Maybe I'll finally consider using Eevee now. The only thing we can't do yet is baking textures or using buffers I think, which would also be a neat thing to have.
@HarrisonBorbarrison10 сағат бұрын
When I tried to use the legacy version of Eevee, my Blender ran out of ram and crashed. I think it’s a Mac bug.
@kristianivanov204910 сағат бұрын
if thats how they used it. how did they made the cloaths interact with the environment. like a cloath dragging on the ground.
@nimiparmar7464Күн бұрын
the displacement node in real time looks amazing
@judaspriestforever153Күн бұрын
to fix the eyes turn on raytraced transmission it turns on refractions
@cjacobs6272 күн бұрын
Great video! Thanks!
@BillyCobbOfficial2 күн бұрын
No bloom is a big upset
@aliosanlou44252 күн бұрын
The person with 2 wings on each side is the Persian Original Symbol (Farvahar) And fun fact , it was Greeks Who tried many many times to attack IRAN To capture it , but every time they Failed , and now by telling stories of how they were all heroes and Always the Good guys , are covering all the messed ups ...
@Maarten-Nauta2 күн бұрын
Exciting, I only use Cycles atm but man Eevee is coming up quick! And im happy to see these realtime renderers getting stronger.
@rafario4482 күн бұрын
I can't wait for when they add full raytracing support for eevee (not only screen space GI) I'll retire Cycles completely from my workflow
@ahmedouardani23702 күн бұрын
Great work to Blender dev team ❤
@thedarkside38993 күн бұрын
how is the glass material doing? is it realistic now with rt?
@MrMariozzz783 күн бұрын
is it on same level of lumen by unreal engine?
@laisphinto63723 күн бұрын
Great Showcase of persian might
@MultiTommytomtom3 күн бұрын
Anybody know about the progress on including panoramic or fisheye cameras in EEVEE next? I saw it listed as a feature they were working on a while ago but nothing else mentioned since!
@XSDIonut3 күн бұрын
Damn it looks so good, Eevee it's just too good to be true
@cupidlsu4 күн бұрын
The compositor really needs work in blender because the results will drastically vary based on the output image resolution. Doubling the resolution thinking you'll get twice as many pixels for the same-looking image will be met with severe heartache. That the effects aren't all handled as a percentage of image size is extremely frustrating. The fact that the compositor can't even access the render image size settings is frustrating. I don't think you can even set up a driver to work that way.
@zatlanibrahim54384 күн бұрын
Very late to this but thank you Martin , organizing this is the most important step for me ! beautiful scenery of the 3D ! What an artistic eye you have
@karthikditya42974 күн бұрын
Hi, is the updated eevee as good as the unreal lumen ?
@True-VFX4 күн бұрын
The bloom in Eevee (while useful) was woefully limiting, regardless of the amount of sliders it has compared to glare node. You need to use render passes to get the most out of the compositor and using a diffuse direct and glossy direct with glares nodes gives you way more control over surface bloom than before. Using emit and environment pass will give you amazing results for light glare.
@3d-illusions5 күн бұрын
You can replicate the previous bloom without much effort with a few extra compositor nodes. Using the compositor for stuff like that give you so much more power, that it's actually quite frightening 👹👹🧛🧛
@4.0.45 күн бұрын
But Eevee bloom was just a compositing effect, right? I mean, it should be possible to replicate it 100%?
@MartinKlekner5 күн бұрын
Yes, the point is though that while it was super easy and convenient before, now its more complicated - and that’s a step back in my opinion…
@4.0.44 күн бұрын
@@MartinKlekner I agree, just hopefully they understand people like whatever formula it was using. Maybe they just want to improve on that and it wasn't ready, I hope that's the case.
@yusuftan14745 күн бұрын
Nice sneak peak thanks. Didnt have any chance to give it a try but the lighting looks so much better now and this is just a beginning. But what do you think about cycles vs eevee for realism. Could eevee rival with cycles with new ray tracing feature?
@marioCazares6 күн бұрын
Love it!
@lucasfalcao3d6 күн бұрын
Thanks for using the Auto Eye on your amazing works.
@metternich056 күн бұрын
Getting closer to Lumen tho it's still a long way to go.
@SlavkoMalinov6 күн бұрын
I've been waiting for this stuff desperately. Eevee is great for quick animatics, but turning that renders into some worthy stuff demands an enormous amount of side-works and workarounds. Especially if you try to keep the character's lighting properly with some combat animation. And sometimes it is much more proficient to switch to cycles. Or switch to Unreal Engine 5. All the updates sounds great but I have never stumbled across anything about light linking in Eevee. And that is a sad thing. Now my workflow is based on rendering separate layers with different light collections and honestly speaking, that's a huge pain. That would be great to have at least something like light channels in Unreal.
@MartinKlekner6 күн бұрын
Oh yes, agreed, linking in Eevee would be awesome 🙂
@slinc_hd85526 күн бұрын
i think your eye problem can be fixed with turning on "raytraced Transmission" in the material settings i don't know if it is alredy on there but i just guess here but still great video!
@MartinKlekner6 күн бұрын
Thank you! Already fixed by the author of the addon :-) kzfaq.infoyzZT6JoVljQ
@LordOdin6 күн бұрын
5:44 Real time compositor is always GPU my friend
@aXelRedfield6 күн бұрын
5:36 lmfao apart from the shadow on face the entire character is such a downgrade with reytrace or is it just me? the metals look so bad with raytrace.
@Cosmic-books6 күн бұрын
They also replaced subsurface scattering with a mix colour node set up. I'm thinking I'm going to take a pass at 4.2
@principedelapaz35936 күн бұрын
bro if blender change to games development shee winning the game💀
@homborgor7 күн бұрын
We love devs that adapt fast 🙏❤️
@MartinKlekner6 күн бұрын
All props go to @lucasfalcao3d
@trinumedia7 күн бұрын
Screenspace Refraction/Transparency and Refraction to Shader RGB is indeed missing and sorely needed to fully migrate..
@RomboutVersluijs7 күн бұрын
Wonder if they can uodate cycles displacement as well, since thats very heavy computing wise
@RomboutVersluijs7 күн бұрын
So what was the issue?
@ChilligerHund7 күн бұрын
Amazing work! Which resolution did you render the scene and then how did you scale it in the breakdown shot?
@danielsantiagourtado34307 күн бұрын
Cool! Love your content ❤❤❤
@BjornVanRygaard7 күн бұрын
Wow amazing 3D work, so epic!
@cgboost7 күн бұрын
Great video, Martin, thanks for sharing, very useful. Love the new HDRI lighting and shadows and realtime displacement. 🤩 ~Zach
@MartinKlekner7 күн бұрын
Glad you enjoyed it, Zach 🤩
@larykenobi7 күн бұрын
Just the bloom now and you're ready to go. ;)
@theromanian81947 күн бұрын
Starts to look like Unreal!
@fotiskogias37647 күн бұрын
That’s why I love Blender the community is amazing ❤
@AdrianW3D7 күн бұрын
The example with the eyes make the refraction issue seem like small thing but it's going to mess up the scene if you have water and/or glass I suppose? Let's hope they prioritise fixing it in the full release
@MartinKlekner7 күн бұрын
It was an issue in the shader of the AutoEye addon ☺️ kzfaq.infoyzZT6JoVljQ?si=hEECboOKMcnV8Jpk
@AdrianW3D7 күн бұрын
@@MartinKlekner ah got it!
@horuscoming7 күн бұрын
They could get into improving performance of shader compilation and performance overall because it's getting worse every new release.