Unreal Engine 5 Tutorial - Control Rig Part 1: Intro & Full Body IK

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Ryan Laley

Ryan Laley

Жыл бұрын

In this video tutorial series we will going over the control rig and how to set one up from scratch.
In Part 1 we talk about the control rig and how to setup the basic controls for a full body IK.
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Пікірлер: 71
@smelge
@smelge Жыл бұрын
I have a minor suggestion for a thing I see a lot of educational channels do exactly the same. If it would be possible to show the result of the tutorial at the start of the first episode. So for example, I'm fairly new to UE and have been animating solely in Blender and importing it in. Why do we need to learn how to do a control rig, what are the benefits/use cases? Getting an idea of what the series will achieve lets people know from the first video if it's something they need to keep watching. Nothings more frustrating that trying to look for a solution to a problem you've hit, finding a series, and working through over an hour of content to find it wasn't relevant to what you were after. Likewise, how many people could skip the series entirely because they're looking for this but don't know what the name of it is. An example or overview would be a huge help!
@TheFlyingEpergne
@TheFlyingEpergne Жыл бұрын
i agree, every tutorial should do this honestly for the exact reason you wrote. first 10s should be showing what the result is. i can decide if the vid is relevant from then on
@smelge
@smelge Жыл бұрын
@@TheFlyingEpergne I find that most of the time I'm searching for something in particular. If a video doesn't show the end result, I'll probably move on to find something else. Was trying to build a dialog system for a few days, and you'd hit a way into the tutorial and find it doesn't actually have the ability to make dialog choices, so you have to scrap it and go find another tutorial. Then you get titles like this. I have no clue why I'd need this or what it is in a UE context. If it was a 5min video, that's understandable, but the start of a series really needs a demo up front. I'd be willing to bet quite a lot of potential viewers and subscribers would leave just because there's no way to know what this is about until the last episode.
@gregorybennings8718
@gregorybennings8718 Жыл бұрын
When I read your post I thought it was a comment I had posted but forgot about. But you said exactly what I was thinking.
@lasereye159
@lasereye159 2 ай бұрын
i agree! 100%
@outtoplay
@outtoplay Жыл бұрын
Def looking forward to the next part of the Control Rig series. Thanks so much for this!
@Craulback
@Craulback Жыл бұрын
Nice, looking forward to part 2!!
@luispacheco9936
@luispacheco9936 Жыл бұрын
super happy to see you cover this. Your tutorials are some of the most reliable and easy to follow on this platform. highly appreciate it.
@SolidHns
@SolidHns Жыл бұрын
Was waiting for you to cover that. Waiting for more. Thaks Ryan!
@rem3072
@rem3072 10 ай бұрын
Hey, thank you so much for such good videos. Im slowly transitioning from Unity and I find your videos extremely helpful and professional. One of the best channels for UE content !!!
@3dartninja
@3dartninja Жыл бұрын
this is what I want! Thanks for covering this topic!
@kraakosambition465
@kraakosambition465 Жыл бұрын
Would love to see the second part and get this working for my character. also thanks for a great videos. Helped me a lot to learn.
@TorQueMoD
@TorQueMoD Жыл бұрын
Awesome video, thanks for sharing!
@pdubulous2222
@pdubulous2222 9 ай бұрын
An easy way to copy the limits from one side to the other is to select the completed and the SHIFT+RMB on the location/rotation/scale and the select the uncompleted side and SHIFT+LMB to paste the info. Then just invert the X axis. For example, if you have a limit of 70 on the one side, that limit would be -70 on the other. With a symmetrical rig of course. This shortcut works anywhere you are copying transforms. You can also set the limits on a completed one and then just mirror it to a new one on the opposite side.
@RainOn2SunnyDay
@RainOn2SunnyDay Жыл бұрын
part 2?
@yancatv
@yancatv Жыл бұрын
Thank you very much for your sacred tutorials. When do you think you will have the 2nd part?
@AliziaKaline
@AliziaKaline Жыл бұрын
7:35 You can use mirror option instead of duplicate. It will try to place it for you.
@Panzergamingstudios
@Panzergamingstudios 4 ай бұрын
Very helpful bud. We'll explained. You have a new sub and subscription
@CosmicComputer
@CosmicComputer Жыл бұрын
So excited for this series, can you use control rig in conjunction with physical animation to make an active ragdoll character using IK and constraints that are driven by physics simulation?
@watchandproduce
@watchandproduce Жыл бұрын
This doesn't work at 3:59 since Set Transform no longer says Transform but Value when trying to make the connection and unfortunately the head won't turn either.
@60tiantian
@60tiantian Жыл бұрын
this is a good tutorial.i 'm waiting for Episode 2 on Patreon please~~
@violentpixelation5486
@violentpixelation5486 Жыл бұрын
Super series about #controlrigs Thank you! #Timesaver #UnrealEngine5
@Elderi0n
@Elderi0n Жыл бұрын
Thanks for that a lot, any chance for the part 2?
@Alocasia_Game
@Alocasia_Game 9 ай бұрын
Thanks a lot
@larslarson8770
@larslarson8770 Жыл бұрын
Thank you for covering Control Rig! Have a skeletal mesh, added object in hand...but when I right click on said mesh to create control rig, object is not in hand? Trying to clean up animations with object in hand as animations were made without any...hopefully this makes sense and you can share the answer...Its probably a little check box I forgot or something lol...thx for your help and all the info you share...you rock!!
@juliangjulien
@juliangjulien Жыл бұрын
Are you planning to upload the part 2 soon?
@motsu9497
@motsu9497 Жыл бұрын
Cool! I’m curious because I’ve been having some difficulties with blenders rigify. When I’m trying to transfer the weights to the correct deform bones on the rigify bones with IK it messes up the weights entirely and breaks the whole mesh when posed whereas with this I imagine I wouldn’t have that issue since I’m not overwriting weight data from the original rig… I wish that for this there was a more streamlined process as this manual set up may take a while especially with a diverse set of rigs. But I’d still opt for this and just rig the correct meta human bones to animate in engine and worry about the IK when the mesh and skeleton are in the engine. This is really nice, thanks for the tutorial!
@robertkrawczyk2936
@robertkrawczyk2936 Жыл бұрын
Awesome
@coffeediction
@coffeediction Жыл бұрын
Hi Ryan, thanks for these tutorials. Would you say its still liable to do the rigs in blender or there is absolutely no reason to anymore? Or is it just a very simple system and might have too many limitation compared to blender? Thanks!
@hotsauce7124
@hotsauce7124 Жыл бұрын
Question: Is there a way to make a quick selection set for Control Rig controls with UE5 or make a shelf button to quickly select a bunch of controls at once?
@salmanramezani4784
@salmanramezani4784 9 ай бұрын
verygood and nice video - in 12:06 time there is a ding music - I was wondering why my pc says ding untill I found its your system's sound not mine . hahahahaha
@angelcutebxtch8723
@angelcutebxtch8723 Жыл бұрын
Great video!! Did you do a second to the Control Rig as I could not find it on your Patreon page?
@human1141
@human1141 Жыл бұрын
How can i control the head? Should i put it in the ik note as well?
@hotsauce7124
@hotsauce7124 Жыл бұрын
Question, why would my Control Rig control become immovable after I connect the controller to the Forward Solve?
@SpasticLlama
@SpasticLlama Жыл бұрын
Just wanted to say that I super appreciate you for showing me how to do this, I'm on my second Unreal Project and I wanted to learn how to craft ingame character animations myself for it in engine.
@CrepsDelic
@CrepsDelic Жыл бұрын
Is it a good idea to use a control rig for the main character of a game as well? Or does it take much resources of the machine you are playing on?
@Vibratebalance
@Vibratebalance 8 ай бұрын
New to unreal. So the hierarchy you need is a: mesh > skeleton mesh> skeleton > bones?
@based-p2b
@based-p2b Жыл бұрын
@13:38 I still have an issue with this part, since the foot has a something like 30 degree angle, the min/max box is going into the ground and not being very helpful. Any suggestions how to fix this? The skeleton I'm using is straight from Rigify in Blender.
@user-sm5hz9vd6b
@user-sm5hz9vd6b 6 күн бұрын
Thank you for the video. I can create my control rig and rig the hierarchy. But after I create a new ctrl for the head and get the transforms for the ctrl and the head and then grab the thick circle, the character will not move. The rotation value is shown as it tries to move but the characters head will not move away from zero. Is there something that needs to be unlocked? The character is the Troll from InfinityBladeAdversaries that I got from Unreal Engine MarketPlace.
@KatipsPunan
@KatipsPunan Жыл бұрын
Hello, I'd like to know if this is ready to run and walk while clicking the play button?
@Uchidan
@Uchidan Жыл бұрын
Where is part 2?
@Tutorials.uasset
@Tutorials.uasset 9 ай бұрын
Hey cool tutorial. I only have one important question: How can I only move one bone, but the others remain in the same position as before?
@shingAMarie
@shingAMarie 7 ай бұрын
Where is part 2? Also, how do you move the control each thing to move the part with a blueprint code?
@lemon3335
@lemon3335 Жыл бұрын
How do you configure the whole thing UE5 full bodyik Use Preferred Angles control
@flurishart612
@flurishart612 Жыл бұрын
Where is part 2? I bought the patreon and I'm not finding it there
@WitlessEntertainment
@WitlessEntertainment Жыл бұрын
wouldn't you not want controllers under joints but in their own hierarchy or does this method work fine?
@kylemichiels1467
@kylemichiels1467 Жыл бұрын
Where is part 2? :(
@saifchowdhury974
@saifchowdhury974 Жыл бұрын
Where did you get the lava monster from?
@MarquoVitali
@MarquoVitali 5 ай бұрын
ever plan on posting that part 3?
@philzan3627
@philzan3627 Жыл бұрын
what is the use case for this?
@ryanjstever
@ryanjstever Жыл бұрын
There a part 2?
@seanlake7404
@seanlake7404 Жыл бұрын
Shouldn't your head control be outside of the skeleton tree?
@FPChris
@FPChris 15 күн бұрын
7:58 I can’t believe there’s not a duplicate and mirror option?
@KillerDudeT19
@KillerDudeT19 Жыл бұрын
The red circles just move off of my character when i try to move them after setting up the ik...
@juliangjulien
@juliangjulien Жыл бұрын
Did you get it to work? I have the same problem.
@xabunoxx2850
@xabunoxx2850 Жыл бұрын
For some reason when I apply a max and min, I can see my controls move at a 30 degree angle. Is that based on bone rotation?
@xabunoxx2850
@xabunoxx2850 Жыл бұрын
I did eventually find a way to fix this without going back to blender. Looking forward to the next part. I assume it includes elbow and knee directional targeting 🤞
@based-p2b
@based-p2b Жыл бұрын
@@xabunoxx2850 do you remember how you fixed the issue?
@MickaelSchaack
@MickaelSchaack Жыл бұрын
someone can help ma for a control rig ? Cause i dont find any tuto for my problem
@klewyk
@klewyk Жыл бұрын
why when i move control my hand doesnt move?
@carlosrivadulla8903
@carlosrivadulla8903 Жыл бұрын
Pls specify engine version because this branch is going to change massively at 5.1
@synth6754
@synth6754 Жыл бұрын
doesn't even work in 5.0.2
@SnowBunny_Elle
@SnowBunny_Elle Жыл бұрын
I dont see Min and Max Tabs. Is there another way to set those?
@tomeberhard74
@tomeberhard74 Жыл бұрын
you may have to make your tab wider. I wasn't seeing the Max on mine, and it became visible after I made the tab wider.
@pawpotsRS
@pawpotsRS 9 ай бұрын
it could be nice to have a basic overview of why this and that is important, its purpose, and why this could make our dev better other than hey guys follow me let's get this tutorial parts 1 and 2 done. I can't finish this series it's not confusing it's just, keep following me and that's it.
@MafistoPL
@MafistoPL Жыл бұрын
Looks like Pudge from Dota2 :)
@whitefang8329
@whitefang8329 Жыл бұрын
Don't waste your time. Check Part 2 for explanation.
@RiverFox_YT
@RiverFox_YT 10 ай бұрын
whats the point of only talking about half the job? no mention of the hands or the now dislocated head. what a waste of time that was
@robertbowen2075
@robertbowen2075 3 ай бұрын
This is a 2-3 minute tutorial combined with 13-14 minutes of watching you fine tune values and try and get things JUST right. Do the bloody calculations and write them on a piece of paper before you record the tutorial! No one is learning anything watching you figure out whether a value needs to be -35 or -40.
@mikefebruary5265
@mikefebruary5265 Жыл бұрын
Is it possible to use for procedural animation? Like for different sword attacks.
@MrADELx18
@MrADELx18 Жыл бұрын
part 2?
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