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Tech Focus: Anti-Aliasing - What Is It And Why Do We Need It?

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Digital Foundry

Digital Foundry

Күн бұрын

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@valedictwhoreian
@valedictwhoreian 6 жыл бұрын
Every "professional" streamer needs to watch this. It pains me seeing them running games on their $10k PCs without anti-aliasing.
@professorhojo7205
@professorhojo7205 6 жыл бұрын
Ah shit the nerds are here
@justahuman9273
@justahuman9273 5 жыл бұрын
@@professorhojo7205 😂
@20000pezzy1
@20000pezzy1 5 жыл бұрын
Not exactly an expert, but wouldn't having higher resolution monitors and running a game at a higher resolution make AA obsolete. Since there is a lot more pixels to fill in the gaps where traditional 1080p monitors couldn't. For them it might not be an issue but for us peasants we will see the difference through our shitty monitor/laptop.
@emprsnm9903
@emprsnm9903 5 жыл бұрын
@Mehdi Alfiguigui Hah yeah with the film grain and the like with compression logarithms. I was watching a steamer play black mesa where radiation snow/static effect caused the whole picture to degrade to mud until he left the area. I thought youtube was downgrading my resolution due to bandwidth, but no. It's kind of amazing how much pixel change information a simple effect can generate. I can barely notice film grain effect on games. I wonder if cheaper TV's (Vizio 70' 60hz) can't portray it well, or just me.
@potatotablet727
@potatotablet727 3 жыл бұрын
@@professorhojo7205 What's not nerdy about this channel?
@KMFDM_Kid2000
@KMFDM_Kid2000 6 жыл бұрын
Honestly, this is probably the best anti-aliasing breakdown I've ever seen. I.T professional and a PC gamer for decades and I actually learned a few things here. Wonderful!
@Quizack
@Quizack Жыл бұрын
And yet I still don’t know which one to use! I get choice paralysis when there’s too many lol.
@Chasm9
@Chasm9 Жыл бұрын
@@Quizack This video is obsolete in some cases, but still relevant :) I'd be amazing if there was an update to it. Nowadays you usually have 2 options - TAA (Temporal Anti Aliasing ) and some sort of upscaler like DLSS/ XeSS/ FSR/ TSR (and sometimes you have Dynamic Resolution Scaling for additional boost in performance). DLSS 2.5 and above is qualitatively catching up with native+TAA and sometimes surpasses it. XeSS is catching up with DLSS and FSR 3 is soon to be tested, but on paper looks to be on another level when compared to the not-so-good FSR 2. If you can afford it and don't mind lower frame-rate, go with the TAA. If you want a higher frame-rate and max out your monitor, go with an upscaler, choice of which depends on your GPU. If the game you're playing has options for FXAA, MSAA, TSAA and SSAA only, go with the SSAA. Avoid FXAA if possible.
@willuigi64
@willuigi64 11 ай бұрын
@@Quizackall depends in the performance profile and options available
@Alovon
@Alovon Жыл бұрын
Would like a remastered version of this going through the types of AA that have been made and how each one works/how well each works (ending with the Pinnacle of AA/IQ with Gen2 Upscalers like DLSS)
@elayda93
@elayda93 4 жыл бұрын
Video: "Anti-Aliasing - What Is It And Why Do We Need It?" Me: *watches the video in 144p*
@zer0legend109
@zer0legend109 4 жыл бұрын
Best example for the need of anti aliasing
@kyvloggerkuno5716
@kyvloggerkuno5716 3 жыл бұрын
bruh...
@Hotobu
@Hotobu 6 жыл бұрын
I don't like this video. There's too much talk about anti-aliasing, what about pro-aliasing?
@Dictator93
@Dictator93 6 жыл бұрын
thank you for chuckle hotobu. Sorely needed -alex
@JayJapanB
@JayJapanB 6 жыл бұрын
Lower resolution then add a Reshade sharpening filter.
@pambansangbayaw4718
@pambansangbayaw4718 5 жыл бұрын
Potato graphics
@Krystalmyth
@Krystalmyth 5 жыл бұрын
Yeah what's with all the negativity
@HassanMohamoud-lg2xw
@HassanMohamoud-lg2xw 5 жыл бұрын
@@Krystalmyth 😂
@danielpierce9343
@danielpierce9343 6 жыл бұрын
I love antialiasing, definitely. For it smoothes out the rough edges of an image that are an eye sore to see. But I never realized how much antialiasing encompasses in a game until watching this since I only was aware of outer edge aliasing and I never knew how it really works even though I enjoy it in games
@axayd
@axayd 6 жыл бұрын
Yeah I came to this video thinking it would mostly cover stuff I already know but that stuff about mip maps and specular AA was very informative. Great work Alex.
@TehBurek
@TehBurek 6 жыл бұрын
Temporal antialiasing is especially interesting, they've just scratched the surface here, which is understandable. All kinds of crazy cases need to be handled in dead-simple and efficient ways, for it to be usable. Basic principle is - your recycle data from the previous frame. But what when things are moving? You use the same vectors used for motion-blur to figure out where that spot was in the previous frame. But what if that object just came into the frame and was't there in the previous one? What if something just instantly disappears? It then reveals pixels that also don't have any previous data. What if an object is transparent? Do you use its motion or the motion of the background? Do you make it a special case? You get the point, fun stuff :)
@Kage02
@Kage02 6 жыл бұрын
Daniel Pierce I only knew about outer edge aliasing and the texture aliasing from a far
@Kage02
@Kage02 6 жыл бұрын
TheBurek Temporal antialiasing is my least favorite personally.. too blurry
@TehBurek
@TehBurek 6 жыл бұрын
But it eliminates more aliasing than any other method, when implemented properly, so it's always my AA of choice, if available. There's usually a "sharpness" setting alongside it, to counter-act the softening, try adjusting it.
@SirJonSoda
@SirJonSoda 5 жыл бұрын
FXAA, SMAA, TAA, MSAA, SSAA... I always found them confusingly similar and hard to memorize. I like that you explained how each method works and why some are more demanding than others. I really loved those hints in the end and made sure to write them down. Most games assume players already knows all this stuff
@sarunas8638
@sarunas8638 9 ай бұрын
nothing to confuse here its simple . fxaa and taa are blurry trash. msaa is good but takes tons of fps, smaa is best but is too light
@accountteam9859
@accountteam9859 5 ай бұрын
​@@sarunas8638Well, TAA is a lot blurrier than FXAA, literally ruins your image, FXAA is just useless unless you're playing on a high resolution and want a cheap solution.
@KindOldRaven
@KindOldRaven 2 жыл бұрын
The problem is that a lot of games now use heavy TAA + motion blur which results in this vaseline-thick look that makes me doubt my eyesight. But then I load up an older title that allows to completely disable AA and remember that both my eyesight and 1440p monitor are just fine.
@DarkPhychic
@DarkPhychic 2 жыл бұрын
Whats the size of your 1440p monitor?
@BuzzaB77
@BuzzaB77 6 жыл бұрын
If you want the core answer; an Alias, (not pronounced "ali-ace") in a digital sense is actually the result of calculation rounding error, when trying to draw anything the engine is not 'thinking' in pixels, it's thinking in geometry. so in the instruction to draw a line from A to B, if that line is not exactly horizontal or vertical it will result in some pixels on that line falling 'outside' of the fixed pixels in a given resolution. this must then be rounded to nearest pixel, causing an 'alias' of the true output, and obviously not a truly straight line. 'i.e. a ghost, or non exact copy. The same happens in audio. If you don't use a sample rate high enough, (resolution) you can hear aliasing in the form of digital distortion.
@lucasgill7819
@lucasgill7819 6 жыл бұрын
BuzzaB77 soooo much clear. Thank you, man
@khuongle2400
@khuongle2400 6 жыл бұрын
i got more infomation after spending 2 mins to read this comment than watching a 14mins video
@_Alex_F
@_Alex_F 5 жыл бұрын
Indeed this was actually much clearer than the grid thing
@muizzsiddique
@muizzsiddique 5 жыл бұрын
Or you could low-pass the audio.
@marosmat7781
@marosmat7781 5 жыл бұрын
This dosent help. How to fix aliasing in a line?
@Gehab
@Gehab 6 жыл бұрын
As much as I enjoyed this video, I doubt it'll really help anyone wishing to understand more about AA since you talk about a crap ton of really advanced things in this video. I concider myself decent at understanding things like this and I had trouble keeping track of some of the things you were saying. More people don't understand what "deferred " means, or "sub pixel". Obviously if the intention was to just discuss it then keep doing you. But I think a lot of people might learn more if you simplified it a bit. Again tho, your call.
@MyGumShoe
@MyGumShoe 6 жыл бұрын
Google it.
@flandrble
@flandrble 6 жыл бұрын
deferred seems pretty self explanatory, it's a time thing. sub-pixels were visually represented in the video so should also make sense.
@SumeaBizarro
@SumeaBizarro 6 жыл бұрын
Heard of these terms on random, do not hold ANY technical expertise, programming expertise or anything else. I am throwing shit out of my head without reading on it so it is that much possibly south of the proper meaning: Sub pixel: pixel within a pixel. While your monitor is not able to show a unit less than one pixel. game engines and GPU's can process units less than one pixel. Speedrunners also use the term as some Speedrunning tricks in old Sega and Nintendo games are based on manipulating the game character into right sub-pixel position (so, right position within unit less than one pixel) to trigger a glitch with benefits. The word is pretty straightforward too by itself: "Lower than pixel" or "pixel inside pixel" - that is just the word itself. Defer is not even a technical term, just fancy word for something that could just as easily be used in real life situations. Just means "delayed" As for what I got from it, I had mixed SSAA and MSAA a one and the same and thought the saying "it is basically rendering your game in double/quadruple resolution" meant for MSAA, not SSAA as SSAA was more or less non existent unless hacked by hand into the game by someone with GPU powerful enough for it, so that would mean; not me. Also, as someone who happily snaps on ANY anti alising setting on without really thinking how it affects the game's look - more or less always happy with the results, learning the downfalls of the modern AA solutions is nice. I mean if I was mean I would be saying this is more about not understanding English than technical terms but that would be mean.
@DeToxCommunity
@DeToxCommunity 6 жыл бұрын
He didn't water the video down with explanations outside of the scope of the video, which is arguably a good thing. I get it, it's annoying when an explanation for something requires explaining itself, but it's also annoying for people that don't need those things explained to sit through those explanations to get to the part they came for. If something confused you, figure out what that thing means, then come back.
@xBINARYGODx
@xBINARYGODx 6 жыл бұрын
"keep doing you" I cannot wait for this phrase and others like it die out.
@Argidisparken
@Argidisparken 6 жыл бұрын
bro i can't tell the difference between any of those comparison shots
@fabianscharf2454
@fabianscharf2454 5 жыл бұрын
I think it's because he was using a high resolution to begin with, if you play an older game like Counterstrike with a lower resolution AA makes a bigger difference
@Romdream
@Romdream 5 жыл бұрын
@@fabianscharf2454 I believe it would've been nicer with a zoom in to illustrate his point. He's talking about pixels so probably better to zoom in when he goes through all that trouble in showing us comparisons. He only zooms in like once for the ghosting
@Neceroe
@Neceroe 5 жыл бұрын
Its BC KZfaq compresses it if you had the game in front of you you could probably see or atleast "feel" a difference
@guily6669
@guily6669 5 жыл бұрын
You can totally see it when playing games, but the amount depends on your setup... 4 Example If I connect my PC to my 4K TV and play at 4K at around 1.5meters from my 4K 43inch TV I barely see aliasing, on the monitor 1080P 22 inch I play at like 30cm and can totally see a lot of annoying aliasing. However I mostly never use Anti-aliasing since no matter which one I chose it blurs my game too much and I hate loosing sharpness, on my AMD GPU even FXAA that barely does a thing already blurs too much 4 me, on my old Nvidia actually anti-aliasing worked better than on this AMD GPU it had way better anti-aliasing quality. Multisampling is the one that looked kinda nice but never had hardware to ever use it since its first appearance. I specially hate TAA it blurs like a crap and has a lot of motion artifacts.
@WADAFOK
@WADAFOK 5 жыл бұрын
Bro you will need a compound microscope to know the difference...
@3thndv155
@3thndv155 6 жыл бұрын
Alex, if I were in your shoes, I would continue to produce vids how I would want to incorporating minute changes. Some people are critical of your presentation because you are willing to listen to it. The worst thing you can do is alter your style entirely to please a small group (the ones who dislike are far more likely to comment then ones who are satisfied). Some people will come around over time. Good luck man, your contribution is well received by me.
@folyqa
@folyqa 6 жыл бұрын
Alex was an amazing addition to the DF video group, thanks.
@atlas8827
@atlas8827 6 жыл бұрын
Alex is hot.
@paul1979uk2000
@paul1979uk2000 6 жыл бұрын
True, he seems to know his stuff and is adding a lot to the DF team.
@JamanWerSonst
@JamanWerSonst 6 жыл бұрын
Its the slight german accent.
@russy381
@russy381 6 жыл бұрын
No he's not he's boring and slow and can't pronounce words right he should be fired
@folyqa
@folyqa 6 жыл бұрын
Gaige Mecromancer wrong
@ThePixelgrapher
@ThePixelgrapher 6 жыл бұрын
I'd say TAA is my favourite Anti-Aliasing method. Shimmering textures/objects bother me much more than a slight blur to the image during motion.
@MLWJ1993
@MLWJ1993 5 жыл бұрын
Agreed, couple it with a 25% sharpen and it's as good as it gets.
@zulicurah9414
@zulicurah9414 5 жыл бұрын
same. Temporal AA is Bae
@kevinmlfc
@kevinmlfc 5 жыл бұрын
ye I used to hate it before I discovered lumasharpen. now it's bloody brilliant
@Draggobuttboi
@Draggobuttboi 3 жыл бұрын
After playing games on switch I absolutely despise it, makes fortnite look like a compressed youtube video and there's no way to turn it off
@jeremygarrido8571
@jeremygarrido8571 3 жыл бұрын
TAA + FXAA Is cream. (and you lose around 5% perfomance which is cool)
@xanderlinhares
@xanderlinhares 4 ай бұрын
I would love it if Alex would do more Tech Focus videos. These are the best things to come out of Digital Foundry.
@AndyGilleand
@AndyGilleand 6 жыл бұрын
I love that you described motion blur as a form of AA. It absolutely is. It's filling in the gaps of motion information that happens between frames that your eyes are expecting. Without that information, it looks like a series of images rather than motion, even at 120fps. Just like the example you gave, if you have a 120/144hz monitor, move your mouse around real quick. It will just look like several mouse pointers on screen at once instead of a continuous stream of motion. Motion blur is very important for making motion in any frame rate appear more natural, more like what your eyes expect, but is particularly important for low frame rate games.
@Dictator93
@Dictator93 6 жыл бұрын
Exactly Andy :D a defense of per object blur sounds like a video in the making! -Alex
@Empyrean55
@Empyrean55 6 жыл бұрын
So does that mean I should keep motion blur on? I've got a 1050ti if that helps
@AndyGilleand
@AndyGilleand 6 жыл бұрын
Mishak Heyman yes motion blur makes motion feel much more natural to your eyes
@m3rl1on
@m3rl1on 6 жыл бұрын
if the game already ran at 60fps or above, i dont think you really need motion blur.
@AndyGilleand
@AndyGilleand 6 жыл бұрын
It's not so much about need, it's that motion blur makes any frame rate feel more natural. Even at 60ps there's a ton of motion happening between frames that motion still doesn't look entirely natural. Your eyes expect to se that information, so motion blur delivers what your eyes are expecting. In fact, with motion blur, there's very little reason for higher than 60fps, because above 60fps your eyes are already blending frames together, creating their own sort of motion blur (although you'd need about 600fps or more before it would become as smooth as motion blur). There's still some slight improvement whenever your eyes can track with fast moving objects, but even if you have 144fps, motion blur will still make the motion appear more natural than without.
@DefinitelyNotSade
@DefinitelyNotSade 4 жыл бұрын
Love how Alex used footage of the 2006 Prey in this video, while at the same time including a song from the 2017 Prey in the helicopter ride. Aliasing causing all sorts of havoc to Alex's daily life, I see.
@FrankieHiltz
@FrankieHiltz 6 жыл бұрын
I'm an anti aliasing junkie. It makes me cringe when people say turning it off looks better. I'd much prefer a game on everything on low, bit AA in max, over max settings with AA off
@wes9451
@wes9451 3 жыл бұрын
I really can't see the difference in most games and it gives me an extra 10-20fps which honestly makes the game more enjoyable than just blurring all the frames incorrectly.
@RealSkyDiver2
@RealSkyDiver2 6 жыл бұрын
this is my kind of sextalk
@DenisLiasis
@DenisLiasis 5 жыл бұрын
You need a girlfriend
@hamzatamim8379
@hamzatamim8379 5 жыл бұрын
You need an RTX 2080 TI
@adribier
@adribier 5 жыл бұрын
you need better AA
@raziel3099
@raziel3099 5 жыл бұрын
@@DenisLiasis Maybe that's how she talks to him.
@DenisLiasis
@DenisLiasis 5 жыл бұрын
@@raziel3099 she tells him he need a girlfriend? Ffs.., I wouldn't be comfortable having a gf like that.
@Ninja_Reborn
@Ninja_Reborn 2 жыл бұрын
Strictly from an aliasing reducing perspective, Temporal AA seems the best solution. However it makes things blurry and it washes out the colors quite a bit. I think ideally games should use TAA in conjuction with a good quality sharpening filter AND some kind of color filter to reverse the washed out colors(I've seen this done with ReShade).
@fattylumpkin5899
@fattylumpkin5899 6 жыл бұрын
My views on antialiasing have changed drastically over time, a few years ago I'd be whacking on as much temporal AA as I could; making it as smooth as possible. But now, partly due to the increased publicity of a crisp 4K image I've completely switched. I'll use MSAA if it's available but honestly other than that I'd rather go no AA at all, I much prefer a crisp image with no distorted textures.
@ObsidianSoul1
@ObsidianSoul1 6 жыл бұрын
Honestly I do the same at 1440p either 4x MSAA or no anti-aliasing at all
@DatGrunt
@DatGrunt 6 жыл бұрын
MSAA is the only one I genuinely like even if it's more demanding. Though...less games are using it now :(
@EVPointMaster
@EVPointMaster 6 жыл бұрын
well that and SSAA for older/indie games. I just fired up Dead Space after seeing it in this video. Running at 5K, I didn't see a drop below 200fps, even going up to 10K I was still hovering in the mid 60s. Running Dead Space 3 at 5K, I was getting 150-170fps. I am using a 1080ti for this, but it shows, that weaker card are capable of using SSAA for these types of games.
@paul1979uk2000
@paul1979uk2000 6 жыл бұрын
Thats how I'm thinking at 4k, no aa seems a better option in most games.
@imo098765
@imo098765 6 жыл бұрын
Oh god, when I started Far Cry 5 it had TAA on as the default, i nearly vomited, I turned motion blur off right?
@MattyFez
@MattyFez 6 жыл бұрын
This was a good video, I'd like to see more of this kind of stuff
@xnoreq
@xnoreq 6 жыл бұрын
The video was horrible. He even failed to explain aliasing properly. Aliasing is the result of sampling at an inadequate rate. Given a white line next to a black line with an instantaneous transition between them, you'd need infinite bandwidth, that is infinite samples, infinitely high resolution, to reproduce the input perfectly. So by the time the graphics card has produced (has sampled) a white pixel next to a black pixel, the damage is already done. Aliasing then is the fact that different input data will lead to the same output samples - aliases of one another. The solution is trivially easy: low-pass filter the input. That is, attenuate the part of the signal above your sampling bandwidth.
@Gherrapowa
@Gherrapowa 6 жыл бұрын
it's 4 am and im watching wtf is Anti-Aliasing. i love it
@Mohammed-mm3kb
@Mohammed-mm3kb 3 жыл бұрын
it's 4 am where i live rn, and i'm watching this
@MelancoliaI
@MelancoliaI 2 жыл бұрын
I learned about antialiasing as a kid. I asked on a forum why, for example, a brick wall in a PS1 game would warp and go all zig-zagged as the camera turned whereas that wouldn't happen in the N64 port.
@Swan-may
@Swan-may 6 жыл бұрын
These graphical literacy videos are absolutely wonderful, and I hope we get many, many more of them.
@martianmanhunter8219
@martianmanhunter8219 6 жыл бұрын
I was hopping it's Alex when I saw the title... Wasn't disappointed. Edit : That Prey Soundtrack.
@Paddydapro
@Paddydapro 6 жыл бұрын
wtf Alex, you are the chillest guy and with your voice the video couldn't be long enough it's asmr while listening to my beloved DF content about great topics i have been interested in but didn't knew everything about, thanks a lot and auf Wiedersehn hah
@ShiftyMcGoggles
@ShiftyMcGoggles 6 жыл бұрын
Prey 2016 music, with the original prey game being shown? Big props for thee.
@TheNinjaGuyDon
@TheNinjaGuyDon 6 жыл бұрын
Nice, PREY music in the background! PREY DLC hype!
@NiGHTSnoob
@NiGHTSnoob 6 жыл бұрын
He's also playing the original 2006 Prey for much of the video.
@atlas8827
@atlas8827 6 жыл бұрын
Fuck yeah! I wonder what Kasma Corp is all about.
@Terror_Candles
@Terror_Candles 6 жыл бұрын
There’s gonna be dlc?!?!?
@atlas8827
@atlas8827 6 жыл бұрын
What about the whole KasmaCorp ARG? They were teasing something There's definitely new content coming.
@TheNinjaGuyDon
@TheNinjaGuyDon 6 жыл бұрын
Go look at Arkane and Prey twitters, they've been teasing Moon DLC or standalone DLC for months. BE3 will likely be the reveal.
@shaynnebrules-salgueiro9429
@shaynnebrules-salgueiro9429 5 жыл бұрын
Really love the tech focus videos. Please make more. For years Ive set sttings on a trial and error basis. These videos help me to actually understand what I am doing and how I might expect it to impact my playing experience. Your doing great work. I beg of you to make more videos like this so that I might become one with my rig. Thanks again. Cheers
@rosenvitae
@rosenvitae 5 жыл бұрын
For some reason, I've always enjoyed playing without AA. To me, the jaggies give me a sense of crispness/sharpness of image.
@ShougHell
@ShougHell 5 жыл бұрын
I like seeing the jaggies while playing my OG Xbox with my component cables because they actually help me adjust the sharpness on my TV so they look nice and sharp
@jiraiyahermit4999
@jiraiyahermit4999 5 жыл бұрын
Dragon Warrior 1 says hi
@fu_ck1
@fu_ck1 5 жыл бұрын
Same. AA makes games look like a blurred mess of shapes. No AA makes objects stand out more.
@ShougHell
@ShougHell 5 жыл бұрын
@@fu_ck1 I personally only use AA when a game is running at a much higher resolution so blurring is minimal
@muizzsiddique
@muizzsiddique 5 жыл бұрын
Having crispy non-jaggies is even nicer.
@JonathanDtz
@JonathanDtz 6 жыл бұрын
For someone not versed in the PC gaming world, this is mind blowing. I knew the basics for AA but this is so much more detailed and educational. Thanks for the great video!
@subzerolives
@subzerolives 6 жыл бұрын
I'm a native English speaker and geek but Alex uses terms that make me scratch my head. +DigitalFoundry i love the format and i understand that you guys want to distance yourselves from the ''Linus'' crowd, but maybe you could simplify episodes like this a little more for us Amoebas ;-)
@visualsbypeter
@visualsbypeter 6 жыл бұрын
Anti aliasing is a complex subject. There's already a ton of videos out there that explain some of its functionalities in layman's terms, but this is a rather in depth look on what it does, which I think fits digital foundry perfectly. An in depth look on a rather complex subject will always be harder to grasp than small light videos on that same subject. Its like a camera, everyone can grab a camera and take a picture but not everyone knows what makes a good picture, thats what in depth courses/videos/papers are for.
@cskillers1
@cskillers1 6 жыл бұрын
@Mehdi Alfiguigui he means techquickie linus channel, 5minutes explanations which is actually great in everything
@mozzjones6943
@mozzjones6943 6 жыл бұрын
Great video! Finally a through explanation of Aliasing. Yes higher resolution is the most expensive most aggressive and best result for Anti-Aliasing, But is not the be all end all.. As explained there is so much more to Aliasing, Even at 4K you can have problems that will need a help from an Anti-Aliasing option in game! But people seem to think I have no idea what I'm talking about lol
@JEST3R_
@JEST3R_ 5 жыл бұрын
Excuse me my computer is very pro-aliasing. Because I don't have a graphics card
@WednesdayMan
@WednesdayMan 3 жыл бұрын
get an mCable, mClassic or seiki u-vision cable that'll help by applying Anti aliasing
@JEST3R_
@JEST3R_ 3 жыл бұрын
@@WednesdayMan dude this comment was over a year ago. I have an RX 580 now
@WednesdayMan
@WednesdayMan 3 жыл бұрын
@@JEST3R_ my suggestion will still help since it does anti aliasing externally so it can help boost fpa
@1sobre2
@1sobre2 6 жыл бұрын
Amazing video. Had no idea aliasing was so complex and hard to deal with, it's great to see how long devs have gone to create new ways of fighting it. Keep doing vids like these, Alex.
@AintPopular
@AintPopular 6 жыл бұрын
This is great and educational. Do more of these DF
@TheLingo56
@TheLingo56 6 жыл бұрын
Making a video on motion blur would be great as well. It would be nice to clear up all the misconceptions behind it and properly answer if it really is just an ugly effect that gets in the way or actually serves a purpose. If it's not an in-depth enough topic maybe making a video on misconceptions would also be a good idea. The little touch on it you made in this video really kind of explained why I like motion blur in games. It fills in information that normally isn't there due to low frame rates.
@bpcgos
@bpcgos 6 жыл бұрын
Personally, I always turned motion blur off whenever the games allowed me to do it. I just feel that motion blur (and maybe vignette)just something that not need to be simulated
@ZacDonald
@ZacDonald 6 жыл бұрын
Motion blur is a must for me on 30 FPS games or when using TAA.
@RCXDerp
@RCXDerp 6 жыл бұрын
Motion blur is only bad when you're in a multiplayer PVP game
@RonnieBarzel
@RonnieBarzel 6 жыл бұрын
I think my first exposure to the terms “aliasing” and “anti-aliasing” was when Lucasarts released “Ballblazer.” One of the magazines at the time talked about how the developers put in extra effort to try to get the lines of the checkerboard floor not look like stair steps.
@leonthesleepy
@leonthesleepy 6 жыл бұрын
I love this influx of tech commentary Alex, keep it up!
@dalton2k538
@dalton2k538 6 жыл бұрын
Great video, and good on showing why mipmapping/LOD is important as it gives it more of an obvious use case. Adding to that, it can show why Nintendo has opted to put no AA in some of their games, notably Mario Kart 8/Deluxe. Simple geometry, more use of Gouraud shading, and their poor history with using AA and flicker filter too much (N64/Wii...) makes for a good use case of using little to no AA. Oh yeah, what about flicker filter?
@anguineus_vir
@anguineus_vir 6 жыл бұрын
It turned super fast from super didactical and simple explanation to WTF is this technical mumbo jumbo
@Dictator93
@Dictator93 6 жыл бұрын
Hi! Hrm. So for this video, as a response to feedback on my last one... I really tried to slow down my cadence of speech at times, and also attempted to make sure that all the phrases I use (the big ones) are explained in sentence form and keyed on screen with aa visual and text overlay. Do you know per chance what would have helped in this video to not give you that feeling? What I could have done differently at a specific point so you would not be overwhelmed by the words being used? I am grateful for feedback. Best, Alex
@DeToxCommunity
@DeToxCommunity 6 жыл бұрын
Dictator93 For what it's worth, I think you did a great job breaking down a fairly complicated subject into an easy to understand video. Your use of visual cues were extremely helpful and I don't think you could have done it much better without belittling the intelligence of your audience. With that said, your initial definition of aliasing seemed too abstract to me and made it a little hard to follow. In the future, it might be beneficial to break up more complex terms/topics and let each part form the full picture at the end. You explained it very aptly through your examples but I can see people completely unfamiliar with the subject getting overwhelmed by that definition you led with. My main criticism of your most recent videos is that you seem like you are trying to sound like you are speaking naturally, which ironically makes it sound unnatural. Not sure you can really do anything about it other than keep practicing and get better with time. You're already improving noticeably with each video. I'm loving the content you are bringing to this channel and look forward to your next video!
@Snieder5
@Snieder5 6 жыл бұрын
Have you watched Matthewmatosis' videos? He presents his videos with a dry voice, but a lot of people still enjoy listening to him, I know I do. Check out his Ocarina, Ico, or Mario 64. Also, check out MrBtongue. I personally didn't have problem with your video since I think it's short enough to rewatch or pause and look up if I was still confused. I did feel like it could've been longer and I would've preferred more examples from a little more variety of games. Sure that you already know, but people dislike change or anything new, so people are going to be extra critical. But, there's also people who enjoy something new and different so keep it up, and I look forward to your next video.
@AAscension
@AAscension 6 жыл бұрын
Dictator93 For me the problem lies in the pace of your talking; it is too fast. Take it slow, have some time in between sentences. This is extremely important so viewers can process the information you just gave. I notice you jump from sentence to sentence without giving me enough time to think about what you said. If you take that into consideration, the video would be better. So, it is not your voice or the language you use, but it is the speed at which it is all presented. But besides this, don't forget you did a very good job on making this video.
@NoirTenshin
@NoirTenshin 6 жыл бұрын
Just watched your video and i enjoyed it. Explanation vise, a short definition of sub-pixel would help. Aside for that, there were moments that confused me (or my eyes/brain) as your rapid switching of AA in Doom didn't actually show me what you talked about. On the other hand the Witcher 3 example was perfect (or the robot hand ghosting in Doom / Tomb Raider blur / or Crisis example). I guess i would say you should maybe focus more on visualizing the issue (like you did in most examples) for maximum effect instead of using a slightly advanced vocabulary to illustrate (or define) the issue. Being precise is important and am not saying you should ignore it, just put it there when you are sure people actually understand or at least can identify what you are talking about. Also please consider making a playlist of tech / methods / algorithms used so you have more time to properly "review" them. In this video you glanced over few different topics, introduced several ideas that work on different philosophies, at different times with several factors that are unique to each of them. Each of them is quite interesting and just glancing over them (as there are a lot of them) can confuse people. P.S. Don't get me wrong, vid was great, TL-DR (overview of them) has a lasting value, so the critique is just nitpicking on little stuff.
@bulutcagdas1071
@bulutcagdas1071 6 жыл бұрын
Apart from Metro Last Light I haven't seen a proper implementation of a post processing AA method. Developers love to go crazy with TAA however it creates so much blurring on the screen that it's insane. In games like R6 Siege it even becomes detrimental to the gameplay where turning it off gives you much better visibility because it's less blurry.
@chanceForNotBeingRapper
@chanceForNotBeingRapper 2 жыл бұрын
r6 siege before the 2018 update still supports Msaa, now they have only taa, fxaa, dlss, and taa combined with ssaa slider
@pustulio81
@pustulio81 6 жыл бұрын
Unless you want an image that looks like it's made out of a series of staircases, then AA is pretty damn necessary.
@elcapitan008
@elcapitan008 6 жыл бұрын
One thing that I think you should have mentioned is the simple act of bypassing AA and increasing the base resolution of the game. Many reviewers of 4K monitors, especially early on in their product cycle when top end GPUs could/can barely push their pixel count is that "you don't need AA if you use a good quality 4K Display". I for one went this route with a baseline of 4K with no AA when doing my game testing. But to say that 4K makes AA completely obsolete at reasonable viewing distance is an exaggeration in my book. Would be nice if you quantified the benefits and drawbacks of such an approach.
@BAMozzy69
@BAMozzy69 6 жыл бұрын
The issue though is that it takes more GPU resources to jump up from 1080p to 4k than it does to add most AA solutions to 1080p. In principal, as more and more people have 4k capable hardware, Anti aliasing could become less of an issue - certainly as far as 'edges' are concerned. The stair stepping will still be there but much smaller.
@elcapitan008
@elcapitan008 6 жыл бұрын
Yes, these issues are what I wanted to see him get into. The performance trade-off, older games not being made to be rendered at 4K properly, interface shrinking, weird textures at high base resolution, etc. Even in the comments below you can see people saying that increasing base-resolution is the silver-bullet and I wanted to hear him layout its benefits and drawbacks versus types of AA.
@gNpNct
@gNpNct 6 жыл бұрын
Increasing the base resolution is in a way similar to SSAA though - you render more pixels.
@elcapitan008
@elcapitan008 6 жыл бұрын
Similar yes, but not identical. There are notable differences.
@gewdvibes
@gewdvibes 6 жыл бұрын
Subi_fan no 4K at 27 inches is 163ppi, the pixels are still pretty noticeable, you would need a 21” screen at 4K for AA to be pointless. At 21” that’s 210ppi
@MaximilianBieberGaming
@MaximilianBieberGaming 6 жыл бұрын
Das Video war ziemlich informativ und interessant und ich hab mich ziemlich gefreut als am Ende "Auf Wiedersehen" kam weshalb ich den Kommentar auch mal ganz frech auf Deutsch schreibe :P
@639Andrew
@639Andrew 6 жыл бұрын
I intend to watch this later since the channel has great material, but I love that the thumbnail is two separate resolutions instead of aliasing techniques.
@crungushakooter
@crungushakooter 6 жыл бұрын
This is great, please keep more of these coming. You ride the line between accessible and in-depth finely, this is a great entry point to this topic. This is coming from someone with a math degree, if that makes you feel nice
@kraithaywire
@kraithaywire 6 жыл бұрын
That Prey soundtrack always gets me. Absolute perfection.
@Drivenby
@Drivenby 5 жыл бұрын
With the old prey game in the background lol
@John9FiveLP
@John9FiveLP 6 жыл бұрын
The "Auf Wiedersehen" came pretty unexpected.
@Sanjinator1
@Sanjinator1 6 жыл бұрын
Yeah I felt the same. For a foreign person (I'm assuming) his english is perfectly spoken.
@Winnetou64
@Winnetou64 6 жыл бұрын
Really? I'm German and to me it's like "Ugh, that German accent!" - it's not horrible by any means but it's there. 😁 Anyhow: Alex' vocabulary seems to be pretty good!
@Sanjinator1
@Sanjinator1 6 жыл бұрын
Yes, i'm being serious. I hear many english speaking germans. For example, many think Sebastian Vettel is one of the best speakers but he misses out many words, a little broken in parts and pronounces certain words funny but not this guy in the video. 100% right. Oh and there's nothing wrong with a german/austrian accent, no one sounds as tough. Alpha male like, apart from Russians, Ukranians.
@NovaPrima
@NovaPrima 6 жыл бұрын
He is actually American according to DF's John Linneman in a comment below.
@Sanjinator1
@Sanjinator1 6 жыл бұрын
NovaPrima, why did you edit your original comment to such extent? It was perfectly fine. Thinking american accents don't sound good is normal to say. People always attack other accents, they could use some criticism too. I myself am british and our accent at times can sound extremely boring. I think he must be an american-born german or maybe born in Germany but lived the majority of his life in the states, so his accent's not so glaringly pronounced.
@RavensEagle
@RavensEagle 6 жыл бұрын
WOW, Half of the time I had no Idea what you were talking about. I am glad you made the summary near the end, because it was getting complicated.
@1chiTheKiller
@1chiTheKiller 4 жыл бұрын
Not sure why he was playing Prey so much in this one, but I will say it is criminally underrated. One of my favorite shooters. I love it.
@soulshot96
@soulshot96 6 жыл бұрын
TAA, when done correctly, especially at resolutions of 1440p and upward, is my go to. Some games do have a shitload of blur and/or ghosting though. And some have nearly none of either. The Division, DOOM, For Honor, and a few other titles are great examples of how great TAA can be when done well. Games like Far Cry 5 are the opposite. Ghosting, blurring, and on top of that it does a fairly poor job eliminating jaggies and flicker.
@gloup81
@gloup81 5 жыл бұрын
Add AC Oddysey to the poor implementation of TAA. It's actually heavier to run it without any AA at all than with AA. And the result is a blurred mess that screws up a spectacular environment.
@m0rph3u5.
@m0rph3u5. 5 жыл бұрын
why would you even bother using anti-aliasing for online/competitive games anyways?
@MLWJ1993
@MLWJ1993 5 жыл бұрын
@@m0rph3u5. Because I like my game looking natural instead of stabbing me in the eye each frame?
@SouthPlanObservation
@SouthPlanObservation 5 жыл бұрын
I think Ghost Recon Wildlands was the worst implementation of TAA I have seen so far. Even at 5K as soon as you move the whole picture turns into a blurry mess (and yes motion blur turned off). The best implementation was Doom's TSSAA. What really bothers me about TAA are games that have it unremoveble caked into the game.
@lukismilenar
@lukismilenar 5 жыл бұрын
Taa is the worst for me. It doesnt work on anything else than 4k. Also the worst example of taa is BFV and Fallout 4 even the division. Its simply the worst version of AA and works only on 4k, yet 4k still isnt a standard. Best cheapest proper aa is either MSAA Or the really the cheapest SMAA combined with luma sharpen. But even still. Blurring image isnt a true AA. Id rather suggest to not to use Temporal / Fast AA ever.
@jippalippa
@jippalippa 6 жыл бұрын
PREY (2006) What an amazing game!!!!!!
@hickey1292
@hickey1292 5 жыл бұрын
I forgot that it looked that good. When I consider some other games from 2006, it really has held up well.
@spaaaaace8952
@spaaaaace8952 5 жыл бұрын
@Dr. Loomis Your mom was OK.
@classic_jam
@classic_jam 5 жыл бұрын
Honestly 2017 is not that bad
@cataria3903
@cataria3903 5 жыл бұрын
bethesda brutally murdered human head's prey 2, never forget! prey 2 was by all accounts a great game coming, showed playable scenes and trailers and everyone in human head studios said, that the game's quality never was an issue. bethesda financially bullied human head studios with holding back payments to hopefully result in human head studios selling themselves to bethesda as they were quite impresed with human head studios work and wanted to own them. the result of this was, that human head studios was forced to stop the work on prey 2 and barely survived financially and prey 2 was never to come to us, even though it was relatively close to completion. so again, don't give bethesda one CENT! ever again. take your money and throw it at self published games or indie games either self published or published with a not monstrous publisher (they exist). use your money to support beautiful art like prey 1 one was and prey 2 surely would have been and not to suport the greed and psychopathy of publishers/studios like bethesda. also prey 2's game story was later told and it would have been great, who knows maybe at some point human head studios with people's support can buy the rights to all the half finished prey 2 and finish it and release it themselves or under a different publisher and different name, because of course bethesda also reused the name.... for a completely different game, hell they even went so far as to tell indie studios to change similar names like "prey for the gods" needed to change their name to "praey for the gods" to avoid a possible lawsuit, that even though bethesda would be a wrong and a piece of shit yet again in that case a small indie studio can't afford a lawsuit and can't risk the game that they are making. so again fuck bethesda, destroyer of art and projects of love.
@lengendaryblackmgmt438
@lengendaryblackmgmt438 2 жыл бұрын
If it wasn’t for DF I wouldn’t even care about what any of this tech stuff means. This channel has re-sparked my interest in computers 🖥.
@josevidal9886
@josevidal9886 6 жыл бұрын
The tech discussion is so deep that it gives me chills. Keep up the good series!
@arootube
@arootube 4 жыл бұрын
When he said Hi it was with the same tone as "This is Peter McAllister. The father."
@saddah11
@saddah11 4 жыл бұрын
More like a villagers " Huuuh" sound from minecraft
@RDR911
@RDR911 3 жыл бұрын
I got like a Foppish Gent vibe.
@geeknproud321
@geeknproud321 Жыл бұрын
Can we get an upgraded version of this video in 4K with more closeup shots? KZfaq butchers your comparisons and it would be nice if this were more plain in its comparisons and had more close ups. This is a really invaluable tool to show to newcomers. IMO it's kinda sad that games have moved towards deferred rendering and real hardware MSAA is less available. I feel it's always offered better outright image quality than many modern blurAA solutions and 4x was always really reasonable to run. While things like DSR, DLDSR and DLSS have made supersampling less performance hungry and more universal, they're not perfect. That said I have a soft spot for DLDSR it's pretty nice when mixed with something like Temporal AA. Temporal is nice and is way less blurry and more visually stable than other methods, but it really screams for some sort of resolution scaling or it's still a hit to image quality.
@redbeardnj
@redbeardnj 6 жыл бұрын
This is why i come to this channel. Great stuff for us who love and want to learn more about the tech!
@RobSomeone
@RobSomeone 6 жыл бұрын
This was a huge help with those confusing graphics settings that you're not sure about at first.
@pc_screen5478
@pc_screen5478 6 жыл бұрын
I find it funny that the text used on the video is aliased. I'm weird I know
@Amy-J
@Amy-J 6 жыл бұрын
Anti-Aliasing ASMR
@ferna2294
@ferna2294 6 жыл бұрын
Dude, this is an amazing job. You basically covered every existing aliasing problem in 14 minutes. Loved it.
@Gaboonvyper
@Gaboonvyper 6 жыл бұрын
LOVE the video and the addition of Alex. Did have a difficult time focusing on the content while he was emphasizing "A lee A sing".
@konczdavid
@konczdavid 6 жыл бұрын
It's so cool that you made a video about this, I really appreciate it. Also I hate that Ubisoft is forcing the extremely disgusting T-AA (aka blur filter) in each of their new games. It makes me want to throw up. Hell, they even removed previous AA options from Rainbow Six: Siege, so the only option is to use the extremely blurry T-AA which is everything but ideal in a competitive shooter. Back then I had 140+ FPS with 2XMSAA that provided great image clarity, now I can only have 40 with the highest level of T-AA and T-AA resolution scale possible, and it will still look dogshit. I think in 3D games there should always be an option for MSAA, and if devs want to go for a more cinematic look, they should implement SMAA 2TX (like in Prey), or SMAA 2TX Filmic (like in CoD: WWII). These AA solutions are awesome. TXAA is quite good too (similar to SMAA). They smoothen the image (edges) nicely without too much blurring. Also I loved how you used the soundtrack of Prey 2017 under Prey 2006 gameplay video. I loved both of thes games (Prey 2017 is actually one of my favorite games of all time).
@Ksullivan95
@Ksullivan95 6 жыл бұрын
I think its just that engines implementation of T-AA. Games like Fortnite and Battlefield have excellent T-AA while Siege and Far Cry 5 have some pretty poor T-AA. Also T-AA is best suited for resolutions above 1080p.
@MamoMark
@MamoMark 6 жыл бұрын
It does soften the image, but when resolutions are are really high I think its the best looking AA solution. Even R6: Siege looks great when you upscale on PC and Uncharted 4 looks awesome as well.
@atlas8827
@atlas8827 6 жыл бұрын
MSAA can't do shit against the type of aliasing we have today. Also, TAA isn't blur filter. But I'll give you credit for liking Prey 2017. It's great.
@meditalisoo7
@meditalisoo7 6 жыл бұрын
haven't played Prey 2017 yet but Prey 2006 is bae
@xuanannguyen7938
@xuanannguyen7938 6 жыл бұрын
i think r6s is just a bad implement of T-AA. T-AA in bf1 look amazing. I now play r6s with anti aliasing off, since T-AA in this game just too damn blurry, even with 2x/4x res and 100 sharpening
@RadioactiveJawa
@RadioactiveJawa 6 жыл бұрын
I literally die inside every time I see a new game including MSAA.
@takkun169
@takkun169 6 жыл бұрын
Videos like these are exactly what I wanted a bunch of years ago when I started following you guys.
@mikejones-vd3fg
@mikejones-vd3fg 6 жыл бұрын
i just took of my glasses and couldnt tell the difference between the two in the thumbnail, awesome!
@CrazyMonkeyProd
@CrazyMonkeyProd 6 жыл бұрын
Great breakdown! Really enjoyed all the footage used. Some of my top PC games.
@tajaycampbell1041
@tajaycampbell1041 6 жыл бұрын
Love dead space
@jeanmichel2005
@jeanmichel2005 6 жыл бұрын
Dead Space in 4K is still beautiful
@BIGNOIDS
@BIGNOIDS 6 жыл бұрын
Why did they use it as an example? I thought it looked fine even on my 360.
@jeanmichel2005
@jeanmichel2005 6 жыл бұрын
BIG-NABZ couple years ago I tried replaying it on my pc at 1080p and the jaggies were awful, even with AA. So I put it in 4k and the game was transformed. I guess you were just not close to the screen enough to see the edges.
@ridersonthestorm666
@ridersonthestorm666 6 жыл бұрын
Still the best game I ever played.
@orijimi
@orijimi 6 жыл бұрын
You're not my dad. You can't tell me what to do.
@mrsasshole
@mrsasshole 6 жыл бұрын
Excellent video, Alex. Like most, I was familiar with outer edge anti-aliasing, but didn't have a good feel for how other forms of anti-aliasing worked. You did a very nice job of explaining the challenges to developers and potential solutions. Would love to see you continue to make videos like this on other post process effects.
@mrsasshole
@mrsasshole 6 жыл бұрын
Also, it made me sad to see Dead Space. Screw you EA for dismantling Visceral.
@jakedill1304
@jakedill1304 4 жыл бұрын
This was utterly fantastic, I feel like I knew a bit about aa from the last 20 years or so of awareness of it... learned more in this time space than all combined.
@teffhk
@teffhk 6 жыл бұрын
PREY(2006) is epic!! Too bad it didn't get a proper sequel
@FPRobber
@FPRobber 6 жыл бұрын
The new Prey is awesome, but it really doesn't have much to do with the old Prey. I wish they would have named it something different.
@TheGodEmperorOfMankind_
@TheGodEmperorOfMankind_ 6 жыл бұрын
Is that game Prey 2006?
@sasafrash3
@sasafrash3 6 жыл бұрын
There was a PREY 2 planned. Got canceled i guess. The E3 trailer looked so good for PREY 2
@DarkPhant0m13
@DarkPhant0m13 6 жыл бұрын
Yes.. this is prey 2006!!
@Xcentr1cK
@Xcentr1cK 6 жыл бұрын
Thanks DF. Great video.
@Dat1boi05
@Dat1boi05 6 жыл бұрын
This was very complex and informative. I almost closed this due to the level of complexity being above my understanding, but the more you listen the more this makes sense as far as expenses to devs and varying strategies of anti Aliasing vs other methods. Thanks for the video
@Momoka7
@Momoka7 6 жыл бұрын
Want to say, this Video surely did take allot time to make. Considering all the different settings that fluently are shown. Great Work! Was a joy to watch ... and listen to your explanation too.
@Pilotgeek
@Pilotgeek 6 жыл бұрын
Jaggies have honestly never really bothered me. Before the new efficient post-process antialiasing, it was always the first thing I turned off. Heck, sometimes I turn it off even when I don't need the performance boost. I LIKE the jaggies.
@Trojance
@Trojance 6 жыл бұрын
Pilotgeek freak.
@Pilotgeek
@Pilotgeek 6 жыл бұрын
Biased Milk Hotel funny, Doom's temporal antialiasing is one of the few I like. I guess that's why they make these things optional!
@killerkevin27
@killerkevin27 6 жыл бұрын
Man I've hated jaggies since the moment we went from tube crt tvs to 720p lcd.
@killerkevin27
@killerkevin27 6 жыл бұрын
I remember playing PGR3 at 720p the first time and thinking wow why does this look so messy.
@ShadowsBehindU
@ShadowsBehindU 6 жыл бұрын
Kinda forgot TRSSAA as a middle ground between SSAA and MSAA but nonetheless a very good video.
@Dictator93
@Dictator93 6 жыл бұрын
Hi Vdel! I would love to have covered it, definitely, especially since Crysis 3 showcased in the video uses it natively... and so well. But as always... there is a production time to consider. So I make concessions and try and focus on the biggest points always if I can. But yeah, definitely! Love me some good MSAA extensions! Best, Alex
@ShadowsBehindU
@ShadowsBehindU 6 жыл бұрын
Surprise reply from the man himself! Well, I guessed that it might've been too much to cover in addition to the more known techs. Kind of ironic though if you think about the fact, that the purest way of AA, supersampling, has more relevance than multisampling nowadays. Hooray for DSR/VSR.
@MLWJ1993
@MLWJ1993 5 жыл бұрын
Not a middle ground, it's to be used with MSAA to combat aliasing in alpha textures that MSAA doesn't detect since its not within geometry.
@svartedauden3566
@svartedauden3566 6 жыл бұрын
Very informative for someone who isn't knowledgeable of this like myself. Subbed. I love learning.
@lamarrdijey660
@lamarrdijey660 6 жыл бұрын
Nice video, Alex (misleading thumbnail, tho'). You really have so much to offer Digital Foundry, you're a quickly rising favourite of mine.
@lamarrdijey660
@lamarrdijey660 6 жыл бұрын
Also, you have no perceptible German accent. I wouldn't have even guessed your German heritage if it wasn't for your farewell. Wish I could speak a foreign language so well, damn.
@PixelShade
@PixelShade 6 жыл бұрын
Your content is fantastic Alex. It's a breath of fresh air at Digital Foundry, especially since there's so much coverage going on about 4K consoles (which I don't personally care much for). I know that pretty much DF and the console space thrive on 4K comparisons today. But I would love to hear your thoughts on the future of 4K. Taken into account new rendering techniques like ray-tracing. is native 4K even feasible when developers loose insane amount of rendering performance?
@Dictator93
@Dictator93 6 жыл бұрын
THank you for typing this out Pixel Shade! Means a lot to me to read!
@DonkeyDong69
@DonkeyDong69 6 жыл бұрын
4k will be gone soon and 12k will take over. 40k will be after that and then we'll move to a new era beyond pixels.
@lucijanstrok8911
@lucijanstrok8911 6 жыл бұрын
I have always turn off AA, having a decent monitor with a good res scale, I can see it would be a necessity on some monitors where u have low res but a lot of inches, so it makes sense for antialiasing. But otherwise if you stick to proper scalings in native resoultion AA is completely unnecessary IMO, it just makes the image look worse.
@DantesInferno96
@DantesInferno96 5 жыл бұрын
AA plays a very big role in Crysis 1. You can change a lot of things with that. It makes the game look more realistic. It made my computer slow down so I had to turn it off.
@MadMaxBLD
@MadMaxBLD 6 жыл бұрын
One very important area where anti-aliasing is basically a requirement is VR. Supersampling and good TAA seem to be the only way to get a sharp AND flicker/jaggy free picture.
@BeatmasterAC
@BeatmasterAC 6 жыл бұрын
what about CSAA? EQAA? MLAA? TRSSAA? and SGSSAA?
@alexwise-
@alexwise- 6 жыл бұрын
Well, he talked about SGSSAA, didn't he?
@cheekypop
@cheekypop 6 жыл бұрын
csaa = nvidia version of msaa with more coverage samples eqaa = amd version of msaa with more coverage samples mlaa = a type of post processing aa similar to fxaa trssaa = ssaa but applied only to transparent textures sgssaa = ssaa but with a different sample layout
@tiarkrezar
@tiarkrezar 6 жыл бұрын
CSAA (Nvidia) and EQAA (AMD) are variants of MSAA that attempt to make the sampling cheaper to perform (or improve quality at the same performance cost, depending on how you look at it). They do this by taking extra "coverage samples" on top of the usual MSAA samples. I don't know exactly how they work behind the scenes, but the gist is that these extra samples are very cheap but they also won't necessarily improve the image in some cases. Best case scenario, the result will look like as if you did the full-quality MSAA with more samples, worst case it'll look like MSAA without the extra coverage samples. Now the naming scheme for these modes can be confusing. Nvidia just gives you the total number of samples, so for example 16x CSAA means 4x MSAA samples + 12 coverage samples. AMD on the other hand just tells you the number of MSAA samples, but the total number is double that. So 4x EQAA = 4x MSAA + 4 coverage samples, 8x EQAA = 8xMSAA + 8 coverage samples, etc. MLAA is a simple postprocess AA algorithm similar to FXAA or SMAA, but it seems to have fallen out of favor lately. The concept behind them all is the same: you render the aliased image, then you try to figure out where the edges are and somehow smooth them out afterwards.The details of how exactly they find the edges and blend them differ between these algorithms, so each produces a slightly different looking result. TRSSAA - transparency supersampling. MSAA only takes care of polygon edges, but it won't do anything about transparent textures, the transparency effect can still produce nasty jagged edges (think fence/metal mesh textures and foliage for example). So you can supersample just the transparent areas to improve that. SGSSAA - sparse grid supersampling. Supersampling but with a better sampling pattern that isn't grid-aligned, like explained in the video. Note that standard MSAA modes on all modern cards use these improved sampling patterns by default. This is why downsampling doesn't necessarily do as good of a job at removing jaggies as proper MSAA/SGSSAA would. Rendering the image at double resolution is basically the same as 4x ordered-grid SSAA. This is why you should only use downsampling as a last resort when none of the better MSAA/SSAA modes work with the game and you've still got enough performance to spare.
@felisasininus1784
@felisasininus1784 6 жыл бұрын
He already talked about Sparse Grid Super Sample Anti-Aliasing.
@AdadG
@AdadG 6 жыл бұрын
What about DTDHGETHFSTFHAA?
@chriswilliamson9030
@chriswilliamson9030 5 жыл бұрын
Dude you sound like you could do voice overs for a sleep cd. great content, but your tone, your delivery..... ok im gonna go make some coffee.
@p4h4lis
@p4h4lis 6 жыл бұрын
I think the best solution we have today is TAA with resolution scaling, and sometimes combined with a sharpening filter if it's too blurry. TAA on it's own at 1080p looks bad, details are destroyed. There's just not enough pixels to make it look good even with a sharpening filter. But if you bump up the resolution atleast 50% it starts to clean up really well. The TAA takes care of the worst of the aliasing, and the resolution bump restores detail and also helps combat the aliasing.
@JayJapanB
@JayJapanB 6 жыл бұрын
You don't even really need resolution scaling at 1440p+ 1440p is pretty affordable these days. You can get a Lenovo IPS 1440p monitor for $270 shipped. That's $100 cheaper than the cheapest gtx 1060 3gb on amazon.
@-Rizecek-
@-Rizecek- 5 жыл бұрын
What do you prefer? Turn anti-aliasing on or off. I like it with the switched off, how beautifully sharp the games are.
@caharkness
@caharkness 6 жыл бұрын
Unpopular opinion here, but I consider anti-aliasing to be unnecessarily taxing on a GPU in scenarios where responsiveness and reaction times are important, such as competitive first person shooters. On the other hand, I find anti-aliasing more favorable in 2D vector graphics where a more accurate representation of rotation and curvature is required.
@confuseatronica
@confuseatronica 6 жыл бұрын
i get that too with the post AA.. It's like I'm trying hard to focus on something but I never can. It's tiring and yes, makes me feel like im hurting my eyes.
@pinkpointgame
@pinkpointgame 6 жыл бұрын
I completely disagree here. The thing with anti-aliasing and motion blur is that they're commonly thought of "blurring" the picture, but they do the exact opposite. They introduce more data to the frame, either by rendering at a higher resolution for anti-aliasing, or at a higher framerate for motion blur. It is entirely possible that one player with motion blur or AA would notice an object going past him very fast (or far away), while a player without those won't. Now for solutions like FXAA or motion blur based on the camera speed etc, I can definitely understand turning these off (I would do the same). In the end it's just a preference, whatever works for you is fine. Of course in the best of both worlds we would render at 4k with AA and 200 FPS with motion blur (in which case the motion blurring is barely noticeable), but that's not really an option yet.
@confuseatronica
@confuseatronica 6 жыл бұрын
TL;DR Version: I agree with what your saying about SOME of the AA techniques (what I call the GOOD ones lol), but there are some techniques that do NOT add information- they literally destroy information in a mathematical or signal-processing sense. They are used to make the scene look "better" but not actually closer to what the 3d information actually says. And worst of all, the destructive ones are more common all the time and sometimes are the ONLY option. Huge Wall Of Text Version: I see what you're saying about AA, and I think I see what you're saying about motion blur: that, for example, it would turn an fast moving object that moves past you in one frame and disappears into a streak that you could see over two or three frames, and that you would get more information about the object's motion and shape than just having it appear in one frame and vanish. Likewise, sampling some or all of a raster frame at higher than the actual resolution puts more information into the pixels that otherwise is thrown out by aliasing. The problem is that some techniques for doing that use the 3d geometry data to add additional information to each frame, but some techniques just look at the final frames and basically do photoshop filters on the output frames. Some motion blur techniques literally just keep pixels from the previous frame and blend them in the next frame (which decreases information) but some techniques actually use the game world information to blur the object across the pixels and between frames: MSAA does what you say, real OG motion blur like a few XBOX 1 games and some PC games had does what you say. "Screenspace" or post-processing AA or motion blur that only works by looking at the pixels afterwards is destructive, even if it removes annoying artifacts like aliasing jaggies. Any technique that does "extra" sampling of the game world beyond the normal rasterization is definitely better than the same resolution without it, agreed. Really the most effective and simplest and most scaleable way to go: Just render big and downscale it with a simple downscaling algorithm, and skip the fancy tricks. It's almost as good as the best of the other techniques and it uses up the leftover performance of your PC if all your settings are already maxed out and your framerate is already at the max your monitor will display. Sometimes it makes sense just to throw gpu memory, bandwidth, power, and electricity at the problem! :O rant: this turned into a huge blog post and i dont have a blog :O seriously my disappointment in this video and the really smart comments down here are making me want to try making a video ... or maybe more like a illustrated comic or blog post :P this channel is usually pretty decent, but some of these comments are way more accurate and more in depth, and aren't trying to sound more intellectual than they are...
@Man2Goblin
@Man2Goblin 6 жыл бұрын
Conner Harkness You are the reason developers stop adding non post-processed anti-aliasing into their games. It makes me sad.
@a64738
@a64738 5 жыл бұрын
Actually Anti Aliasing can be something you absolutely need to get an advantage... With "proper" anti aliasing (like MSAA) things that is invisible at distance like a thin rope or wing of an aircraft becomes visible at MUCH larger distances. Without anti aliasing thin things like that is invisible or best case blink in and out "existence" until you are getting a lot closer. This is specially important in Combat Flight simulators like IL2 and similar were seeing your opponent and what he is doing early give a huge advantage.
@andrekohler5792
@andrekohler5792 3 жыл бұрын
Videos like these are the reason why I'm paying for this channel.
@weses2
@weses2 6 жыл бұрын
Very informative video - I finally understand all those confusing anti aliasing options. Good job dude
@kipzonderkop1994
@kipzonderkop1994 6 жыл бұрын
Really informative video, really liked how it was structured well and was very easy to understand.
@jarrod7465
@jarrod7465 5 жыл бұрын
Anti aliasing is a great feature for eating all your fps.
@audiobrainiac
@audiobrainiac 6 жыл бұрын
MIP MAPS! I love motion blur in games. It’s definitely more immersive to me. Great video Alex and DF.
@sludgeman2597
@sludgeman2597 5 жыл бұрын
I actually prefer AA turned off in most games. I prefer a sharp image with jagged edges over a blurred image.
@jakedizzle
@jakedizzle 6 жыл бұрын
I hate aliasing that blurs the image.
@ninomaxx2667
@ninomaxx2667 6 жыл бұрын
jakedizzle taa + sharpern image good combine
@MLWJ1993
@MLWJ1993 5 жыл бұрын
All AA "blurs" the image, but not actually like a gaussian blur would. It's what happens when you average pixels. You could also look at it the other way, no anti aliasing leaves and unrealistically sharp image that you would never encounter otherwise.
@TheAssassin409
@TheAssassin409 6 жыл бұрын
it was cool to see the comparisons between the types of AAs and how I completely cant tell the difference at 1080p.
@visualsbypeter
@visualsbypeter 6 жыл бұрын
This was a great video. Its a complicated subject to explain in layman terms (which could be where some of the negative feedback came from), but you did an amazing job Alex. Keep doing this sort of video, they're very informative.
@TheJeronator
@TheJeronator 6 жыл бұрын
Jaggies? Wow Alex, didn't know you played Monster Hunter
@jpraczbr8413
@jpraczbr8413 5 жыл бұрын
That was exactly my thought
@Mambaru
@Mambaru 5 жыл бұрын
The term jaggies has been around long before Muppet Hunter.
@InMaTeofDeath
@InMaTeofDeath 5 жыл бұрын
I haven't needed it since I made the switch from 1080 to 1440p, and more recently made the switch to 3440x1440.
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