Sol Titanion Fight Showcase

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DZ3

DZ3

Күн бұрын

On occasion, I find myself compelled to practice various stages and boss fights in any of my favorite games, either randomly or by compiling a list of ideas over time. This particular showcase of battles against Sol Titanion is the result of one such impulse. Here, I'll demonstrate four unique methods of engaging her in combat, ranging from practical combos and punishes to my usual nonsensical dancing and oddities. Here are the details.
First up is the most practical of the bunch. By leveraging the charged Z-Knuckle, you can land 4 hits during Titanion’s Flame Fan, both the Green and Red variants. Zero’s arsenal is primarily ground-focused, so comboing airborne enemies can be a chore. Thankfully, Flame Fan locks Titanion in place for its duration, so using Flame Fang, Sky Chaser and the rolling slash is possible with minimal risk. Flame Fang just so happens to elevate Zero to the exact height necessary for Sky Chaser’s initial hitbox-which manifests above Zero’s head-to hit Titanion.
Strength-wise, the Z-Knuckle is a match for the charged Saber, dealing 7 points of damage to bosses. Obviously, it lacks the boisterous energy geyser of the Saber, but it makes up for its inadequacy in range with speedy execution and precise directional targeting. The charged slash is simply too sluggish to work well in this context, its inelegance makes the whole endeavor more taxing despite its easier-to-aim nature. Additionally, the Z-Knuckle can be charged while the rest of the combo is playing out, meaning that downtime is kept to a minimum.
Second is an illustration of Thunder Stab’s potency when used to punish Titanion’s attempts to lay mines across the ground. When properly spaced, 9 points of damage are dealt, with an opportunity for follow-ups. Equally as important is that interrupting her mines saves a ton of time and trouble dealing with them. I use Flame Fang and Sky Chaser after Thunder Stab, but there’s a major caveat to this combo.
The timing and spacing to land Flame Fang are disproportionately difficult relative to the reward, which is a measly 3 damage. Flame Fang propels Zero slightly forward, so contact damage is all too common if you move too far forward during Thunder Stab. An even bigger problem is whiffing Sky Chaser as Titantion recedes upward, Flame Fang’s execution time is long enough that the likelihood of her flying away before you can hit Sky Chaser is quite high. You have to intercept Titanion with Thunder Stab while she’s quite low to the ground for the full combo to work as intended. In an actual run, I recommend dropping Flame Fang; using Sky Chaser as the sole follow-up incurs significantly less risk and the damage loss is negligible.
The third battle highlights a somewhat obscure piece of equipment: the Auto-Fill head chip. Normally, I’m not one to craft chips in Z4, but after deciding to finally equip Zero with the rolling slash, I looked into what else was available. Auto-Fill immediately caught my eye, its function is as follows: if Zero presently has an ammo-dependent Z-Knuckle weapon whose ammo count is 1 below its maximum value, then the ammo count will be fully replenished after 10 seconds. Unlike Auto-Recover, there’s no need to stand still for the effect to apply, it’s a ubiquitous passive buff.
Naturally, this chip is congruent with weapons that have medium to high ammo pools. The Elec Rod-stolen from the enemy “Raiken”-is a great example of this, allowing for 6 hits that make direct contact. Note that simply striking the ground with the weapon doesn’t deplete ammo while still generating crawling sparks in the same vein as Thunder Stab. With this configuration, you can beat Titanion purely with this weapon and nothing else. It does a fantastic job at highlighting her rather crippling vulnerability to electricity; every single move she attempts can be interrupted while she gets sent reeling and takes a breather. It’s very much the kind of weakness you’d expect to see in the Classic and X series, which perhaps explains at least part of the reason that elemental chips are absent from Z4.
Last, but not least, is a dodging exhibition where I forgo dashing. Here, I deliberately toss myself into as many unique, perilous scenarios as possible for the purpose of demonstrating the various methods available to avoid Titanion’s repertoire through pure movement. Her fans and mines are destructible, but with careful observation, even her trickiest assaults prove futile. The decision to play dashless was made because, quite frankly, it’s not considerably more challenging than playing with the dash. The only point you need to be cognizant of is that the sun is at full intensity here, so move accordingly and with purpose.
Timestamps:
00:00 - Charged Z-Knuckle Combos
00:23 - Thunder Stab Combos & Rolling Slash
00:51 - Raiken Z-Knuckle Weapon & Auto-Fill Head Chip
01:36 - Dashless Dodging Exhibition
Thanks for watching! Questions and comments are welcome as usual.

Пікірлер: 11
@RoweenAnopheles
@RoweenAnopheles 7 ай бұрын
By the way, I never thought about using the EX Skill that plunges the sword down against any enemy above. I've seen you did this as a combo consecutively after the rising one and that's a massive damage. Oh yeah, once again, you've prove Zero Knuckle is much more useful than I thought. Even though, it's the main feature of Z4, I've always stick with the saber/buster. It's kinda a trap that because I want S rank, I should get used to basic things like that first.
@DZ-Three
@DZ-Three 7 ай бұрын
Both Saber Smash and Sky Chaser have that brief hitbox that manifests over Zero's head as he initiates the move. It can be quite useful in the correct scenarios as both skills deal the same damage as a charged saber. The Z-Knuckle is a great weapon overall. I mostly messed around with the various weapons you can steal from enemies during my Z4 run, but as you can see, its charged attack is quite potent and makes for quick fights when used properly. It can take some getting used to but I'd recommend experimenting with the weapon, both in stages and during boss fights.
@leongyuhinleong
@leongyuhinleong 7 ай бұрын
Tricky boss fight at best because you have to pay attention to your surroundings a lot. The biggest difficulty I find is the stage itself and the annoying mid-boss 'Tyrine'.
@RoweenAnopheles
@RoweenAnopheles 7 ай бұрын
Yeah, absolutely agree. Though I've just learned from this channel a while ago. The EX Skill "Track Shot" or something... (from the minotaur guy) blows the difficulty of that mid boss away because it absorbs all the energy shot. It blows my mind too (lol)
@leongyuhinleong
@leongyuhinleong 7 ай бұрын
@@RoweenAnopheles Yeah I learnt that too, but again it requires to defeat a certain boss to acquire an Ex Skill, if you are doing like speedrun or stuff like getting Junk Armor or something. Otherwise, the only strategy to beat him is a well-time reversal charged z-saber.
@DZ-Three
@DZ-Three 7 ай бұрын
​@@leongyuhinleong Tyrine is a pretty tough miniboss for sure. In general, Z4's minibosses are no joke, they can be difficult to defeat efficiently. Since you're both aware of the Tractor Shot trick on Tyrine, I'll mention another solid strategy against it that doesn't require any EX Skills. Prior to Tyrine, there are a few Axeloids that Zero can steal from using the Z-Knuckle. The axe is one of the strongest weapons in the game, dealing 8 points of damage to bosses (16 to enemies/minibosses) over the charged saber's 7. It's got a large hitbox and the swing lasts for quite a while too, meaning that you can employ the same technique as the charged saber, reversing directions rapidly to get multiple hits per swing. It's still nowhere near as easy as using Tractor Shot, but it doesn't require beating other bosses first, and it's a sight better than using the charged saber, or worse, just regular saber slashes.
@leongyuhinleong
@leongyuhinleong 7 ай бұрын
@@DZ-Three Oh yeah I know what you are referring to, both the axe and charged saber requires perfect frame timing. All affected by your finger positioning in holding the main or sub weapon for charged saber, the axe weapon for the z-knuckle or if you have auto/ quick charge equip. X Maverick Hunter youtuber is a god player of Jesus himself when it comes to No Damage + Speed Runs combined!
@kriptograf_Izunia
@kriptograf_Izunia 7 ай бұрын
Nice
@DZ-Three
@DZ-Three 7 ай бұрын
Thank you!
@lightningedge
@lightningedge 7 ай бұрын
Did someone say "rod"? 😆
@DZ-Three
@DZ-Three 7 ай бұрын
Even after replacing them with the Z-Knuckle in Z4, Inti Creates managed to sneak in a "rod" weapon somewhere.
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