Play A Random Sound On Elimination With Verse In UEFN

  Рет қаралды 1,950

Graeme Bull

Graeme Bull

5 ай бұрын

In this video I show how to play a random sound when a player is eliminated. I show two ways to do this depending on how your game works, both are great ways to do it.
I post ALL THE CODE in these tutorials along with pre-release and custom tutorials over on Patreon: / membership in the "Tech Based Tutorials" tier. JOIN IT!!
Here's a great beginner's VERSE tutorial: • Easy Beginning With UE...
Here's another: Learning All About Verse For Fortnite Creative 2.0 - Series:Part 1 --- • Learning All About Ver...
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Follow me on Twitter/X / graemebullx
#uefn #fortnitecreative #verse

Пікірлер: 39
@kennethready
@kennethready 5 ай бұрын
Nice, keep the tutorials coming!
@GraemeBull
@GraemeBull 5 ай бұрын
Thanks, will do!
@ZemieMore
@ZemieMore 5 ай бұрын
I love your tutorials Videos!
@GraemeBull
@GraemeBull 5 ай бұрын
Thank you!
@Jan_Solo_
@Jan_Solo_ 5 ай бұрын
This is exactly what I was looking for. The way I approached it in game was using the random generator device. However you can only choose between 4 audio devices if I’m correct. * min number * max number * winning number * losing number This block of code you demonstrated allows me to expand the amount of audio devices I can use! Thanks again!
@GraemeBull
@GraemeBull 5 ай бұрын
you're welcome!
@Gatlen_Shado
@Gatlen_Shado 5 ай бұрын
Thanx for showing this two different ways. 👍
@GraemeBull
@GraemeBull 5 ай бұрын
My pleasure 😊
@Morenito1k
@Morenito1k 5 ай бұрын
Thanks
@postsyd
@postsyd 5 ай бұрын
Thank you!
@GraemeBull
@GraemeBull 5 ай бұрын
You're welcome!
@zern69
@zern69 4 ай бұрын
🐐
@-ValorantProVODs
@-ValorantProVODs 5 ай бұрын
Could you make a video on how to change multiple players properties at once? I'm making a health slider and right now it only changes the HP of the player who uses the slider but I'd like it to change every player's HP in the game.
@GraemeBull
@GraemeBull 5 ай бұрын
sure, I'll put it on the list
@rhesusdgamer
@rhesusdgamer 4 ай бұрын
Nice tutorial Graeme. How would you go about adapting this to play a specific sound dependant on the number of eliminations within a certain time limit, like an announcer voice in unreal tournament for example.
@GraemeBull
@GraemeBull 4 ай бұрын
Thanks! I suppose I would just keep a count of elims and then play a sound accordingly.
@roadblock1isthebest
@roadblock1isthebest 5 ай бұрын
If you create the cue by using a multi selection of the audio clips its a bit easier
@GraemeBull
@GraemeBull 5 ай бұрын
that's a good tip, I should have showed that too
@shamalaaa2264
@shamalaaa2264 4 ай бұрын
When I do it in the 2nd way, it shows a red line in "CueAudioPlayer:audio_player_device = audio_player_device{}" under the "audio_player_device{}" part. Could you tell me how to fix this?
@GraemeBull
@GraemeBull 4 ай бұрын
I don't know, just mouse over it and look at the error that pops up
@benisawesome868
@benisawesome868 5 ай бұрын
Do you think you could make a tutorial where a remote teleports you to a position you were at previously? (eg. 5 seconds prior)
@GraemeBull
@GraemeBull 5 ай бұрын
I'll put it on the list
@himez
@himez 5 ай бұрын
👍
@muhammadhassansaeed1990
@muhammadhassansaeed1990 5 ай бұрын
Great video, i was just wondering if for example a map has 10 players and 10 player spawners, then do i have to make 10 spawner editables and subscribe each of them or i need only 2 like within the video. Thanks.
@GraemeBull
@GraemeBull 5 ай бұрын
Yes
@muhammadhassansaeed1990
@muhammadhassansaeed1990 5 ай бұрын
@@GraemeBull Yes, meaning adding all spawn pads within it right. Thanks for the help.
@0Renvl
@0Renvl 5 ай бұрын
cant he js do it with an array?@@GraemeBull
@aixp
@aixp 4 ай бұрын
Hi Graeme! I am currently working on a map that has a fixed time of the day (1am). However, the day sequence device is bugged and I can't get it to work. Is there any way to fix this with verse? I would highly appreciate any pointers.
@GraemeBull
@GraemeBull 4 ай бұрын
I used it in my last tutorial and it worked great. Not sure what the issue is for you unfortunately. I simply put it in the scene, set the time and that was that...
@aixp
@aixp 4 ай бұрын
@@GraemeBull Oh, I'll definitely check your tutorial. The thing with my device is that it's sometimes not triggering and it would run the default day/night cycle which completely messes up the scene. The bug occurs only in private or published versions and has already reported several times to Epic. At least I found some support forum entries dating back more than half a year. I wonder if there is a way to achieve the time setting with verse as a workaround.
@GraemeBull
@GraemeBull 4 ай бұрын
Not that I'm aware of. I think it's only in the device
@tanmaykanojia8548
@tanmaykanojia8548 5 ай бұрын
do you think we can make cars in uefn?
@GraemeBull
@GraemeBull 5 ай бұрын
nope, not yet
@agentbanana1418
@agentbanana1418 2 ай бұрын
Does this work if you have multiple players?
@GraemeBull
@GraemeBull 2 ай бұрын
Yes
@agentbanana1418
@agentbanana1418 2 ай бұрын
@@GraemeBull Weird, I have a map with 20 players and therefore I have initialized 20 spawners in my code, but no sound is played when killing a player. Can you send me a new link for your discord?
@ZemieMore
@ZemieMore 5 ай бұрын
Hi There! 3:58 Would You Please Tell me What is written there If(EliminatingAgent := FortCharacter.GetAgent[], EliminatingPlayer := player.?
@GraemeBull
@GraemeBull 5 ай бұрын
if(EliminatingAgent := FortCharacter.GetAgent[], EliminatingPlayer:=player[EliminatingAgent]):
@ZemieMore
@ZemieMore 5 ай бұрын
@@GraemeBull Thank you
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