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Raise a legion of powerful minions and overcome your delirium with this exceedingly versatile summoner. Thank you for watching, the support is always appreciated. Consider subscribing for more content just like this!
NOTE: Regretfully, this build has been retired. I kept it relevant for as long as possible with consistent updates but PoE has changed too much over time. The original video and most recent PoB will be left intact.
Path of Building (Fork): pastebin.com/v9YsZPQk
Last Updated: For 3.13
The guides now use the PoB Community Fork! Link: pathofbuilding.community
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Build Shortcuts:
Introduction:
00:00 - Gameplay Trailer
01:53 - Introduction
03:19 - Clear Speed/Single Target
04:08 - Survivability
04:43 - Expense
05:38 - Path of Building Explanation
Build Basics:
06:12 - Endgame Skill Tree
07:30 - Ascendancy
10:14 - Pantheon
11:07 - Bandits
Skills and Links:
11:42 - Raise Zombie
14:01 - Guardian/Spectre
15:21 - Auras
18:40 - Cast While Channeling Setup
19:13 - Utility/Movement
Strategy and Leveling:
20:49 - General Strategy Introduction
20:59 - Mapping
22:42 - Bossing
23:35 - Animate Guardian Explanation/Tips
24:49 - Animate Guardian Gear
27:52 - Raise Spectre Explanation/Tips
29:15 - Spectre Choices and Reasoning
31:15 - Leveling Tree
31:57 - Leveling Gems
33:28 - Leveling Gear
Gearing Up:
34:14 - Endgame Gear Selection
34:18 - Price Tiers/Disclaimer
34:41 - Weapons
36:24 - Helmet/Helmet Enchantment
37:19 - Body Armour
37:56 - Gloves
38:31 - Boots/Boot Enchantments
39:16 - Amulet
40:06 - Anointments
40:50 - Rings
41:18 - Belts
42:08 - Flasks
43:30 - Jewels
Wrapping Up:
45:19 - Conclusion
45:53 - Credits
Build Updates:
NOTE: Enduring Cry and Call to Arms have been added to this build. I advise binding Enduring Cry to left click in place of move only. This will automatically trigger granting tons of extra life sustain.
NEW CHANGES:
- This dodged most of the alterations to Necromancer. Only receiving a slight nerf from the minor ascendancy nodes.
- However, some of our best cluster jewel notables have been nerfed as well. The combined hit is not massive and shouldn't make a massive difference.
OLD CHANGES:
Harvest Changes:
- The inclusion of Cluster Jewels, some skill tree optimizations and the addition of Impale to our Zombie six-link has led to a significant damage increase for the build going into Harvest.
Main Delirium Changes:
- This build received a variety of nerfs in Delirium but will remain strong.
- Overall We lost around 6000 of our Energy Shield leaving us with around 6000, 4-5 Total Maximum Zombies leaving us with 12 and some of our free resistances making gearing a bit tougher.
Gear Changes:
- Blood of the Karui has been swapped in for some powerful recovery.
Gem Changes:
- Impale support has now replaced Feeding Frenzy. This provides an extremely significant damage increase and is heavily recommend.
- Flesh Offering has been swapped in for the nerfed Spirit Offering.
- Added Enduring Cry. I advise binding this to left click in place of move only. This will automatically trigger for huge life gain and will be used instantly with Call to Arms.
Tree: Changes:
- The tanky and dps skill trees have been converted into cluster and non cluster instead.
- Call to Arms was added to the build alongside Enduring Cry.
Ascendancy Changes:
- Dropped Mistress of Sacrifice for Commander of Darkness. This grants both us and our minions a huge chunk of resistances and some offensive power.
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