Quickly Add Landscapes to Blender using World Creator 2022 - 3/3 Export

  Рет қаралды 37,911

Martin Klekner

Martin Klekner

Күн бұрын

In the third part of the World Creator 2022 series, I will show you how to export texture passes from the software and use them to recreate the terrain in Blender.
Get World Creator: www.world-creator.com/
Get the Project Files at my Patreon: / martinklekner
Get Master 3D Environments in Blender: academy.cgboost.com/p/master-...
Discount code: MKSUBSCRIBERS15
"I AM" shortfilm: • World Creator - Shortf...
Timestamps:
00:00 - Intro
00:15 - Export Elements
02:55 - Displace Modifier
05:41 - Fixing edges
06:29 - Adding textures
08:23 - Improving the look
09:31 - Master 3D Environments in Blender
#worldcreator #blender #tutorial

Пікірлер: 51
@12345ches
@12345ches 2 жыл бұрын
Hey, an easier way to solve the edges of the plane not being displaced correctly, is to set the mapping of the texture to "Extend", and not to "Repeat", under the texture settings of the heightmap.
@MartinKlekner
@MartinKlekner 2 жыл бұрын
Oh nice, thanks so much!
@GrianTalamonti
@GrianTalamonti 2 жыл бұрын
Or to scale the UVs!
@sorrowinchrist3387
@sorrowinchrist3387 2 жыл бұрын
@@GrianTalamonti Can you do a course on World creator instead of blender? Or does your course do both??? Really like to know! :) Also please let developer know to have export feature for education license.
@Lee_Ja3D
@Lee_Ja3D 2 жыл бұрын
yeah, from your all tutorials that i see we can make a entire cg movies by ourselves. Thank you, Martin. ihave joined your patreon member few days ago.
@MartinKlekner
@MartinKlekner 2 жыл бұрын
Thanks so much, so glad to hear, thats exactly why I make these 🥳🙏
@gertcoppens9494
@gertcoppens9494 2 жыл бұрын
Great video ! Thanks for sharing this.
@MTHALO.
@MTHALO. 2 жыл бұрын
Martin, Your tutorials are getting better and entertaining. Now i just watch them for fun
@activemotionpictures
@activemotionpictures 2 жыл бұрын
Just amazing! Thank you for sharing
@bigdaddyproduction7266
@bigdaddyproduction7266 Жыл бұрын
Martin Klekner is very activ on his course chanel and it ads a lot of values to my workflow, even for "non landscap" work. I really enjoyed how he explained how the compositor works.
@NeerajLagwankar
@NeerajLagwankar 2 жыл бұрын
Loved the series
@digidr0
@digidr0 2 жыл бұрын
Best world creator 3 tutorial, thanks you a lot. Hope you will publish more new videos!
@MattproThe
@MattproThe 2 жыл бұрын
Nice, thanks you once again Martin for the hard work :)
@blenderinnovations2537
@blenderinnovations2537 Жыл бұрын
With Node wrangler you can press Ctrl+Shift+T on the BDSF and select all the images and it will automatically connect them all up into the correct sockets.
@codeFriendlyART
@codeFriendlyART Жыл бұрын
Thank you. Nice video and you do also provide nice tricks at the Blender side of things, cool! Subscribed...
@gesian3278
@gesian3278 6 ай бұрын
Amazing video thank you so much!
@vectorr6651
@vectorr6651 2 жыл бұрын
Very appreciative of this! Became a patreon.
@abubakaramjad3343
@abubakaramjad3343 Жыл бұрын
you can also use the displacement map in shader nodes.
@lucasrodillo6739
@lucasrodillo6739 2 жыл бұрын
The edge issue with the displacement map is that it is slightly missaligned. In my experience, it is better to change the mapping from "repeat" to "extend" on the Texture Properties panel. That way, the map covers every vertex correctly.
@thebruhstyle
@thebruhstyle Жыл бұрын
Hey Martin! Thanks for the tutorial. You're a great teacher. Just wanted to ask, what exactly does the RGB to BW do for color maps specular? Thanks!
@Vivavisuals3D
@Vivavisuals3D Жыл бұрын
hey can you show us a workflow utilizing the splat mat for color IDs in creating a PBR texture workflow in blender?
@esnoox8616
@esnoox8616 Жыл бұрын
Thanks for the tutorial. I just headed over to your patreon but couldn't find the landscape textures... any infor where to find them?
@smortonmedia
@smortonmedia 2 жыл бұрын
What’s the music at the very end of the video? It sounds like the music from “I am” but different??
@LeonardoLima-us5xr
@LeonardoLima-us5xr Жыл бұрын
Is it possible to export the terrain with the textures assembled by layers and separated by a texture mask? For example, I would like to assemble the terrain and make the textures by layers (grass, rock and etc.. (tiled)) and export to a game engine that does not have a terrain system.
@olegroso1
@olegroso1 2 жыл бұрын
Hello how are you? I have a query, I need to create several islands together and use them for a photo, what program can you recommend and if you already have saws, could you tell me which one? From already thank you very much
@aeonbreak4728
@aeonbreak4728 2 жыл бұрын
i dont get the workflow for creating the highly detailed color maps. Any tips for those? Are you photobashing from google earth?
@sorrowinchrist3387
@sorrowinchrist3387 2 жыл бұрын
Can you tell me why you dont export the mesh and only the map modifiers? Thanks! Pls have patreon account so you can make more of these video so helpful!
@orjelmort2330
@orjelmort2330 2 жыл бұрын
will you ever have a cgboost course on how to make a ancient soldier? the making of armor, weapons and animation of that chracter?
@MartinKlekner
@MartinKlekner 2 жыл бұрын
Not really something that would appear on CGBoost, but one of those days, i will prepare such course for my Gumroad :-)
@orjelmort2330
@orjelmort2330 2 жыл бұрын
@@MartinKlekner based, i'm interested too on making ancient soldier, but more on late medieval and late antique/roman aestethics, and for now i'm just learning the bases, i've already made some helmets and a cuirass using your techniques in the helmet tutorial, when i get money this month i will buy your first course on substance painting, so i hope that this soldier's making tutorial will come as soon as possible!
@sebastienmorere6925
@sebastienmorere6925 Жыл бұрын
hello , it is not possible to have a superb result only with worlcreator? the passage in Blender is obligatory? Thanks
@flexydex8754
@flexydex8754 Жыл бұрын
what of combining different terrains?
@wilhelmeniabilliedoherty5917
@wilhelmeniabilliedoherty5917 Жыл бұрын
Have you, or has anyone else, done a tutorial for making trees look like that? So many of them and at such a small scale. Most forest tutorials I find are focused on much larger trees in scenes. Was really hoping to find out more
@MartinKlekner
@MartinKlekner Жыл бұрын
I have a series of lessons on just that in my course: kzfaq.info/get/bejne/iq5ld7BnmrS4Yp8.html
@rahulpawar9036
@rahulpawar9036 11 ай бұрын
I do not see "Preview Layer" option in Splat map. It only shows one whole red color and no "preview layer" slider, why? I do have different layer of texture.
@fearofdark77
@fearofdark77 11 ай бұрын
When I add the normal map, there are black spots all over the terrain
@dossantos_films
@dossantos_films 2 жыл бұрын
Martin, do you think it's possible to achieve hyper realistic results as the trailer on Blender? They used C4D, and it just looks miles away from what I'm getting on Blender.
@MartinKlekner
@MartinKlekner 2 жыл бұрын
I think that utilising the Octane renderer in Blender would definitely help with that! Other than that, its just a matter of hard work, shading and assets :-) (and time, of course)
@robotsandpolygons
@robotsandpolygons 2 жыл бұрын
Hi there, I have the 4,5€ subscription in patreon but can not find the landscape textures for Photoshop there?
@VetromSdulo
@VetromSdulo Жыл бұрын
Already found?
@MylesChrispys
@MylesChrispys Жыл бұрын
The world creator tutorial was amazing but I'm totally new to blender and couldn't follow at all. I have these cool worlds in world creator but I have no idea how to do what you did in blender, where should I go to learn?
@MartinKlekner
@MartinKlekner Жыл бұрын
Hi, I have a whole chapter on exactly this topic here: www.cgboost.com/courses/master-3d-environments-in-blender
@cg.man_aka_kevin
@cg.man_aka_kevin Жыл бұрын
Why now nobody talking about the World Creators water system???
@cgnovice2969
@cgnovice2969 2 жыл бұрын
As of 3.0 blender isn’t using OpenGL anymore is it? Isn’t it DirectX now?
@richardconway6425
@richardconway6425 2 жыл бұрын
Oh no, I don't think that's right. As far as I know, Blender is still using OpenGL, although there is a very big and long term project at the Blender development studio to move the whole platform over to Vulkan. If blender used DirectX, then it wouldn't be cross platform. AFAIK, most, if not all the devs working on Blender development use Linux, cent os I believe.
@cgnovice2969
@cgnovice2969 2 жыл бұрын
@@richardconway6425 wow you are absolutely right. Not sure where I got that from actually
@SkintSNIPER262
@SkintSNIPER262 2 жыл бұрын
How does World Creator compare to True Terrain?
@MartinKlekner
@MartinKlekner 2 жыл бұрын
WC is MUCH more advanced in its options to generate various terrains.
@SkintSNIPER262
@SkintSNIPER262 2 жыл бұрын
@@MartinKlekner Thanks! I assume it would be the same story with simply cloth and marvellous designer?
@Pog0puschel
@Pog0puschel Жыл бұрын
Wow the most important thing the vegetation like the trees y dont explain...
@hayvanhaklarianayasaya
@hayvanhaklarianayasaya 2 жыл бұрын
3 million vertex? is a joke.
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