You made the first comment which actually counts as a comment.
@jonkoxl20694 жыл бұрын
underrated comment
@electricn0va4 жыл бұрын
In this video we'll be discussing laws
@jonkoxl20694 жыл бұрын
@@electricn0va "may i add that those laws are not written in stone but in wood as well*
@Cyber6694 жыл бұрын
Spirit of the Wall = Fatslob
@zsoltjakab96884 жыл бұрын
I just find that amusing how you spectated 30 actual games, just to collect some data. This is real effort into making videos, and i absolutely appreciate your work as a whole, and hope that you find joy in giving us every chance to become even slightly better players. Just thank you man. - An average and curious player
@mcohen80254 жыл бұрын
For real, hIs method is immaculate.
@Warelephant54 жыл бұрын
30 players in team games, so probably
@carbon12553 жыл бұрын
4 games is the minimum he watched for 30 full walling players.
@thegatesofsleep4 жыл бұрын
I love using houses as walls while playing the Huns.
@ALPrv4 жыл бұрын
wait what
@eristaviserbia4 жыл бұрын
Yeah, the Huns are technologically advanced with their invisible houses. 😏
@candrarazaka43514 жыл бұрын
How about goths?
@thibautguerquin94964 жыл бұрын
You're right, Huns's housse a Nice and vers efficient, I love them !
@ruffymaru4 жыл бұрын
They should put it available for walls or style purposes
@matthewmcneany4 жыл бұрын
The real question is how much does not walling cost? Answer: Usually the game.
@stormrunner40814 жыл бұрын
You wall for peace of mind
@matthewmcneany4 жыл бұрын
@@stormrunner4081 Personally, I wall so that 6 archers don't appear in my woodline with no warning 12 mins into the game.
@silvanmoses91224 жыл бұрын
raiding party
@connorbroderick71484 жыл бұрын
I only wall the most direct route. Some games I don't wall at all. I'm no pro, but I am 1500 elo in 1v1. I do think walling is good, but some people rely on it too much, and I have won many games against people relying purely on walling
@moo5e4714 жыл бұрын
Walling is bad for me because I don't know how to defend it when they just attack my wall lol
@Sunlight914 жыл бұрын
So you are saying the US-Mexico border wall should incorperate houses, markets and stables?
@NewandForgiven4 жыл бұрын
Maybe a market for some scouting info in a team game....
@physixger4 жыл бұрын
The US are in Imperial Age already, so no need for those. Rather take some ICBM silos.
@natee76834 жыл бұрын
Usually I hate when people bring up political or semi-political things on purely non-political vids. But you did so humorously and non-divisively. Well done, fine yeoman! The big question now facing us is: What is the US's unique unit?
@unimportantcommenter43564 жыл бұрын
@@natee7683 We don't know. But the Imperial unique tech is "Second ammendment" which gives villagers the ability to use hand-cannons to defend themselves.
@Kryptnyt4 жыл бұрын
@@natee7683 The Karen
@aidantumlinson85044 жыл бұрын
I swear spirit of the law has the best intro on youtube. It’s wholesome and nostalgic, but also exiting and hypes me up
@cytomegalovirusxTT944 жыл бұрын
When you're Khmer, every house is a gate.
@Jossandoval4 жыл бұрын
Instructions unclear, my scouts got trapped in my base.
@robrn90694 жыл бұрын
Pacifist gates which discriminates non-civilians
@eliteteutonicknight14 жыл бұрын
House: Non-villager unit detected. Not allowed through. Access denied.
@NaumanAsif4 жыл бұрын
Only for Vils...
@krankarvolund77714 жыл бұрын
@@NaumanAsif Yeah, but as buildings are part of your walls, you can just produce units outside of your wall ^^
@MahDryBread4 жыл бұрын
I love how I haven't even played the game in ages and yet I still always watch. It's just interesting stuff!
@tylerfehr78834 жыл бұрын
Yep I agree. I haven't played this game in weeks but still watch these religiously
@commanderkeen49714 жыл бұрын
Same here. Haven't played in years and always so happy about s new vid. So wholesome and fun
@socrat33z4 жыл бұрын
I was like this for a while, but I started to play again (in large part because of these videos) and it's so much fun. The ranked match-making system works really good. So even if you are no good, you will be facing ppl at your skill level ( after 10 games)
@cornflakeshumunculus83734 жыл бұрын
For a 20+ year old game it’s really amazing how much in depth the game can be and I’m very surprised how many people still play to this day.
@arthurxavier35154 жыл бұрын
I watch both SOTL and Mah-dry-bread. Never expected his comment here, It feels like finding an easter egg in a game 11
@onetrucksizedsalmon29624 жыл бұрын
Short answer: small amount of materials per wall. Sotl answer: build time, resource collect time, hidden shenanigans, wall quality, wasted time, walking time, and map type
@spyrofrost91584 жыл бұрын
Not to mention how intently the ghost of Ghenghis Khan is staring at you from the corner of the room
@Snarethedrummer4 жыл бұрын
Naptime!
@interestedbystander1964 жыл бұрын
Also, build time in the other sense. I.e. _when_ you build, rather than how long it takes. If you build after you have lumberjack bonuses, it is relatively cheaper (because wood collection is faster), but might be too late...
@-Raylight4 жыл бұрын
*Why is it wrong to attack the wall when you’re frustrated?* _The wall has never been anything but supportive._ *Why do cemeteries have walls and fences around them?* _Because people are dying to get in!_
@dontspikemydrink93824 жыл бұрын
Why was the wall arrested for sexual intimidation, it was naked and rock hard
@joelpeter25454 жыл бұрын
Ba dum tssss
@colinsanders93974 жыл бұрын
Boooo!
@fullfist4 жыл бұрын
lol
@josiahwagner69034 жыл бұрын
stop it just stop, people like u make me sick!
@Morgan_Black4 жыл бұрын
"Hey guys, Spirit of the law here, in this video we're gonna look at walls." Probably the best opening sentence to any video on KZfaq
@kevinwells97514 жыл бұрын
Yeah, but that could be just a graphical improvement. It could just look at if it is on a slope and if so, then show a different sprite. We already have greatly improved build and destruction animations for buildings, and sloping walls wouldn't be particularly complicated
@iqbalbarokah58604 жыл бұрын
Imagine if he literally mean it
@whiskeysour11794 жыл бұрын
Well this question seems to have an obvious answer, I bet Spirit will have a ton of interesting stuff to say about it.
@yummyyum46264 жыл бұрын
you look familiar...
@Malvikins4 жыл бұрын
My favourite thing about this is that the opportunity cost of "I could be doing something else more economically productive" (e.g., gathering resources) is also true of us building walls in real life. If I put up a random rustic-looking wall around my front yard to make it look pretty and / or keep out raiding scout cavalry I have to factor in the Spirit of the Law videos I don't get to watch / work I don't get to complete during that time into the equation.
@nivlatnivlat21714 жыл бұрын
does your yard get raided often? what civ is you? consider building a castle
@bozo15234 жыл бұрын
just hire some neighborhood kids to work as spearmen if ur that worried about ur yard
@Kryptnyt4 жыл бұрын
Consider setting up bear traps, especially around the end of October
@Hossomi4 жыл бұрын
Nothing is more frustrating than when you leave a hole and the opponent just wall-tz into your base.
@Kryptnyt4 жыл бұрын
They thought it was a hole, but it was a maze They expected to waltz in, but now they're playing a tower defense map
@interestedbystander1964 жыл бұрын
Nothing is more frustrating than _not_ leaving a hole, and then your lumberjacks make one without you noticing! 🤬
@AzuSwe4 жыл бұрын
6:40 thats me and the bois playing 1111111 We where wondering who spec our game yesterday 11! So funny to see our games being in your video. Rip the elephant spam q-q
@flyzlin2564 жыл бұрын
6:49 my beautiful base before the elephants came stomping in...
@ArsenalFootbal4 жыл бұрын
Somebody watching your game: Expectations: Spirit Of The Law making new guide Reality: T90 making new Low Elo Legends episode
@fisher007694 жыл бұрын
@@ArsenalFootbal oof 11
@theotv55224 жыл бұрын
"Did you wall?" "NO" "What did it cost?" "Everything"
@maxs7134 жыл бұрын
Hey Spirit, could you do a video on relics - and how important or not it is to get them/when do they start paying for themselves
@ayush8854 жыл бұрын
Relics generate 30 gold per minute throughout the game, take no population space, very difficult to raid, no need to micro. Relics can be taken only after reaching castle age, when spending 100-200 gold should not be that big a deal. Always claim relics as soon as possible. In 1 vs 1 games, unless you're being rushed, or you're rushing the enemy, the first thing to do once you reach castle age is to start claiming relics. Each relic you claim denies your opponent of 30 gold per minute, while providing you with the same, so effectively, a relic pays for itself in 2 minutes. If you use the same monk to collect 2-3 relics, then that monk is like a corporate employee, who provides 10 times the value his company spends on him.
@interestedbystander1964 жыл бұрын
@@ayush885 Noice! Monk = cost of monastery plus cost of monk, in pure terms.
@ryanryan32204 жыл бұрын
I started laughing at "Gates' Worth"
@elmanhux4 жыл бұрын
@5:50 "rush of 3 militia which cost a hundred and eighty resources" Uhm, excuse me SotL but isn't that (60 food + 20 gold) x 3 = 240 resources?
@SpiritOfTheLaw4 жыл бұрын
True. What a derpy thing to say. I was only thinking of the food cost for some reason.
@unimportantcommenter43564 жыл бұрын
@@SpiritOfTheLaw Probably because gold is a cheap resource to come by in Feudal Age
@Real_MisterSir4 жыл бұрын
@@unimportantcommenter4356 yea if you get loom you just collect 10 gold and then the rest of the gold cost comes from your starting resources, whereas the food will always be a resource you have to invest a lot more eco into collecting, as you're also gonna use it for feudal age. So in that regard, the food cost is the only significant resource to consider when making the militia.
@Jacks_Suffocating_Nihilism4 жыл бұрын
Don't forget the opportunity cost of an early barracks!
@jefffinkbonner95514 жыл бұрын
Malay forced levy drush. Opponents: Wait, that’s illegal!
@edgardoyacante10104 жыл бұрын
What do you think about the argentinian guy who won a match by writing *"advanced to Castle Age"* in the chat 😂
@tada-kun9823 жыл бұрын
HAHA WHAT
@robrn90694 жыл бұрын
Thanks to SOTL now people understand the difference between accounting and economic cost.
@Sean.Vosler4 жыл бұрын
Should do a follow up where you measure the “cost” of being rushed... if you do zero walls but get rushed in what scenarios do you come out ahead? Eg. Get pushed off a tree line for 45 seconds, but don’t lose vils, would you be ahead of someone who walled to keep a rush out? That’s what I’d want to know
@miketacos90344 жыл бұрын
Good idea. And how do you bounce back after getting rushed.
@mydogsfacelookslikeastockp82754 жыл бұрын
501st comment. What I remember most about the rise of the empire, was how quiet it was.
@SpiritOfTheLaw4 жыл бұрын
No one else will realize this was literally the 501st comment, but I appreciate the reference
@planescaped4 жыл бұрын
I just realized that walls still look janky when built across elevations. Like at 2:44 I am surprised they didn't add sloping walls in Definitive Edition...
@Calmarius4 жыл бұрын
They still use the same old engine, just upgraded the graphics.
@user-oo3oi9ki2j3 жыл бұрын
@@Calmarius The engine is extremely enhanced now tho
@Gnurklesquimp2 жыл бұрын
It seems like it wouldn't be a complicated addition either
@JoeyJoestar994 жыл бұрын
In the Huns video: The saved wood from houses isn't that big of a deal. Now: It's not cheap, have you calculated the lost wood in lAbOr?i
@UnfamiliarPlace4 жыл бұрын
2:20 While 1 house is stronger than 2 palisades, the perimeter grows geometrically with side length, so depending on how many attackers you have it can go down about as fast. (Testing in the scenario editor just now, against 3 scouts or 4-5 maa, a house is much better; twice as many enemy units and a house is no better, and you have pop to lose.) Good example can be seen at 9:30 in this Hera game: kzfaq.info/get/bejne/mLWKq89_2MeVfGQ.html
@devinanderson17924 жыл бұрын
“Walls walls protect your balls.” -Hera and his chat
@guidosatriano2454 жыл бұрын
Your videos are excellent, I have seen almost all of them while we are in quarentine in my country. As a new player I am trying to learn and your videos are awesome for that propose, thanks for that. Could you also do a video about the best army composition? (Kind of how many of "x" unit, "y" unit, "z" unit, you need to have a balance "counter to all you may find" army). Great videos! Keep it up
@Hett04 жыл бұрын
I don’t know how Spirit of the Law manages to upload a killer video every single time I’m hella hungover but I couldn’t be happier about it, biggest mvp 😻
@caroswolf2864 жыл бұрын
I like the HD segments of the classic intro
@EhurtAfy4 жыл бұрын
Recently, I've started building more palisade walls instead of waiting for Feudal stone walls and this has had significant benefits for me. The pros love and utilize palisades really well.
@tada-kun9823 жыл бұрын
I like building roman style field camps
@QuestionableObject3 жыл бұрын
Spirit of the Law, hands down you have the absolute most slappin' intro to your videos.
@benediktvelten504 жыл бұрын
i realy like, that he always adds the time you use the villagers fore something else than collecting. love your math
@samisaround4 жыл бұрын
SOTL's intro is the only one I never skip despite having seen it countless times already. I like the 1.5x version best
@Schlafanzugmen4 жыл бұрын
The moment when you realize you're having a rating of over 1700 elo thus spirit of the law maybe has inspected your play xD
@franpschorr36464 жыл бұрын
Great video. Would love to see one on the different forms of trample damage if there's enough info and unusual interactions to make a whole video out of it. I've been trying out the slavs and had some real trouble killing a few beserkers with a bunch of my habls. Not sure if I understand how that damage and other damage sources (like certain elephants and cataphracts) work.
@satyakisil97114 жыл бұрын
4:01 Having such a easily wallable map is everyone's wet dream.
@Luisin884 жыл бұрын
Villager: oh just cutting up this tree that will lead your base open.
@CatzK33 жыл бұрын
Hey man, I grew up with this game in the early 2000s, and it had always had a special place in my heart, I'm glad to see that even 20 years later this game has gotten even better with the new editions and the DLC. I think what you do here is quite awesome and amazing, but you have essentially killed this game for me with all the math since I started watching your channel ... lol
@bdonaghu4 жыл бұрын
7:56 8 villagers taking sheep a full two tiles from the TC, bold strategy!
@EngPheniks3 жыл бұрын
the palisade wall has the theme of the Dark age, the Stone Wall has the theme of the Feudal Age and the Fortified wall has the theme of the castle age. Buildings that change their appearances up to the imperial age are the Town Center, The Market and the University. Towers also first appear from the dark age as the non-attack outpost in the dark age, the feudal age themed watch tower, the castle age themed guard tower and the imperial age themed keep. an additional assault tower called the bombard tower also gets unlocked after being researched from the university.
@DefinityHD4 жыл бұрын
Not that it ever mattered but NZ fan here and love your content spirit of the Law! Might not be a popular opinion but I love the math related videos you put out. Keep doing you, hope you’re safe
@julianbueno6993 жыл бұрын
Very interesting! I never thought about the hidden cost of walling from the "lost" resources" not gathered by the villager. I would have liked some more analysis on using buildings as walls, and on using stone walls. Even though stone walls costs 2x and in stone, their hp is >3x, so the investment in the upgrade appears important. Specially since later techs increase the hp of the walls, increasing the worth. So essentially, making stone walls attractive all the time (as long as stone is available and castles are not priority lets say).
@Gnurklesquimp2 жыл бұрын
I also think it's probably a good idea to put your most important defensive reinforcement structures in parts of the wall less likely to be targeted, but ideally still somewhat central and forward for mobility.
@detaaditya62374 жыл бұрын
I noticed you remade your intro with DE even the goth game plan has a more definitive grass, nice touch man
@jahrazzjahrazz88584 жыл бұрын
4:30 But you did have a villager that had something to do almost right next to it? The vill that was walling the wall right on the other side of the forest :D So the only "wasted" walking was around the pieces of forest that did not need to be walled, but unless you have vills farming directly next to a wall tile, that might be a reasonable distance to walk for other random villagers to walk already (so unless you have archer raidable resource tiles you are collecting from).
@adamonicusattempts71194 жыл бұрын
I really appreciate the bit about alternative buildings for subwalling. House wall or barracks insert to wall to plug.
@jonathanrobison96674 жыл бұрын
I have an idea for a new mechanic if they want to changes things up a lot. Make walls able to hold a garrison of troops, and have the capacity be determined by the length of the wall. However troops are evenly dispersed along the wall and may not be able to target the same enemy all at the same time. This will prevent huge sections of walls from being overpowered and still make towers useful for shoring up the defense of an area.
@irtijaadib420694 жыл бұрын
Can we just admit no matter how efficient it is, incorporating buildings into the wall looks ugly as hell.
@guillaumelasne35234 жыл бұрын
No wonder villager are working non stop, they are too afraid to go home and seeing it in flame with raiders trying to go through the wreckage.
@awkwardcultism4 жыл бұрын
nah it looks fine brah
@lhumanoideerrantdesinterne85984 жыл бұрын
Personally I find it rather elegant, especially when a building fits exactly between two forests.
@TonyRedgrave4 жыл бұрын
Agreed, that's why I never actually like doing it. I usually build the wall on it's own and then line my buildings up on the inside to reinforce it.
@InterloperBob4 жыл бұрын
tirips of the Wal
@phdbot44834 жыл бұрын
I'll keep this in mind especially when I decide to add a gate or two into my bases. With all of this in mind, gates are less efficient in terms of cost, build time and durability, but I still like having them with my walls for moving units to and fro the base.
@Jacks_Suffocating_Nihilism4 жыл бұрын
Deleting and rebuilding one tile of palisade near working villagers is much safer and cheaper.
@suddenllybah4 жыл бұрын
@@Jacks_Suffocating_Nihilism not really. if you punch out 4 walls and replace you will have spent 16 wood and 49 seconds just on having a wall be there, and have extra travel time. you also have to micro a lot more for big troop movements
@Kurock10004 жыл бұрын
Did you write your own intro song? Its bloody great.
@arcus72844 жыл бұрын
Im here to hear "spirit of the law here". Well he's voice really calming me down. Dude you are really should cast programs about nature :).
@whywasmyrealnamehere4 жыл бұрын
I have a hypothetical for you, how much would the game change if Palisades and Walls actually reduced incoming ranged damage? Say palisades reduced enemy ranged attack power by 15% and 30% for walls, maybe making Foritified Walls upgrade affect it. The wall would need to be in the direct path of the ranged attack, and the wall would need to be either OWNED or a FRIENDLY faction to apply the bonus to the defending unit. You could apply hidden stats to units that are naturally more inclined to Indirect style attacking like onagers, archers and trebuchets to make them slightly more effective in those situations.
@CloudElve4 жыл бұрын
A really thorough look at another facet of the game! Great video, keep up the good work!
@guidosatriano2454 жыл бұрын
Also, a top 5 or 10 of your best unique units would be amazing. And maybe a video saying with wich other normal/trash unit you can use complement the faults of each unique units and make a great combo. For example Konniks with long swords man that can kill pikesman!!
@dtarchon4 жыл бұрын
In some competitive RTS, building positioning to act as walls are integral to the game. A classic example would be starcraft broodwar terran on lost temple, where it is mandatory to close the gap with a barracks and supply depot. Neat and efficient walling techniques are part of any defense in AOE 2, and it is a mental challenge figuring out how to wall properly given map generation is random. Walling a bigger area might give you a larger space to expand, but it correspondingly takes up more resources and may make it harder to defend if your villager is too far away. They key here is opportunity cost as you have well mentioned and calculated. I would even dare to say, if you can counter military with military and react well, there is no need to palisade wall too much in dark/feudal age, and save villagers with quickwall techniques as needed. Wall what is needed at the moment, to secure wood and gold, and in castle age, expand safely with more Town Centres at strategic locations. Edit: Since we are on the topic of walling, you might want to cover quick walling techniques and how to efficiently make use of them. There is indeed a science to it, besides mechanical skill and reflexes. example: building a gate perpendicularly to a wall being breached by enemy archers support, stone wall vs palisade wall, stone gate to make an emergency effective barrier against a large melee force, walling to remove aggo from boar or kill boar, walling villagers under threat, walling to cut off enemy units, walling to trap enemy units, offensive walling to protect towers/siege units, so on and so forth, walling to preemptively protect villagers building castles/tcs/structures under possible threat.
@eccentrichorse114 жыл бұрын
5 stone. Edit: Yeah okay It is more complicated than that.
@nothankkyou31763 жыл бұрын
Hey law we love you keep making content :) your my favorite content creator for aoe2 and 100% the most thourough in your testing. Id love to see more DE edition stuff but im happy with anything you produce. Keep up the good work man
@Poetologist4 жыл бұрын
Ah opportunity cost, we meet again... well played. Great video SOTL, my day always gets better when I see a new video by you. Plus always something new to learn :)
@DMacDaddy4 жыл бұрын
When he says let’s check it out and the screen dims... oooh yeah: intro music!!!!
@EEEEEE13374 жыл бұрын
Hey Spirit! Your AoE HD vids brought me here, sooo glad you also covering DE now! Subbed!
@arthurxavier35154 жыл бұрын
Great video as always! Some friends of mine just bought the game and we were trying different gameplay styles with the custom scenario maps. It would be really cool if you did another video about your favorites custom maps (I know you did one already, but with DE I think it calls for an update)
@ankitmahajan40364 жыл бұрын
One of the gates saves your civilization while the other one comes to your house with a syringe lol
@ankitmahajan40364 жыл бұрын
Would anyone here get the joke?
@unimportantcommenter43564 жыл бұрын
@@ankitmahajan4036 2. What'a the joke?
@diegorojas86634 жыл бұрын
I was waiting for this video, keep up the good work spirit.
@bhaskarsingh15644 жыл бұрын
When you goth you don't need wall.
@bhaskarsingh15644 жыл бұрын
*GOTH FLOOD*
@twohandedswordsman8524 жыл бұрын
*ANARCHY PERFUSION*
@jonkoxl20694 жыл бұрын
laughs in hand cannoneer
@michasokoowski66514 жыл бұрын
Well... actually you build a wall... wall of men...
@RMOB4 жыл бұрын
Your wall is the infantary.
@hopeandwhisky10994 жыл бұрын
Whenever you think he must have covered everything about this game he shows up with another topic! Just awesome
@freedom70094 жыл бұрын
I think you should talk as well about the effects. example: How much res do you loose, if the scouts of your enemie kill 2 vils because you did not wall. And compare this with the cost in a period till early castle age where u have more tcs. so the vils dont count as much any morge.i know this needs a little more interpretation, but its the actually interesting question, as you dont wall because of itself but because you wanna avoid this loss of vils.
@iforgot878724 жыл бұрын
Surprising to not discuss the hp comparison between palisades, stone walls, and fortified walls. They cost more than palisades sure but the value of stone walls seems higher to me overall for their high hp.
@commanderkeen49714 жыл бұрын
This slap chop commercial that I just watched was actually really entertaining
@ProfNekko4 жыл бұрын
you know a topic I would love to see covered is the economic impact on monk healing. Could be an interesting subject to to the math on though it would be pretty damn complicated to calculate the resource per second value of a monk and how it would affect combat situation
@brycec19284 жыл бұрын
I don't know if this will help me as a player, but it will definitely help me as a human being.
@harooooo14 жыл бұрын
Could also make a video analyzing black forest walls and how much in total it costs / sets you back when you send 2 vills early to wall. (i know its a niche topic but so was the double H farming video and similar stuff xD )
@zekleinhammer4 жыл бұрын
Biggest cost of stone walling is now you have to mine stone or trade at the market to build your first two town centers. So wood for the mining camp, “idle” time collecting stone.
@1985tris14 жыл бұрын
I build usually 2 or 3 sections of my front wall with houses and a barrack. Then when I hit fedual the 1 or 2 workers if they are Still needing to get defences up I assign them to build Wooden walls. even feudal age agression if they swoop down with say 8 or 9 man at arms then walls will be taken down usually within 10 to 15 seconds which may not be enough time to get vills to house wall behind it. Also archers get through it within a min So if your reacting to it with skirms likely You didn't get enough to counter him.
@tsaralexi453 жыл бұрын
I always wondered what videos the separate slides in the intro correspond to.
@Vrussk4 жыл бұрын
Would be interesting to see an analysis of resources lost by walling compaired to being drushed.
@Alias_Anybody4 жыл бұрын
Big, beautiful walls keep the Aztecs out! It's gonna be huge!
@mordinsolis61334 жыл бұрын
If you make them build a wall, its already very bad for their economy, since they waste ressources on static defences. Unless AOE introduces fiat Gold, where the Brits can just fabricate money out of nothing to pay for the wall.
@unimportantcommenter43564 жыл бұрын
Will the Aztecs pay for it?
@Jacks_Suffocating_Nihilism4 жыл бұрын
@@unimportantcommenter4356 In the idle time of their sneak villagers trying and failing to get into the base.
@rybreadus4 жыл бұрын
Is there a way to more efficiently queue multiple separate wall constructs with a single villager? After queueing all the walls, one must specify the order in which they are built, queueing each palisade individually. Otherwise, the villager will build the first palisade of one wall and then move onto the next wall and so on.
@interestedbystander1964 жыл бұрын
I am reminded of King Lycurgus of ancient Sparta. He was once asked by a visitor to the city about the absence of defensive walls around Sparta (this was unusual, since almost all cities in those times were fortified). Lycurgus pointed to his army and said, "There are Sparta's walls, and every man is a brick." [This is where we get the expression from that you can call someone a brick, meaning they are a solid, reliable person.]
@marcello77814 жыл бұрын
Whatever it takes to protect you from rush players.
@Moosbeuren14 жыл бұрын
Never been this early
@Xardas1314 жыл бұрын
Could you make a video about Post-Imperial combat tactics? And another one about best use of walls for late game?
@Airwave2k24 жыл бұрын
Just a quick note the costs are even higher... since there are no opportunity costs included. As in if you wouldn't gather the wood but instead food you could have potentially made more villagers in time and those would have gathered resources on top of your building cost and time of creation wasted. Or instead of collecting stone for the walls you could have mined gold and built or upgrade stuff that either impacted your military or economy etc.
@chrisneumayer48214 жыл бұрын
Hey spirit, thanks for all the videos recently! I would have a wish/idea for a future video. I find that often my economy is very one sided (e.g. 3000 wood but 500 food) especially in castle age and after. I was wondering if there is some perfect ratio so that the economy is balanced. Obviously I could just take 10 lumber jacks and build more farms e.g. but maybe there is a better more mathy way. Of course economy is also dependent on unit choice/amount of military buildings etc. Anyway greetings from Germany, keep it up;)
@johndane97544 жыл бұрын
Financial advisor Spirit of the Law here. Now ready your accountant calculators, paper rolls, fix your sun caps, and loosen your ties, and light your camels.
@Themurlio4 жыл бұрын
I love the intro!
@Martyste4 жыл бұрын
Hey Spirit, would you cover the subject of recovered ressources upon deleting a partially built building? Like, what are the expected percentages of refunds, and what do we get back from a DauT Castle?
@Aranubis4 жыл бұрын
Love the intro
@firstnamelastname17494 жыл бұрын
I feel the opportunity cost of having the villager building the wall is slightly more complicated than explored. What could the player do with the extra resources from not building the wall? Perhaps a faster upgrade or something.
@Jacks_Suffocating_Nihilism4 жыл бұрын
Agreed. This could be addressed with a full simulation using two scenarios on the same map seed - walled and unwalled - with the goal of fastest FC time. It's difficult to capture second-order effects with simple algebra.
@coenpietersen2724 жыл бұрын
The French got it right with the Maginot line.
@notaqualung4 жыл бұрын
Can you do a benefit analysis? Is there a way to quantify what benefit you get from walling?
@sophia_lumie4 жыл бұрын
I love this intro
@DuckieMcduck4 жыл бұрын
House walls are a brazilian special tech dubbed "favela complex", you can also use them to funnel people into tight corridors for diminishing the effect of numbers
@Kuraimizu91523 жыл бұрын
I often don get house walling... I know they can take a beat down, but you are losing 5 population capacity and that can wear down your retaliation capacity towards a raid or rush...
@demiserofd Жыл бұрын
Updated stats should show that palisades are closer to 7 resources now, due to balance patches since then.
@yhlee12054 жыл бұрын
Sometimes if the space of the front is too open i make a wall going through the town center. So the only opening is having to space through tc fire.
@wtfduud4 жыл бұрын
I like the new Definitive Edition intro
@Goabnb944 жыл бұрын
The other problem with the first inefficient wall in particular, is the use of resources as barriers, if you are collecting those resources. They are an obstruction....for now. Are you going to keep on top of fixing the holes when they have been collected?
@SpiritOfTheLaw4 жыл бұрын
With berries I 100% agree they shouldn't be part of a wall.