The DEATH of teamwork in the anime industry.

  Рет қаралды 6,952

MankoMan

MankoMan

Күн бұрын

00:00 - Animation industry is collapsing
00:49 - Crafting a fictional world
02:01 - Layouts and storyboards
04:05 - Dynamics between director and animator
04:50 - Good teamwork: Ufotable example
06:59 - Bad teamwork example
08:55 - Workers forced to do more than just their work
09:31 - Cause and effect of bad layout
10:30 - Good layouts being wasted
13:38 - A totally flawed system
14:34 - Imai's progress; from jr animator to the industry's best
15:50 - Today's Jr animators; stuck in limbo
16:21 - How to fix this
17:23 - What's likely to happen
18:06 - Outro

Пікірлер: 57
@SanguchitoPapa
@SanguchitoPapa 4 ай бұрын
Just...amazing. You are totally right with the Imai healty growth in the industry compared to how it is impossible to do nowadays with the PA's only calling for layout.
@christopher4227
@christopher4227 Жыл бұрын
Time to watch another manly man video
@pcvl9637
@pcvl9637 Жыл бұрын
If i had a nickel for Indian yt channels that focuse on the japanese Animation industry,i would have 2 thats not much but weird that happened twice
@pcvl9637
@pcvl9637 Жыл бұрын
@MaybeUncommon y
@shinkey7808
@shinkey7808 Жыл бұрын
You're talking about probably pretentious, riiiight?
@BryMakesArt
@BryMakesArt 7 ай бұрын
@@shinkey7808they definitely are lol, I watch probably pretentious as well
@678kaito
@678kaito Жыл бұрын
Good overview overall, I also would emphasize however that there are places where there is a focus on integrating new animators - KyoAni and Ufo's animation schools, the MAPPA x Nakayama recruitment project, etc so not the entire industry is doomed but it might eventually collapse in some areas and turn into something pretty ugly. We might be seeing more RWBY's soon with how many projects A-1 is carrying right now, and I would prefer not because RWBY is really awful. It's not only the disconnect between LO (Layout) and the final product, the CGI/Composite is ugly, and the art direction is the worst I've seen so far. There are scenes where you can see how they awfully edited some assets together to somehow create a background because they lack assets. This had probably worse pre-production than some MAPPA works like GoH, and I don't say this lightly. And well, the actual production wasn't better. To name some positives, though, I learned a lot more about LO and what to avoid because all the accumulating problems caused APs and experienced Webgens to speak about the matter. I know, pretty selfish thing to say. It's also good that you emphasized how horrible it actually is that LO and KA is seperated. In the early day it often was a good thing, because the layout animator was able to craft a cohesive and immersive world by coordinating the production with the layouts, and when layouts were handed to the animators it had its own share of benefits; But now that there is another disconnect without respect for LO as a production step whatsoever we now have a big jumbling mess and no matter how good the AD and ED is in cases like RWBY they cannot possibly keep up with all the workload to correct it, making the product not only underwhelming but just bad. And frankly... as someone who wants to work as an animator one day it did shatter some worldviews. Personally I just try to improve as much as I can, also working on a fan project now which is fun and can help me getting a better unterstanding of the pipeline, I hope. For other animators who do LO, the most important thing I learned recently: 1. Know what you can do, and what fits the scene, don't be too ambitious. That also applies to whether you accept work or not. 2. Don't make too many keyframes, note how many in-betweens you eventually want and if you also have in-betweens in your LO (which you really don't need) then make it clear what the keyframes are. So that the animation director can focus on those frames for correcting, and doesn't get, like, 180 "keyframes". That also applies to obvious movement, like, any KA or in-between artist knows how to animate someone sitting down, no need to make 5 keyframes for that, 2 suffice. It also helps to mark if you have impact frames, or other special stuff. I saw a layout once which was pretty well-transitioned (for Boruto) but the LO artist noted that they didn't adapt his impact frame, prob because he didn't note it was one and they were clueless. 3. If an AP approaches you to do LO only, usually running away is prob not a bad decision honestly ^^' Layouts transitioned to the point where they also convey the movement very clearly, and while has upsides because the LO artist conveys his vision stronger this way, if done wrong it can cause consecutive issues down the pipeline, so that is always a problem... If you want to animate however, don't let that discourage you! Anime is all about passion, and even with a broken system it's carried by pure passion, and if you want to animate feel free to do so. We also have a raise in fan projects and indie projects I feel, which is great.
@jethrokustner1708
@jethrokustner1708 Жыл бұрын
Great video as always 👍 Thorough analysis and simple, easy to grasp explanations. It's really sad to see how these passionate animators are being exploited and aren't able to achieve their vision
@Nathan-nk2wk
@Nathan-nk2wk Жыл бұрын
9:50 @morikai3 said that happened with him multiple times, and he doesn't even pretend to be an animator, so that would absolutely work
@Cactimaniac
@Cactimaniac Жыл бұрын
great video brother!, gonna share this ! highly informative!
@osooso6027
@osooso6027 Жыл бұрын
I wish everyone could see this video you summed it up in an amazing way good shit, and hope your new job is going well brother
@AnimeNerd500
@AnimeNerd500 5 ай бұрын
Amazing video, as someone who is young (just 13) and who is passionate in animation, i really admire your passion and drive for the medium.
@aahishpal631
@aahishpal631 Жыл бұрын
Another great video but I miss your animation analysis videos. I would really like to watch you breaking down the animation of new cyberpunk edgerunners show and one Chinese show Fog Hill of 5 elements which has one of the best fights ever.
@asg9973
@asg9973 Жыл бұрын
really interesting dive into how easily ideas get lost in translation, and more importantly how often it can and does happen
@zodius96
@zodius96 Жыл бұрын
Great video.
@fedewyt
@fedewyt Жыл бұрын
Great video
@Cash_ketchup
@Cash_ketchup Жыл бұрын
Man your content is just pure gold, always look forward to your videos. Also anyone who likes these kind of videos,you should also check PROBABLY PRETENTIOUS. He also makes similar content.
@FlameSkull95
@FlameSkull95 11 ай бұрын
It's great to see this kind of information on video format, that's concise and straight to the point, more people that consider themselves enjoyers of animation need to see this. By the way, would you make a video about kyoto animation in the future? if not then would you at least put them on the same pedestal as Ufotable as far as work ethic goes, or do they have severe issues of their own in your perspective?
@-MankoMan
@-MankoMan 6 ай бұрын
I' glad you liked the video! About KyoAni, they're far superior to even Ufotable in terms of work ethic; KyoAni is the best that there is, with I think studio orange being up there with them now. The problem is that since they've beat the system, they're not a good representation of the industry norm as most studios are just trying their best to stay afloat. That's why IMO Ufotable is a good example, because they're functioning within the grueling anime industry system and functioning damn well at that.
@FlameSkull95
@FlameSkull95 6 ай бұрын
I totally understand what you mean.@@-MankoMan Even despite that, I think Ufotable in terms of labor conditions, as well as how they treat their respective properties, are probably in the same threshold, generally speaking that is. I think the major difference is that Ufotable also has the advantage of having the aforementioned dedicated 3d effects division, where as KyoAni mostly work as a single unit (as far as I'm aware that is, and their tax fraud scandal (of which I'm not trying to defend mind you), didn't even do that much of a dent in terms of their reputation and output. On the flip side though, I understand what you mean when you say they still work within the cog wheels of the medium itself, specially when you consider their production committee is mainly aniplex (sony), which although I don't know much about any potential negatives regarding them, to me they don't inspire that much confidence based on my gut feeling.
@IndianVegetaOfficial
@IndianVegetaOfficial Жыл бұрын
Underrated hai ye shreeman! 🙌🏻👍🏻
@themanwiththeplan676
@themanwiththeplan676 Жыл бұрын
900th subscriber. ;)
@vriendloos3242
@vriendloos3242 Жыл бұрын
i know this might be a little off-topic but do you happen to know how many teams A-1 pictures has? because they have like 9 shows coming out probably before 2024 and engage kiss and lycoris recoil recently stopped airing, knowing the current state of anime they finished the last episodes for those shows like 2-3 weeks ago and now they have 8 shows on their plate: sao movie 2, kagami no kojou, fate/strange fake, love is war movie (not official yet but probably), nier:automata, mashle, solo leveling, eisen flügel. does this mean some of these will probably get the same treatment like the one you describe or even the majority due to lack of time or lack of resources?
@-MankoMan
@-MankoMan Жыл бұрын
A1 pictures is not even really a studio. They have teams, but not their own. They just hire freelance teams to work on their projects. That's why there's absolutely no visual similarities between their shows. Now the bad part: they might hire people already part of a team to do other works. This happened with Kaguya, where a few key members were asked to work on a show called visual prison. Ultimately this didn't affect kaguya's quality, but it came down to the wire. The creators were still tweaking the episode MINUTES before its release. Kaguya S3 only survived because of the immaculate planning, and well, teamwork, by the incredibly talented team in charge of it. Can't say the same for all the shows they're releasing though. Things could get ugly; I'm just gonna hope nothing happens to Kaguya.
@vriendloos3242
@vriendloos3242 Жыл бұрын
@@-MankoManokay thank you for explaining!
@trigunatitatripathy645
@trigunatitatripathy645 Жыл бұрын
Well a-1 picture is not a"STUDIO" that is shit a donkey s poop. They have some like engne kiss which lack luster animation but kaguya survice must be bcz of its planning and team work. But i think the rest show are not treated as well as kaguya. Most of them were come out as MEME ANIME or so called LOWER BUDGET y know the otaku are.... but what is the matter they have probably WAIFUUUUUUUUUYU and PLOOOOOOOOOOOOOOt
@veergaitandra
@veergaitandra Жыл бұрын
great video,i disagree on the donghua part,majority of chinese animations are 3d and so many of them are getting yearly scedules (48-54 eps) and this will only continue to grow from here on as the donghua industry had grown exponentially in just a small time period but i might agree on the 2d sides of things if that's what you meant by that statement. 2d drawing is a very hard skill even though i draw on my tablet and even with the help of the digital art it's still super super hard but in 3d animation scence (china>japan)
@BonesMan1
@BonesMan1 Жыл бұрын
i liked this video
@papakwasiasiedu5280
@papakwasiasiedu5280 Жыл бұрын
Would u do a video detailing what went wrong with wonder egg priority?
@-MankoMan
@-MankoMan Жыл бұрын
Not really worthy of a video. The director wanted to make an amazing show with a small team of talented people without the time and resources available to do so. The director didn't refuse to scale down his project and the producers refused to give the team more time. As shit hit the fan, the "small team of talented animators" turned into literally any person willing to animate, and they worked themselves to exhaustion to keep the quality consistent. Also, the writer of the show was writing the episodes as the episodes were airing, so there was absolutely no cohesion of ideas among the people making the show.
@atomicnectar
@atomicnectar Жыл бұрын
I want to like the video but it’s at 69 nice. I don’t have the strength my friend. Edit: I’ll subscribe 😊
@christopher4227
@christopher4227 Жыл бұрын
What is the difference between layouts and key animation
@extremehyperventilation4377
@extremehyperventilation4377 Жыл бұрын
Key animation is actually part of the final product of the animation , before you add in-betweens , cgi backgrounds, compositing etc. However, storyboards are just a very rough idea of that same exact scene
@christopher4227
@christopher4227 Жыл бұрын
@@extremehyperventilation4377 can layouts be used as key animation because a lot of layouts I have seen look really smooth
@extremehyperventilation4377
@extremehyperventilation4377 Жыл бұрын
@@christopher4227 no, because the animation is yet to be cleaned and ironed out. Really good layouts exist, but they just further complicate the task of cleaning up/ fixing an animation for the animation director.
@christopher4227
@christopher4227 Жыл бұрын
@@extremehyperventilation4377 ok thanks for the information
@-MankoMan
@-MankoMan Жыл бұрын
@@christopher4227 Layouts can be used for key animation. Like how artists make a rough drawing first to map out the anatomy and then draw on top of it. However, as the person above said, the drawings of the layouts cannot directly be used as Key frames.
@cj131
@cj131 Жыл бұрын
I think you really hate JJK. LOL 😂 Great video as always, btw. Another W.
@-MankoMan
@-MankoMan Жыл бұрын
JJK is actually one of my favourite shows of all time. It's just very convenient to use it for examples, because (a) It's popular and most people have seen it (b) I've watched it at least 4 times now so I know all the clips and animators by heart at this point (c) The compositing is easy to pick apart.
@aldomeylano9278
@aldomeylano9278 Жыл бұрын
Hi there! Love your videos btw. Speaking of which... Would you make another reaction to Chainsaw Man's fourth trailer that was uploaded by MAPPA where they reveal some additional cast members and the theme song?
@-MankoMan
@-MankoMan Жыл бұрын
It's mostly similar to trailer 3, and there's nothing much I can talk in terms of animation. I'll make breakdowns of it's episodes as they come out though. Stay tuned!
@chapri_from_chapra5443
@chapri_from_chapra5443 Жыл бұрын
Great timming lol Mappa just announced JJK S02 which is 2 cour. Looks like the put the resources in JJK seeing Hells Paradise was postponed and CSm is just 12 episodes. And everyone has forgotten that AOt is still left😂
@shippuden1322
@shippuden1322 Жыл бұрын
Hells paradise was never postponed, It never had a release date to begin with. Release date is TBA. Also, I don't think we should really compare Mappa to a lot of studios. So far from what I seen despite them taking hella projects everything seems to be spread out reasonably. I COULD BE WRONG so please don't hold this against me.
@shippuden1322
@shippuden1322 Жыл бұрын
Examples. CSM Haven't heard any thing negative about the schedule so far. Especially not from the staff. And also, like you said before csm is only 12 episodes. Jjk season 2 Same department as csm , coming out in 2023. No other informations. Aot Well, we don't talk about that one. Aot has always been hell since day one. Vinland saga Shuhei Yabuta and the team from season one. And based on interviews and what we have heard and seen from the director and other staff members, schedule seems fine. Hell's Paradise, no date yet but it's definitely in production. Yuri on ice movie It's been more than 5 years and still no release date. I have a feeling this project is cancelled. Alice. Released a trailer 1 year ago, same time as csm if I am not mistaken. So far zero information. Zombie land saga movie. No information on when it's releasing. Either I missed something but so far these are all the projects we know of. I do agree with Mappa taking way too much projects but they seem fine imo and well structured compared to alot of studios out there. This year the studio only released 4 shows. Aot, DDD, Kakegurui twin and now CSM. Alot of their other works Don't even have release dates yet. For a studio with hella projects they seem fine imo. Again, please correct me if I am wrong. These are just based on what I have heard and seen so far.
@cj131
@cj131 Жыл бұрын
@@shippuden1322 you're absolutely right, IMO. Some people really like to exaggerate stuff but MAPPA's shedule isn't as bad as they think. They're all fine. EXCLUDING AOT OF COURSE.
@catlike9444
@catlike9444 Жыл бұрын
@@cj131 But the question was, why chose aot when the shedule was just that bad. If i where i mappa I would have said no the moment i see that deadline in aot but because they expect it, people now think mappa can chose any project no matter the shedule is because all because of expecting aot.
@critterchamber
@critterchamber Жыл бұрын
@@cj131 AoT is completely out of reaches of MAPPA. Since the manga is over the production committee just wants to end the anime ASAP and hence the tight schedule
@michaelbraxton137
@michaelbraxton137 Жыл бұрын
Would you do a bleach trailer analysis
@-MankoMan
@-MankoMan Жыл бұрын
I could, but I'm not interested as I still haven't watched the show. Besides there's way too much stuff left to watch and make. Do you recommend bleach?
@michaelbraxton137
@michaelbraxton137 Жыл бұрын
@@-MankoMan yeah I would recommend since that anime coming out next month. Chainsaw Man, Mob psycho 100 and bleach will be neck on neck in animation next month and the director is the guy who did akudama drive a hidden gem that aired last year and some of the best people in studio pierrot are working on the anime
@highspeedrailenjoyer1045
@highspeedrailenjoyer1045 Жыл бұрын
​@@michaelbraxton137that aged poorly.
@nelisezpasce
@nelisezpasce Жыл бұрын
The way you praise ufotable! It feels wrong that Japan's favorite studio is taking chinese money Can something good come out of that?
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