Rock Raiders maps: Cave Capers (unused PSX level)

  Рет қаралды 103

Ringtail

Ringtail

Күн бұрын

A playthrough of the LEGO Rock Raiders (PlayStation, PAL) unused level "Cave Capers".
This level seems to be a testing room of some sort, with various vehicles and creatures that were probably experimented with before their final stats were decided on. Due to the impossible objectives the level is not completed, and I restarted a couple times due to getting stuck once and to test something another time. This is the only unused level left in the European/PAL version of the game, though the NA/NTSC version has a lot more and there's others that have been recovered from DDI's files.
Currently there isn't a great way to modify the PSX game, though there is at least a way now. Strider's PWP tool was used to extract the PWP (PlayStation Padded WAD), then once modified it was compiled with his WAD tool, then converted into a PWP with DUTI, which is the original tool by Andy Ray that Data Design Interactive used for a lot of map and WAD editing. Currently I'm using CDmage to edit the ROM, which requires the new file to be the same size, but fortunately the Padded part of PWPs means that's not a big issue (internally it's divided into chunks that all have to be a certain size, I think 2 kilobytes? so as long as a file is less than that the overall WAD size won't change).
Thanks to:
* Sadie for modding the level back in
* Baraklava and MrPinball for hosting D.U.T.I. and other DDI files at the LEGO Research Realm
* Obscure Gamers (RIP) for the DDI file dump
Emulated using DuckStation. Internal Resolution set to 3x; Aspect Ratio set to PAR 1:1; Crop set to All Borders; True Color Rendering and Geometry/Culling/Texture Correction enabled.
Revision 1 of the game was used.
Recorded at 1152x768 resolution (game originally 384x256), 50fps. This video has been upscaled to 1080p to fit KZfaq's allowed resolutions, and to improve its quality due to KZfaq's terrible compression (please KZfaq use higher bitrates for videos).
#rockraiders #beta #unused #lego #ps1games #retrogaming

Пікірлер: 1
@Ringtail
@Ringtail 4 ай бұрын
Now that PSX modding is possible to some extent I'm gonna not only record all the unused and prototype levels we have but try making my own - I've got a decent understanding of the map and object files, just unsure about the terrain distortion one. Sorry if this one isn't too interesting, and also sorry for the long absence for most of last year.
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