Oh! What happend to this island? Not available any more? Do you have any updated one?
@Renan.m14 күн бұрын
The neck seems a bit stiff
@owenjenkinsofficial22 күн бұрын
Easiest way to find the animations is to just filter the content folder for animation sequences.
@user-qc1iv6dj6k25 күн бұрын
epic games is gonna get shut down
@Lunchboxx3d28 күн бұрын
Did you ever figure out how to up the temporal samples in MRQ? Curious to know if you've ever tried rendering in Pathtracer too
@TheMoneyBuddha28 күн бұрын
you worked on paragon? kool
@thehunter608829 күн бұрын
I don't really know what you sre doing but i hope you become the best at what you are doing❤
@rogergerardcole1742Ай бұрын
I bought the Steam version, but there is no ability to transfer files to UNREAL. Now there is a version of your program for Unreal? Will we be able to access this version for UNREAL if we bought the STEAM version? Do you know if CINE TRACER 2 is still a product you are improving?
@CinematographyDatabaseАй бұрын
Follow the Cine Tracer KZfaq/Instagram channels, there have been a lot of updates to Cine Tracer 2 in the last few months. This UE5 Asset Pack is a separate product, there is no way of linking a Steam purchase to an Unreal Engine Marketplace product. Cine Tracer / Cine Tracer 2 has film equipment, environments, actors, clothing, etc. This UE5 Asset pack is just film equipment and it requires knowing how to use Unreal Engine. There was in the past way before Cine Tracer this same kit for Maya and Cinema 4D.
@quackchargeАй бұрын
video of a camera filming a camera filming a camera
@funeXmusicАй бұрын
Or what you making that on
@funeXmusicАй бұрын
What game is that
@jacobhaydock823Ай бұрын
😂😂😢 you never going to make it
@adamcboydАй бұрын
You want a real challenge? Help kick gatekeeping in the fucking teeth and design a sub $100 wheel setup I can make at home.
@CinematographyDatabaseАй бұрын
Have you heard of Kino Wheels?
@adamcboydАй бұрын
@@CinematographyDatabase I have now! Already found a better housing on Thangs! Problem I am having now is how to take a shoulder righ grame with a tracker and have it tracked in engine as a camera for that handhelf feeling during virtual production without a fancy Mars.
@CinematographyDatabaseАй бұрын
@@adamcboydyou can use a single VR controller or Vive Tracker to track a handheld camera
@paolorandazzo.Ай бұрын
any tutorial on how to do that?
@JC-ex5veАй бұрын
You're clothes are amazing.. trust me I have tried a lot of things.. buy this guys clothes they work and easy to use :)
@N1Zer0Ай бұрын
Something gamers will not understand <--should be the alternate title
@ZakariaKhaldiАй бұрын
bla bla bla....no tutorial
@pantrojan3764Ай бұрын
Netflix adaptation
@stinger.0Ай бұрын
grassophobic user
@supremebemeАй бұрын
oh i missed this! super cool
@Abdullah-ku6erАй бұрын
50 000 $$$$$$$😢
@ArazStudio-op4cgАй бұрын
ypu made the character? well done
@Howling_GamesАй бұрын
I want my own Witcher! lol just started playing with ue5
@surprenantzacАй бұрын
A better way to build these lights would be for the stand to simply spawn the light actor components and attached. Testing this, you can't even Ctrl+Z undo a move without breaking the connection. If you want some programming help, let me know!
@azythegreatАй бұрын
Hi. Just bought this; am loving it. The jacket looks slightly the same to what I have, without extensive collars, pockets and straps. 😁 That missing-skin part (shown in your video; between the bottom of pants and shoes) can be easily fix by setting “Bottoms” in Metahuman Creator to “none”, in addition making the character wear a flip flop, or just make the character wear boots to immediately fix the missing-skin. Sadly, I cannot make the character wear without the inner-shirt. When I set the “Tops” in the Metahuman Creator to “none”, just so my character can just wear the jacket without any t-shirt, I notice a bit of skin from elbow and wrist clip out. I’ve no clue how to tweak/edit the jacket so that the skin never clips out. Oh well. 🥲
@Silentiumfilms0072 ай бұрын
Can i use it for making movies??
@brocscogmyre55922 ай бұрын
Does anyone know how to stop foot sliding while walking
@Gaamer_932 ай бұрын
hi , isnt supposed to have 500+ animations ? how do i add the rest of it ? is there a guide please ?
@dimfury40032 ай бұрын
I am currently in the process of rewriting their animation blueprint and Locomotion timing, making some improvements to it.
@ProjectXthemaking2 ай бұрын
Can you use the motion matching on more irregular objects like stones?
@the_one_and_carpoolАй бұрын
only on big ones
@ProjectXthemaking2 ай бұрын
Can u use the parkour jump over things animations on irregular objects, like an stone
@CinematographyDatabase2 ай бұрын
Technically yes, but you are still basically defining the interaction trigger with splines.
@ProjectXthemaking2 ай бұрын
Okey. Thanks for the answer!!!
@AbandonAllHopeHere2 ай бұрын
One problem with this, why on God's green earth is the Witcher black?
@okharev811411 күн бұрын
Who cares
@zeon3d7552 ай бұрын
what you would need to use this character on different map
@designexstudios2 ай бұрын
How do I put my metahuman in this project?
@CinematographyDatabase2 ай бұрын
You import it from Bridge like normal and switch the head and body mesh with the Retargeted MetaHuman Blueprint.
@mh294m2 ай бұрын
Hey there, can you replace the metahuman come with this sample to a completely different metahuman with a custom height?
@CinematographyDatabase2 ай бұрын
Yes, there is an included IK Retargeter that works with all of the MetaHuman body types.
@mulagraphics2 ай бұрын
Nice video
@alfamclain80562 ай бұрын
Fake. Character should've died in that last fall lmao.
@coreyaleck87592 ай бұрын
Bout creamed my jeans thinking I was looking at witcher 4
@AverageDev2 ай бұрын
any idea how to make parkor work with any static meshes?
@CinematographyDatabase2 ай бұрын
I used the obstacle blueprints in the level and just switched the static mesh component to a different mesh. There is some spline looking component in them that does the actually vault interaction
@user-gl3ew5pe2z2 ай бұрын
I been playing around with it for a few hours. It feels amazing to use, sort of feels like im pulling puppet strings from my finger for his legs.
@estate00072 ай бұрын
This must be a big thing really as quite a few KZfaqrs which I follow who weren't not so active in the last time, suddenly decided simultaneously to post a video about the new Motion Matching Project!
@CinematographyDatabase2 ай бұрын
It's a pretty big deal to anyone making a UE5 game. Making such a smooth locomotion system was only possible for AAA game studios, but now Epic has given us a really good base to make our own.
@user-ev4ud5xs2j2 ай бұрын
Nice , I take it that the anims can be used in sequencer for cinematics?
@CinematographyDatabase2 ай бұрын
yeah they are short locomotion loops mostly. You can also use Take Recorder to record a run.
@SnowBunny_Elle2 ай бұрын
How did you get your own metahuman as the character? Everytime I tried that it crashed.
@CinematographyDatabase2 ай бұрын
I show in the video changing the Pawn in GameMode to the Kellen BP. Did you import another MetaHuman from the creator app?
@SnowBunny_Elle2 ай бұрын
@@CinematographyDatabase I have a few metahumans but i can never get the female metahumans to fit the mannequins. I saw you had your own metahuman in there so I hoped you would know how since the new content features an animated female metahuman as well.
@mihaiioantabacaru77582 ай бұрын
@@CinematographyDatabase I'm looking for an answer to this as well. I imported my custom made MetaHuman from the Creator app but can't seem to figure out how to implement it. Would really appreciate the help <3
@CinematographyDatabase2 ай бұрын
@@mihaiioantabacaru7758 you just switch the head mesh on the included MetaHuman Blueprint to the one you imported. Not sure their run time retarget asset is setup for anything other than Male Tall Normal body size
@mihaiioantabacaru77582 ай бұрын
@@CinematographyDatabase thanks for the reply, sadly my metahuman is a child 😅 I'll wait for some other youtube tutorials. Do you plan on making one with different body types by any chance?
@Bagira332 ай бұрын
The animations do look awesome with the MH. This project is gonna be really helpful in stress testing clothes. Now I got an itch in creating more chaos cloth focused clothes
@CinematographyDatabase2 ай бұрын
Yeah for sure, a lot of clothing creators were using ALS but now everyone can have access to this project instead. It still lacks a T to A to sit ROM but for action this is for sure the new go to anim setup. I’m sure they will add to this to make it like Lyra with weapons etc.
@original9vp2 ай бұрын
Please, someone out there, show us (me!) how to do this with football player (and ball) animations! 😅🙏
@CinematographyDatabase2 ай бұрын
phew, that sounds really spicy to add a football/soccer ball into this equation lol
@original9vp2 ай бұрын
@@CinematographyDatabase I've also got to figure out the mocap capture...I've seen the process for walking and running for motion matching but football / soccer capture is unknown... currently 🙃
@CinematographyDatabase2 ай бұрын
@@original9vpyeah I feel like that requires an extra programmatic dimension to manage the ball interaction. Well beyond my understanding, that is some 2K/EA level animation system.
@original9vp2 ай бұрын
@@CinematographyDatabase Yup, mine too. But who knows what the future holds and there are always some very smart people's in your feed 🤞
@mohammed.hamdaoui2 ай бұрын
Inception: Camera Operator
@kataibence44422 ай бұрын
This is an awesome setup to train at home! Could you maybe tell me the parts of this kit?
@michaelolasanya41352 ай бұрын
Lovely. Your work is always awesome... Are these tools publicly available to try?
@MovieMaker19992 ай бұрын
This is awesome
@Monkeymoo11112 ай бұрын
How did you get 4 1.0 base stations working on steam vr? I heard you could only use 2