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Procedural Stylized Rocks Tutorial [Blender 2.8]

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Alchemica

Alchemica

Күн бұрын

Пікірлер: 376
@vladilisan3226
@vladilisan3226 3 жыл бұрын
For anyone having problems with this please don't forget that he scaled the cube at the beginning in edit mode to 5
@mattmanard8817
@mattmanard8817 3 жыл бұрын
THANK YOU!
@jiehongjiang5826
@jiehongjiang5826 4 жыл бұрын
for everyone that get wired around 2:20. Try scaling your shape up by scaling vertices position in edit mode
@Lucknhah
@Lucknhah 4 жыл бұрын
guys, we need to apply the scale first, i was habing so many issues... good video bro! keep it up
@dionsandy935
@dionsandy935 3 жыл бұрын
Arguably the best procedural rock tutorial I've seen to date. Can probably take it a step further by baking the normals on to even lower poly versions of the rocks.
@YoumojoJoJo
@YoumojoJoJo 3 жыл бұрын
Will it feel Off if I did that ?
@dionsandy935
@dionsandy935 3 жыл бұрын
@@YoumojoJoJo I tried it for myself a while back and managed to get some... 'decent' results, lol. Still, I'm fairly confident that someone with more skill and knowledge than me could pull it off better. Either that or I'll just try again.
@LastLineStudio
@LastLineStudio 3 жыл бұрын
This is one of the coolest and most informative tutorials on procedural creation in blender I have seen! Thank you for making this!
@Limanima
@Limanima 2 жыл бұрын
I can't understand the negative comments. This is really great. Thanks for posting. Just ignore the negative comments. How can someone even come up with this?!
@TheAngelArrow
@TheAngelArrow 3 жыл бұрын
man, i wish i found more insane shit like this, this is truly god tier, i really love this style of graphics and modelling, stylized shit is so freaking beautiful
@z-rslv
@z-rslv 4 жыл бұрын
Amazing! I've been playing with deform + voronoi for a couple of days now, trying to achieve similar effect, with little success. Stumbled upon this video by accident, couldn't be happier. Thank you!
@gx3305
@gx3305 4 жыл бұрын
attention: you need to apply the 5x scale from the beginning or everything will be off
@toxicsludge77
@toxicsludge77 4 жыл бұрын
Thanks dude, this should be pinned!
@aprilphillips7076
@aprilphillips7076 Жыл бұрын
Hi, this is one of the best tutorials I've ever stumbled across!! Thank you so much for explaining different ways to adjust and personalize it, this really is a compact all-in-one hidden gem tutorial!
@JMtheCONQUERER
@JMtheCONQUERER 4 жыл бұрын
this is officially my favorite blender tutorial. Thank you for this.
@barangenc890
@barangenc890 2 жыл бұрын
OK, THIS IS A FLEX. I'm sure figuring this out must've taken a lot of time and effor but this is the easiest to learn and use procedural rock creation video I've ever seen
@DarkMatterVisible
@DarkMatterVisible 2 жыл бұрын
Best blender tutorial EVER.
@gui205
@gui205 2 жыл бұрын
That's incredible and fucking strong, you can make your height map on Substance to shape as you want with your technique, just have to make the basic primitive shape, follow your tutorial with custom heightmap, convert as mesh, switch to sculpt mode to add detail and have incredible result without 5hours of busy sculpt. Thanks you a lot !
@shakilgreen4274
@shakilgreen4274 5 жыл бұрын
I think one of the best tutorial.
@emeraldeelentertainment8988
@emeraldeelentertainment8988 4 жыл бұрын
As another person stated, it doesn't worth in later Blender versions. This tutorial is still helpful though. I'd love to see an updated version. :) Actually scratch that: if you make your cube giant, then apply the transform, then you get better results.
@spyrostoufexis2344
@spyrostoufexis2344 5 жыл бұрын
Thank so much. One of the greatest procedural rock tutorials
@FarhatFazeliii
@FarhatFazeliii 8 күн бұрын
Thank you so much for this tutorial which is brilliant and saves my project
@samwelwalter907
@samwelwalter907 5 жыл бұрын
I found myself rocking with the music, 'cause of this tutorial!
@akiradaichi3780
@akiradaichi3780 3 жыл бұрын
The animations of your game it's perfect!!
@akiradaichi3780
@akiradaichi3780 3 жыл бұрын
Perfect tutorial really, but how you would put texture??
@ismahilinumbganva3767
@ismahilinumbganva3767 Жыл бұрын
Wonderful tutorial! This video alone saved me dozens of hours! You've earned my sub mate. Your games looks great so far, by the way!
@Mainman0011
@Mainman0011 5 жыл бұрын
wow this is an impressive and powerful technique! thank you for making this video, it just might help me make some stuffs in the future. Also nice game project too, I always enjoy flying / gliding around game worlds. . . just so peaceful :)
@gihnraishin4019
@gihnraishin4019 2 жыл бұрын
This is the OG tutorial everyone copies from. Thank you so much for sharing this wonderful technique. You are an amazing soul ♥
@ben10-inches43
@ben10-inches43 2 жыл бұрын
Thank you good sir, you have done a great justice to the Blender community.
@3dgraphics848
@3dgraphics848 5 жыл бұрын
This is amazing ! Thanks a lot for the tutorial ! Please do some more, you rock ;) This is just THE best blender tutorial on procedural stylized rocks... it's just freaking incredible Thanks you SO much !!
@alanmf3806
@alanmf3806 3 жыл бұрын
I had to play with the sizes and strengths a little. Applying the scale was a defintely help. but it is possible! I achieved almost exactly what I needed and if it wasnt for this my project would suck. Thanks a lot!
@danylbekhoucha6180
@danylbekhoucha6180 4 жыл бұрын
At the beginning you don't explain this: the cube is scaled by 5 in edit mode.
@thilun9176
@thilun9176 4 жыл бұрын
I went litteraly crazy, then you saved me xd
@aumpalosa
@aumpalosa 4 жыл бұрын
This comment should be pinned to the video :D
@mch43856
@mch43856 4 жыл бұрын
Copying the instructions from this video makes me feel like I'm brewing some sort of advanced chemical formula and makes me wonder how the hell did you figure this out in the first place xD
@3dModels4Sale
@3dModels4Sale 3 жыл бұрын
You’re the best! Thank you. I’ve used your technique as a starting point to make my own rock formations
@csiccle
@csiccle 4 жыл бұрын
With the first object, I had issues because the scale was wrong. S + 5 should do it. I think with a newer version, you have to apply first the scale for the second object before you press Ctrl + L to apply the modifier. So scale your second object and then press Ctrl + A and apply scale ( In my case I had to apply the position as well). But still, it does not look like in the video
@noobandfriends2420
@noobandfriends2420 4 жыл бұрын
He happened to be in edit mode when he did the scaling.
@lukasny8676
@lukasny8676 2 жыл бұрын
best rock tutorial on youtube, no cap!
@fogboyenterprise2724
@fogboyenterprise2724 3 жыл бұрын
There's no way this dude looked at the thumbnail image and didn't think "heheheh poop"
@trshbludofc
@trshbludofc Жыл бұрын
Thanks a lot, this really gives my development a boost!
@lightmanleaf3761
@lightmanleaf3761 4 жыл бұрын
This is exactly what I am looking for. Would you also please give a tutorial on toon shading of this stylised rock. Thanks a lot!
@inoyashakitbu1178
@inoyashakitbu1178 3 жыл бұрын
Funny to see how different the versions work. It starts with the first displace which works completely different with size of 4 on musgrave
@bradm7050
@bradm7050 3 жыл бұрын
Chances are you're in the comments because you can't get yours to look like Alchemica did. Here's what you need to do: 1. Play with the scale of your object. 2. In both textures, move your color ramp position up and down until it gets a little closer. 3. Go to the modifier properties and change the strength of both displacements. 4. For the normals, play with the angle. Somewhere between 30 and 90 degrees should be the sweet spot, I settled with 45. (That's Object Data properties - the green triangle) 5. Under viewport shading, change the cavity properties. I ended up at 0.5 and 0.5 for Valley and Ridge.
@bradm7050
@bradm7050 3 жыл бұрын
Edit: I ended up around 0.1 - 0.3 for the displacement strengths
@helix238
@helix238 3 жыл бұрын
Do you know if there's a way to get the visuals of the cavity settings for the final product? I really like the way it looks but unfortunately there doesn't seem to be a way to actually render that way.
@kseniakukhtina8540
@kseniakukhtina8540 3 жыл бұрын
Object>apply>skale
@erz3030
@erz3030 3 жыл бұрын
Excellent tutorial! I love the use of stacking modifiers, very creative!
@lithium534
@lithium534 4 жыл бұрын
Thank you SOOOO much for this. Unfortunately on Blender 2.82 these settings don't have the same result... But I was able to have it look pretty good. Thank you for the tutorial.
@fytpersonplays6315
@fytpersonplays6315 3 жыл бұрын
couldn't follow the tutorial, cuz i was dancing to the music lol
@profajsd
@profajsd 3 жыл бұрын
Man that was amazing!!! Really glad you uploaded this. It helped me out a lot!!
@dalila2442
@dalila2442 2 жыл бұрын
This is great, thank you so much for making this tutorial! It was really easy to follow and I got the exact same result as yours. Thank you so much!
@hannahwahlers8714
@hannahwahlers8714 4 жыл бұрын
Awesome tutorial, that's a great workflow to experiment with. Thank you!
@wilemben
@wilemben 4 жыл бұрын
You guys are amazing!!! That’s was spectacular way of generating rock textures!!! thank you so much for the tutorial!!!!!!
@galinanovohatska1708
@galinanovohatska1708 9 күн бұрын
This is amazing tutorial!!
@Daniel-nn8oy
@Daniel-nn8oy 3 жыл бұрын
If you dont have the same of the video, just adjust the intensity on Musgrave settings, works for me.
@BlenderForge
@BlenderForge Жыл бұрын
Color me impressed. That's pretty cool. Thanks for sharing
@theparabox
@theparabox 4 жыл бұрын
Man this is pure gold!
@itsthehawke
@itsthehawke 3 жыл бұрын
This is a great piece of work, really loving things procedural!
@publicalias8172
@publicalias8172 3 жыл бұрын
Coping with the fact this exists and is being shown to us here for free. Wow.
@Lexe2009
@Lexe2009 4 жыл бұрын
Thanks for sharing. I learned some things from this video and I've been into blender for a long time.
@alessiochemeri2059
@alessiochemeri2059 4 жыл бұрын
THIS THIS is a MASTERPIECE Lesson. Really, in life if you manage to go in Florence (italy) i own you a pizza with beer. Thanks so much for sharing dude!
@StarbucksBob
@StarbucksBob 4 жыл бұрын
Great work!! How did you go about exporting this very highpoly geo into your game editor? I am assuming its not as simple as applying all the modifiers, baking a displacement map and applying that to a mesh right? Because that wouldn't make a big difference optimization-wise... Could you give us some insights?
@DragonSephi87
@DragonSephi87 3 жыл бұрын
you could create a lower poly model from it by documenting and then applying the higher poly model as a normal map, but im 99% sure with unreal 5's insane AI polygon rendering system that wont even be a problem anymore
@minecraftmicromovies
@minecraftmicromovies 3 жыл бұрын
This is one of the best tutorials, thank you!
@abebeastu9673
@abebeastu9673 Жыл бұрын
you should do more tutorials cause this is awsome
@francescodibuono6344
@francescodibuono6344 3 жыл бұрын
You rock! (No pun intended) XD This was the most useful, clear and smart tutorial on the subject. Cheers!
@antonioortiz3054
@antonioortiz3054 3 жыл бұрын
6:25 Pretty solid shit.
@eeeeeek
@eeeeeek 3 жыл бұрын
an absolute unit
@techreviews407
@techreviews407 3 жыл бұрын
Bet that one required some serious straining
@sMs0niC
@sMs0niC 4 жыл бұрын
just wanted to input my 5 cents regarding screen recording, I always for everything use OBS Studio. Its free and for people who also want to stream content. but it's got a recording functionality and it's very nice to use with great quality (that can be defined in settings ofc), you could even layer other things on top of the video like images, videos etc... If you wanna stream simple windows like word, blender, etc or even games, it's got no problems with it. If you wanna record full screen, window or a self defined area is up to you, it's really worth looking into i think ;) thanks for this tutorial, with a few adjustments a good foundation for my lava dude I'm creating :'D
@ObiWineKenobi
@ObiWineKenobi 5 ай бұрын
Thank you SO much for this tutorial :)
@refaking735
@refaking735 3 жыл бұрын
quite easy to follow and quite handy as well i love it
@thebigtricky9156
@thebigtricky9156 4 жыл бұрын
Amazing, thx , helped me again.4:25 is the viewport shading part
@framed5151
@framed5151 3 жыл бұрын
Amazing tutorial! this will be very handy for making cobblestone walls and bridges!
@raegatan2110
@raegatan2110 Жыл бұрын
Thank you for the tutorial! I made a truly rock-solid shit with this.
@chepetusa
@chepetusa 2 жыл бұрын
Amazing workflow, thanks for sharing!
@Inxx89
@Inxx89 3 жыл бұрын
Amazing! Great job, and thank you so much for sharing!
@d4t4d13b
@d4t4d13b 5 жыл бұрын
This is awesome Thank you so much for Sharing
@alchemica968
@alchemica968 5 жыл бұрын
You are welcome. We are still developing our content workflow and finding out different neat things. So there probably will be some followups to this video, when there is less workload (but not in the following couple of weeks - that's for sure).
@d4t4d13b
@d4t4d13b 5 жыл бұрын
@@alchemica968 I for sure will play around with it some more and see if i can get some slated rock or some other rock formations out of this
@luizfellipe1206
@luizfellipe1206 3 жыл бұрын
Great Tutorial @Alchemica!! Thank you
@5xof
@5xof 5 жыл бұрын
Great stuff. If you are looking for a different recording software I recommend OBS (open broadcast software) its meant for streaming but is also fantastic for recording and its free. Also any ideas on how to keep the cavities look whilst using cycles/ eevee
@sandfox__6482
@sandfox__6482 3 жыл бұрын
This is awesome! Thank you so much for this tutorial
@N0s0chek_white
@N0s0chek_white 2 жыл бұрын
Автору огромный респектище !!!!!!!!!!!!!!!!!!!
@pixelstresd2971
@pixelstresd2971 5 жыл бұрын
Wow!! Great!! Top tutorial. Thankyou.
@LonelyMan1994
@LonelyMan1994 4 жыл бұрын
блин круто))))) Good jobe . Требую больше туториалов в формате cartoon style )) Луйк подписка
@SEARCH_00_01
@SEARCH_00_01 Жыл бұрын
This is crazy ! Thank you so much
@mnemoluunen6701
@mnemoluunen6701 3 жыл бұрын
thank you kind fellow for this fantastic information
@Frank_G_Finster
@Frank_G_Finster 3 жыл бұрын
Extremely helpful and very inspiring. Thank you very much :)
@rohithvishwajith4988
@rohithvishwajith4988 4 жыл бұрын
Thank you for this, it was massively helpful
@johannesmonsch2818
@johannesmonsch2818 3 жыл бұрын
Thank you really much for sharing this
@Faygris
@Faygris 3 жыл бұрын
This is awesome! Thank you so much for sharing!
@DJRedB
@DJRedB 3 жыл бұрын
damn this is so awesome, really helped out with a project im workin on now
@freeju2001
@freeju2001 4 жыл бұрын
great tutorial dude :-) made my day.
@RUSirius
@RUSirius 2 жыл бұрын
Outstanding tutorial. Thank you!
@timetravel_03
@timetravel_03 3 жыл бұрын
this is the first tutorial where the cube is not deleted
@Erasers45-Studios
@Erasers45-Studios 2 жыл бұрын
Just INSANE! Thanks a lot and keep it up!
@nestoracabal5051
@nestoracabal5051 4 жыл бұрын
Looks awesome, I had a similar method but didn't used the smooth and bevel modifiers
@mke344
@mke344 2 жыл бұрын
you really got some damn good pc
@callumhynes7319
@callumhynes7319 2 жыл бұрын
Banging tutorial, thanks for sharing
@trikooCreates
@trikooCreates 3 жыл бұрын
I can't get the first displacement right even though I followed your exact steps (Blender 2.9)
@momovellia3816
@momovellia3816 3 жыл бұрын
add Modifier/Subdivison/Advance/UV Smooth & Boundaey Smooth = KeepCorners. Tell me if it works for you.
@JuanTarallo
@JuanTarallo 3 жыл бұрын
Enlarge the "cube" or decrease the size of the texture from 4 to 1 if you keep the original cube.
@hda8209
@hda8209 3 жыл бұрын
@@momovellia3816 Afraid not chap :(
@StarCourtesan
@StarCourtesan 3 жыл бұрын
Same here - The first one looks one large popcorn kernel for me and i have the exact values he had!
@Daniel-nn8oy
@Daniel-nn8oy 3 жыл бұрын
If you dont have the same of the video, just adjust the intensity on Musgrave settings, works for me.
@coltonmoritz2296
@coltonmoritz2296 3 жыл бұрын
This video is amazing. Thanks for sharing!
@RomaSharf
@RomaSharf 2 жыл бұрын
Awesomely done, kind sir!
@321357w
@321357w 4 жыл бұрын
Very interesting and would be perfect for a very low poly wall.
@DeathDealer-DD
@DeathDealer-DD 3 жыл бұрын
Great stuff, also i thought about making an array of cliff shaped mesh or any shape you like then apply all the modifiers. add a curve after the array to scale the shape while the details are stays projected...
@Sertcan
@Sertcan 4 жыл бұрын
thank you man, this is very good job
@mQumboz
@mQumboz 2 жыл бұрын
going to use this in our game! thank you
@joshmnky
@joshmnky Жыл бұрын
This is amazing, thank you so much.
@josephvanwyk2088
@josephvanwyk2088 3 жыл бұрын
What? 5 seconds and boom, you have a rock.
@scully376
@scully376 3 жыл бұрын
This is awesome, thanks for sharing!
@Solcommand
@Solcommand 4 жыл бұрын
Such a nice style, thank you ! Could you by any chance make the next video about the animated waterfall ? It just looks impressive.
@gingercholo
@gingercholo 4 жыл бұрын
blender is a video editor as well. great video as well
@Th3EpitapH
@Th3EpitapH 2 жыл бұрын
seems like in 2.93 and newer, the musgrave-voronoi texture is much darker than before *especially when using the Color Ramp, leading to smoother, less defined disp. anyone have tips to deal with that? the brightness/contrast settings don't help much
@Oblivion4eg
@Oblivion4eg 2 жыл бұрын
adjust color ramp. go to texture -> select your texture -> click colors -> tick color-ramp. you see color ramp. in this manual you click "+" and set new slider on 0.234. well, if it's too dark your rocks will be big, in which case slide it to the right side. something like .345 or .456 for example. Or click + again and adjust it even more
@techpriest4787
@techpriest4787 2 жыл бұрын
Yes. The same issue on 3.2.1.
@dedelebon
@dedelebon Жыл бұрын
@@techpriest4787 Yep
@BrandonLeeSmith
@BrandonLeeSmith 3 жыл бұрын
So it seems like this effect is very dependent on scale of the object. What if I want to rescale the rock up or down? I can't seem to figure that out. If I apply all transforms, the effect disappears.
@ThePenwell2000
@ThePenwell2000 4 жыл бұрын
Nicely done. My computer couldn't handle the last step with the skin modifier.. But very cool way to make rocks. I wish the rendered view could look like the 3d viewport with the details created by the cavity feature in the solid view.. maybe there is a way.. but I'm still new to blender
@davidmargis3476
@davidmargis3476 4 жыл бұрын
Here's how it's done. Go to the subdivision subsurface modifier, the first modifier created on the object, and set the Render number to the same number as Viewport. Then the number of subdivisions rendered will be the same as those shown in the viewport.
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