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RimWorld Science: Sapper AI - RimWorld Alpha 16 Sapper SCIENCE!!! (How to Prepare for Raiders Digging at Your Walls)
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Sometimes, raiders dig at your walls. Sometimes, raiders attack your walls. They do this to avoid coming into your beautifully engineered, meticulously constructed killbox. How could they!
Well, the bad news is, you CAN’T stop them. The good news, however, is that you CAN prepare for them! In this episode of RimWorld Science we examine exactly how sappers decide where to invade your base. This starts with a little discussion of pathfinding. Pathfinding work by trying to find a ‘cheap’ path to where a pawn is going. Normal pawns give walls an infinite cost, so they never path through them. Sappers’ pathfinding gives walls a much smaller cost, so they WILL path through them. But they also give defenses a HIGHER cost, so sappers will aim to path AROUND your defenses, including your lovely killbox.
By figuring out just what sappers are trying to avoid, though, we can prepare ourselves for them. We ask: Will sappers path to avoid turrets, deadfall traps, and bombs (IEDs)? The answers, it turns out, are Yes, No, and No. So we can design a base defense that exploits this fact!
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RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.
Manage colonists' moods, needs, individual wounds, and illnesses. Engage in small-team tactical gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop relationships with family members, lovers, and spouses. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Manage quirky colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is currently in Open Alpha, and the current version is RimWorld Alpha 15. You should get it!
RimWorld Alpha 15 from Ludeon Studios: RimWorldgame.com/
RimWorld Alpha 15 on Steam: store.steampowered.com/app/294...
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About Bjorn Strongndarm’s Let’s Play: Games are fun! But they’re more fun when you share them with others. I aim to provide mature but family-friendly commentary in a way that enhances the story that unfolds in the game. In my RimWorld gameplay commentary, I try to draw out the stories of the colonists themselves as much as possible. Having fun is more important than winning. Remember, Losing is Fun! (At least, if Done Right.)
(Oh, and p.s.: It’s pronounced “Strong-in-the-arm”. With thanks to Sir Terry Pratchett.)
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My RimWorld Let’s Play series:
Series 1 (RimWorld Alpha 14):
• [Blind] Bjorn Plays Ri...
Series 2 (RimWorld Alpha 15):
• Bjorn Plays RimWorld A...
Series 3 (RimWorld Alpha 15):
• Bjorn's Randy Random R...
Series 4 (RimWorld Alpha 15):
• Bjorn's Randy Random R...
Series 5 (RimWorld Alpha 16:)
• Bjorn Plays RimWorld A...
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Credits (outro music):
“AT1”, by Synapsis
freemusicarchive.org/music/Syn...
Licensed under Creative Commons 3.0