Reposing "Flexible" STL Objects with Blender - Tails and Tentacles

  Рет қаралды 1,512

Artisans of Vaul

Artisans of Vaul

Күн бұрын

Having had a request on how to pose more flowing limbs like tails and tentacles on STLs I found these great dinosaur models (link below) and thought I would show off the pose brush again and a different selection method.
Dinosaur Pack from LittleFox3DPrinting (free): www.thingiverse.com/thing:484...
Reposing SLT with the pose brush (video 1): • Reposing STL models is...
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Пікірлер: 24
@namedjasonc
@namedjasonc 2 ай бұрын
I really appreciate all your great tips videos over the years, and this one's no exception! Also, I love all of the great additional tips that people contribute in the comments =)
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Yeah the people in the comments are awesome! Always so ready to share ideas, it makes the Blender community amazing!
@Thee_Lord_of_Darkness
@Thee_Lord_of_Darkness 17 күн бұрын
Awesome man real game changing stuff.
@ArtisansofVaul
@ArtisansofVaul 12 күн бұрын
Glad you think so and thanks so much!
@Starflight_Miniatures
@Starflight_Miniatures 2 ай бұрын
Thanks!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
My pleasure 😁👍🏻
@famisreiter4141
@famisreiter4141 2 ай бұрын
This is another useful guide! Thanks a lot!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Cheers Famisreiter!
@rolflager7716
@rolflager7716 2 ай бұрын
Just a little correction and heads-up. While it's true Thingiverse does use Creative Commons licenses, you still do have to check to make sure it is okay to alter files, because they could have the "Creative Commons - No Derivatives" license which means you can't remix or transform the files.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Oh interesting. I can't say I've ever seen that as an option on Thingiverse?
@joselltemes
@joselltemes 2 ай бұрын
@@ArtisansofVaul it's both on thingiverse and cults3d
@namedjasonc
@namedjasonc 2 ай бұрын
@@ArtisansofVaul Yeah, there's both the "Creative Commons - Attribution - No Derivatives" and the "Creative Commons - Attribution - Non-Commercial - No Derivatives" options that're buried in the middle of the list.
@keithmathews4605
@keithmathews4605 2 ай бұрын
Small suggestion with regards to the Mask brush being used as a tool to designate(?) the Face Sets. Rather than use the Alt M to clear the mask and then start over again... in a case such as this particular example... you could use the "shrink mask" function. It will shrink the mask down toward the tip of the tail, and not "clear" the mask, which means you do not have to go through the process of trying to get the mask to line back up from the start. Is it a must have option? No. But, again... in this case... it would be an option to keep you from having to reselect the area to be masked off. Just make it shrink. Then you could "face set from masked" in the same way, but it is all handled from the two drop down menus that are side by side.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
That's a good tip! Thanks 👍🏻
@RedBadSamurai
@RedBadSamurai 2 ай бұрын
as always very useful information. Thank you!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Cheers Samurai 😁👍🏻
@RedBadSamurai
@RedBadSamurai 2 ай бұрын
@@ArtisansofVaul ✌
@k4x4map46
@k4x4map46 Ай бұрын
kool!
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
Thanks
@k4x4map46
@k4x4map46 Ай бұрын
@@ArtisansofVaul you're welcome!!
@ozcanison
@ozcanison Ай бұрын
Another great video. A question though, when i use Draw Face Sets to mark a couple of sections of a model, for example a thigh, lower leg, and foot, and i then Pose the thigh, the lower leg and foot stay where they are and everything gets deformed. But if i use the other method to mark a seam by drawing on the vertexes, then initialise a seam, the whole leg will move if i pose the thigh. Surely the 2 methods should work the same? Am i missing something?
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
Oh that's really interesting. I hadn't noticed a difference there. I would have thought it should work the same 🤔
@ozcanison
@ozcanison Ай бұрын
@@ArtisansofVaul after some more playing with it, it seems its more a case of where i select to pose from. But, it doesnt seem to move multiple face sets as one. Ie, if i move the thigh on a body, the lower leg will stay attached, but the foot wont. Is there a setting to select how many sub-face-sets to move as well?
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
@ozcanison Yes you need to set how many joints the IK functions for. It's in the menu in the n panel.
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