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This MIDI Hocket template is super useful for creating a palette of UI sounds that is both unique and coherent each time you play a MIDI note. This is a well-known technique, but by adding extra randomization for each patch, you really push the amount of asset generation possible to the next level.
The two videos shown at the beginning are from Doom Eternal and Animal Crossing: New Horizons. The samples were not originally intended for those games, but I think having a video to showcase them is more interesting than just using a DAW. It also demonstrates how well they could fit into a video game environment.
As always, thanks for watching and if you have any questions about it, just let me know in the comment!
Links:
- Ableton M4L Hocket device: ricola.gumroad.com/l/hocket
- Ableton M4L MIDI Sample & Hold: maxforlive.com/library/device...
- REAPER MIDI Hocket devices: forums.cockos.com/showthread....
- REAPER MIDI Triggered Parameter Randomizer: forums.cockos.com/showthread....
- REAPER Template Project: drive.google.com/file/d/1HVij...
- Ableton Template Project: drive.google.com/drive/folder...
- Jim Kimchi's links: www.glitch.cool/jim-kimchi
Chapters:
- 0:00 Final Result
- 0:11 Explanation of the Template
- 03:16 First Instrument Breakdown
- 04:19 Second Instrument Breakdown
- 04:59 Third Instrument Breakdown
- 05:26 Fourth Instrument Breakdown
- 05:52 Fifth Instrument Breakdown
- 07:06 Creating MIDI Sequences
- 07:49 Sci-Fi Sounds
- 08:28 First Sci-Fi Instrument
- 08:39 Second Sci-Fi Instrument
- 08:55 Third Sci-Fi Instrument
- 09:09 Fourth Sci-Fi Instrument
- 09:25 Fifth Sci-Fi Instrument
- 09:42 Post-Processing FX Chain
- 11:22 Sci-Fi Recordings
- 11:49 REAPER Template
- 13:47 Additional Recordings from the Template
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