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New game, new neutral. Ever since Smash 64, Smash has been a game about spacing along the horizontal plane, but with the global hitbox nerfs in Ultimate and the blitzkrieg speed at which it's played, many of us are struggling to find confidence in our neutral games for fear of trading or being low- or high-profiled.
To me, it seems much of this struggle comes from trying to fit a square peg into a round hole; that is, trying to force the old methods of neutral into a system that demands more out of neutral than just poking with big, intangible bubbles around our feet.
I personally break Smash neutral down into three categories. All of which have been present to some degree in every game, but rarely have they actually been necessary, especially at top levels of play where unga bunga hitboxes thrust horizontal spacing to the top as the dominant tool in neutral.
I think to succeed in Ultimate, we'll have to learn all three of these categories to some degree.