Society Traits Tier List - Age of Wonders 4 (MP) Basics

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Imperium and Empire Development Guide- • AoW4 (MP) Basics - Imp...
Welcome back to We Play Games! This video is the fourth in a playlist designed primarily to help you get the tools you need to succeed in Multiplayer, though obviously the things that are successful in Multiplayer are similarly good in Singleplayer (though the current state of the AI means you can kinda do whatever you want to in Singleplayer and feel OP).
Society Traits are incredibly impactful on the nature and form of your faction in Age of Wonders 4, but perhaps in ways that would surprise you. I think, broadly speaking, that you should deemphasize the affinities for each trait, not because affinities aren't important but because they are fairly plentiful in different ways to acquire them in the early game. As a result, some of the strongest traits in the game are associated with some pretty bad empire trees - hey, maybe that's a design choice on Triumph's part? Either way, there are some truly heinous society traits available in game (both in a good way and in a bad way), so in this video filmed on the Watcher patch we're just gonna break them all down and make a tier list. Sound like fun? Sure does boss.
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Introduction: (0:00)
The Grading Scale: (0:49)
Adept Settlers: (2:31)
Ancient Wise Ones: (7:51)
Bannerlords: (10:00)
Chosen Destroyers: (12:39)
Chosen Uniters: (13:55)
Devotees of Good: (16:08)
Experienced Seafarers: (19:27)
Fabled Hunters: (21:28)
Gifted Casters: (24:37)
Great Builders: (27:16)
Imperialists: (32:11)
Mana Addicts: (34:33)
Mana Channelers: (37:56)
Perfectionist Artisans: (42:21)
Powerful Evokers: (45:09)
Prolific Swarmers: (46:46)
Ritual Cannibals: (48:52)
Runesmiths: (51:35)
Ruthless Raiders: (53:30)
Scions of Evil: (55:10)
Devious Watchers: (57:41)
Silver Tongued: (59:18)
Artifact Hoarders: (1:02:02)
Wonder Architects: (1:05:18)

Пікірлер: 77
@wepg
@wepg 9 ай бұрын
Updated as of Wolf Patch/Primal Fury! kzfaq.info/get/bejne/npySZJV50rmvg5s.html User Manual: I'd personally be thrilled if you have the time and patience to watch all of this, but let's be realistic. Watch the Intro and Grading Scale and Adept Settlers to start getting a feel for it, and then skip around to the traits you are thinking about (or the ones you can see from the thumbnail you disagree with!). Or just 1.5x speed it and play it in the background while you do laundry. You do you fam.
@TheIlluvatar619
@TheIlluvatar619 9 ай бұрын
lol i did watch all of it. great job ^^. i think the one i would disagree with is banner lord, i think its a strong build/map dependent choice. Cant wait to see your gamme as Banner+ancient wonder combo. (might be luck, but out of 10 tries, i got 9 ring 2 and 1 ring 1 wonder with desert adaptation--to be confirmed) *note on previous comment on heroes; as you said, having powerfull heroes feal nice, but they are effectively like T5 unit pretty fast, almost for free, so what i would love to see in the future, is an increase in cost when they get signature, like dragons do.( in ex: 20g lvl 4 - 30g-3imperium at lvl8-and 60g-7imp at lvl16 )- while keeping the overcap rule, witch go in the right direction i think.
@zacharyjackson1829
@zacharyjackson1829 8 ай бұрын
ill watch the whole thing just for you, plus i ntend to pick the same traits so maybe this will open my eyes to some!
@wepg
@wepg 8 ай бұрын
@@TheIlluvatar619 yeah, bannerlord requires a very particular setup to be good value, though one thing I neglected to mention is that it does allow you to recruit a level 3 hero on turn 1 if you find any map gold. This is a pretty big deal, as it means you can get a level 4 as early as day 2 if things look good, which means you can get an ancient wonder on like day 5 assuming you can find it, so you can get some *huge* economy and rallies going *if you are lucky*. That's a meaningful downside, for sure.
@wepg
@wepg 8 ай бұрын
@@zacharyjackson1829 excellent! I'll be updating the rankings when the new patch drops, but that video will be more about adjustments rather than describing what the traits do so that these Watcher lists both remain relevant and so I don't have a bunch of 45+ minute tier lists on mostly the same subject running around.
@andrewgubin6307
@andrewgubin6307 8 ай бұрын
What do you mean ofc I watched the whole thing. I’ll probably never get into mp but still
@ekulio
@ekulio 4 ай бұрын
Great video!
@wepg
@wepg 4 ай бұрын
Glad you enjoyed it! Should be getting updated tier lists out... maybe starting this week? I'm gonna do at least one SP stream this week to test out the Naga Transformation with some silly stuff, so keep your eyes peeled for that if it's your vibe.
@yeeterbohlen282
@yeeterbohlen282 9 ай бұрын
thanks so much for the guides! can you do cultures in the future? I don't have the experience yet but I feel like not picking high or industrious is kind of throwing
@wepg
@wepg 9 ай бұрын
Absolutely! Cultures are very important for setting the direction and size of your economy, but yeah, basically High and Industrious are meaningfully better than the competition. Barbarians are actually very good on smaller maps, though the knowledge problem for them from missing out on Libraries and Arcane Institutes is real.
@badok2697
@badok2697 9 ай бұрын
Join the High boycott! To hell with the tedious Awaken minigame!
@yeeterbohlen282
@yeeterbohlen282 9 ай бұрын
@@badok2697 I've played High the least and Dark the most. I just hope they buff the subpar cultures when the next major update drops
@alphaxgaming6879
@alphaxgaming6879 8 ай бұрын
The 2 worst trait are the 2 i like the most ahahaha i already know its not efficient but i like having one city so i combined the 2 since they both retain from building other cities 😅 so i find way to help myself keep up ahah
@wepg
@wepg 8 ай бұрын
I think if you are going to go Chosen Destroyers that you probably should be Perfectionist Artisans anyways, as the bonuses you get *do* allow for a really big buyout economy.
@alphaxgaming6879
@alphaxgaming6879 8 ай бұрын
@@wepg yea i'm always high in economy, i just have recruitement issues depending on what kind of civilisation i'm going for aha
@blackleon1708
@blackleon1708 8 ай бұрын
That's great analysis, want to get your opinion on reavers
@wepg
@wepg 8 ай бұрын
Keep your eyes peeled!
@sortilien2099
@sortilien2099 3 ай бұрын
The only way to not be penalise too much as perfectionnist artisans is to be feodal & have you leader rush lord of production.
@wepg
@wepg 3 ай бұрын
Yeah, Feudal Lord can help, as can playing with High to utilize the power of Neutrals (generally the best application of it, in my opinion). The bigger issue is just that even if you are offsetting the penalties as much as possible, +100% production cost is just bananas high.
@savageclone6076
@savageclone6076 3 ай бұрын
are there any big changes with the wolf update?
@R17inator
@R17inator 9 ай бұрын
I really wish they made it so that Mystic could take Fabled Hunters and got an extra starting mage for it (or have their T1 pike replaced with a skirmisher altogether), even if they do not include mages in the medal bonus for it. Mystic is perhaps my most favourite culture (unless I end up liking the new culture in the upcoming Empires n Ashes DLC more) and I wish they were buffed to be more viable outside of certain rush strats. It is kind of sad that High currently out-mages them.
@wepg
@wepg 9 ай бұрын
Yeah, Mystic generally is pretty bad at the moment. You can get some good value if you intentionally rush but unless you are proactive at leveraging your early game magic damage you *will" get out scaled (and, unfortunately, Mystic is generally worse at rushing than barbarians).
@R17inator
@R17inator 9 ай бұрын
@@wepg Apart from allowing Fabled Hunters on them and making Evocator's Abode and Stone Conjurer less doodoo on production, what other ways do you think Mystic should or could be buffed?
@wepg
@wepg 9 ай бұрын
@@R17inator I think mystics probably need some rethinking about how they work generally. They *can* be okay with their pickups if they are the only Mystic on the map, but broadly speaking their abilities don't scale as well into the late game due to increasing resistance on most units (and, of course, the power of heroes overall) so they kinda need to strike fast, but they are also kinda tricky to rush effectively with due to the overall weakness of rush strategies vs just Ancient Wonder clearing. I think, at a minimum, if they got mounts on their mystic projections that would make them more competitive- either that or allow them to embark the way flying scouts could move over water in Planetfall without the tech requirements.
@TheIlluvatar619
@TheIlluvatar619 9 ай бұрын
I think mystic are more ok than what you suggest: *you get: mana/knowledge/CP from your city - witch is pretty good (and on a large map, you get a lot of it)-and having a conduit that can give you knowledge is pretty good. *stars blade is good. always. no matter the resistance, its basically a +3dmg on all your units with no other downside than casting spells. *2 astral affinity is good (its better than C1 and N1 imho) *their unit are ok, and the T3 is some time top tier.(if their is summon unit against you...witch is going to be the case most of the time) *their auto battle is fine. => you can make any strategy with them, from rush to isolationist. like all civ in this game, most unit/strategy you will use are from tomes, and their asset are definitly in the middle of the pack i think. They are user friendly, as they dont require to micro manage scout (put 3 of them on auto mode and youll be fine), check out stability or alignement, pay a hero lvl taxe, or sacrifice early knowledge for early power. => you can still pick fable hunter with them, the unit is a minor benefit to the perks that is acceptable to pay. I think overall civs are kinda balanced exept industrial (dont know why ppl still beleive they are bad...) due to the scout mechanic on land maps.(witch drop pretty far on water/small underground maps) -> their is more important "must pick" stuff in tome to fix.
@TheIlluvatar619
@TheIlluvatar619 9 ай бұрын
​@@wepg *with multiple mystics you should still get around 10+ echoes at least, for a +40knowledge+40mana building *their heroes can be powerfull, but the lack of %dmg or hurt, not gonna lie. But with all the tomes goodies, they shouldnt be that far behind. *the increase of resistance dont apply on star blade itself, as 1x3 dmg is not reduce to 0. (at the diff of awakend, that can be half) * i agree on the part that projection could have navigation perks or fast movement for free, (witch you can get anyway) but they also are the hardest hitting scout unit, for what its worth(not mutch i know).
@BoogieManFL
@BoogieManFL 3 ай бұрын
I've used Wonder Architects extensively, and while I rarely play underground, I've never had an issue with getting it almost immediately, every game. I wish you would have spent a little more time discussing it's strengths as the game progresses rather than the entire entry only talking about what for many is probably a rare issue. Regardless, it would be nice to hear more about it when it is functioning as intended. Regarding Perfectionist Artisans, it's worth noting that building just 2 upgrades on an outpost makes it pay it's own upkeep. You can then earn a profit on annexed gold mines, and really recklessly grab up resources, and before long you'll have the option of a lot of teleporter locations.
@wepg
@wepg 3 ай бұрын
Unfortunately it is not a rare issue; WinSlaya and I have both been owned insanely hard in some of our MP games by Wonder Architects spawning the starting Ancient Wonder in a weird spot. Beyond that, Wonder Architects can be pretty solid, but the +prod% is not nearly as useful as it could be simply by virtue of the way economies work in Age of Wonders 4- the best economies bring in a giant chunk of their resources from clearing the map, which Wonder Architects does not apply to. The Imperium is pretty reasonable, but compared to some of the other economy picks it has a bad risk/reward profile.
@wizard380
@wizard380 9 ай бұрын
Mana adepts is S ++ ! It makes your army brokenly OP with vampiric. It's the strongest trait in the game.
@wepg
@wepg 9 ай бұрын
This is very much not the case in PvP. It also struggles during the creeping phase due to the tactical AI simply refusing to cast spells. It's a very cool trait, but it does literally nothing for your economy and largely is net negative for your army performance.
@wizard380
@wizard380 8 ай бұрын
@@wepg In MP everybody plays mana adept/fabled hunter feudal....
@wepg
@wepg 8 ай бұрын
@@wizard380 Which servers are you playing on?
@wizard380
@wizard380 8 ай бұрын
@@wepg a romanian one.
@wepg
@wepg 8 ай бұрын
@@wizard380 I think you might want to play a few games with M0rgi or Amikdara, but I'd be curious what turn you guys hit your first T3 tomes, your first T4 etc., what kind of rules you play with (is anything banned? Are heroes restricted? Do you fight any manual battles against the AI?)- Mana Addicts is typically something that's good until people start learning the complexities of the game and then it *rapidly* becomes unplayable once folks know what is really up.
@OugiEin
@OugiEin 5 ай бұрын
I'm wondering how Hermit Kingdom works in MP, that extra imperium looks nice.
@wepg
@wepg 5 ай бұрын
It's hideously powerful.
@Hinguckah
@Hinguckah 8 ай бұрын
Since I dont think you'll update this so soon for a minimal amount of new traits, where would you put the new ones here? I would guess the hermit one would be S tier since it boosts research?
@wepg
@wepg 8 ай бұрын
I am going to need to regrade these, as the new Seafarers is *way* better and Adept Settlers got nerfed and stuff. But yeah, Hermit S tier, Reclaimers A tier, Crusaders only good with very careful Grievances management or just playing Reavers and fighting everyone so maybe C tier. What else was in the bunch?
@Hinguckah
@Hinguckah 8 ай бұрын
You only forgot merciless slavers but I don't even know if that is reavers only and if not how it would work for other cultures. I forgot about the crusaders entirely though XD@@wepg
@wepg
@wepg 8 ай бұрын
@@Hinguckah Oh yeah, Slavers can be okay with morale bombing but then you still need tons of mana to turn that into units. Slavers feels like it might be good with Souls as a T1 tome to save a fortune on imperium without undermining your economy, but it seems pretty narrow regardless.
@RDauw
@RDauw 5 ай бұрын
I'd love to see where reclaimers fit in here.
@wepg
@wepg 4 ай бұрын
Reclaimers were crazy good when items only took 1 turn to forge, though now I think they are more akin to a low A tier than anything else. Reclaimers is powerful, but like 80%+ of the time you'd rather have Artifact Hoarders, so Reclaimers gets penalized a little bit for that. I really like the access to wands, though, and a wand of healing does a *lot* of work keeping units alive in the early creep phase if your support goes down. Spiders are typically better in manual battles as the AI isn't great at utilizing summons right now, but it can still be useful. Even Magic Missile can be very solid if you see several stacks with big electrical weaknesses to exploit. That said, the best thing you can get out of it, T4 weapons, requires some of the stuff that Artifact Hoarders would pay you out with items *now* (Ancient Wonders and Infestations), and with T3-T4 items taking so long to make, I'm usually pretty happy just rolling the dice on early game items with hoarder and then reforming them into good stuff when I can afford to build the item forge on my own.
@tuskular
@tuskular 8 ай бұрын
I love that you take auto resolve as as a major consideration, as how the ai uses some spells and abilities can be absolutely horrific, for example in a more obvious example, I hate starting tome of souls in single player as the AI will just spam souls spells eating at my econ, and while I could turn spells off, it most likely will lead to a worse outcomes for your units, potentially even one dying. And like mana addicts is great, especially in the early game, if you have the casting points and cheap spells to rush people down and cast every turn, but that's very specific and player orientated, the ai has no idea how to use it well. I also agree with the gifted casters, it should 30% decrease or give a % casting point increase ,or decrease so it scales, cause at the moment its basically just a soother ._. Also don't know why they nerfed wizard kings, unless they nerfed them for early summoning? but there early game is just so weak as before that was the main strength to snowball, I think giving them something that makes spells cheaper, like X spell is 20% casting points cheaper or something instead of the cap increase might actually make more sense or some kinds of specialisation ins a specific affinity so those spells are cheaper or better, or allowing them to start with an extra spell, cause RN, champions are so much better for your econ and snowball which ultimately leads to a better mid and late game if you play it right, and if you want a strong leader early you can always take the dragon lord which will leader to faster empire development as well, as society traits that give tier two units and dragon lord is just busted for early game atm imo. Also just to mention, you get quite a bit more gold at the game start with perfectionist artisans, and I think IF you can survive with perfectionist artisans, it really pays off, the amount of gold you get is insane once established, you will never have to worry about stability past the early game, you can fund significantly more stacks than everyone else with half there cities, but I think if you are going to use it you need to get an early city up asap and start with the tomes that give production, Zeal and Enchantment, and use that tier 3 unit as much as possible, so that you can keep up in knowledge and not fall behind, but if you can get to tier 2 or 3 units then you can are pretty set as you will basically just have infinite stacks, but also more importantly you will eventually, just have that much gold you can literally just buy your production every turn, that just leads to more gold to then buy more buildings, the snowball affect is delayed but it is absolutely insane once you reach it. The biggest issue for sure, is the knowledge delay but there are ways around it for sure, the biggest pro of this, is that you really don't have to care about the map as so much more gold comes from your cities themselves, so unless its boosting stuff, your pop really doesn't matter, unless its research posts or ancient wonders, as you get so much more, as every building is basically a better mine. Also, dragon lord, tier 2 supp unit and tier 3 unit is just absolutely busted in the early game, legit start with 800+ power on normal and 600+ on brutal, so paired with fables hunters it dramatically increase your snowball.
@wepg
@wepg 7 ай бұрын
Perfectionist Artisans is slightly less miserable now that it is only -1 city cap, but the +100% industry cost for your buildings is *enormous*. You can probably get away with playing it alongside Fabled Hunters in a build like Barbarians where you can get tons of industry from clearing the board, but overall Perfectionist Artisans is mostly SP RP stuff, given the extremely harsh penalties you have to endure. The biggest issue with Wizard Kings at the moment is their autoresolve performance- for whatever reason, their AI is basically broken at the moment, where they will intentionally waste the beginning of the real battle (after the first 2-3 turns of positioning) by running away to the edge of the map to use overchannel. It's really obnoxious and a big problem tbh. Hopefully that bug gets sorted out soon. Champions are *generally* weaker than Wizard Kings when things aren't broken, as the scaling on casting points is just that big a deal, plus you also generally get more value from the +Mana (though this is obviously very build dependent). The extra stability is basically nonsense except as High, although there it is very powerful, and although it does a good job at cranking out the exp on your evolutionary summons early, if you manage them carefully early game they should be able to survive even without the champion bonus.
@tuskular
@tuskular 7 ай бұрын
@@wepg I think the part your missing about champions is the extra draft, it is doubled early on if you start as a champion, this leads to more units early on which leads to faster clearing nodes and easier early wars, which massively contributes to the snow ball effect, this allows you to save your mana so that there is no need to use lots of combat summons, use it on combat spells instead which leads even easier combat, this is essential on brutal difficulty where a normal city state can have 3 full stacks before Turn 10. this is also why imo scions of evil if you can get to very evil early is incredible on brutal. That wizard king bug really needs to be fixed, it's infuriating. With wizard kings though I really don't think an extra 30-50(if the game even lasts this long) casting points is going to do much on the world map(combat points are pretty much irrelevant due to death magic being ridiculously strong), sure it's nice having 180-200 instead of 150, but the difference is not significant enough to make much of a difference, whereas before it would have been 210-250, which is a major spell or an extra mid tier summon. Overcasting is definitely very strong, and the main reason to take a wizard king, the mana is definitely very nice especially if you summon heavy, but the gold is definitely preferable, as the snowball effect It can have due to being able to upkeep a larger army earlier leads to a chain reaction on your city count, and inevitably, tome progression.
@wepg
@wepg 7 ай бұрын
@@tuskular The draft on Champions is indeed quite nice, but the casting points remain incredibly good on WK and Overchannel is *absurd* in PvP. Literally the only thing holding Wizard Kings back right now is how bad their autoresolve AI is.
@JaySearson
@JaySearson 5 ай бұрын
Talented collectors seems to be missing? Where would you put it?
@wepg
@wepg 5 ай бұрын
Ah, these days Talented Collectors is meaningfully better thanks to the power of the item forge, but I'd still guess it's somewhere in the C+/B- range. A guaranteed single material is cute, and if you can attach it to a city it's a lot of total resources, but because it's spread out all over it's kinda hard to get the sort of specialized economies you want for AoW4.
@zeusapollo6504
@zeusapollo6504 8 ай бұрын
Wonder, if ritual cannibals ranks higher now, with the nerf to Dark Ritual as a solution to clear corpses early. Also it gives more mana than it looks like like 1000 mana per 10 turns extra. Someone claimed this recently on steam, but i have to look into it. Ruthless raiders should get more love by the devs maybe give it a % chance like 1% to get a random item of tier 1-3 per combat and put draft to like 6, doubling the amount so early culture unit rush is possible. The game got more content, but i would have prefered a better balance, like buffing a ton of underwhelming things - hi, T5 shadow Tome!!! - and nerfing some outliers.
@wepg
@wepg 8 ай бұрын
Ritual Cannibals has always been basically the only "pure" military trait worth taking even prior to the Dark Ritual nerf, but this definitely pushes it even higher on the list imo. I'm sure someone has gotten it to the point on like T150 or whatever with Infestations set up all around the board intentionally to farm mana off of, but in MP you aren't going to have that luxury.
@zil7692
@zil7692 4 ай бұрын
.. why did you fail to talk about Hermit Kingdom?
@wepg
@wepg 4 ай бұрын
This was from before Hermit Kingdom was in the game. The nerf was real, though, taking it from easy S to a map dependent trait that will *really* hurt on smaller maps while still being pretty good on bigger ones.
@zil7692
@zil7692 4 ай бұрын
@@wepg Alright, that makes sense. What was the nerf precisely? That none only gets the bonuses when there are no bordering cities or outposts? When will you make a new ranking videos of the 2 new cultures? Thanks
@simonsichelarm8631
@simonsichelarm8631 9 ай бұрын
Ah poor devious watchers, I do have a soft spot for it, but I cant deny how little it provides compared to almost everything else. Which makes me wonder, how would you change it in order to make it multiplayer viable?
@wepg
@wepg 9 ай бұрын
I think Devious Watchers would need, at a minimum, to start with the crow enchantment researched, cast, and free of upkeep. That would give the devious watcher player a headstart on knowledge as well as a big bonus when it comes to the scouting/exploration phase. I still think it would be pretty narrow in those circumstances, but a lot more viable.
@R17inator
@R17inator 9 ай бұрын
By the way, I should have probably asked this last week but what makes Mythic units actually really good? I thought T3s and non-Mythic T4s were better because they benefited from enchantments and supposedly have a higher power ceiling than Mythics because of that.
@wepg
@wepg 9 ай бұрын
It's ultimately because the power ceiling issue is only emergent in an *insanely* long game. Mythic units come out of the box a lot more combat effective than their racial counterparts. Just compare a Phoenix or a Fire Giant to a Knight or a Tyrant Knight. You can get Fire Giants online by like turn 25-30 if you are lucky and scout aggressively, and even with lots of knowledge super fast you'll still be dozens of turns away from the knights being able to compete with the mythics. Because most PvP games can conclude pretty quickly (unless you do something insane like play with 7 people on large distance and massive underground), generally mythic units are quite good. Some of them are also just unique in terms of their effects. Reapers, for instance, can be very powerful if you give them enough undead to buff, Shrines of Smiting can put out absurd amounts of damage and get killing momentum, Wild Guardians give your (plant and animal) units fearless- in a general case the mythics are very strong for a big part of the game while every single enchantment and transformation comes online, but in a specific case there are a bunch that are irreplaceable by non-Mythics.
@R17inator
@R17inator 9 ай бұрын
@@wepg What about T3 and T4 non-mythics with early-mid game enchantments already applied? I remember trying out a Fire Giant in one of my previous games and feeling underwhelmed by it compared to Berserkers, Warbreeds and Phoenixes with Artisan Armaments, Searing Blades and Bloodfury Weapons.
@wepg
@wepg 9 ай бұрын
@@R17inator It's ultimately a question of timing in some cases: Berserkers are really, really strong units, especially if you go out of your way to get speed buffs for them either through Skalds or Necromancers + Wightborn. Fire Giants are kinda like T2 units where they are only good for a particular slice of time, but due to the way higher tier units get better value out of it experience, they have a longer functional window than you'd expect. Phoenixes are pretty bonkers and kinda require corpse manipulation or they can run all over you if you aren't prepared.
@jaredrichardson78
@jaredrichardson78 8 ай бұрын
As a note, perfectionist artisans and chosen destroyer on the giant cities planar trait ( the one that doesn't allow building a second city) seems interesting, but the AI CANNOT deal with it. VERY boring game
@wepg
@wepg 8 ай бұрын
Oh yeah, the Megacities or whatever setting is definitely not for AI, but maybe it could be fun in a MP setting for a fast game!
@jaredrichardson78
@jaredrichardson78 8 ай бұрын
@@wepg totally!
@Design-Dragon
@Design-Dragon 8 ай бұрын
I'm confused why perfectionist artisans is rated so badly. You get soooo much gold and stability that do you really need the extra two cities? Yes, you have less cities but one of yours is worth like 3 of theirs. That's imperium savings!
@wepg
@wepg 8 ай бұрын
Because you are *way* behind on knowledge and hero cap. Each city gives you the ability to build another academy, but at least as critically is necessary if you want to keep up on exp on your heroes. It's sadly non-functional, at the moment.
@1987retroman
@1987retroman Ай бұрын
Does anyone actually use autoresolve?
@wepg
@wepg Ай бұрын
Yeah, all the time. Manual fighting the map makes the game waaaaaay easier, plus in MP you wouldn't have the time anyways.
@justinfleeson2650
@justinfleeson2650 6 ай бұрын
bro keep the music lower please
@wepg
@wepg 6 ай бұрын
I'll double check my levels.
@marselss
@marselss 6 ай бұрын
its depends on the build which u choose... soo thats tier list is useless....
@wepg
@wepg 6 ай бұрын
Not really, there are some society traits that really are just *way* stronger than others once you know how to play. You can math it out (or just play it out) and some like Fabled Hunters or Adept Settlers (or Hermit Kingdom now) are just way, way stronger than others even accounting for different builds.
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