GDC 2024 in 1 Minute
1:00
5 ай бұрын
Unreal Fest 2023 New Orleans Vlog
30:55
Next Level MOCAP Tech
11:55
2 жыл бұрын
My HP Z8 Unreal Engine Workstation
37:08
Unreal Engine 4.26 First Impressions
40:49
I Won an EPIC MEGA GRANT!
27:18
4 жыл бұрын
10 Point Vive MOCAP in Unreal Engine
1:36
Пікірлер
@omundsounds
@omundsounds 7 күн бұрын
Oh! What happend to this island? Not available any more? Do you have any updated one?
@Renan.m
@Renan.m 14 күн бұрын
The neck seems a bit stiff
@owenjenkinsofficial
@owenjenkinsofficial 22 күн бұрын
Easiest way to find the animations is to just filter the content folder for animation sequences.
@user-qc1iv6dj6k
@user-qc1iv6dj6k 25 күн бұрын
epic games is gonna get shut down
@Lunchboxx3d
@Lunchboxx3d 28 күн бұрын
Did you ever figure out how to up the temporal samples in MRQ? Curious to know if you've ever tried rendering in Pathtracer too
@TheMoneyBuddha
@TheMoneyBuddha 28 күн бұрын
you worked on paragon? kool
@thehunter6088
@thehunter6088 29 күн бұрын
I don't really know what you sre doing but i hope you become the best at what you are doing❤
@rogergerardcole1742
@rogergerardcole1742 Ай бұрын
I bought the Steam version, but there is no ability to transfer files to UNREAL. Now there is a version of your program for Unreal? Will we be able to access this version for UNREAL if we bought the STEAM version? Do you know if CINE TRACER 2 is still a product you are improving?
@CinematographyDatabase
@CinematographyDatabase Ай бұрын
Follow the Cine Tracer KZfaq/Instagram channels, there have been a lot of updates to Cine Tracer 2 in the last few months. This UE5 Asset Pack is a separate product, there is no way of linking a Steam purchase to an Unreal Engine Marketplace product. Cine Tracer / Cine Tracer 2 has film equipment, environments, actors, clothing, etc. This UE5 Asset pack is just film equipment and it requires knowing how to use Unreal Engine. There was in the past way before Cine Tracer this same kit for Maya and Cinema 4D.
@quackcharge
@quackcharge Ай бұрын
video of a camera filming a camera filming a camera
@funeXmusic
@funeXmusic Ай бұрын
Or what you making that on
@funeXmusic
@funeXmusic Ай бұрын
What game is that
@jacobhaydock823
@jacobhaydock823 Ай бұрын
😂😂😢 you never going to make it
@adamcboyd
@adamcboyd Ай бұрын
You want a real challenge? Help kick gatekeeping in the fucking teeth and design a sub $100 wheel setup I can make at home.
@CinematographyDatabase
@CinematographyDatabase Ай бұрын
Have you heard of Kino Wheels?
@adamcboyd
@adamcboyd Ай бұрын
@@CinematographyDatabase I have now! Already found a better housing on Thangs! Problem I am having now is how to take a shoulder righ grame with a tracker and have it tracked in engine as a camera for that handhelf feeling during virtual production without a fancy Mars.
@CinematographyDatabase
@CinematographyDatabase Ай бұрын
@@adamcboydyou can use a single VR controller or Vive Tracker to track a handheld camera
@paolorandazzo.
@paolorandazzo. Ай бұрын
any tutorial on how to do that?
@JC-ex5ve
@JC-ex5ve Ай бұрын
You're clothes are amazing.. trust me I have tried a lot of things.. buy this guys clothes they work and easy to use :)
@N1Zer0
@N1Zer0 Ай бұрын
Something gamers will not understand <--should be the alternate title
@ZakariaKhaldi
@ZakariaKhaldi Ай бұрын
bla bla bla....no tutorial
@pantrojan3764
@pantrojan3764 Ай бұрын
Netflix adaptation
@stinger.0
@stinger.0 Ай бұрын
grassophobic user
@supremebeme
@supremebeme Ай бұрын
oh i missed this! super cool
@Abdullah-ku6er
@Abdullah-ku6er Ай бұрын
50 000 $$$$$$$😢
@ArazStudio-op4cg
@ArazStudio-op4cg Ай бұрын
ypu made the character? well done
@Howling_Games
@Howling_Games Ай бұрын
I want my own Witcher! lol just started playing with ue5
@surprenantzac
@surprenantzac Ай бұрын
A better way to build these lights would be for the stand to simply spawn the light actor components and attached. Testing this, you can't even Ctrl+Z undo a move without breaking the connection. If you want some programming help, let me know!
@azythegreat
@azythegreat Ай бұрын
Hi. Just bought this; am loving it. The jacket looks slightly the same to what I have, without extensive collars, pockets and straps. 😁 That missing-skin part (shown in your video; between the bottom of pants and shoes) can be easily fix by setting “Bottoms” in Metahuman Creator to “none”, in addition making the character wear a flip flop, or just make the character wear boots to immediately fix the missing-skin. Sadly, I cannot make the character wear without the inner-shirt. When I set the “Tops” in the Metahuman Creator to “none”, just so my character can just wear the jacket without any t-shirt, I notice a bit of skin from elbow and wrist clip out. I’ve no clue how to tweak/edit the jacket so that the skin never clips out. Oh well. 🥲
@Silentiumfilms007
@Silentiumfilms007 2 ай бұрын
Can i use it for making movies??
@brocscogmyre5592
@brocscogmyre5592 2 ай бұрын
Does anyone know how to stop foot sliding while walking
@Gaamer_93
@Gaamer_93 2 ай бұрын
hi , isnt supposed to have 500+ animations ? how do i add the rest of it ? is there a guide please ?
@dimfury4003
@dimfury4003 2 ай бұрын
I am currently in the process of rewriting their animation blueprint and Locomotion timing, making some improvements to it.
@ProjectXthemaking
@ProjectXthemaking 2 ай бұрын
Can you use the motion matching on more irregular objects like stones?
@the_one_and_carpool
@the_one_and_carpool Ай бұрын
only on big ones
@ProjectXthemaking
@ProjectXthemaking 2 ай бұрын
Can u use the parkour jump over things animations on irregular objects, like an stone
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
Technically yes, but you are still basically defining the interaction trigger with splines.
@ProjectXthemaking
@ProjectXthemaking 2 ай бұрын
Okey. Thanks for the answer!!!
@AbandonAllHopeHere
@AbandonAllHopeHere 2 ай бұрын
One problem with this, why on God's green earth is the Witcher black?
@okharev8114
@okharev8114 11 күн бұрын
Who cares
@zeon3d755
@zeon3d755 2 ай бұрын
what you would need to use this character on different map
@designexstudios
@designexstudios 2 ай бұрын
How do I put my metahuman in this project?
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
You import it from Bridge like normal and switch the head and body mesh with the Retargeted MetaHuman Blueprint.
@mh294m
@mh294m 2 ай бұрын
Hey there, can you replace the metahuman come with this sample to a completely different metahuman with a custom height?
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
Yes, there is an included IK Retargeter that works with all of the MetaHuman body types.
@mulagraphics
@mulagraphics 2 ай бұрын
Nice video
@alfamclain8056
@alfamclain8056 2 ай бұрын
Fake. Character should've died in that last fall lmao.
@coreyaleck8759
@coreyaleck8759 2 ай бұрын
Bout creamed my jeans thinking I was looking at witcher 4
@AverageDev
@AverageDev 2 ай бұрын
any idea how to make parkor work with any static meshes?
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
I used the obstacle blueprints in the level and just switched the static mesh component to a different mesh. There is some spline looking component in them that does the actually vault interaction
@user-gl3ew5pe2z
@user-gl3ew5pe2z 2 ай бұрын
I been playing around with it for a few hours. It feels amazing to use, sort of feels like im pulling puppet strings from my finger for his legs.
@estate0007
@estate0007 2 ай бұрын
This must be a big thing really as quite a few KZfaqrs which I follow who weren't not so active in the last time, suddenly decided simultaneously to post a video about the new Motion Matching Project!
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
It's a pretty big deal to anyone making a UE5 game. Making such a smooth locomotion system was only possible for AAA game studios, but now Epic has given us a really good base to make our own.
@user-ev4ud5xs2j
@user-ev4ud5xs2j 2 ай бұрын
Nice , I take it that the anims can be used in sequencer for cinematics?
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
yeah they are short locomotion loops mostly. You can also use Take Recorder to record a run.
@SnowBunny_Elle
@SnowBunny_Elle 2 ай бұрын
How did you get your own metahuman as the character? Everytime I tried that it crashed.
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
I show in the video changing the Pawn in GameMode to the Kellen BP. Did you import another MetaHuman from the creator app?
@SnowBunny_Elle
@SnowBunny_Elle 2 ай бұрын
@@CinematographyDatabase I have a few metahumans but i can never get the female metahumans to fit the mannequins. I saw you had your own metahuman in there so I hoped you would know how since the new content features an animated female metahuman as well.
@mihaiioantabacaru7758
@mihaiioantabacaru7758 2 ай бұрын
@@CinematographyDatabase I'm looking for an answer to this as well. I imported my custom made MetaHuman from the Creator app but can't seem to figure out how to implement it. Would really appreciate the help <3
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
@@mihaiioantabacaru7758 you just switch the head mesh on the included MetaHuman Blueprint to the one you imported. Not sure their run time retarget asset is setup for anything other than Male Tall Normal body size
@mihaiioantabacaru7758
@mihaiioantabacaru7758 2 ай бұрын
@@CinematographyDatabase thanks for the reply, sadly my metahuman is a child 😅 I'll wait for some other youtube tutorials. Do you plan on making one with different body types by any chance?
@Bagira33
@Bagira33 2 ай бұрын
The animations do look awesome with the MH. This project is gonna be really helpful in stress testing clothes. Now I got an itch in creating more chaos cloth focused clothes
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
Yeah for sure, a lot of clothing creators were using ALS but now everyone can have access to this project instead. It still lacks a T to A to sit ROM but for action this is for sure the new go to anim setup. I’m sure they will add to this to make it like Lyra with weapons etc.
@original9vp
@original9vp 2 ай бұрын
Please, someone out there, show us (me!) how to do this with football player (and ball) animations! 😅🙏
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
phew, that sounds really spicy to add a football/soccer ball into this equation lol
@original9vp
@original9vp 2 ай бұрын
@@CinematographyDatabase I've also got to figure out the mocap capture...I've seen the process for walking and running for motion matching but football / soccer capture is unknown... currently 🙃
@CinematographyDatabase
@CinematographyDatabase 2 ай бұрын
@@original9vpyeah I feel like that requires an extra programmatic dimension to manage the ball interaction. Well beyond my understanding, that is some 2K/EA level animation system.
@original9vp
@original9vp 2 ай бұрын
@@CinematographyDatabase Yup, mine too. But who knows what the future holds and there are always some very smart people's in your feed 🤞
@mohammed.hamdaoui
@mohammed.hamdaoui 2 ай бұрын
Inception: Camera Operator
@kataibence4442
@kataibence4442 2 ай бұрын
This is an awesome setup to train at home! Could you maybe tell me the parts of this kit?
@michaelolasanya4135
@michaelolasanya4135 2 ай бұрын
Lovely. Your work is always awesome... Are these tools publicly available to try?
@MovieMaker1999
@MovieMaker1999 2 ай бұрын
This is awesome
@Monkeymoo1111
@Monkeymoo1111 2 ай бұрын
How did you get 4 1.0 base stations working on steam vr? I heard you could only use 2