Reverse engineer the easy way!

  Рет қаралды 3,578

Redbaron RC

Redbaron RC

Күн бұрын

I have been looking for an easy and faster way to reverse engineer this A6 Intruder model and today I Finally have it! Use this tool to do it automatically.
This tutorial covers both Fusion 360 and Plasticity for using this tool.
For a free plasticity trial, use my link:
www.plasticity.xyz/?ref=redba...
Save 10% on purchase with my affiliate discount code REDBARON at checkout.
Link to the Blender Plugin that makes this possible:
dsculptor.gumroad.com/l/expor...
Video Credit: Take Refuge 3d.
• Insane Magic: Convert ...
00:00 Introduction
00:48 Fusion 360 Conversion problem
02:09 The App
03:30 My First Attempt at Auto conversion
06:57 How this works in Fusion 360

Пікірлер: 28
@jabe5895
@jabe5895 2 ай бұрын
Hi Baron, very happy that this model I gave you a while ago to resolve the problem of bringing an obj file to Fusion 360 has finally been resolved! Your first attempt was very good but time consuming and tedious, now this is just simply an elegant and superb solution, what a time saver! Will try it out this weekend, THANK YOU!!!! (Also thanks to takerefuge3d!)
@redbaronrc
@redbaronrc 2 ай бұрын
Thanks for the model and idea. Went a long way to help my channel get fully monetized.
@mash3d67
@mash3d67 2 ай бұрын
You can also run a decimate modifier or quad remesher in Blender to reduce the polygon count before exporting. If the model is all tris running the tri to quads in the edit mode will help also.
@redbaronrc
@redbaronrc 2 ай бұрын
Thanks!
@takerefuge3d
@takerefuge3d 2 ай бұрын
Thanks For the Shout out mate! Keep up the awesome videos!
@sveinjohansen6271
@sveinjohansen6271 Ай бұрын
I want to comment on high polygon count mesh models which I actally tried this plugin with a while back. I tried to get a few 250k mesh models into Rhino and then to CAM software for wood working, and the only way to do that was to use "Instant Meshes"and "Meshlab". Meshlab to reduce number of vertices to a lower lever without changing geometry too much and to calculate quads and close holes. Then "Instant Mesh" software which is free to calculate faces and further drastically reduce number of faces which then can be converted to SubD in Rhino (I use Rhino, but looking into plasticity recently for fast modelling of smaller objects).
@user-kb2qz3gj6k
@user-kb2qz3gj6k 2 ай бұрын
best plasticity tutorial in youtube
@redbaronrc
@redbaronrc 2 ай бұрын
Thanks so much for saying that!
@yolo6741
@yolo6741 2 ай бұрын
That is fantastic - thank you for sharing.
@redbaronrc
@redbaronrc 2 ай бұрын
Thank you for commenting!
@GGGG_3333
@GGGG_3333 2 ай бұрын
Thanks for sharing 🙏
@redbaronrc
@redbaronrc 2 ай бұрын
Thanks for watching
@anamewithnoface1330
@anamewithnoface1330 2 ай бұрын
SUCH A GAME CHANGER! thanks for sharing, this will save so much time!
@redbaronrc
@redbaronrc 2 ай бұрын
I'm happy I discovered it! Thanks for watching and thanks for commenting.
@anamewithnoface1330
@anamewithnoface1330 2 ай бұрын
@@redbaronrc my pleasure. I know the engagement helps a lot. Thanks for taking the time to respond.
@UKEdward
@UKEdward Ай бұрын
Thank you for sharing your knowledge RedBaron. Just an FYI. the IGES import in Plasticity isn't available on the free license version. I bought the plugin for Blender and tried exporting a relatively simple shape (front face of a grip on an aircraft yoke for a flight sim 3d print). The resulting iges file at 91MBs has just over 46000 separate faces, not one continuous surface and it's basically not useable if pulled back into Fusion 360, though I might be missing something with my limited experience. Fusion just keeps the in-progress bar on screen and the CPU is doing nothing (18 core CPU). Eventually the model loads but I am unable to stitch or merge the edges into one surface within the "Surface" workspace in Fusion.
@redbaronrc
@redbaronrc Ай бұрын
You are correct! Plasticity studio version is required. The files can be heavy. I imported the model in sections. With toggle face mode on, I am able to merge faces in plasticity. There are also subdivision surface modifiers in blender that can simplify the model to some extent prior to exporting.
@FreeMark
@FreeMark 2 ай бұрын
Thank you!!
@redbaronrc
@redbaronrc 2 ай бұрын
Thanks for watching and commenting!
@felixsurther8207
@felixsurther8207 Ай бұрын
I am very happy that i found your chanel, can‘t wait for winter aka build time. @1:01 your talking about paid subscription ,I have not installed Fusion 360 yet, i thought it is free for privat use?
@redbaronrc
@redbaronrc Ай бұрын
That's the normal subscription fee. I was able to use if free for one year, then they started charging. Honestly not sure what the rules are currently for private use right now.
@shanester1832
@shanester1832 Ай бұрын
Very cool. The add-on is something I've been wanting but didn't know it existed. A bit off topic, but do you have a video, or can you point to something that goes over finer points, tips on exporting objs? I'm finally to a point where I'm ready to print but my perfectly smooth models have little wobbles when they're turned to obj.
@redbaronrc
@redbaronrc Ай бұрын
Good idea. You have control over the density of the mesh in plasticity when exporting. The default settings are a bit too low. I'll add this to my list.
@ravendarkcloud
@ravendarkcloud 2 ай бұрын
nice
@redbaronrc
@redbaronrc 2 ай бұрын
Thanks for watching!
@ravendarkcloud
@ravendarkcloud 2 ай бұрын
@@redbaronrc Your videos are helping me a lot. Like you I am designing my own custom rc aircraft, my work used it be mechanical eng and machinist. I made jigs and fixturing wave/reflow soldering and then was designing 3d printers and desktop cnc units. Now I am simi retired due to medical reasons and run a small part time biz making promotional products as the equipment used for that and my hobbies are the same. I started learning surface and form tools a few weeks ago. I have been using cad since autocad needed digitizers and pucks so my habits have been hard to break, this has been harder than going from 2d to 3d cad back in....... the 90's I think. So thank you so much for all the information that is helping me learn the new toolset.
@antonioesposito8071
@antonioesposito8071 2 ай бұрын
really cool if you need that "as it is" but if you plan to modify that geometry or working on it "for real" you will find that it's impossible to work with that many patches that probably even include degenerate faces for which you will go crazy fixing them
@redbaronrc
@redbaronrc 2 ай бұрын
Thanks for commenting.
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