RayTK Tutorial: Reflection & Backgrounds

  Рет қаралды 2,009

tekt

tekt

Күн бұрын

This tutorial covers using reflective materials in a RayTK scene with background light maps and an atmosphere/sunset simulation.
Download the toolkit (version 0.15 or newer) at github.com/t3kt/raytk/releases.
Download a completed project file: github.com/t3kt/raytk/raw/mas...
The atmosphereField is based on github.com/wwwtyro/glsl-atmos....
Sections:
0:00 Intro
0:11 Setup
0:31 Main SDF
2:25 Camera
2:59 Material
4:03 Reflection requirements
4:52 Secondary SDF
7:49 Cube map background
11:58 Atmosphere field
13:54 Composite fields
14:54 Render cleanup
16:36 Optimization
19:34 Recap
21:11 Outro

Пікірлер: 8
@lee_sung_studio
@lee_sung_studio 9 ай бұрын
Thank you. 감사합니다.
@peri_171
@peri_171 3 жыл бұрын
Love it, thanks again
@joeyg4008
@joeyg4008 9 ай бұрын
Is there a way to use the projection TOP to assist in the reflection of the material, but not display in the background?
@tekt0
@tekt0 9 ай бұрын
There's a setting on the renderer "Show Background". If that is switched off, and there's a background field, it should do what you want.
@sorijin
@sorijin 2 жыл бұрын
My RaymarchRender3D only has fields for Time Reference Operator and Shader Build Config, as well as a customize Shader Config. What am I doing wrong haha
@tekt0
@tekt0 2 жыл бұрын
What toolkit version and TD version?
@sorijin
@sorijin 2 жыл бұрын
@@tekt0 lol I tried "Reset All Parameters" and it fixed it. Just ignore me bro lol. resuming this tut! Tysm for your hard work.
@qozello128
@qozello128 2 жыл бұрын
This stuff is so cool, thanks for the effort. I've been waiting for this kind of realtime fractal thing for years after using Mandelbulber (awesome software, but takes a while to render). I do notice my frame rate drops down pretty quickly despite having a robust computer, but that's to be expected. Is RayTK more intensive on the CPU or GPU? Which filters are your favorites in terms of efficiency - i.e. your favorite results with the least impact on render time?
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