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@JonnyLeeMedia
@JonnyLeeMedia Күн бұрын
What was the objection to the GetPlayspace PlayerAddedEvent (around 9:10)?
@GraemeBull
@GraemeBull Күн бұрын
PlayerAddedEvent is used only for if the spawn event on the spawner fails for some reason. There are some use cases to do something to a player before they spawn, but they are very very few and rare. Best to use the SpawnedEvent to do things to the player as that's when they are actually in the game.
@florinr428
@florinr428 2 күн бұрын
How can I change it so more players can see the tracker?
@GraemeBull
@GraemeBull Күн бұрын
you have to add the UIWidget to every player
@jamessygrove5775
@jamessygrove5775 2 күн бұрын
No good for me as I guess that's for a PC as you can't do the stuff he talks about on the Nintendo switch
@GraemeBull
@GraemeBull Күн бұрын
yes, UEFN is PC only
@TwooNeo
@TwooNeo 3 күн бұрын
Hey, I have a question. Do you think there is a way I can track each players Playtime on my map and extract the data separately for me (So I can see this stat and add it to a website or discord server). I have really trouble finding something on that, so if you could give me a hint that would make my life a little better. Thanks for your Videos Mr. Bull!
@GraemeBull
@GraemeBull Күн бұрын
No, there's no way to do this at this time. You can only get analytics from the web portal for your game on Epic's site.
@TwooNeo
@TwooNeo 20 сағат бұрын
@@GraemeBull Thanks for the reply. Do you mean with that that I can't see the playtime per player in any way?
@TwooNeo
@TwooNeo 20 сағат бұрын
@@GraemeBull Is there like a list with all the stats you are able to see and read? Cause some maps have leaderboards and that means that they can access some data somehow.
@GraemeBull
@GraemeBull 12 сағат бұрын
@@TwooNeo people send it to them and they put it in manually
@TwooNeo
@TwooNeo 5 сағат бұрын
@@GraemeBull ohhhh that’s inconvenient. But thanks for the replies 🫡
@a_toby_a
@a_toby_a 6 күн бұрын
I just did some testing, the code provided only has "empty" and "agent". if you needed something like "?agent", you can just copy and paste the "agent" chunk of the code and change all of the "agent" to "?agent"
@GraemeBull
@GraemeBull Күн бұрын
I don't think this is good advice as the optional "?" only applies if the parameter being passed in is an optional.
@a_toby_a
@a_toby_a Күн бұрын
@@GraemeBull i did it and it worked fine, i used it for a timer device as that needs ?agent
@GraemeBull
@GraemeBull Күн бұрын
I see, yes, I thought you were doing the opposite. In this case you can just use the value "false" I believe as an optional value is expecting the value or false.
@CalebYoutuber19
@CalebYoutuber19 6 күн бұрын
Can you make a tutorial for creating bosses like those from battle royale or a camera that will work with guards please.
@GraemeBull
@GraemeBull Күн бұрын
I might be able to do that when my time frees up a bit. It's an interesting one
@phantomx522
@phantomx522 6 күн бұрын
didnt work, i spawn in with nothing
@GraemeBull
@GraemeBull Күн бұрын
what YOU did didn't work. This tutorial works fine as shown directly in the video...
@RenoRivsan
@RenoRivsan 6 күн бұрын
Brother what devices do I need to make the player's skin start dancing a custom animation
@GraemeBull
@GraemeBull Күн бұрын
You use the player reference device
@babyfox205
@babyfox205 6 күн бұрын
This will only work for single vfx, how do you spawn many of them on many monster npc eliminations let's say?
@GraemeBull
@GraemeBull Күн бұрын
add more vfx devices and keep track of them maybe in a map or array perhaps
@techuser1619
@techuser1619 7 күн бұрын
Thanks for the tutorial! Really cool concept! I have one question. Is it possible to get this to work with NPC Spawners? I can’t figure it out. The reason is because the NPC spawner is much more customizable with custom cosmetics and animations.
@GraemeBull
@GraemeBull Күн бұрын
Yes, I believe this is totally possible with the npc spawner as it can inherit from the guard code
@NatalieBasisini
@NatalieBasisini 8 күн бұрын
THANK YOUUUUUUUUU
@GraemeBull
@GraemeBull 8 күн бұрын
you're welcome!
@squirroFN
@squirroFN 9 күн бұрын
Cool stuff man! Great explainstion on the animation controller. I have a use case for this bc you can’t cancel a moveto. Awesome stuff! ❤
@GraemeBull
@GraemeBull 8 күн бұрын
you can cancel a moveto with a teleportto
@squirroFN
@squirroFN 8 күн бұрын
@@GraemeBull right now I have it set up as a race between 3 things they are just 3 different props all use move to. Can u tell me more on this? The animation controller kinda did me dirty lol, I had to take it out
@GraemeBull
@GraemeBull 8 күн бұрын
@@squirroFN nothing more to it. Just call teleportto when you want to stop the moveto and place the prop
@1978joylove
@1978joylove 10 күн бұрын
This is great but I had a lot of difficulty understanding the line for(TeamNumber->Team : TeamsArray): Where TeamNumber and Team are implicitly inferred. I don't see an explanation for how this works in any of the Verse docs as yet (though I probably just haven't found it) Coming from a C++ background, TeamNumber->Team doesn't look like the thing I expect 🙂 Great videos btw
@GraemeBull
@GraemeBull 10 күн бұрын
TeamNumber is essentially the index of the array or map
@brettford946
@brettford946 11 күн бұрын
This is the best beginner verse tutorial I've found
@GraemeBull
@GraemeBull 10 күн бұрын
Glad you think so!
@LPDaVinci
@LPDaVinci 12 күн бұрын
would be cool if you do some basic stuff like: creating 2 buttons to +5 shield or -5 shield and store it so if a player get eliminated/respawn it stores the shield setting form the +5 -5 option and load it on respawn/elimination respawn.
@GraemeBull
@GraemeBull 12 күн бұрын
I don't think I understand what you want here.. is this the speed at which it recovers?
@Fortnitepro854
@Fortnitepro854 18 күн бұрын
Is it possible to do this on a ps5 or do you have to do this on a pc??
@GraemeBull
@GraemeBull 17 күн бұрын
PC only
@nrodear
@nrodear 18 күн бұрын
UEFN gg
@nrodear
@nrodear 18 күн бұрын
gg
@euseusk5260
@euseusk5260 19 күн бұрын
Hello! If you want Verse tutorials in Spanish (with English subtitles) this KZfaq channel is perfect for you: @jhbogamedev
@Kiwi_NZ610
@Kiwi_NZ610 19 күн бұрын
Hi Graeme
@GraemeBull
@GraemeBull 17 күн бұрын
hello!
@RXtop5
@RXtop5 21 күн бұрын
wow this is soo good I hope you uplode more
@GraemeBull
@GraemeBull 17 күн бұрын
Soon I hope, just trying to clear my plate atm
@brianmcquain3384
@brianmcquain3384 22 күн бұрын
thanks for the upload! great quality content!
@GraemeBull
@GraemeBull 17 күн бұрын
Glad you enjoy it!
@Mojo_184
@Mojo_184 24 күн бұрын
Thanks for the video Sir! I have a couple questions. First, is it possible to allow people in my creative game (asymmetrical 7v1) to escape/win and then be able to spectate their remaining teammates? I have not found a solution to this. It seems the only way to spectate is by being eliminated. Second, is there a way to program more inventory slots? The current max is 5 and I’m needing 7 total for one specific player. I’m trying to make a gameplay style similar to Friday the 13th game but I keep running into issues on how to allow people to escape the map without dying.
@GraemeBull
@GraemeBull 17 күн бұрын
Yes, you can only spectate by eliminating the player. No, you can't have more inventory unless you write out a complex Verse system with a UI that would be separate from the original.
@luckofbuck
@luckofbuck 24 күн бұрын
Is there more note around why to not use PlayerAddedEvent (9:19 in the video) where as the RemovedEvent is okay to use? It seems at the surface better as you don't have to Subscribe to multiple SpawnedEvent (especially great in a game with a lot of spawners), but it almost felt like there was a Fortnite bug being the reason. I guess 10 months later, is that still the case or is it okay to use the PlayerAddedEvent to setup the player stats?
@I....I
@I....I 25 күн бұрын
In the material properties you have to tick: Niragara bla bla. Otherwise it doesn't work anymore.
@GraemeBull
@GraemeBull 17 күн бұрын
ya, that's new, wasn't like that when I made this tutorial.
@cryptoclyph22
@cryptoclyph22 26 күн бұрын
Biggest issue I have with UEFN is the limitations of using custom characters
@PeoplesGaming
@PeoplesGaming 29 күн бұрын
Is UMG available in UEFN ?
@GraemeBull
@GraemeBull 27 күн бұрын
not yet
@itsKTA482
@itsKTA482 29 күн бұрын
I dont think ill ever be able to grasp this without having a personal 1 on 1 conversation about it, hard as hell to know whats happening never having done coding ever.
@GraemeBull
@GraemeBull 17 күн бұрын
A bit of time and patience is needed for sure
@YourTele-sFabulous
@YourTele-sFabulous 29 күн бұрын
So so good!
@Gopex
@Gopex Ай бұрын
I put the hexagons in a map that is already published. The map is a Lego map with 5 minigames. Whenever you teleport to the other minigames it works fine, but when you teleport to the hexagon minigame it has a 50% chance to kick you out of the map. In multiplayer most players are kicked out and one stays. There are 4000 hexagons in the device. I bet it is a server issue with having 4000 hexagons in one verse device, but I'm not fully sure.
@GraemeBull
@GraemeBull 17 күн бұрын
ya, that's a lot, probably is acting like an infinite loop. Need a Sleep(0.1) in there sometimes.
@I....I
@I....I Ай бұрын
Wow, i randomly watch at 18:58 and boom that's exactly what i needed for my project (20 buttons leading to 20 slightly different functions depending on the button number ) . Huge thanks.
@GraemeBull
@GraemeBull 17 күн бұрын
Glad it helped!
@rishabhsharma2179
@rishabhsharma2179 Ай бұрын
Could you make a tutorial on how to add an image to a players sceen when hit ( to block vision/distract)
@GraemeBull
@GraemeBull 17 күн бұрын
I can do that soon I think. There are two ways to do this otherwise, the easiest is to show a HUD device with an image in it that fits the screen.
@gamepulze
@gamepulze Ай бұрын
Is it possible to leave the image transparent (so you can still walk through with the player) but not face the player ?
@GraemeBull
@GraemeBull 17 күн бұрын
That's in the niagara settings
@Happipaws
@Happipaws Ай бұрын
thank you so much for such a brilliant tutorial!
@GraemeBull
@GraemeBull Ай бұрын
You're very welcome!
@FlorianBecquereau
@FlorianBecquereau Ай бұрын
You did it right in the material, you just had to connect the output of the lerp to base color!
@GraemeBull
@GraemeBull Ай бұрын
figures.... under the gun and caved
@KenBeans
@KenBeans Ай бұрын
looking cute there graeme. I like the haircut. How did that nuke feel in trio FZW?
@GraemeBull
@GraemeBull Ай бұрын
uhh ya, carried the whole way along, I felt rested.
@strangefactscentral2866
@strangefactscentral2866 Ай бұрын
This was very helpful, thank you! I'm trying to join the Discord group from the link in description but it's saying the link isn't valid.
@GraemeBull
@GraemeBull Ай бұрын
try this one: discord.gg/z8WHrNr8rp
@kishorekumarm6084
@kishorekumarm6084 Ай бұрын
It doesnt work when I start the game any fix ?
@GraemeBull
@GraemeBull Ай бұрын
Re-enable it
@CulbladeStudio
@CulbladeStudio Ай бұрын
Just a note, Epic docs do not mention using all caps for constants. Isn't that just old school c++ stuff?
@GraemeBull
@GraemeBull Ай бұрын
Follow whatever coding convention you want that works best for you. I don't code in c++, so I have no idea.
@belmondo1987
@belmondo1987 Ай бұрын
Thank you, very good explanation of basic Verse. I am actually looking to add one item grapple glove but I wanted it to have infinite ammo. The only way I could do that so far is enable infinite consumables in Island Settings, but it gives infinite amount to all consumables and I would like to, do that just for the Glove only. Is there an option in Verse that I could add maybe a variable that specify the amount of it? Any suggestions much appreciated!
@GraemeBull
@GraemeBull 17 күн бұрын
No there isn't unfortunately
@RainRainFX
@RainRainFX Ай бұрын
Hello, Thanks for Great Tutorial. It is perfect for VFX artist who don't know Verse. I used your this tutorial to make this video. and i mentioned you and Link of your Video. 02:39 kzfaq.info/get/bejne/pLl0faSj2L27pYE.html Hope it is okay for you. If it causing issue. Please Let me know. Thanks.
@luqman_azeem
@luqman_azeem Ай бұрын
Is it possible to remove a Sentry's range limit? I want to prevent players from exploiting it by getting out of range to fight it one-sidedly.
@GraemeBull
@GraemeBull Ай бұрын
Not sure, I almost never use them now
@mfonenohgrace2297
@mfonenohgrace2297 Ай бұрын
Thank you very much for this 🙏 How do I make the collectibles respawn infinitely. This one respawn once.
@GraemeBull
@GraemeBull Ай бұрын
keep calling it via verse
@digitaldiggtv
@digitaldiggtv Ай бұрын
Do you sell any of the codes you make?
@GraemeBull
@GraemeBull Ай бұрын
All of the code is in the video for free
@_GhostyFN
@_GhostyFN Ай бұрын
Hi! is it possible to rotate an image with code? like 90 degrees? because i have a ranked system and would want to rotate the progress bar vertically
@GraemeBull
@GraemeBull 17 күн бұрын
you have to use materials, with a material parameter collection and a sequence to animate that
@S41D.
@S41D. Ай бұрын
hei i need help When I drag the image in, no image is displayed and I get this error message, material does not allow automatic setting of usage flag bUsedWithNiagaraSprites, which is required for rendering in this component. standard material is used instead
@falifmfali
@falifmfali Ай бұрын
Me paso lo mismo, pero lo solucione ! Crea otro efecto, pero antes de ponerle la imagen arriba hay un boton que pone "Compilar" dale a ese boton y pon la imagen ! y listo !
@marcinnawrocki1437
@marcinnawrocki1437 Ай бұрын
Is there a way to create widget in editor and then send messages to it? This is working the hard way, ie creating widgets from verse directly.
@GraemeBull
@GraemeBull 17 күн бұрын
you can with the HUD device
@ryanreske9661
@ryanreske9661 Ай бұрын
Awesome video, do you know if its possible to animate the widgets? Like If you wanted BlueTeamScoreText to increase in scale and back down when the number increases. I followed your other tutorial on different ways to animate in UEFN and I'd imagine it'd be possible in verse code, I just dont know if its possible to get an animation controller for a widget or a texture block
@GraemeBull
@GraemeBull 17 күн бұрын
you have to use a material with a parameter collection and a sequence to animate it.
@HysterickaVanocka
@HysterickaVanocka Ай бұрын
Sir, can i custom change the visuals of the item i pick up? Or the Uefn doest allow that? Cuz im trying to figure out. Btw. I love your videos. ^_^*
@GraemeBull
@GraemeBull 17 күн бұрын
no you can't. Glad you like the videos!
@AediDoglien
@AediDoglien Ай бұрын
Thank you for the amazing tutorial! I need some help. I want the head to stop following only when the triggering player is eliminated. How can I do this? I've been trying different methods but can't find a way to do it properly. I'm still new to verse... I would very much appreciate your help.
@GraemeBull
@GraemeBull 17 күн бұрын
You're welcome, glad it helped. You have to detect the elimination event on the player with code and then trigger that trigger kind of thing.