COMPLETE non-destructive workflow in Blender tutorial

  Рет қаралды 69,147

Josh Gambrell

Josh Gambrell

Күн бұрын

This video will introduce non-destructive modeling techniques in vanilla Blender using a basic object, and will help you understand modifier and boolean management.
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Пікірлер: 207
@Mongg
@Mongg 3 жыл бұрын
Hey, that was me that linked that tutorial! This is so awesome! Thanks a TON!
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Ah thanks man! I spent like 20 mins searching for your comment but I could not find it anywhere lol, I'll pin your comment at least! Thanks for this resource.
@Mongg
@Mongg 3 жыл бұрын
@@JoshGambrell No problem! Thanks again for the great content!
@Web3DArtist
@Web3DArtist 3 жыл бұрын
I find it so satisfying when you have a detailed mesh and you tab into edit mode and it's still just a cube.
@allen-simpson
@allen-simpson 3 жыл бұрын
By contrast, I think it's hilarious that these non-destructive tutorials are always trying to preserve some primitive mesh. I do realize the benefits, it's just funny.
@onjofilms
@onjofilms 3 жыл бұрын
At 5:20 you can get rid of that issue by moving the mirror modifier to the bottom of the modifier stack.
@fiskooriginal
@fiskooriginal 3 жыл бұрын
thanks worked perfectly!
@jackd8933
@jackd8933 3 жыл бұрын
Incredibly professional, very well done. I preach the power of the non-destructive workflow and believe it to be essential for any modeller. I hope many more can learn it through your videos, just as I have.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thanks Jack! Non-destructive is the way to go when you can!
@boomslangvenom_3209
@boomslangvenom_3209 2 жыл бұрын
I kept seeing this recommended and never got around to checking it out, but now that I have I’m super thankful. This made me understand beveling, and stacking modifier so much more
@seanrty4372
@seanrty4372 Жыл бұрын
Dude, this is amazing. Cant believe the utility of modifiers. And working non destructively is a super interesting concept im excited to explore
@23lkjdfjsdlfj
@23lkjdfjsdlfj Жыл бұрын
I'm learning Blender and this was fantastically helpful. I was blocked hard with the fact that Blender won't let you access geometry created by non-applied modifiers. Your technique of duplicate + switch to a local context to 'steal' the geometry I needed is a game changer for me.
@hopefulkoala01435
@hopefulkoala01435 2 жыл бұрын
This is an incredibly helpful and useful video, Josh. Nice work!
@naveenthikshana4223
@naveenthikshana4223 3 жыл бұрын
Josh thank you for the explanation for non-distructive modeling. Great video. also thank you for Noah
@danielmakalski7277
@danielmakalski7277 3 жыл бұрын
Keep up the good work. I think this is the best modeling tutorial I have ever seen
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thanks a bunch Daniel! Glad to help.
@bouz49
@bouz49 3 жыл бұрын
Nice work as always ! Thank you !
3 жыл бұрын
Awesome tutorial! Thanks!
@aurotirannos
@aurotirannos Жыл бұрын
A fantastic tutorial! Thank you!!!
@This-Is-The-End
@This-Is-The-End 2 жыл бұрын
Awesome video! Thanks.
@rsoulinternet
@rsoulinternet 3 жыл бұрын
Tip: the bevel modifier can be applied to a vertex group so you don't need to use a boolean cut to chop off a corner. Custom bevel profiles now exist (I think from v2.9). I think the only limitation is that the start and end points still form a 45 degree line.
@evankirsh
@evankirsh 3 жыл бұрын
Also, you could use a bevel modifier and change the limit method to weight and change the bevel weight of one edge from 0 to 1. Again, we're limited to a 45-degree angle but it does add the option to add segments and round out the bevel if desired.
@portfolio8734
@portfolio8734 3 жыл бұрын
Thanks for your free tutorials
@AnatolySmolyansky
@AnatolySmolyansky Жыл бұрын
good stuff. thank you Josh.
@bcfillms
@bcfillms 2 жыл бұрын
So beautiful!
@blenderbreath7119
@blenderbreath7119 3 жыл бұрын
This guys is a 3D Blender life saver, explains what you need to understand the behaviour of the software. Non stop spreading knowledge to the community! Rock on!
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Ah thanks man! That’s what it’s all about, spreading information!
@tope.sosanya
@tope.sosanya Жыл бұрын
Thank you! This is very helpful!
@TripleDGaming01
@TripleDGaming01 2 жыл бұрын
great video bro thanks for the tip
@funnyanimalworld7579
@funnyanimalworld7579 2 жыл бұрын
awesome video, did help me
@Chronomatrix
@Chronomatrix 3 жыл бұрын
Very informative, thank you.
@baptm727
@baptm727 2 жыл бұрын
Such a good channel, thank you
@DiegoSilva-zm3ke
@DiegoSilva-zm3ke 3 жыл бұрын
Thank you.
@dtizet6275
@dtizet6275 Жыл бұрын
Amazing!
@enensis
@enensis 3 жыл бұрын
Thanks mate. Learnt alot
@Evg_sull
@Evg_sull 3 жыл бұрын
Hi! Tanks for your tutorial!
@watchandproduce
@watchandproduce 3 жыл бұрын
These kind of simple breakdowns really help a hard surface newbie. The BlenderBros paid tutorials are great but short lessons like these are both great for practice and conceptual understanding.
@JoostArchives
@JoostArchives 3 жыл бұрын
Thanks!
@Chrisdgallego
@Chrisdgallego 3 жыл бұрын
Nice Josh. As always.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thank ya Christian!
@wirrexx
@wirrexx 2 жыл бұрын
FrankPolygon and myself(wirrexx) we’re both on polygons how the f to model .. forums to try to break down and help people with shapes that are hard to comprehend! So this was nice to see! ❤️
@badabimbadabum4010
@badabimbadabum4010 3 жыл бұрын
thank you
@anonymouse527
@anonymouse527 3 жыл бұрын
Great tutorial. Subscribed.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thanks!
@gaelschlupp9963
@gaelschlupp9963 3 жыл бұрын
Thank you :)
@abrahamwondafrash7549
@abrahamwondafrash7549 3 жыл бұрын
nondestructivism is cool!
@stefandjukic2755
@stefandjukic2755 3 жыл бұрын
Omg stealing geometry trick for boolean sample is super useful, thanks!
@JoshGambrell
@JoshGambrell 3 жыл бұрын
It’s a neat trick!
@alvarocafe
@alvarocafe 3 жыл бұрын
Very nice
@Omkar3324
@Omkar3324 2 жыл бұрын
lovely
@count23all
@count23all 3 жыл бұрын
@15:45 you should state that the Arc Miter Outer mode is basically the Blender equivalent of 3DS Max/Maya's "Quad Chamfer" operation. that'll help a lot of folks transitioning to this software. Also for the non-d cutter earlier, applying that 2nd bevel with a vertex group on the outer edge would have demonstrated more control of the cutter too.
@jordanwright853
@jordanwright853 3 жыл бұрын
Hey Josh, excellent tutorial; the amount of effort you make to ensure everything is clearly described doesn't go unnoticed. I'm currently considering purchasing the boxcutter bundle and I'm wondering what the time savings would be doing this with those addons would be. Thanks!
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thanks Jordan! Well time savings will be extreme, I’ve saved thousands of hours using them, no joke. And for a $37 that is a steal, you can make that money back quick using the tools and grab some freelance work. Anyways, as I always say, learn vanilla workflow first, and once you feel comfortable enough with that, then buy the addons.
@vizionthing
@vizionthing 3 жыл бұрын
If the cutters all parented to the cube you can move the model around, this is handy for more complex scenes.
@buraqgames5415
@buraqgames5415 3 жыл бұрын
Lovely
@ivanrusev1660
@ivanrusev1660 3 жыл бұрын
magnificent
@ilmanti
@ilmanti 2 жыл бұрын
Take a drink every time Josh says "non-destructively" if you wanna die.
@CBSuper
@CBSuper 3 жыл бұрын
This video was everything I was looking for. Thanks Josh!
@albarnie1168
@albarnie1168 3 жыл бұрын
when you steal the geometry, it makes it not entirely non-destructive. that said, sometimes you need a bit of destructive stuff! While I appreciate the thought experiment i think in any real scenario this about of non-destructiveness would just clutter up your hierarchy and make it ironically more difficult to make changes in some situations. Great video!
@JoshGambrell
@JoshGambrell 3 жыл бұрын
I generally work semi-destructively since it is easiest. However, understanding of non-destructive techniques are essential to achieve that workflow, so always nice to learn :)
@FesNaqvi
@FesNaqvi 3 жыл бұрын
Between the patreon, the recon unit and this tutorial, blowing minds, Josh. My workflow for hard surface modeling has improved drastically, thanks to the content you and Ryu have been putting out.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Well we're super glad to help you in the learning process, Fes, and thanks so much for the support, means a lot!
@steffenmutter
@steffenmutter Жыл бұрын
Whoha! Really cool.
@DavenH
@DavenH 3 жыл бұрын
I learned a lot. Very cool -- you seem to have a few shortcuts for booleans that aren't standard, unless I missed them.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Probably since I have Hard Ops enabled (although I wasn't using it in this tutorial, the settings are there).
@toonsuijs4243
@toonsuijs4243 3 жыл бұрын
Tip: at 11:25/17:59 - one single 'Edges' bevel of the cutting piece gives an even bevel of all edges and does the trick in one go if that is what you aim for.
@toonsuijs4243
@toonsuijs4243 3 жыл бұрын
The issue with the model not being closed at 5:39/17:59, can be fixed by moving down the Mirror modifier as last in the modifier stack of the original first cube.
@teddywaweru2270
@teddywaweru2270 2 жыл бұрын
Figured out the issue with the cylinder that was creating a 'cavity'. You could instead union the 45deg rectangle to the cylinder. So that the original cube mesh 'sees' it as a single object
@bleve97
@bleve97 3 жыл бұрын
Thank you, Josh, your stuff is excellent, and this is one of your best! Your contribution to open source 3D is priceless.
@tallyman138
@tallyman138 3 жыл бұрын
Thanks a lot! You totally enlighten my understanding of hard surface modeling. By the way: At the end of your tutorial Blender didn't find your HDRI. This seems to be a bug that wasn't fixed since the release of 2.80. I have a HDRI setup in my startup file and have to reload it every time I start Blender. No matter whether or not the image has a fake user...
@cgwF7A
@cgwF7A 3 жыл бұрын
Excellent tutorial. Short and on point. Thanks again... and keep up the great work!
@Elminarion
@Elminarion 3 жыл бұрын
Love your work Josh! Thanks for this awesome explanation! :)
@adibahmed10
@adibahmed10 3 жыл бұрын
That is very impressive work. I'm gonna watch more of your videos, this could really help me out in my 3D Modeling course in college.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Good luck, practice makes perfect.
@mibrahim4245
@mibrahim4245 3 жыл бұрын
Genius as always Josh
@hot_dammn9025
@hot_dammn9025 3 жыл бұрын
Great work Josh. You explain things so well. I appreciate understanding how it all works. My modelling has improved from your channel. Keep up the good work. Thank you!
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Glad to help man, and thanks
@erik....
@erik.... 3 жыл бұрын
Very nice, but I think the horisontal holes should have been through, and the same pockets on the other side. That's a cast V-block used when machining in for example a milling machine.
@yukiw7888
@yukiw7888 3 жыл бұрын
This video helps me so much, thanks
@AlphaKilo09
@AlphaKilo09 3 жыл бұрын
Thanks a lot man and for all other content in your channel. I just couldn't thank enough.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
My pleasure Abhishek
@bsko3D
@bsko3D 3 жыл бұрын
I'm pretty new to 3D modelling, and after many technique tutorials, I can't stop thinking about non-destructive workflow. Even for a newbie, I admire the possibility to adjust everything... I guess I'll stick with it. Thank you for the tutorial.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thanks Bohdan! Non-destructive is the way to go!
@imothy
@imothy 2 жыл бұрын
This is great, you have reiterated a bunch of annoyances that i've come across through trial and error. The one thing that still stumps me in blender is when adding a boolean like the one you're working with around 5:00. I constantly work with things I need to be in a precise place, and yes I can move things slightly to get rid of the glitch, but then my model may be slightly off. Are there any other troubleshooting tips I could try when I have a boolean that just doesn't cut through correctly? I already understand having normals facing the right direction and making sure there isn't any duplicate geometry around the edges of the object, but there are times when i feel I have a perfect object intersecting another perfect object and it just doesn't hollow out, or the first object disappears. Thanks!
@paco3447
@paco3447 3 жыл бұрын
The upcoming 2.91 version will have a new Boolean for coplanar faces that will solve the slight move/scale trick, with an optional checkbutton.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Just made a video on it, check most recent video :)
@stuartcoyle1626
@stuartcoyle1626 3 жыл бұрын
Thanks for this lesson. I've played with Blender on and off for a long time now and usually end up with an uncontrollable soup of vertices. It's good to see a workflow that helps avoid those issues.
@MetalGearMk3
@MetalGearMk3 3 жыл бұрын
Great video! quick and to the point! I've been doing destructive modeling for so long its hard to change my workflow.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Non-destructive is a game changer for sure!
@alejandrodelgado74
@alejandrodelgado74 2 жыл бұрын
First of all... SUPER TUTORIAL!! Thank you! now question... If I want to make it precise using mm or inches or real measurements.. sort of like what you do in a cad software... how do you do that?
@NiculaeAntonio
@NiculaeAntonio 3 жыл бұрын
Amazing dude!!! You are my fav blender modeler now!
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Ah thanks Antonio!
@phantomapprentice6749
@phantomapprentice6749 Жыл бұрын
The idea of non-destructive workflow is mainly in design , if you look at the works of designers like Lars Sowig they make a lot of use of F360 non-destructive techniques to quickly iterate on the design, I need to be able to accomplish the same feats in Blender ( Since I don't care to pay an autodesk sub). I mean look you play it safe by taking some other dude's design , but lets say you had to come up with a design, that's where the real power of non-destructive workflow comes in.
@jeremiaharmstrong5899
@jeremiaharmstrong5899 Жыл бұрын
What is the importance of non-destructive workflow? Not being flip at all. I am new to this. I have heard the term used. It always feels like they are talking primarily to me. I enjoy fiddling with blender better than anything. I can't see it ever getting old. I do want to understand the etiquette of using free open resources. There is a lot I don't know. Thank you so much .
@toadintheh0le
@toadintheh0le 3 жыл бұрын
Would love to see how to unwrap this
@iamumn
@iamumn 3 жыл бұрын
So after that process, do you have to apply all the mod for an export, or do you have to retopo it for film or game ready assets?
@NathanBrownisawesome
@NathanBrownisawesome 2 жыл бұрын
You'd apply all and then check the topo afterwards
@morkaili
@morkaili 3 ай бұрын
Now, please show how to clean this model's mesh up and make it usable in any kind of production pipeline.
@bens3062
@bens3062 3 жыл бұрын
Hi Josh, @5:14 I found that in the 1st Mirror setting, if I set Axis Bisect Flip to X the third boolean worked. Why is that? Cheers
@MohamedAli-kq4ej
@MohamedAli-kq4ej 3 жыл бұрын
Hi josh i looove your work so much so i need a help i purchased box and hardops bundle and its amazing and purchased creative bundle includes ice tools pro and cubler they are good also what do you think about it did you try ?
@JoshGambrell
@JoshGambrell 3 жыл бұрын
No clue about that last 2.
@eloisereid3437
@eloisereid3437 3 жыл бұрын
very fun 🥀🐚🎊
@abelgeorge4953
@abelgeorge4953 2 жыл бұрын
Waiting for the day when a beautifully modelled car becomes a cube in edit mode
@SakugaAsu
@SakugaAsu 3 жыл бұрын
I used to make Megaman models but I gave up on it. I've been thinking about getting back into it. Would you know how to help?
@aliakbarzade230
@aliakbarzade230 Жыл бұрын
That FOV is hurting my brain! XD
@chrisclay9704
@chrisclay9704 3 жыл бұрын
how do you get a cube mesh to curve around?
@DiThi
@DiThi 3 жыл бұрын
5:30 aren't those problems all fixed with the new booleans in 2.91? 6:50 wouldn't it be better if instead of applying the modifiers you used a displacement modifier to scale it?
@tcurdt
@tcurdt 3 жыл бұрын
This is great but - for these kind of objects: Is this really a realistic alternative to parametric modeling in something like e.g. in fusion360?
@SakugaAsu
@SakugaAsu 3 жыл бұрын
How can you do this for faces or rigged human type models? I want to do animals as well as Megaman robots, would this help in that? Do you have any tutorials on texturing?
@JoshGambrell
@JoshGambrell 3 жыл бұрын
You can’t really. Those are organic meshes and booleans would kill those.
@sevenseven31
@sevenseven31 3 жыл бұрын
step 12 this orange edges to control chanfer modifier in max
@musicandhappinessbyjo795
@musicandhappinessbyjo795 3 жыл бұрын
That was pretty good. And just like you thought I am a bit confused. Josh why did you use 2 bevel modifier instead of one I might be wrong but i think one bevel below the solidify could have been Enough in this case. In the I am not pro so i am sorry if what I am saying is wrong. Anyway thanks for your awesome service to blender community.Excited about your all vanilla tutorial 😁😁.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
It's just full non-destructive workflow for versatility. The first bevel bevels the vertices, then solidify does an extrusion, then after the extrusion the last bevel bevels the inner edges as shown in the ref. This way I have full control over every single bevel - one for the outer edges, one for the extrusion, and one for the inner edges.
@musicandhappinessbyjo795
@musicandhappinessbyjo795 3 жыл бұрын
@@JoshGambrell thanks a lot Josh . I didn't think it that way. That mean you can give different bevels for the outer and the inner edge. Now that's cool.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
@@musicandhappinessbyjo795 Yep! The power of FULL non-destructivity ;)
@user-df1rn4vz5q
@user-df1rn4vz5q 3 жыл бұрын
You: asking us to subscribe Me: hysterically hitting the subscribe button
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Haha thanks man!
@SakugaAsu
@SakugaAsu 3 жыл бұрын
So this tutorial is pretty much just using booleans and bevels to be non destructive? How can I implement this into my own work?
@flukve3574
@flukve3574 Жыл бұрын
When you click tab you get the pie menu for choosing vertex edge face, i do not get that, is that an addon? Thanks!
@pody8205
@pody8205 3 жыл бұрын
You in webcam so small, can you move the cam more closer to you? Or
@KIRYUCO69
@KIRYUCO69 2 жыл бұрын
自分ノート: Non-destructive workflowとは? 例えるならば、photoshopなどでLayerを用いることで、素となる画像(背景)を直接的に編集せずに編集を行なっていく。例えば、風景を背景画像として、その上に線画・色付け・影付け・もや付け等をしていく作業を行うとする。これらの編集作業を直接背景画像に行えば、モヤ付をした後に色を変えようと思っても、色付けの上に既に行なった影やモヤの更にまた上に改めて色を重ねることになってしまう。だが、それぞれの編集作業をレイヤーに分ければ話が違う。つまり、線画・色付け・影付け・もや付けをそれぞれ独立したレイヤーで行う。そうすれば、モヤをつけた後に色を変えたい時でも、色付けのレイヤーだけを編集すれば良く、影付・モヤ付・線画のレイヤーにはなんの影響ももたらさない。 これと同様のことをmodellingでも行う。そのようなmodellingの手法をnon-destructiveと形容する。この動画では、素となるcubeを最後まで基本的な形に維持したまま、穴を開けたり溝を掘ったりした。また、「穴を開ける編集」「溝を掘る編集」を各々独立したboolean(オリジナルのobjectと他のobjectとが重なり合った部分をcutしたり、fuseしたりするmodification)で行うことで、各編集作業がお互いに重なり合わない様になる。これを仮に、素となるcubeのverticesの位置を変化させることで穴を開けたり溝を掘ったりしてしまうと、溝と穴の編集が重なる部分が出てくる。結果的に、溝の深さだけを編集したいときに、穴の編集に影響を与えてしまい複雑な作業が必要になる。だが、booleanでまずは行えば、編集作業が独立しているために簡単にできる。 そして最後に納得のいく形になったら、booleanを全てapplyして完成品とすれば良い。このapplyをするまではそれぞれの編集作業を独立して自由に行うことができる。
@arksempire
@arksempire 3 жыл бұрын
Hey Josh gambrell , i guess you remember me I thought now and think that I am sorry to say those addons things to you . Keep creating
@JoshGambrell
@JoshGambrell 3 жыл бұрын
No worries bruv
@channelname8623
@channelname8623 Жыл бұрын
8:12 you ran a difference modifier but the effect was a difference modifier and a new mirror modifier. howd that occur? my existing mirror modifier didnt update automatically. once I cut the side window out with stolen geometry solidified, i still only had one window cut out... nvm i found the fix, i had to select my window cutout, and apply a mirror modifier after the solidify modifier. Its not intuitive because youd assume you need to apply the modifier to the cube, not the cutout.
@prefixn5677
@prefixn5677 Жыл бұрын
Can someone explain to me what happened at 7:27? how do you use the boxcutter?
@HimanRex
@HimanRex 3 жыл бұрын
Very good tutorial it has taught me a lot! You were very quick and straight to the point
@ramivideos167
@ramivideos167 3 жыл бұрын
PLS PLS do texture/paint/texture mode __ No one explains it clear as you do! btw, Great video! thank you very much!
@JoshGambrell
@JoshGambrell 3 жыл бұрын
I never use those modes for my workflow.
@heroicpopsicle4284
@heroicpopsicle4284 3 жыл бұрын
Super strange question Josh. But the default cube shader, is it different than the normal one? It seems more gray-ish and the edges almost look lit up. is this a setting or is the default shader tweaked in anyway? :o
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Turn on shadow and cavity in the dropdown menu in the top right next to the rendering orbs.
@NITHISHKUMAR-jt9lw
@NITHISHKUMAR-jt9lw 3 жыл бұрын
there is a addon called sorcar, can you make some videos from that ?
@popsfreshenmeyer7607
@popsfreshenmeyer7607 3 жыл бұрын
Great tutorial. But why does it matter to shade the cutter cylinders smooth? Is this just a visual thing or does it actually influence the boolean?
@JoshGambrell
@JoshGambrell 3 жыл бұрын
if the cutters are not shaded smooth, then that flat shading will transfer over to the mesh you're cutting from - take a look for yourself ;)
@popsfreshenmeyer7607
@popsfreshenmeyer7607 3 жыл бұрын
​@@JoshGambrell Oh yes, I see now. I assumed the boolean would base everything on vertex coordinates alone. But I guess it also inherits vertex normals and such over to the boolean target. This boolean stuff is much more complex than what meets the untrained eye. Thanks for clearing that up :)
Blender 2.91's new Boolean system is INSANE
5:13
Josh Gambrell
Рет қаралды 143 М.
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