Photoreal VFX is SO EASY in Blender

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Jacob Zirkle

Jacob Zirkle

9 ай бұрын

Today we're going to learn how to make a photorealistic VFX shot in Blender. This method is super easy and will stop you from being intimidated by Blender.
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BG Image - jacobzirkle.gumroad.com/l/honvv
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Model - polyhaven.com/a/Camera_01
FSPY - fspy.io
FSPY Addon - github.com/stuffmatic/fSpy-Bl...
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Пікірлер: 21
@Jacob_Zirkle
@Jacob_Zirkle 4 ай бұрын
💥Do you what to LEARN VFX? Check out my Full Course Out Now!💥 kzfaq.info/get/bejne/laqSkq5hzrKYnmw.html
@fishyfriend
@fishyfriend 9 ай бұрын
Will use in my movie!
@madlookzvfx
@madlookzvfx 9 ай бұрын
This is great!
@uberleryte7798
@uberleryte7798 9 ай бұрын
Tysm💕
@gurratell7326
@gurratell7326 9 ай бұрын
Yes photoreal VFX is easy when using high quality assets that someone else made and a photo that covers 90% of the final image ;) Having that said about the clickbaity title and thumbnail it's still a good tutorial for integrating objects into a photo!
@user-nr5xp6yd8z
@user-nr5xp6yd8z 9 ай бұрын
Exactly, this is not photorealism
@keysignphenomenon
@keysignphenomenon 9 ай бұрын
thx
@Jacob_Zirkle
@Jacob_Zirkle 9 ай бұрын
Join my Patreon for some sick benefits coming soon! patreon.com/jacobzirkle
@grishkamm
@grishkamm 9 ай бұрын
Instead of adding empty you can select 3d cursor to be scaling center 😎
@Jacob_Zirkle
@Jacob_Zirkle 9 ай бұрын
Didn’t know that I’ll try it out!
@anas_edits
@anas_edits 9 ай бұрын
W tut
@silviu_antone
@silviu_antone 9 ай бұрын
If you have used a shaddow catcher there is no need for that complicated texter for the base plane
@Jacob_Zirkle
@Jacob_Zirkle 9 ай бұрын
Actually you do need it because the texture can still cause bounce light. If the material was white then the light would bounce off of the white plane and the camera would have white highlights at the bottom. Also it helps with getting reflections of the real world on the object. Setting it as shadow catcher basically puts the object as indirect only but still allows shadow to be shown so you still have to treat it as an indirect object that affects others in the scene
@rudrathakur6433
@rudrathakur6433 11 күн бұрын
why we create empty & parent camera because we can direct 3d model select and scale it
@Jacob_Zirkle
@Jacob_Zirkle 11 күн бұрын
Because it's always important to have the correct scale for objects. This is mainly because accurate lighting and depth. The field would be affected and it's always better to scale up the camera instead of an object.
@rudrathakur6433
@rudrathakur6433 11 күн бұрын
If we can scale the object directly, would there have been problems with depth and lighting?
@arjungowda6452
@arjungowda6452 9 ай бұрын
Make tutorial blender to nuke multi layers... Thank y❤u
@alexandrearaujo4256
@alexandrearaujo4256 9 ай бұрын
Greetings from Brasil. Incredible video. Very handy and easy to follow. Thanks a lot.
@zurasaur
@zurasaur 8 ай бұрын
Damn these comments are hilarious, wtf is dude on about blender is for kids 😂, great tutorial man
@isaacait.6679
@isaacait.6679 9 ай бұрын
Blender diehard fanboys at it again with clickbait video. Remember all, blender is for kids😉
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