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RimWorld Science: How does Temperature Work? - RimWorld Alpha 15 Thermodynamics SCIENCE!!! (How RimWorld temperature equalizes across rooms.)
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THERMODYNAMICS, or the science of HEAT. If you’ve ever tried to keep a freezer cold in a heatwave, or keep a room warm on an ice sheet, you know that heat leaks through walls and doors. This process of temperature equalization is mysterious and ill-understood, although there are some general principles to keep in mind:
1. Double walling gives better insulation than single-walling.
2. Larger rooms are better insulated than smaller ones.
3. Square rooms are better insulated than non-square ones.
But why is this? In this video we look at the mechanics of temperature equalization. Apart from a quick look at vents and doors, we look in particular at how temperature leaks through walls and roofs. Each room has a wall equalization value, a thin roof equalization value, and a no roof equalization value. Every 120 game ticks, the game ‘adds’ the equalization value to the room’s temperature, and then re-calculates.
The roof values are a function of (i) the difference between the room temp and the outdoor temp, and (ii) the percentage of the room with that kind of roof (including ‘no roof’). However, when more than 1/4 of a room is unroofed, the room suddenly just uses the outdoor temperature instead.
Wall equalization is more complex. Every room has “sample tiles,” which include its wall tiles (excluding corners) and the tile just on the other side of the wall. Each sample tile gets a value, and the room’s equalization value is the sum of all its tile’s values. A tile’s value is calculated by
((Temp on the other side of the wall - room temp)/room size) x 0.0102
However, if the sample tile on the other side of the wall is occupied by a wall itself, then that sample tile gets a zero, and the wall tile gets a value calculated not by the temperature ‘on the other side of the wall’, but by the outdoor temperature. This means that you can get some weird effects if you double-wall an indoor wall.
Sound complex? It is! But hopefully the video will make it all a little bit clearer.
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RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.
Manage colonists' moods, needs, individual wounds, and illnesses. Engage in small-team tactical gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop relationships with family members, lovers, and spouses. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Manage quirky colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is currently in Open Alpha, and the current version is RimWorld Alpha 16. You should get it!
RimWorld Alpha 16 from Ludeon Studios: RimWorldgame.com/
RimWorld Alpha 16 on Steam: store.steampowered.com/app/294...
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About Bjorn Strongndarm’s Let’s Play: Games are fun! But they’re more fun when you share them with others. I aim to provide mature but family-friendly commentary in a way that enhances the story that unfolds in the game. In my RimWorld gameplay commentary, I try to draw out the stories of the colonists themselves as much as possible. Having fun is more important than winning. Remember, Losing is Fun! (At least, if Done Right.)
(Oh, and p.s.: It’s pronounced “Strong-in-the-arm”. With thanks to Sir Terry Pratchett.)
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My RimWorld Let’s Play series:
Series 1 (RimWorld Alpha 14):
• [Blind] Bjorn Plays Ri...
Series 2 (RimWorld Alpha 15):
• Bjorn Plays RimWorld A...
Series 3 (RimWorld Alpha 15):
• Bjorn's Randy Random R...
Series 3 (RimWorld Alpha 16):
• Bjorn Plays RimWorld A...
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Credits (outro music):
“AT1”, by Synapsis
freemusicarchive.org/music/Syn...
Licensed under Creative Commons 3.0