Ruining Your D&D Game with Reddit's Bad DM Habits

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Crispy's Tavern: DnD Tips and Stories

Crispy's Tavern: DnD Tips and Stories

Күн бұрын

Phew, this was a LONG day. I'm glad it's finally over though. I'm going to try to get back in the normal swing of things as fast as possible. I really just need to reach my Friday off. After that, I think I'll be way more well rested. Anyway, it's been real. See you guys Sunday!
Tabletop Tavern Tips is a series where I go over D&D tips for both DMs and players. Whether you are a new player getting to know the basics or a seasoned DM who wants to take some new tricks, I'll try my best to improve your D&D experience, one video at a time.
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Пікірлер: 69
@GoblinGirlLindsey
@GoblinGirlLindsey 3 ай бұрын
My biggest flaw as a Dm is having ADHD. My biggest strength as a dm is having ADHD.
@ValariaJet
@ValariaJet 3 ай бұрын
Talk your players about notetaking! Let them know you struggle to keep details organised and ask if someone will take notes to help you. If no one wants to do it full time, you coild rotate who takes notes. Or ask someone to scribe for you when you need a specific detail written down, so not full note taking but doing the writing for you so you can keep DM flow
@GamblingJester
@GamblingJester 3 ай бұрын
The only one hits deep, a DM once told me that a plan we all worked on for 5 session was bound to fail because "I planned this story to go as scripted" (words by the Dm)
@M_Alexander
@M_Alexander 3 ай бұрын
I don't understand the point of even running a scripted game. Just write a book
@TheHegetzu
@TheHegetzu 3 ай бұрын
Yep. Sure, it's good to have a structure in a story-based campaign, but holy shit. The staff don't tell you how to have fun in an amusement park, even though rollercoasters go on tracks too. The players MUST be able to do meaningful things to affect the world and the story.
@GamblingJester
@GamblingJester 3 ай бұрын
@@M_Alexander tbh I assume dms who do it sometimes think"yo they're gonna think these npcs are SO COOL" but of course it never works cuz it always feels like the party has no place in this world and that they're just a bunch of ppl that just happened to be there while the "actual heroes" made history, either that or what I like to call the "videogame effect" where you are playing but no matter your choices you get same dialogue, same ending etc.
@VeronicaWarlock
@VeronicaWarlock 3 ай бұрын
Crispy, the speed with which I would purchase “I create problems” merch as a DM…
@AndaraBledin
@AndaraBledin 3 ай бұрын
Remember improv details - My husband is our D&D GM and he has a bit of a problem with remember names or some vague details. However, I keep a fairly detailed log of whatever goes down with the intent of turning it in to a character journal down the line, so he knows that I or one of the other players will remember. Failed Prep - My crew will do a social night if anyone isn't up to the game session for a week. A couple times back, we played some Betrayal in the House on Haunted Hill on Tabletop Simulator, instead, and had a grand time.
@DarcOne13
@DarcOne13 3 ай бұрын
I actually figured out a solution for giving my players hints when they need them: have different information floating around the world that could be helpful. I wanted my players to do a heist, but they kept getting distracted by other things and people. One of those people was a kobold that had been enslaved, so I made him an undercover agent for a rebellion that had learned while "captured" that the guy whose house was my target was part of the trade ring. Now the team is learning that this guy has MANY schemes going.
@marybdrake1472
@marybdrake1472 3 ай бұрын
Collaborative processed like D&D are complex and have a lot of "moving parts". It good to listen to the advice and experiences of those who have them. Learn from their mistake as well as your own. That generally leads to a better outcome.
@44naya
@44naya 3 ай бұрын
Nothing makes me want to disengage in a campaign more than railroading. Having the impression that without my character, the story would be the same is disheartening. I have two DMs. One of which does this. We are all disengaged players and even though I like our characters and his stories, I've left more sessions feeling miffed than necessary. As for the other DM... he has a world fleshed out and his stories are bigger than our characters. Our characters exist in a universe bigger than themselves and they need to stop something from happening. Even the smallest quests could lead to opening a can of worms in the story. But we are totally free of choosing to take said quests or go see the world. And every choice has its repercussions. THAT's what I like about his storytelling : players' choices matters. Railroading takes that away from everyone. Sure, a bit of help here and there helps... but railroading an entire campaign takes the seriousness out of the game. We don't play... we are watching the DM play for us.
@tsifirakiehl4250
@tsifirakiehl4250 3 ай бұрын
I have a confession: I tend to fudge enemies’ HP. I once had my party kill what was supposed to be my biggest, strongest, most terrifying boss in two rounds, so since then, I’ve taken to adding health if it looks like a fight will be over too quickly, or, alternatively, if I underestimated a monster’s damage output and downed half the party in a single round of a combat that wasn’t supposed to be that hard, I’ll take away health to make the monster a bit of a glass cannon. Heck, sometimes I’ll fudge things because it fits the story-recently, I had my party fight evil living dolls in the likenesses of their characters from a previous campaign. Most of the party had gotten the killing blow on the doll of their past characters, and there was one doll left. The player whose previous character the doll looked like rolled max damage for their attack. Technically, the doll should have survived with 2 HP, but I decided that the doll was killed there, solely because it was really cool to have each player be the one to kill the doll of their last character.
@M_Alexander
@M_Alexander 3 ай бұрын
Altering stats on the fly to make the game more fun for everyone is tricky but worth it. Once when my players were fighting their way through a bunch of cultists a little too easily, before they entered the boss room I beefed up the leader's guard with chainmail AC instead of leather and doubled his hp. He still wasn't a real threat but my players did have a minor "oh shit" moment when the first attack roll that would have been a hit on a regular cultist instead tore this one's robe to reveal the chainmail beneath
@Odande
@Odande 3 ай бұрын
I'm totally with you on the HP thing, at certain levels of gameplay if a monster is less than 10 health and I want the combat or story to move on I'll just say that the players damage was enough. Sure maybe them surviving with 2hp means they also take HP off the player but, I'd rather get the game moving than drag on another round of combat
@M_Alexander
@M_Alexander 3 ай бұрын
@@Odande yeah unless you're running a strict survival campaign it's not really worth an extra round just so a nearly dead minion can take one more turn
@eesedesesesrdtsuperjoshuab7907
@eesedesesesrdtsuperjoshuab7907 3 ай бұрын
My prep involves so little actually writing things down, it’s all in my head which I think makes it easier for me to plan but I’ve had my fair share of forgetting specific important details when describing an environment or a character
@magictorte6022
@magictorte6022 3 ай бұрын
i once had a big bad survive an npc ally's attack at 1hp when he technically shouldn't have so my players could finish him off. They proceeded to miss for like 5 attacks and he got away
@beetleb.1418
@beetleb.1418 3 ай бұрын
Glad to see you so relaxed and rested! You're always a joy to watch but vacation!Crispy is even more so. Happy that you're taking care of yourself, and that you enjoyed your time off and your vacay! "I create problems--ONLY. PROBLEMS." --beetle, when no one asks
@MegaHasmat
@MegaHasmat 3 ай бұрын
I think allowing for silence is important. If I've got an idea as a player, I'll act on it, but some things need a bit more thinking through. Especially if the potential consequences may be severe Running easy vs challenging encounters have been much more consistent since I moved to pf2. Back in 5e, I made easy combats that were near tpk slogs, and I've made hard combats that were finished in 2 rounds. Pathfinder's difficulty is objectively simpler to manage with combats never requiring me to make the added balance modifications i did back in 5e. And its worked regardless of party size The lesson i took away?Play other rpgs
@claudiamcfie1265
@claudiamcfie1265 3 ай бұрын
I always thought my struggle to balance encounters was just because I wasn't very good at GMing. Since we switched to PF2e I've suddenly got much better at balancing
@Calvin.of.Martin.Street
@Calvin.of.Martin.Street 3 ай бұрын
I am a Theater of the Mind student of DM philosophy. It's the way I learned how to play when I started back in 1985. If I'm really into the session and the whole feel of the game is good I can make you smell the bread baking six blocks down from the tavern where the PCs stayed last night. I've only used a battle mat a few times and found it slowed an already cumbersome system down too far to enjoy (D&D 3.5/Pathfinder 1e, by the way). Waiting for players to study the map and then decide where to put their mini can take, what is for me anyway, an agonizing amount of time. All I need is for my characters to "see" where they are in a scene and be able to describe their actions to me and I can run with it.
@dr3dg352
@dr3dg352 3 ай бұрын
Here's the 4e gal again! 😅 While CR is always a mixed bag like you say, I much prefer 4e's encounter building system, and directly credit it for my improvement as a DM. Don't get me wrong, I love 5e, but am extremely underwhelmed with how it approaches encounter building in both the DMG and Xanathar's. My ill-fated 12-level Ravnica campaign gave me consistent trouble with encounter balance. I'm having so much fun teaching my wife how to be a DM for the first time, but it's gonna take some time to teach her encounter building with 5e. Thanks for these tips as always! 💜
@user-fx3cm4zr6y
@user-fx3cm4zr6y 3 ай бұрын
Making mainly problems I think is a very relevant anecdote to gming if not advice
@lahlybird895
@lahlybird895 3 ай бұрын
I would describe my thoughts on the last one like this: "make a story, not a plot." Like crispy said, you need story it's important have a story for the past have a story for a present and have an idea for the future, a story can go anywhere it does not have to follow a specific plot so don't make a plot.
@DuskyPredator
@DuskyPredator 3 ай бұрын
In terms of the CR of creatures, I found some info in the DMG that talked about CR to party size and level. I turned it all into a spreadsheet that scaled to show difficulty for that party size and level, regarding how many enemies and each of their CR ratings. The idea is that it should be easy to see the recommended difficulty that could even be altered. Never got to be the DM enough to see hiw accurate it was.
@tsifirakiehl4250
@tsifirakiehl4250 3 ай бұрын
The CR system in 5e is pretty broken. I once had a party of three 9th level PCs nearly all get downed on the first turn by a CR 4 monster, then, the very next session, kill a CR 15 monster in two rounds. I love 5e, don’t get me wrong, but I learned the hard way that you can’t always trust CR to be an accurate reflection of how difficult any given monster’s going to be for a party to fight.
@Mark73
@Mark73 3 ай бұрын
I beg to differ with that guy who thinks players aren't going to care about characters you don't care about. How many parties have adopted a random goblin? One time, we were investigating a zombie filled mine. The DM added a zombie mine canary in a cage, purely as setting flavor. We adopted it. A little while later, in a fight with a wild magic sorcerer, it was accidentally given human level intelligence (we were using a d10,000 wild magic table). We taught it to be a warlock and it became a minor villain.
@TheFuriousScribbles
@TheFuriousScribbles 3 ай бұрын
In my experience, many. Sometimes parties just decide that they like this one NPC that was just meant to be a one-off or a random mob. I personally consider this a happy accident.
@jay.hartman1789
@jay.hartman1789 3 ай бұрын
Welcome back Crispy! Hope you enjoyed your trip ^.^
@khironkinney1667
@khironkinney1667 3 ай бұрын
I'm working on running my first game this gave me a lot to think about I'm also going to be teaching a friend of mine and her kids how to place so it should be fun
@ByrdieFae
@ByrdieFae 3 ай бұрын
Vacation Crispy, slightly new formula, same great vids. ❤
@MikeLemmons
@MikeLemmons 3 ай бұрын
Speaking of CR and challenge, one thing I've seriously appreciated GMing Pathfinder 2e is that the encounter building system actually works pretty well.
@guyvizard549
@guyvizard549 3 ай бұрын
Had a bar/brothel, with two physical "bars" inside, and two bartenders. One of the bartenders ran off to fight some bandits, and needed saving. So, spur of the moment, "who's working the second bar?" Me: "Um... (think of an old co-worker.) Trish!.. She's an orc... Wearing an old-fashioned magenta corset with a leather top. Piercings. Heavy eye shadow. Orange-red hair. Green-grey skin complexion. She sometimes fills in for Coyote at the VIP bar. Coyote's the one who ran off. She's been gone for about two days-.... yeah, you go talk to Trish..." 20 sessions later- Trish has an entire backstory, along with a g**damn nick-name: "Trish the Dish." One of the PC's has begun a small romance with her (his ex was also an orc, which I forgot when I literally pulled her out of the ether for ONE scene.) I'm decent at improv, I guess. I played her "sassy yet proud." I have so much written down beforehand, that I rarely take notes during or after improv, which has come back to bite me again. I'd say my biggest fault (so far) is kinda pushing the hints a bit too hard: Like, "You see a workbench... covered in blood... leather straps... on a table are various tools, scalpels, and scrapers... and next to that, A FINE LEATHER-BOUND JOURNAL THAT APPEARS TO BE JUST LIKE THE ONE THE OLD WOMAN DESCRIBED LAST WEDNESDAY NIGHT!!!"
@carlosbaroni1158
@carlosbaroni1158 3 ай бұрын
Because of personal preference and a small group(3 players) I put party npcs,npcs that are a part of the team and will always be around. Is a good way to make them attached but also a highlight was i had a defeated mutated bat follow the players and now they love him for his quirkness
@tsifirakiehl4250
@tsifirakiehl4250 3 ай бұрын
My party always insists on adopting NPCs. I once ran a year-long campaign for a party of three PCs. The fight against my BBEG ended up being twelve against one, and they had two more NPC friends whom they would also have brought into battle if they hadn’t left them in charge of babysitting a child they’d found and rescued while traversing the villain’s lair. I’ve introduced a fourth player to this group and ran a one-shot to see how well he worked with the group before committing to a full campaign. Because it was a one-shot, they didn’t run into as many NPCs to adopt, but they still finished the adventure with a new pet winter wolf and dinosaur, and having started a diplomacy program with the city of Menzoberranzan. Yes, the big, powerful drow citadel. The exact one you’re thinking of. I can’t wait to see how many friends they recruit in our next campaign!
@carlosbaroni1158
@carlosbaroni1158 3 ай бұрын
I just enjoy giving party npcs. I just limit them in combat to pick 2
@maximilienrobespierre7927
@maximilienrobespierre7927 3 ай бұрын
"Cowboy lady Saddie" Mrs. Adler, is that you?
@CrispysTavern
@CrispysTavern 3 ай бұрын
Ms. Jessel actually. But yes! Mrs. Adler is where I got her first name.
@carbonscythe
@carbonscythe 3 ай бұрын
I'm a pretty new GM and I'm adding 2 new players to my campaign, one being a healer... Both being some kind of fistfighter... I'm gonna have to, not only buff the enemies HP but also make them more deadly because each PC has between 3-5 HP throughout the entire game. Having a healer in that kind of game can make them pretty invincible...
@Saru5000
@Saru5000 3 ай бұрын
A boss fight should have a CR higher than the party level. That's RAW. An on par CR (theoretically) is a challenging fight. Go a bit below for easier fights and higher for bigger, more dangerous fights. Also, it assumes 5 players, not 3. It gives guidance for more or less than the expected (5) amount of players.
@VeronicaWarlock
@VeronicaWarlock 3 ай бұрын
Did you coordinate topics with Ginny Di today?! Guess I’ll see when I watch the video. Or, could I somehow finagle watching both videos at work, hm…
@CrispysTavern
@CrispysTavern 3 ай бұрын
I'm actually on her Patreon and when she put up the video early I just went "ah shit, guess I'm cooked." Her video is REALLY good BTW. It covers completely different topics from this video.
@VeronicaWarlock
@VeronicaWarlock 3 ай бұрын
@@CrispysTavern I can always use more videos on this topic, just funny I got two from two favorite creators on the same day. If only Bob World Builder also had one today…
@marybdrake1472
@marybdrake1472 3 ай бұрын
@@CrispysTavern I watched Ginny's video too. It was helpful stuff to keep in mind.
@OrangeyChocolate
@OrangeyChocolate 3 ай бұрын
I admit, I've been struggling a little with my most recent campaign. Maybe I've not had as much mental energy to dedicate to preparing the game since I changed my shift pattern at work, or because I've got other things going on. Maybe it's all down to us being two sessions in and the campaign is taking time to find its feet, but I'm kind of drawing a blank on how session three will pan out. So I'm trying to dial back on my usual method of laying out a loose plot thread. You'd think I'd have learned my lesson the first time I ran a one-shot that ended up being a two-session game because my players spent the first 90 minutes fannying about in the starting town...
@sherylcascadden4988
@sherylcascadden4988 3 ай бұрын
Confession. And a few extra words to appease the algorithm.
@maxwellfillingim777
@maxwellfillingim777 3 ай бұрын
Confession!
@ultimativerHexer
@ultimativerHexer 3 ай бұрын
"Players are Not gonna care about characters that you don't care about." Wow, it must be nice to have tame players like that. I'm used to players spontaniously desciding that one random people they just met should be turned into a major support character. I rarely know when it will happen or which one it would be. I once had an NPC who's only role was to smuggle an object into a Player characters pocket and then be killed by a vampire to start the Plot. My players brought him Back from the dead and made him one of their main information brokers and probably the Most important NPC in the whole campaign.
@VeronicaWarlock
@VeronicaWarlock 3 ай бұрын
Currently every older rich or badass female NPC in my campaign becomes very important because one of my players has just come out as bi and poly and is assembling a massive polycule. She has some types and I cannot anticipate them. Also they have hoarded every possible animal inside their home base (the Dragon Heist tavern), including a sheep they stole. I am not prepared.
@davidtherwhanger6795
@davidtherwhanger6795 3 ай бұрын
This is why I like using Fantasy Name Generator and Donjon Random NPC Generator. Grab a name real quick if you need one. Don't really like the names Donjon gives, but having a quick, one sentence description of their looks and dress; with possibly a quirk, distinguishing feature, and/ or some possible items they have; all a a moments notice is really nice.
@guyvizard549
@guyvizard549 3 ай бұрын
@@davidtherwhanger6795Got a big old list of names in the back of my binder.
@fredfazz67
@fredfazz67 3 ай бұрын
Im still figering out my stile but the last sessoin i gave my players two optins stay in the exploding ship or bail and live
@romannadolishny2423
@romannadolishny2423 3 ай бұрын
Oof heard on CR. My party of 4 level 9 players stomped a CR 13 creature with no one dropping below 0...
@P0dge
@P0dge 3 ай бұрын
@chrishodgson5430
@chrishodgson5430 3 ай бұрын
I find myself enjoying the Tavern Tips more than the Horror Stories lately.
@CrispysTavern
@CrispysTavern 3 ай бұрын
Horror stories have always been the "popular show," especially with the skits now. Audience has been growing like crazy in the past 6-8 months. But I'm glad this series still has a footing!
@weswtf
@weswtf 3 ай бұрын
confession
@hannahnohlgren989
@hannahnohlgren989 3 ай бұрын
Confession. I have never DM:d. 😂
@JKevinCarrier
@JKevinCarrier 3 ай бұрын
Trust me, you're better off. It's nothing but heartbreak. 😛
@ISpyDeli
@ISpyDeli 3 ай бұрын
You say that the challenge rating system in every game is finicky, but Pathfinder 2e’s is really solid. If the math says an encounter should be trivial it will be. If it says it’ll be severe, it will be. Dice rolls are what they are, sure, but I’ve never had an encounter fly off the rails of what it was meant to be outside of extreme luck/bad luck.
@vampire9545
@vampire9545 3 ай бұрын
Oh no, i think ur shadow banned. As for CR, it's misused/misunderstood. Like it assumes multiple battles a day and no magic items.
@CrispysTavern
@CrispysTavern 3 ай бұрын
Why do you say that?
@And-ur6ol
@And-ur6ol 3 ай бұрын
Every! Single! NPC I have cared about, my players have hated. And every NPC my players loved, was one I didn't care about.
@0freeicecream956
@0freeicecream956 3 ай бұрын
To the "Don't write story" stuff, that's is a playstyle thing. If your goal is to have a rollercoaster narrative where players pick their reactions and enjoy the ride, as long as there's buy in, there's no problem. You're hearing advice given from people who lean more into the improve sector, who want to be surprised by the game and want the stories they make to be a culmination of what happened, rather than an open-ended choose-your-own-adventure book. Both playstyles are valid. Find what's fun for you and your group, not for someone else. Frankly, people have turned the idea of having any sort of railing into a dirty word called "railroading." There's a line where there's too much railing and it can be crossed, but as long as everyone works together to understanding where the line is for their particular group, you shouldn't end up feeling it (or you'll dial it up/down after a session or two).
@BloodiedShingle
@BloodiedShingle 3 ай бұрын
Gonna push back a bit on "Challenge Rating, no matter what the game, is going to be a crapshoot." There are definitely systems with more tightly-tuned combat creature design than D&D 5e. I'm not saying there's a system where you can perfectly predict the difficulty or the outcome- there isn't. But there are some where the swings are way less drastic. Also- not saying those are better, they have their own strengths and weaknesses. Just trying to caution against overlearning a lesson in one system and applying it to all of them. Good video all in all, I just had one particular critique that was bugging me.
@CrispysTavern
@CrispysTavern 3 ай бұрын
That's fair. I haven't played every game, it's just that the ones I have played also have crapshoot CR (or CR like elements). I definitely should have said that. Sorry. Made this video while 18 hours jet lagged lol
@BloodiedShingle
@BloodiedShingle 3 ай бұрын
@@CrispysTavern No worries and no apology needed; even the games I'm familiar with do have unexpected swings- I think I was more concerned with the idea that the wording of crapshoot implies- the spirit of the argument (i.e. don't take encounter guidelines as the gospel truth) is very reasonable.
@dawnknightx
@dawnknightx 3 ай бұрын
Stopping around the 9:25 mark to silence this CR slander! JK, I think your point is valid but I think misses what CR is supposed to tell you. CR is balanced around 4 player characters of that level. You can't really say something like "CR is crapshoot because changing the number of players drastically changes the balance" because that's exactly what CR is for. If you have 3 players, you need to tune down the fights. If you have more players, you can send higher CR. Also, rarely are fights balanced around 1 monster vs 4 players. Action economy is just way too in player's favor and this is why legendary and lair actions are a thing. Just saying, CR is incredibly useful once you learn to utilize and sending 3 CR 2 monsters at a party of level 6 is probably more balanced than sending 1 CR 6 at the same party.
@Naga-Raja
@Naga-Raja 3 ай бұрын
confession
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