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In 1996 Capcom released one of my all time favorites, Resident Evil. Here is a bit about its roots, its legacy, and why I enjoyed it so much. I even talk a bit about the Saturn version.
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Opening 3D Logo By:
Jan Neves
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Opening 2D Animation By:
Kevin Bhall
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Episode Notes:
1. Saturn and PS1 version of Resident Evil caught on real hardware via Framemeister.
2. 3DO games on real hardware via s-video.
3. I used Clock Tower as an example here because I had heard so much about it from the import shops at the time. I didn't understand Japanese, so I actually didn't get to play it until the English translation years later. Aside from Sweet Home, it's the closest 2D game to Resident Evil.
4. Though a fan of the series in general, I have no always enjoyed every single one. I thought 5 was ok, but 6 was just outright not a great game. I loved the remake of part 1 on the GC, but did not care for RE Zero. It was ok, but forgettable as far the better games in the series. I highly enjoyed the remake of RE2.
5. I really hope Capcom remakes Code Veronica next. That game was always fun, and a new viewpoint and design will only take it to the next level.
6. Though I think the Saturn version is quite serviceable, I prefer playing the PS original. I own them both, including the Director's Cut and Japanese versions for both systems.
7. I forgot to mention that the Japanese Saturn edition of Bio Hazard has auto aiming on by default, a great help to newcomers.
8. The GC remake of this is better in just about every conceivable way. The visuals and expanded story are of particularly high quality.
9. Resident Evil ruined Alone in the Dark for me. To this day I still can't go back and play the first 2 games.
10. The multiplayer idea was cut from Resident Evil because Shinji Mikami said it was outright terrible.