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Parametric Non-Destructive Modeling Practice in Blender (Part 1/2)

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Chris P

Chris P

Күн бұрын

🔥 .blend file available at / chrisp
Part 2: • Parametric Non-Destruc...
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Пікірлер: 325
@chrisprenn
@chrisprenn 4 жыл бұрын
Note: You need to enable the "Add Mesh Extra Objects" add-on (shipped with Blender) to add a single vertex in edit-mode
@nureinkanal3821
@nureinkanal3821 3 жыл бұрын
or press m to merge all together
@lucianhuja1079
@lucianhuja1079 2 жыл бұрын
thank you
@talat2k4
@talat2k4 4 жыл бұрын
We need more parametric non-destructive modeling tutorials.
@chrisprenn
@chrisprenn 4 жыл бұрын
i know! ... so much to do, so little time :(
@artistrymindsstudios2531
@artistrymindsstudios2531 4 жыл бұрын
​@@chrisprenn Please Upload more Blender 2.83 modeling tutorials, and a hard surface modeling tutorials series for beginners and Intermediate Individuals would be appreciated, thank you for everything you do ♥️
@HH-xt8ev
@HH-xt8ev 4 жыл бұрын
、Artistry Minds Studios
@Mythos27
@Mythos27 3 жыл бұрын
I find it sad to read the comments section full of things like "it's mind blowing what you can do in blender", or "I didn't think this was possible in blender". Guys/Girls, this is one of the 3 basic modeling techniques to learn, and it is available in any serious 3D software, like Blender, 3DS Max, Mays, C4D, AutoCAD, etc. It's called "Curves modeling" and is a part of the trio - Nurbs, Curves, Poly. It's not sad that people find this fascinating, or they are astonished by the power of blender. The sad thing is lack of proper education, a sort of syllabus. Chris has done a brilliant job in this video, he's introduced us to Curves modeling, but there is so much more. This is one of those pain areas of self-learning where there is no specific guideline on what to learn first. As a thumb rule, learn about curves modeling before jumping into quad modeling. Anyway, good video Chris. Thank you for sharing it with us 🙏🏻😇
@steveyang4531
@steveyang4531 5 жыл бұрын
Great tutorial. Non-destructive workflow is growing popular. Please more non-destructive tut . Thanks a lot.
@GerritSchulze
@GerritSchulze 4 жыл бұрын
Yes, it got popular again after years of polygonal techniques. When I started with 3ds2 backin the day we only had the lathe modifier no poly modelling or at least no smoothing modifiers. Later polycage modelling became popular, because it gave more control and was simply fun. I still use both teckniques combined.
@asura4276
@asura4276 3 жыл бұрын
your tutorials are pretty crispy
@abdulrameez8015
@abdulrameez8015 3 жыл бұрын
You mean chrispy🤣
@danjeyowtub
@danjeyowtub 3 жыл бұрын
@@abdulrameez8015 beat me to it xD
@abdulrameez8015
@abdulrameez8015 3 жыл бұрын
@@danjeyowtub 🤣
@user-yz5bw4dm2d
@user-yz5bw4dm2d 5 жыл бұрын
Mr Chris prenninger i can't thank you enough for this valuable break up video. I learned a lot. I learned from this one video more than i have from watching many other in a whole year ! Most tutorial makers were always starting from a default cube and would show applying modifiers and such on that poor cube only ! I had a hard time grasping the practical application of modifiers earlier. This video taught me very clearly. Please make more and more such videos on real products like this.
@bigfilsing
@bigfilsing 4 жыл бұрын
this is one of those classic videos where you have a suspicion something can be done in Blender, but watching somebody actually do it is a great help. Thank you
@danielliberty7559
@danielliberty7559 5 жыл бұрын
when making the zoom part, i think its easier using an 'array' modifier and a 'simple deform' instead of 'curve' modifier. that's because the simple deform will make the start of the array meet the end of it perfectly without needing to tweak it to match.
@user-yz5bw4dm2d
@user-yz5bw4dm2d 4 жыл бұрын
I am watching this for the second time. This technique is revolutionary. So simple yet so powerful. It eliminates so many steps..!
@TheRemz0901
@TheRemz0901 4 жыл бұрын
It's not rare that watching a blender tutorial blows my head by how much you can do. This tutorial is one of them. And extremely clear, thank you so much
@chrisprenn
@chrisprenn 4 жыл бұрын
THX :)
@nikitaelizarov7444
@nikitaelizarov7444 4 жыл бұрын
Thanks a lot for the tutorial - I enjoyed learning your tricks. A few notes you or your viewers might find useful: 1. While vertex groups give you maximum control over a Bevel mod (as you demonstrated while creating the main shape of the lens), it’s often easier to use the modifier in the Vertices Only mode and adjust the Mean Bevel Weight of individual vertices (in the n-menu), thus, applying the same Bevel mod to the different vertices to a differing degree. 2. You can use the Screw modifier as a sort of improvised ‘extrude modifier’: if you set the appropriate axis and the angle to 0, then the Screw parameter extrudes whatever you have in a linear fashion (instead of twisting, as the Screw mod is normally used). For instance, you can extrude a single edge into a plane in this way. This allows you to create complex surfaces retaining a lot of control and editability. (For example, I modeled the rubber ridges not as you did, but my mocking up a general shape (depth) of one ridge by extruding a single vert, then beveling the result with a Bevel mod in the Vertices Only mode, extruding it with a Screw mod, then making an array out of it, then solidifying it, then bending it (see 3.)). 3. A simpler way to bend an array into a circle is to use a Simple Deform modifier and its Bend option. I'm looking forward to part 2. Thanks again.
@dommafia
@dommafia 4 жыл бұрын
I would love to see a video of your technique if you wouldnt mind. Also, he relaseed part 2 the same day as this part 1! Here you go kzfaq.info/get/bejne/j8mci5RynsjPdXk.html
@benjaminvos3365
@benjaminvos3365 2 жыл бұрын
Hey I'm trying to figure out how to do point one here. I set the bevel weight of a single vertex in edit mode. However nothing happens. It will only show me a result when I switch to vertex mode (insetad of edge) which makes sense since I'm just selecting a vertex. But this just gives each vertex a bevel which is not what I want. The only way to get it to work now is to add a vertex to a vertex group as shown in the video. It would be so much easier if we were able to set the weight of a vert and it would translate over to that full edge bevel while keeping the screw modifier there.
@nikitaelizarov7444
@nikitaelizarov7444 2 жыл бұрын
@@benjaminvos3365 Not sure I understood what you're trying to do and what is the problem but my guess is this. You need to switch the modifier (in the modifier options pane) to vertices, and change the Limit Method from 'Angle' (the default one) to 'Weight' (the same, in the modifier options pane). Then the modifier will affect only the vertices with the bevel weight above 0. Hope this helps.
@nikitaelizarov7444
@nikitaelizarov7444 2 жыл бұрын
@@dommafia Sorry, I missed your comment. I don't make tutorials but I remember that Chris made a video exploring pretty much the same technique I described in my comment afterwards. I failed to find it now (maybe he deleted it) but I myself learned it from Chipp Walters's tutorials or his course on parametric design in Blender (called NITROX3D) available on Blender Market.
@nikitaelizarov7444
@nikitaelizarov7444 2 жыл бұрын
But let me say to both of you that all these techniques are already obsolete. All the workflow is (still does no harm to understand the modifiers, though). Now, if you want to do parametric design in Blender, you should learn geometry nodes. They're the future. And it's better to start now, before they get too dauntingly complicated. The best channels I know covering it are Erindale and Default Cube here on YT.
@user-ip1uz2vj4m
@user-ip1uz2vj4m 4 жыл бұрын
I had several words to express how I feel about this tutorial, but I chose one: fascinating.
@chrisprenn
@chrisprenn 4 жыл бұрын
Thx ♥️
@willi-fg2dh
@willi-fg2dh 5 жыл бұрын
i am amazed at what you can get while just "screwing" around!
@nico_
@nico_ 4 жыл бұрын
Great Tutorial! You might want to try the 'Fit Curve' Fit Type in the Array Modifier to avoid guessing how many instances need to be placed in the circle.
@babaspector
@babaspector 4 жыл бұрын
i usually try to avoid long videos, but this one was pretty straight forward and explained well.
@chrisprenn
@chrisprenn 4 жыл бұрын
THX :)
@illmar1037
@illmar1037 4 жыл бұрын
Hello Chris, PERFECT THICKNESS AND DIFFERENT COLORS ON ANY OBJECT, To get a perfect dynamic thickness copy the outside shape of the object, Then move the copy on the X axis, Then select each vertex from Left to Right, Select 4 vertex and press F to create a face, Do THIS for the rest of the object, With this you have the object with thickness and faces, Then you can manipulate it as you need it... Thank you fort the GREAT tutorials.
@im_an_alien7818
@im_an_alien7818 4 жыл бұрын
sir sir sir sir sir sir sir sir sir you're probably the best blender user i've ever followed so far when it comes to modelling you rely on intelligence and practicality to do everything with and i quote as little time as possible and i can't even express how much this video has helped me so THANK YOUUU and please the more you can upload on this subject the better
@chrisprenn
@chrisprenn 4 жыл бұрын
Thx! ☺️
@MartinLeggewie
@MartinLeggewie 4 жыл бұрын
Yes, I can confirm, I learnt something new today :-) Thank you very much for this tutorial! It took me a while, though, to realize that I had to activate some add-on to be able to add a single vertex to an empty plane - "my" add context menu didn't show the corresponding menu item in the beginning, but in your video I could clearly see them. Finally, after some thinking and head-scratching, I found this hint to the add-on in the Blender manual when searching for "add single vertex".
@eldiegoasecas
@eldiegoasecas 4 жыл бұрын
the sharp edges along the cylinder around 3:25 are there because you selected both edge loops and it selected the edges made between the points from those two edge loops as well, if you set the crease for each edge loop separately you get what you look for
@brankodjuric2913
@brankodjuric2913 4 жыл бұрын
11:25 is fire!! Amazing tip. Soo simple, but I never understood it before. Thank you so much!
@NathanChojnacki
@NathanChojnacki 3 жыл бұрын
I don't understand why this isn't a more popular way of modeling in Blender
@Mythos27
@Mythos27 3 жыл бұрын
Good question, in fact I asked an almost similar question while studying modeling techniques at college. My professor explained things with a unique analogy, he compared modeling techniques to cooking techniques. In his words "you can cook a pizza on stove, in an electric oven, in a gas oven, or in a traditional stone oven. The texture, speed, taste and quality of your pizza will vary, and different styles will have different level of comfort for you. Similarly you can model an object using any technique, it all depends on how comfortable you are with the application and how quickly you can deliver". Different modeling techniques can be used for different modeling processes. Hard surface modeling depend heavily on booleans and bevels, while character modeling can utilise a combination of Sub-D, Boolean and Bevels, Sculpting etc. This process of modeling falls under "Curves modeling", and usually is a branch taught before quad/poly modeling to introduce the challenges, pros and cons, and different modifiers to the student. After the students have familiarised themselves with different modifiers, learnt how to use and manage modifier stacks, we move to quad/poly modeling techniques. There are no specific rules to model an object or character in a 3D software. It's all about understanding the workflow, and easy management of the pipeline. Our final goal is to deliver on time, a perfectly usable geometry so that the texturing artists can do their job with ease (considering you specifically focus on modeling only). In case you are the modeling, texturing, lighting and rendering artist, all in one, then the goal changes to easing up the workflow, and to increase speed utilising different techniques to model an object without bad geometry.
@keylupveintisiete7552
@keylupveintisiete7552 3 жыл бұрын
@@Mythos27 Thanks for the info (:
@alejmc
@alejmc 4 жыл бұрын
Thanks a lot for showing this, as someone aiming to start using Blender in a professional setting, this is tutorial is great. Can draw many parallels with 3dsmax already.
@mijindani
@mijindani 4 жыл бұрын
As a photographer and 3d artist... this is amazing!
@chrisprenn
@chrisprenn 4 жыл бұрын
Thx ☺️
@TheBryancrochet
@TheBryancrochet 5 жыл бұрын
great video. So much information. This is not a new method, but you explain it so well! your final render is amazing!
@mrdr9534
@mrdr9534 4 жыл бұрын
Thanks for Your very clear and concise tutorial of this "procedure"
@616Metalhead616
@616Metalhead616 4 жыл бұрын
For the quicker way to get a vertex, just press Alt+M in Edit Mode and then merge all of the vertices to "At Center".
@chrisprenn
@chrisprenn 4 жыл бұрын
yes, there are many ways to do things ;)
@alerey4363
@alerey4363 4 жыл бұрын
Im new to Blender (spent the last month trying to grasp the workflow and tools) and many times Ive thought of giving up; but watching the amazing results you achieve and better yet, your sharing step by step of the process, I decided it's worth keeping up with Blender all the way in, thank u very much!
@Kholaslittlespot1
@Kholaslittlespot1 4 жыл бұрын
Keep going. I bet you know more than you think you do if you're picking this up.
@mab4110
@mab4110 Жыл бұрын
This blew my mind
@chrisprenn
@chrisprenn Жыл бұрын
Such an old video but still very popular 😁
@alexd9956
@alexd9956 2 жыл бұрын
Very good tutorial ! It's like revelation for me. It's great for time saving. Thank you for sharing that info with us !
@mohamedatef9688
@mohamedatef9688 5 жыл бұрын
Just a quick tip, at 3:20 you creased the line edges connecting the two circular edge loops, that's what caused the weird looking shading. This can be avoided by either creasing each circular edge individually or just using edge select mode.
@chrisprenn
@chrisprenn 5 жыл бұрын
I didn't wanna get into the details of this since the video is about possible _other_ ways of doing things ;)
@mohamedatef9688
@mohamedatef9688 5 жыл бұрын
@@chrisprenn OK its just that I used to do this mistake a lot haha
@servantofallah8544
@servantofallah8544 4 жыл бұрын
i cant barely use blender, yet this informative workflow do best for introduction how to modeling in blender, except the fast command
@Bartnick81
@Bartnick81 Жыл бұрын
Thank you!
@AArmstrongC
@AArmstrongC 4 жыл бұрын
wow factor + technical observation + gratitude words = procedural comment
@nirvanzentinal
@nirvanzentinal 10 ай бұрын
Beautiful
@creedolala6918
@creedolala6918 4 жыл бұрын
so glad I stumbled on this. One of my first models was of a lens (the 70-200) and I can see already how I made it a lot of extra work, by not using modifiers enough. Like using 'checker deselect' and trying to extrude the 'ribs' on the focus ring, instead of modelling 1 rib and using an array. Very nice tutorial. edit: if you modelled the internal lenses precisely, does that mean you can look through the lens in a scene and see a zoomed-in view of the objects it's facing?
@maximoremedios
@maximoremedios 4 жыл бұрын
Excellent ! Thank you
@stephenbrown7924
@stephenbrown7924 4 жыл бұрын
THANKS! GREAT VIDEO.
@PRIMOTUBE
@PRIMOTUBE 5 жыл бұрын
Genius!
@chrisprenn
@chrisprenn 4 жыл бұрын
Thx 😊
@paulg.3067
@paulg.3067 3 жыл бұрын
Its called "Nurbs Modelling" in Maya and since I came from Maya I was always confused why blender people always used mesh/poly geometry to model everything. Of cause you cant compare Maya's overwhelming Nurbs Toolset to blender but I really hope this will make some progress as well as blenders particle node system. For my simple 3D task I already left Maya for Blender :)
@cgcube7342
@cgcube7342 3 жыл бұрын
16:35 And, we can also use bevel weights for each individual vertices instead of multiple bevel modifiers (which, if we want to edit any one vertex, we would have to look around for that specific modifier which controls that vertex).
@3dmodelingtools187
@3dmodelingtools187 5 жыл бұрын
Well, i can't name a more usefull blender tutorial on youtube than this.
@chrisprenn
@chrisprenn 5 жыл бұрын
THX! Please share :))
@zarangel
@zarangel 3 жыл бұрын
Respect the modifier!
@Captain_NeL
@Captain_NeL Жыл бұрын
Hello! I am workin' in Cinema 4D (just started to learn the Blender). One day I accidentally noticed an interesting feature - material on the object is a tag, you can apply it to the faces. In this scenario 17:35 in Cinema 4D you can do next steps: 1. Make a copy of the object. 2. Convert it from rotation into polygonal 3. Apply materials to the faces as you want 4. Copy this tag from polygonal object to the original parametric object and it will match this "fake" faces. Maybe there is such a loophole in the blender too?
@theegg-viator4707
@theegg-viator4707 4 жыл бұрын
Excellent work! 🤘🏻👍👍
@chrisprenn
@chrisprenn 4 жыл бұрын
Thank you! ☺️
@user-fj1wk5xd9r
@user-fj1wk5xd9r 4 жыл бұрын
Thank you! The information is systematized and presented in an understandable way. It would be great to see tutorials on modeling various technical devices. Respect from Russia.
@Korea_OST
@Korea_OST 5 жыл бұрын
just watched your video for 9 mins and I got very impressed. simple and very creative tutorial
@alexandreancel6423
@alexandreancel6423 5 жыл бұрын
Always a pleasure to watch your vids, thanks for your work Chris !
@farhadsamadov3598
@farhadsamadov3598 4 жыл бұрын
Amazing! Thank you for your time and all efforts!
@markus8282
@markus8282 4 жыл бұрын
This is a very pleasant and time saving workflow in creating technical high symmetry objects. Generally I like non destructive workflows very much and I wish this would be better supported also by image editing programs like Gimp. Thank you very much!
@joeyr4018
@joeyr4018 4 жыл бұрын
In Photoshop at least you can do a lot non-destructively with adjustment layers with masks. You can change or re-order adjustments any time you like and change where they apply by changing the mask. I've missed this workflow a lot in other tools. For photo editing as a subset of image editing, non-destructive editing is luckily the norm with tools like darktable.
@showmedesign
@showmedesign 5 жыл бұрын
Great tutorial, wanted to model some of my lenses for quite some time now so you gave a few good tips to speed up the workflow and re-use some parts.
@lagynas
@lagynas 4 жыл бұрын
Basically trying to CAD in blender
@t3hpwninat0r
@t3hpwninat0r 4 жыл бұрын
This was my first thought. I see huge parallels between this workflow and using Autodesk Fusion 360 :D
@delaorden
@delaorden 4 жыл бұрын
yes, cool but horrible workflow compared to CAD
@jeffg4686
@jeffg4686 5 жыл бұрын
Thanks for this. Great tutorial. Not always easy to know all the right techniques to use to gain the non-destructive modeling. Definitely learned a lot of useful techniques and tips.
@GoSaltLakeWeb
@GoSaltLakeWeb 4 жыл бұрын
Fantastic video, my skill level was perfect for this, I learned a ton of new things. TY!
@Kholaslittlespot1
@Kholaslittlespot1 4 жыл бұрын
Very good stuff. I'd been watching about non destructive but nothing has made it this clear. (I'd been watching the Nitrox 3D workflow which is similarly awesome). Can't wait to watch the whole series!
@simbarashekunedzimwe1372
@simbarashekunedzimwe1372 5 жыл бұрын
When you asked i didn't expect so soon a response! Thanks so much for the lovely content Chris
@parix85
@parix85 4 жыл бұрын
bro ndeipi
@mrnomore
@mrnomore 5 жыл бұрын
my favorite lens :)
@emilie1977
@emilie1977 4 жыл бұрын
One of the best tut for blender! I don't understand make hole in curved surface
@theremano
@theremano 4 жыл бұрын
Dear Mr. Chris Prenniger, first of all, thank you so much your very useful tutorials include so many effort by you. Personally I've got so many new information. A small note from my side: In 4:00, to get sharp edge back after "Subdivision" modifier, we select vertex with ALT + LMB in "edit mode" and give value "1.00" to "Mean Crease". My finding by chance: if we choose "edge" instead of "vertex", then "Smooth Shade" does not get effect or cause artifact. So, we don't need to make "Loop-Cuts" for getting sharp edges back. Would you like to confirm if this information correct one? :) PS: Beside of this, of curse, your unique method of non-destructive design is the best! :)
@chrisprenn
@chrisprenn 4 жыл бұрын
Hello! Yes, creasing works great when working in the sub-d workflow ... but with the non-destructive (modifier-based) workflow shown in these tutorials the creases have no useful effect...
@catallaxy
@catallaxy 4 жыл бұрын
Wow, amazing video. Thank you very very much!!
@strawberriesandcum
@strawberriesandcum Жыл бұрын
I was looking for exactly this kind of tutorial, literally the best way to model
@kenyonandchris
@kenyonandchris 4 жыл бұрын
Very cool. Fascinating approach. Also, I own that exact lens. I'll always think of this video when I use it (which is almost daily). Great lens, BTW.
@PeteSlater
@PeteSlater 5 жыл бұрын
Thank you for the really interesting tutorial. I have picked up a good deal of new techniques from this.
@___Noah
@___Noah 2 жыл бұрын
There's a great shortcut that makes the extrude workflow (at about 6:05) much faster! Ctrl-Right-Click to "Extrude to Cursor"
@potato_craft7389
@potato_craft7389 2 жыл бұрын
Hey! I now this video is a bit older BUT ther was just a new plugin realeased specificly for this type of modelling! Its actully only called ND might wanna have a look
@rken100
@rken100 4 жыл бұрын
that was really cool
@chrisprenn
@chrisprenn 4 жыл бұрын
thx :)
@andreasholtmann5311
@andreasholtmann5311 4 жыл бұрын
Very cool tutorial !! Learned a lot. Thanx for sharing.
@isuruchaminda7862
@isuruchaminda7862 3 жыл бұрын
Definitely I learned something. . Thank you so much 👍
@akarabdallatyf8422
@akarabdallatyf8422 4 жыл бұрын
indeed awesome great details
@ragecloud5836
@ragecloud5836 3 жыл бұрын
Thank you i learned so much reaaly well done and explained
@MuonFpv
@MuonFpv 2 жыл бұрын
Wow this is honestly amazing... Maybe blender is actually usable even for CAD design? I have to investigate further (I'm used to freecad and how it works...). Considering all the other features blender has, using it also for technical/parametric modeling would be awesome. Thank you so much for this tutorial.
@jonathanxdoe
@jonathanxdoe 5 жыл бұрын
Extrude X... Extrude Y... Extrude X... You know there is a shortcut for placing vertices? Ctrl+RMB, and for constrain to an axis, MMB while dragging. Also you can use the bevel weight of a single vertex to control the bevel modifier, instead of wasting time with vertex groups.
@professordeb
@professordeb 4 жыл бұрын
Awesome tutorial...thank you!
@franugroso576
@franugroso576 4 жыл бұрын
Amazing video, thank you very much !
@TheDucaChannel
@TheDucaChannel 3 жыл бұрын
Hi Chris, for the next tutorials may you maybe use Screencast Keys Addon to show exactly which commands are you hitting? It would be great!
@gower1973
@gower1973 5 жыл бұрын
This maybe non destructive, but its not parametric, parametric is using fully dimensioned and constrained parameters, ie you define angle and length of every edge etc, all you did was trace the initial profile off a photo
@chrisprenn
@chrisprenn 5 жыл бұрын
that's what Blender has to offer...
@takuratembo2376
@takuratembo2376 4 жыл бұрын
Awesome tutorial, never knew this form of modelling exist. Makes me wanna model a camera too hahaha. Thanks for sharing your knowledge Sir.
@chrisprenn
@chrisprenn 4 жыл бұрын
go ahead and share your result please!
@detrix42
@detrix42 4 жыл бұрын
Are you familiar with the Blender plugins called "HardOps" and "Boxcutter"? They were created by youtube user MasterXeon1001 for making modeling of hard surfaces very easy. He has many many videos on it. I mention it because it pretty much does all this. The plugin does not do anything special. It just takes operations that take about 10 steps to do, into one or two clicks. Boxcutter expands on what HardOps does. I like your video. it is showing me some techniques I may have to to outside of HardOps/Boxcutter. Thank you very much.
@wowbaggert.5593
@wowbaggert.5593 4 жыл бұрын
thanks for the upload! helped me a lot.
@omaracosta1805
@omaracosta1805 4 жыл бұрын
Thanks Chris for sharing, liked and subscribed!
@weeeBloom
@weeeBloom 4 жыл бұрын
nice tutorial, thank you!
@perryberry923
@perryberry923 3 жыл бұрын
you got me in the first quater ngl
@ashishdeharia9137
@ashishdeharia9137 4 жыл бұрын
whenever I see a complex object, I always wonder how would the people who made blender model that. Now I guess they'll do the way you did.
@emilezoulette882
@emilezoulette882 4 жыл бұрын
great tutorial. Thanks !
@chrisprenn
@chrisprenn 4 жыл бұрын
:)
@AlienXtream1
@AlienXtream1 5 жыл бұрын
excelent job. so many times i fond people doing tutorials let their accent slide too much (i would be a fool to claim my own aussie accent isn't prominet at times :P). However, despite the obvious accent, within the first 2 mins of the video i can tell that you are clear with your words far more so than others ive seen. normally i struggle to understand everything being said in unfamiliar accents but here that is NOT the case. As for the tutorial itself, i look forward to watching it as despite years of experience with blender i do struggle a but at "non destructive" and organic modeling. Hope this helps shed some light on at least one of those for me :D
@KAYAPOGAN
@KAYAPOGAN 4 жыл бұрын
You can be very proud of your work! I would like to learn Blender but is hard to migrate from CADs like SolidWorks, FUSION360, etc.... to Blender as we don`t have control of, even, zoom, especially is very hard to measure things precisely
@ai15208
@ai15208 4 жыл бұрын
Love your videos, This just blew my mind....
@chrisprenn
@chrisprenn 4 жыл бұрын
Thx!
@SpicyAl3000
@SpicyAl3000 4 жыл бұрын
Great! thx :)
@enzopiacentino744
@enzopiacentino744 4 жыл бұрын
Oh my god this is so useful, thank you so much.
@apatsa_basiteni
@apatsa_basiteni 4 жыл бұрын
Amazing! Great tutorial.
@chrisprenn
@chrisprenn 4 жыл бұрын
Thx
@Tordek
@Tordek 4 жыл бұрын
May be a dumb idea, but how about this for adding materials: You first model the line, as you did here, then apply a screw modifier to that (e.g. at a 10 degree angle but creating only one extra copy) that way you have a triangular slice of the model which has faces, then apply your materials, and then you have a second screw modifier to repeat that?
@dukevera4216
@dukevera4216 3 жыл бұрын
Amazing!!!!!!
@chrisprenn
@chrisprenn 3 жыл бұрын
thank you!
@TheDucaChannel
@TheDucaChannel 3 жыл бұрын
Hi Chris, can you explain more in detail why don't use Solidify modifier and instead why we have to close the vertex path? Thanks in advantage for a reply!
@chrisprenn
@chrisprenn 3 жыл бұрын
If you need the inside to be true to real life AND with tiny details on the outer surface the solidify might not give you enough thickness...
@keuriseutopoe
@keuriseutopoe 4 жыл бұрын
I've tried to recreate this with the techniques that I know and what I did was less efficient than yours. At 23:22 you used curve, but I used simple deform modifier there which bends at 360 degrees on Z axis.
@616Metalhead616
@616Metalhead616 4 жыл бұрын
Another way could be to move the Array Object to its position in Edit Mode (the origin needs to be at 0, 0, 0), then add an empty, and in the array modfier turn of "Relative Offset" and turn on "Object Offset" and select the empty. Then if you have e.g. an array count of 130 you select your empty, and in the 'N' side bar menu go to the rotate z axis and type in 360/130 and et voila you have a perfect closed ring of your 130 objects.., It's a bit math.., if you have just 25 then you type in 360/25.. and so on. ^^
@fouedb77
@fouedb77 5 жыл бұрын
wow that was an amazing 40 minutes ,thanks !
@jevin266
@jevin266 Жыл бұрын
you need to add captions of the botton you are using in your video
@felathar1985
@felathar1985 4 жыл бұрын
my eyes have been opened
@watchedsmile
@watchedsmile 5 жыл бұрын
amazing tutorial! so helpful and entertaining
@justinle998
@justinle998 4 жыл бұрын
wow! this helps me so much! thank you.
@keelfly
@keelfly 4 жыл бұрын
Your tutorials are great, I am watching and learning, but still not switchcing. These methods of modeling (Spline modeling in 3dsmax) are much more efficient and non destructive in other tools. (C4D, Maya, Max)
@j.m5888
@j.m5888 4 жыл бұрын
It took a bit of doing (I'm really new to 3D), but I probably had edge selection selected when I created the vertex (you have you to install Add Mesh: extra objects or you won't see the option to add Single Vert)..
@chrisprenn
@chrisprenn 4 жыл бұрын
i added a pinned comment now since several people have asked about the "add single vertex" option
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