BrotherMunro the british for sure could use some buff in resistence i feel like
@Jason-jb1vs
@Jason-jb1vs 6 ай бұрын
Do you know how to make it so you can carry more than two shell types? it would be useful to carry Apcbc and semi Ap and He at the same time
@BrotherMunro
@BrotherMunro 6 ай бұрын
That would (I’m pretty sure) require editing the game’s code which isn’t something I’m able to do I’m afraid
@l0rf
@l0rf 6 ай бұрын
Bit of a shame that the Submarines are gone, but playing with them I don't think I'll miss them massively, if at all.
@owenschulz9504
@owenschulz9504 6 ай бұрын
WOOOOO
@treystroeder588
@treystroeder588 6 ай бұрын
The one thing I've noticed, for several patches now, is the gargantuan cost of vessels (especially on early modern 45-50 thousand ton battleships). Is there any way to tweak these (preferably in an economy reblance (see: size down) in comparison to what it's at now? Out of most things, Offsets and costs (of which, NAR only really helps with balancing) and the one thing that makes capital ships, especially later, annoying to keep in fleet.
@taiko1237
@taiko1237 6 ай бұрын
I believe costs have been rebalanced by the mod somewhat but I could be wrong EDIT: After searching the relevant channels in BM's community discord, apparently costs have been rebalanced as per NAR. Also offsets have been rebalanced too, they're nowhere near as bad. EDIT 2: Yes, BM says that 'weights and costs have been completely redone' at about 5:12 or so
@treystroeder588
@treystroeder588 6 ай бұрын
@@taiko1237 The issue that I take with it is, for example, a Bismarck analogue with a rough equivalent comes in at more than 700 million in a campaign in NAR (in my experience). In general, especially in the base game, is that the economy growth was so great that the Ai would end up with literal hundreds of ships (and to an extent they still do, but its nowhere near as bad as it once was). The response was an increase to maintenance costs of vessels - several times - and a subsequent increase to building new ships too. If it's the economy allowing such a thing to happen, why not reduce economy values by -for example - 50% to reign in shipping that way? I'd like to run ~100,000-ton ships in my fleets, but they're nowhere near feasible when they can cost multiple *billions* for a single unit.
@BrotherMunro
@BrotherMunro 6 ай бұрын
It’s going to take me a while to get a grip on the economy (there are some improvements to it in the mod to make things a bit more even) compared to ship costs. I’ll probably balance the economy to the ship costs though as I’m finding in my current Japanese campaign I have so much money I cannot even spend it late game so multi billion super battleships aren’t really a cost problem
@AdamMGTF
@AdamMGTF 6 ай бұрын
This all sounds awesome. I'd still love to be able to invade minor nations. Especially if they are allied to a power I am at war with (surely that's how alliances work!?). Anything that helps turn speed out will be great. Naval academy definitely needs help. I went there before starting a campaign (assuming it was a tutorial mode) and it nearly put me off the game :/
@BrotherMunro
@BrotherMunro 6 ай бұрын
Love to make minors open to invasions but the best I could do was boost the chances of the conquest mission popping up
@Warbound
@Warbound 3 ай бұрын
Where do I drop the ship designs I’m sorry if I missed it in the vid or another but I can’t find it I also read the change logs in the game but didn’t see it mentioned
@BrotherMunro
@BrotherMunro 3 ай бұрын
It’s in your user file>appdata>local low>gamelabs>ultimate admiral dreadnoughts>designs
@Warbound
@Warbound 3 ай бұрын
@@BrotherMunro thank you so much man
@garrettmastantuono8043
@garrettmastantuono8043 5 ай бұрын
Hey brother Munro, ive sponsored for UA Dreadnoughts to be reviewed next on twitch from the Lorerunner. What mods would you recommend to give the game the best experience it can. Its ok for you to say this one of course 😁. Always happy to watch your videos and keep up the great work.
@BrotherMunro
@BrotherMunro 5 ай бұрын
Either this one if you want more of a vanilla sandbox experience or the Naval Arms Race mod by the Baron if you want a more historical one
@garrettmastantuono8043
@garrettmastantuono8043 5 ай бұрын
@@BrotherMunro thank you sir, really appreciate you ❤️
@at-90ree13
@at-90ree13 2 ай бұрын
Hey BrotherMunro, I have recently installed the latest version of your mod and have followed these exact steps. Unfortunately it does not seem to work as I am left with a blue screen. Is this a bug or have I done it wrong?
@BrotherMunro
@BrotherMunro 2 ай бұрын
A blue or grey screen on loading means there’s probably yet another update to the game and I need to update the mod - that happens when the version of the game the mod is made for and the actual game version don’t match
@at-90ree13
@at-90ree13 2 ай бұрын
@BrotherMunro That's strange. I don't believe a new update has been released yet. The mod was literally posted yesterday?
@ragenorock7346
@ragenorock7346 6 ай бұрын
Can you remove flaws added by higher tier tech? Flaws have been shown to make turns take longer. When there are hundreds of ships in the game and each of them has 20-30 flaws it really starts causing issues with turn timers.
@BrotherMunro
@BrotherMunro 6 ай бұрын
Potentially! I’ll look into it
@nicolascrema6612
@nicolascrema6612 5 ай бұрын
Any ideas to fix all enemy invisible ships ?
@BrotherMunro
@BrotherMunro 5 ай бұрын
I can try reducing the smoke detection modifier again
@1reefshark
@1reefshark 4 ай бұрын
i hope the weight saving from armor is shifted elsewhere, the game really relies on getting that weight saving to allow improvements in capability.
@BugattiONE666
@BugattiONE666 6 ай бұрын
..I havent even goit the update that lets you change barrels left?
@BrotherMunro
@BrotherMunro 6 ай бұрын
Do you have the steam version of the game?
@BugattiONE666
@BugattiONE666 6 ай бұрын
@@BrotherMunro I didnt even know it was on steam , i have launcher one
@BrotherMunro
@BrotherMunro 6 ай бұрын
@@BugattiONE666 that version hasn’t been supported for a very long time! If you bought the game in early access you should have gotten a steam code for the game you might need to contact the developers if you don’t still have the email with the code in it
@BugattiONE666
@BugattiONE666 6 ай бұрын
@@BrotherMunro .......oh....
@nikelon8227
@nikelon8227 6 ай бұрын
7:20 542t of crew.... If we assume that every crew member weight is 80kg we get around 6.8k crew members on a ship of that size... Math is not mathing.
@BrotherMunro
@BrotherMunro 6 ай бұрын
Crew would also include the weight of crew areas like mess halls, bunks, toilets, showers, food storage etc.
@nikelon8227
@nikelon8227 6 ай бұрын
@@BrotherMunro Now that makes more sense lol
@robertnijkamp2051
@robertnijkamp2051 6 ай бұрын
I would like to see playable minor nations
@BrotherMunro
@BrotherMunro 6 ай бұрын
Sadly that’s currently beyond the abilities of modders
@johnfisher9692
@johnfisher9692 6 ай бұрын
I have to say this mod is NOT for me. Basically I am totally Sick! of torpedoes as even in the vanilla game they are massively, Massively!! overpowered. The AI never fires my torps but is a deadly shot with its own and the AI usually packs heaps of torp launchers with max reloads which if can fire one launcher at a time. I'm sick of having torps being launched at me from 10km-20km+ and just sail into my fleet to cause mayhem I do agree with totally removing Sumbs as in the later time periods it turns the game into a click fest but for me personally I'd want torps severely downgraded. I want to play UA Dreadnought not UA torpedo mayhem
@BrotherMunro
@BrotherMunro 6 ай бұрын
Torps are a lot more fair in the mod, for a start the AI has lost its ridiculous ability to detect every torpedo in the ocean at all times, and second because their big ships don’t have hydro/sonar you can pick them off even at long range with torps. That said although battle ranges are a lot longer torpedo ranges are not, so you will see enemy torp ships coming and have a chance to shoot them
@BrotherMunro
@BrotherMunro 6 ай бұрын
And of course you can watch some of the videos I’ve made using the in development version and see how the changes actually feel 😇
@phoenixrising4573
@phoenixrising4573 6 ай бұрын
I really hate the torpedo changes.... kills the 1890 starts, and forces people to only play one way, forget that some of us liked to not really use destroyers. It's the same nonsense the devs are doing with subs and FORCING the issue, the "I know better" mindset. I understand it's not a payed mod etc etc... you pit it out there, it's open to critique. I wish we could just have the balance mod back so I can go back to enjoying the game. The forced game play style changes make me not want to play the game anymore.
@BrotherMunro
@BrotherMunro 6 ай бұрын
Not sure I understand, (from playing the mod) torpedoes in 1890 are very dangerous but so short ranged it’s very hard to get them in position. Torpedo boats die if you look at them funny (I didn’t mention this in the video but TB, DD & TR’s all take more damage now and you’re less likely to overpen them) and bigger ships with torps (like an enemy BB) are slow so you should be able to stay out of torp range if you want to
@BrotherMunro
@BrotherMunro 6 ай бұрын
(I should also say the torpedo damage and anti torp effectiveness changes were taken directly from the balance mod (with permission) which I also miss a lot and was a big reason why I wanted to make my own mod)
@phoenixrising4573
@phoenixrising4573 6 ай бұрын
​@@BrotherMunro The way you presented it, I thought you had upped the from the balance mod... that makes a bit more sense, and is less frustrating. I still don't like the crippling of capitalships against torpedoes, or the armor weight system, but that's not...as badd
@BrotherMunro
@BrotherMunro 6 ай бұрын
@@phoenixrising4573 Ohhhh! No that would mean x16 torp damage which would be hilarious but probably not fun for very long 😂 The torps in the mod are x4 compared to vanilla :)
@billm8583
@billm8583 5 ай бұрын
Like your attempt at a mod, but your audio stinks. Your voice fades in and out.
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