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This week I've massively upgraded my indie virtual production studio to have a Vicon Optical Motion Capture system. You can think of this as a VERY high end Steam VR system for tracking humans, props, and cameras.
PRICING: this "INDIE" Vicon system is ball park $50K US. There are smaller configurations as well.
My first goal is to get the best LIVE MetaHuman performance capture I can in Unreal Engine. After that I'd like to test out their camera tracking pipeline for green screen virtual production in Unreal Engine.
Big thanks to Vicon Support Team as I stumble through learning how to make this all work together in Unreal Engine!