Starfield Ship Build: A Late-Game Smuggler that won't Break the Bank

  Рет қаралды 4,657

Allen's Project

Allen's Project

7 ай бұрын

This is a "cargo" ship I built in Starfield. I call it the "Regular Hauler" because I am just carrying legitimate cargo... Ok, so maybe it has 5 shielded cargo holds. So what? It features maximum crew capacity, and generous cargo space. It also includes a nice interior with one of each type of workbench. It even has a nice bridge that has stairs, so you won't need to climb ladders (although there is a ladder in the interior, it only leads to the upper crew living space, and you won't usually need to go up there).
You can build it from a Va’ruun Prophecy III for less than 70k if you keep the weapons that come with the Prophecy III and don't add any more (It will be less than 55k if you have all of the commerce perks). It would be ideal if you can spend a bit more than that, because then you can improve your firepower and maybe your shields.
The weapons that come with the Va’ruun Prophecy III are pretty good, which is why I chose it as a starting point for this build. It also has a solid reactor, grav drive, and a decent shield. Later in the build video, I will show some possible upgrades, which may be useful if you happen to have some extra credits laying around. You can make these upgrades incrementally if you can't afford them all at once.
This ship does NOT require glitching or mods, and no mods are used in this video.
* I mentioned that I created a mod to rebalance the ship weapons. The 250MeV Alpha Turret was re-balanced to consume more power, so it will benefit from being sent additional power. Although you can still get away with running it at 1/2 power, it will be much slower at 1/12 power. The mod also improves the weaker weapon types (basically anything that isn't a particle beam) so the railgun gets a boost. That mod is available here:
www.nexusmods.com/starfield/m...
I've also created a few other mods, you can view them all here:
www.nexusmods.com/users/16037...
Again, this particular build was done with no mods installed. I like my mods, but I think it gives my videos a more broad appeal if I make them without using mods.

Пікірлер: 20
@kineer
@kineer 7 ай бұрын
"I am a legitimate businessman. This is my legitimate cargo in my legitimate cargo ship. Kindly move along and stop looking at it."
@Honor_and_Steel
@Honor_and_Steel 7 ай бұрын
*waves hand* "These are not the Aurora canisters you're looking for"
@jeffreyglick9137
@jeffreyglick9137 5 ай бұрын
The engines look like the tear drop lights on the sport version of the Hyundai genesis very cool oh keep building ships your good at it and thanks for the inspiration
@LunaticLK47
@LunaticLK47 6 ай бұрын
I am definitely changing my Razorleaf into this. You are officially a life-saver.
@allensproject
@allensproject 6 ай бұрын
Awesome. It will probably be quite a bit more expensive than building it from the Prophecy III, but spacers will have a good reason to fear you, lol. If I was building it from a different ship and I didn't already have the class c reactor that makes 37 power, I would probably go with the Pinch-8Z reactor or the SF-40 sheared flow reactor so I could take advantage of the 3 additional power.
@theviperman1947
@theviperman1947 16 күн бұрын
This game would have been so good if Bethesda didn't make this.
@mrspaceman2764
@mrspaceman2764 7 ай бұрын
I just wish there was more to do while in the ship. Feels like this game is missing an entire leg of gameplay, flying through interesting locals in my spaceship. Awesome ship BTW! Smuggling is definitely the most fun to have in the spaceship.
@allensproject
@allensproject 7 ай бұрын
I agree. Let me fly over the spacer's outpost and blast away at it with my ship before I land haha.
@mrspaceman2764
@mrspaceman2764 7 ай бұрын
@@allensproject I was hoping for nebula or the rings of gas giants. Something more in line with the space travel from Freelancer. Space exploration or situations that required the use of objects in space to gain an advantage or would cause disadvantages. Disabling ships and docking is cool though.
@allensproject
@allensproject 7 ай бұрын
@@mrspaceman2764 that would be awesome. I have tried to use asteroids as cover when outnumbered, but it doesn't work that well because asteroids don't have much health and the enemies will shoot right through them in a few seconds. It's a bit disappointing when you do an ace maneuver to slip behind one and they just blast it lol... But they did help me defeating the higher tiers of the vanguard flight simulator. There are some nebula like areas (ex: above masda III, I think) but they don't do much other than shock your ship's shields. Not sure that they really count as nebulas on account of how small they are, though... I guess they are just space thunderstorms.
@Honor_and_Steel
@Honor_and_Steel 7 ай бұрын
There is ONE ballistic weapon I find worthwhile. The Vanguard Hellfire Autocannons. They only cost 2 power and do 20 hull damage. So you can run 6 of them on a single ship. Toss the Vanguard Obliterator Autoprojectors as well and you're running a weapons setup that melts anything that gets within 3km for only 2/3 of the maximum possible power allotment for weapons.
@allensproject
@allensproject 7 ай бұрын
Yeah that's probably the best ballistic weapon. Especially since you can buy it at any level, as long as you join the vanguard... There are only 2 ballistic weapons that do more damage per second to hulls than the best particle weapons can do per second to hulls according to the user interface fire rate and damage data. One is the Vanguard Hellfire Autocannon and the other is the Jishaku AlNiCo RF Rapid Railgun. The former does more dps and the latter has more range. The UI is slightly inaccurate in regards to fire rate, though, so my calculations may not take into account those inaccuracies. The problem is they have less range than auto particle beams and are far worse against shields. But they are ok if you use them in their ideal situation... Auto particle beams are just so good in all aspects that they are hard to resist, and it almost makes it not worth adding perk points to ballistics. I was actually planning on creating a ship specially for low level players on a budget, and in that case the Vanguard Hellfire really shines. It's dirt cheap, even for 6 of them.
@eddmorland159
@eddmorland159 5 ай бұрын
Nice ship, good build but I have ladders in 3 places, 4 if you include the one mentioned.
@allensproject
@allensproject 5 ай бұрын
Did you use the same exact habs as I did? Different interior and exterior styles can change where ladders appear. I built this twice on PC and I never got any extra ladders (built once to design it and once more to make the video). I can't say for sure if there are any differences on console vs. PC.
@eddmorland159
@eddmorland159 5 ай бұрын
yup. followed it piece by piece. @@allensproject
@junkomail4
@junkomail4 7 ай бұрын
Who do you have on your ship? Because I have access to all these weapons, but my numbers are totally lower than yours.
@allensproject
@allensproject 7 ай бұрын
The weapon stats that show in the ship stats are affected by the perks that your character has. For the shield/reactor/cargo I listed the values that the ship would have if I didn't have perks with an asterisk, but I didn't do that for the weapons because the numbers aren't particularly useful anyways - they only display damage per salvo which is probably not as important as damage per second. The final weapons for the ship, if you don't care about budget are: 3x Obliterator 250mev auto alpha beams 4x ce-59 missile launchers 3x Obliterator 250mev alpha turrets So that weapon load out + all relevant perks should get you to the same numbers that I have.
@waltershan
@waltershan 7 ай бұрын
Are you using ship engines mod?
@allensproject
@allensproject 7 ай бұрын
No. I didn't use any mods when building this ship or filming this video. I like mods though. I even made a few myself (my Nexus username is the same as on KZfaq), but I don't use them in videos because I want my videos to be useful to as many people as possible.
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