Posing setup is easy with Rigify in Blender

  Рет қаралды 2,908

Artisans of Vaul

Artisans of Vaul

Күн бұрын

Having looked at posing using the pose brush I thought it would be a good idea to cover the more complex options in Rigify, which works fantastically for more complete sculpted models and base meshes.
How to pose STL: • Reposing STL models is...
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Пікірлер: 41
@k4x4map46
@k4x4map46 2 ай бұрын
nice, very nice!! a pair of ninja warriors keeping their eyes in their heads!! that was neat!!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Lols. Thanks 😁
@1337FLINT.
@1337FLINT. 3 күн бұрын
Thanks, i'll watch this later
@ArtisansofVaul
@ArtisansofVaul 3 күн бұрын
@@1337FLINT. 👍🏻
@AnthonyHortin
@AnthonyHortin 2 ай бұрын
Great explanation of using Rigify. One useful tip, when you’re using finger bones, is to turn on Snap to Volume. Makes it much easier to get them aligned correctly.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Oh that's an awesome tip! Thanks so much!
@mind_of_a_darkhorse
@mind_of_a_darkhorse 2 ай бұрын
That is a very good basic explanation of the rigging process I have heard so far! You cover all the stuff to get started succinctly leaving little to the imagination! Well done!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Great to hear. Hopefully Fridays video will also clearly cover some of the common issues
@Starflight_Miniatures
@Starflight_Miniatures 2 ай бұрын
Awesome, thanks for making this so much simpler than the countless tutorials I've watched on character creation!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Some people do seem to insist on doing things by the most complex method 🤦 Or they don't know this option is available.
@vermin9190
@vermin9190 2 ай бұрын
Thank you. I learned and was reminded of things I forgot.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
😁👍🏻 That's great
@5FSF
@5FSF 2 ай бұрын
I mentioned struggling with rigs in the poser video, and then you tackled easy rigging! Very cool
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
😁 I thought it made a sensible topic to cover as well to give people a range of options.
@XBATster
@XBATster 2 ай бұрын
Another amazing video! I am very glad that i found your channel.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Thanks. 😁👍🏻
@stresseddude
@stresseddude 2 ай бұрын
Should make a video on How to use geometry nodes to attach an unrigged duplicate with a rigged duplicate character. This helps for those who need object normals to read the light. You’ll notice that when you put an object normal map onto a non-rigged object, it reads the light only when you rotate the light but when you rotate the character the light interaction is frozen in time. But when you do this to an unrigged object, light interaction is unaffected. This is because all deformations (including some modifiers and even having a rig on it) will cease the object normals from being read. But I learned in Maya that if you link the vertex together (exactly from vertex order to vertex order, even down to the finger and tongue and teeth) you can get the nondeformed unrigged character to attach to the deforming rigged character (as it poses the arm or even tongue rig) light reads properly), and can read the object normal map and other things of similar issue. I tried using chatgpt but it eventually didn’t understand/cisualize how to approach what I was trying to achieve, even though it said it did lol. I’m assuming the blender version matters? (I’m using blender 3.6 -or however far Goo Engine can go which I think right now it’s 4.0-but my addons don’t all update to 4.0 just yet sadly)
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Sounds like you're way more knowledgeable on this and I am 😅 I don't really get involved in lighting beyond a thing VERY basic as I model for 3D printing. So it wouldn't really be appropriate to make a video on this as I don't do it enough to know all the little details I like to be aware of on a topic. If you know a good video on the topic I'd love to watch it though 👍🏻
@stresseddude
@stresseddude 2 ай бұрын
@@ArtisansofVaul sadly I only know how to do it in maya. Snapping by vertex of one object to another is pretty easy. But blender’s snapping feature doesn’t permanently latch the duplicate onto the rigged. Just snaps a momentarily. My skill with geometry nodes is heavily off key lol.
@UwU_the_UwUer
@UwU_the_UwUer 2 күн бұрын
Thank you for this video. I'm pretty new to modeling and i was wondering what the pros and cons would be for rigging vs the pose brush.
@ArtisansofVaul
@ArtisansofVaul 2 күн бұрын
Glad I could help out. I generally use the pose brush for modifying STL and rigging for something I have designed myself.
@richardokeeffe8375
@richardokeeffe8375 2 ай бұрын
Great intro to the tool
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Cheers Richard. 😁👍🏻
@orcd0rk
@orcd0rk 2 ай бұрын
Rigify is amazing for posing hands and feet. You can do it without a metarig but it's so much easier either one.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Totally agree. I can't say I've used it for feet much but it's great for hands. I just like that you can delete bits you don't want and it will generally still work.
@martin-claudemondor7013
@martin-claudemondor7013 2 ай бұрын
Thank-you! You explained things esley. I was surprise you don't speak about the moste complex Rigyfi setup it is rigify 2? Tanks!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Do you mean involving fingers and faces for more complex? It's generally the same ideas. I generally think it's more for animation as I'd just sculpt the face to different poses.
@martin-claudemondor7013
@martin-claudemondor7013 2 ай бұрын
@@ArtisansofVaul Yes.👍 I understand it's under approach you explained.
@funwithmadness
@funwithmadness 2 ай бұрын
I'm so disappointed. You didn't do the compulsory booty wiggle. :)
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
😅😅😅 I know. What an omission! 😉
@Akabeche
@Akabeche 2 ай бұрын
Why do you not recommend posing STLs with Rigify ? Wouldn't the process be similar to what you showed with the base mesh ? Thank you for another great tutorial!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
It's not something I would say Im against in any way, but most of the time if you are reposing an STL setting up the rig takes much longer (because the model isn't in an A or T pose) so most of the time its just easier to use the pose brush as shown in this video: kzfaq.info/get/bejne/jbOogcyfztyzpqc.html
@pawelszyld524
@pawelszyld524 2 ай бұрын
Awesome Video!! Is there a way to convert STL (which as I understand all are constructed from triangles) from triangles to quads? I have seen the other video about posing models but would like to try rigging to compare the effects.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
@pawelszyld524 so there is a function that can try it but STLs are often too messy. You can pay for an addon like quad remesher which will do it but it's quite pricey. The other option is to do it yourself manually. I'm hoping to make a video on that soon.
@ebrahimmohammed1311
@ebrahimmohammed1311 2 ай бұрын
How can I get that character
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
It's free on Blender. Just go to the downloads section. 👍🏻
@jimmyzimms
@jimmyzimms 2 ай бұрын
JFC all these years and I've missed the mirroring button 🤦‍♂
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
It's very easy to miss as its only there at certain points and its very small as it only has one axis shown.
@callisoncaffrey
@callisoncaffrey 2 ай бұрын
I appreciate not having to look at Windows. It's "shouldn't have" though. There is no "should/would/could of", unless it's directly followed by a "course".
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
😂
@callisoncaffrey
@callisoncaffrey 2 ай бұрын
@@ArtisansofVaul No need for the mental handicap indicator.
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