The Dwarven Thralls, a perfect bit of Midgard Lore for DnD - By Kobold Press

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Mr. Tarrasque

Mr. Tarrasque

Күн бұрын

“Ten years under the mountain” is a common grievance among those who visit the Ironcrags against their will and survive. The dwarves ransom other dwarves for a fee in gold, but they hold members of all other races captured in war for 10 years of captivity. Not long for a dwarf, perhaps, but an age for a human or halfling.
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0:00 Intro
0:24 The Lore
2:11 Why I love it
3:02 For the Players (back story)
5:15 Adventre en Campaign hooks
7:46 Preventing a TPK
9:12 Wrapping up

Пікірлер: 16
@windmark8040
@windmark8040 Жыл бұрын
One of my players in our current campaign uses this as a part of their character's backstory. The character is a female Berserker from the North and has social issues when dealing with dwarves she encounters, because of her captivity. The 2 dwarves in their party make things even more spicy!
@the-patient-987
@the-patient-987 Жыл бұрын
Well, now I wanna bring Midgard lore into Godforsaken.
@theblindjedi41
@theblindjedi41 Жыл бұрын
Love these lore videos. really helps to figure out the midgard setting.
@melissak7630
@melissak7630 Жыл бұрын
I don't currently play in Midgard, but with TOV coming, it is high on my list. Thinking of getting the Zobeck book this summer and running a few of those sessions.
@MrTarrasque
@MrTarrasque Жыл бұрын
Awesome!0
@Shanekam
@Shanekam Жыл бұрын
I want to see more lore about the gods of midgard
@MrTarrasque
@MrTarrasque Жыл бұрын
Coming
@Iulian111
@Iulian111 Жыл бұрын
I personally don't think this lore fits the Ironcrags dwarves. It definitely fits their northern brethren, but in my games I try to shape the Ironcrags after the "Dwarves" comics by Soleil. As a quick resume: the dwarven society has 4 official guilds/social paths that shape their society as much as their kings and nobles and it applies to all strongholds, regardless if they're monarchies, oligarchies, republics and so on. The Forge: blacksmiths, runesmiths, craftsmen, artisans. The Talion: merchants, bankers, trap makers, spies & assassins. They also control The Stone Bank and that gives them power over other dwarves and humanoid kingdoms. The Temple: architects, scientists, miners, priests, exorcists and fighters against the occult. The Shield: their main military force. Border guards, soldiers. The other Guilds also have their military forces, but are not as large and are far more specialized. The Talion has very skilled assassins that are raised from childhood together with very well equipped soldiers that take jobs as personal guards or as guards for strategic locations, usually privately owned. The Temple has paladins and clerics; enough said. The Forge has the most well equipped soldiers that are one man armies that support the Shields. Then there's a 5th unofficial Guild/life path represented by The Wanderers. They're dwarves stripped of all their family history and resources throwned into serfdom by their peers do to dishonorable acts. All their descendants are also born in the same class. They aren't allowed to own weapons, to live or own property in the dwarven keeps and they usually work as farmers and in animal husbandry. Do to this they've developed martial fighting styles that use day to day tools as weapons and hand to hand combat. They're basically monks. Oh, and they use hit and run tactics with the help of their war pigs. I guess the pig breeds dwarves raise for bacon proved good for warfare as well. Didn't read far enough to know if their repeated revolts have proven successful though. There's more to the setting, like wandering mercenary companies that use war bears as shock cavalry, but that's a different story.
@MrTarrasque
@MrTarrasque Жыл бұрын
Thanks for this rundown!
@MrTarrasque
@MrTarrasque Жыл бұрын
Help me reach 10k subscribers in 2023!
@damnghen7509
@damnghen7509 Жыл бұрын
Ten years under the mountain. How did you spend your 10 years?
@MrTarrasque
@MrTarrasque Жыл бұрын
Digging a hole, diggy diggy hole
@joshwalton25
@joshwalton25 Жыл бұрын
Forst
@MrTarrasque
@MrTarrasque Жыл бұрын
Socond
@joshwalton25
@joshwalton25 Жыл бұрын
@@MrTarrasque If you don't mind, any suggestions for a Northlands themed monster between CR 4-6, that wouldn't feel completely out of place if encountered in the Crossroads/Margreve? One of my player's characters is a Trollkin who's going to recieve his Father's battle axe, which turns out to be a Fabled weapon. I added an additional ability that can be unlocked at each lvl breakpoint by completing a "Labor". I decided the first one should be to slay a "great beast" in single combat. They're likely to be lvl 7 or 8 by then. (currently 5, and he doesn't have the axe yet) Any ideas? I have ToB 1-3 and the Creature Codex.
@MrTarrasque
@MrTarrasque Жыл бұрын
@@joshwalton25 An Hydra, my answer is always the Hydra
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