Patreon: www.patreon.com/user?u=453594 Twitter: / fringy123 Twitch Streams: / fringygaming Production music courtesy of www.epidemicsound.com
Пікірлер: 170
@sheperinogaming19867 жыл бұрын
He should of put a painting of rags in the backround.
@denkerbosu35517 жыл бұрын
And a top hat hanging there.
@sheperinogaming19867 жыл бұрын
Denker I almost didn't understand that.
@redgeoblaze37526 жыл бұрын
He should have three paintings One of actual Cloth rags one of a Bullet, and a raspberry and one with a top hat, and a glass of Champagne and might as well throw in the new guy with a Popsicle stick, and a beanie hat.
@MarkColemanRules7 жыл бұрын
I think the dumbing down of games has gone hand in hand with the rise of multiplayer. Developers are not even trying with A.I in FPS's and are relying on multiplayer for any form of challenge.
@ciifer.creatives7 жыл бұрын
In 10 years: Me: "So you also like videogames? What is your childhood game? Mine is Ty the Tasmanian Tiger" Guy 7 years younger: " Call of duty black ops 3" Me in a deep voice: "You fooled me"
@newrecru1t7 жыл бұрын
Says: *Candy Crush* -_-
@flamerollerx017 жыл бұрын
You know what my childhood game is? Mario bros, NES. Circa 1991 lol I was about 8 at the time. I've been gaming for 26 years now. I didn't get deep into gaming until I was in my early teens though.
@ColeWolfsson7 жыл бұрын
Buy the Ty HD remasters on Steam
@ciifer.creatives7 жыл бұрын
Oceanrust4 i did, 1 and 2. I have both 100% those games. I can tell you finding collectibles in an open world is harder than shooting people
@longethdayv7707 жыл бұрын
Life of black tigre : best childhood game.
@ValSempai7 жыл бұрын
I mean difficulty in past games was indeed great but most of it stems from developers back then not knowing what the fuck they were doing. AVGN videos are a great reminder of that.
@KittenKoder7 жыл бұрын
I think your complaint boils down to the fact that we lack variety in gaming now. To many games are shovel ware and too many target the same audience. Indie games tend to be developed based on "what do I enjoy doing" which leads them to be more personal, and thus they naturally have more variety.
@newrecru1t7 жыл бұрын
This is partially true. FPS games generally sell well because it's accessible and easy fun to play those games. Unlike a horror game which will generally sell less because it doesn't appeal to players that like having power (which is a majority of general gamers).
@Apollo_16417 жыл бұрын
New Recruit I dont like horror games, and i dont like having powers either. But you know what i hate? Invincible supernatural serial killers, that are also bulletproof. I like having equal abilities. if i shoot him, he dies. If he shoots me, i die. None of that supernatural crap.
@CYCLEGAMER17 жыл бұрын
I disagree, if you are not loyal to one brand or platform, there is a very wide variety of games on the market right now.
@AmirDarkOne7 жыл бұрын
White house gaming i advise you to play rising storm one shot , enemy die one shot , you die or you can play mount and blade and lose your whole army by just one defeat
@AmirDarkOne7 жыл бұрын
CYCLEGAMER true for pc but console gamer have this problem
@OldyAlbert7 жыл бұрын
In western AAA - yes. In indie games and some japanese AAA are still great. I would say some indie games is quite amazing in taking old concepts and making it better in every way. I think Grimmrock 2 is miles better then any old dungeon-crawler it was inspired by, i thing Bosses in Rabi-Ribi are better then Castelvania and Bullethell games it was inspired by. So while i agree that i don't remember when last time i played western AAA - i still have huge backlog of great games then i have time to play, so it's not really a problem for me.
@CloroxBleach-mh5mk7 жыл бұрын
*Now that's a supply drop*
@madfinntech7 жыл бұрын
Couldn't agree more. The very reason I enjoy old games nowadays more than the new ones.
@simonemccarthy40217 жыл бұрын
Such a beautiful outro. Song of the year.
@HUYI17 жыл бұрын
i loved it too :)
@griffdaddy55797 жыл бұрын
I love CD Projekt Red, they gave a consistent game challenge while building a better title each time for their franchise.
@kaarelkahu2127 жыл бұрын
Griff Daddy What game have you been playing? Witcher 3 had the most inconsistent difficulty I have seen in years. Dont get me wrong I loved W3 but this is deffinetly one of its weaknesses.
@griffdaddy55797 жыл бұрын
Well I disagree, I thought it was on par with the first 2 as far as challenge. If challenge/difficulty had any issue it was within the DLC expansions Hearts of Stone and Blood and Wine. I think that if you fought against opponents that were on par with your level or a little bit above you had a consistent game. If you choose to punch out of your weight class high or low than well yes challenge/difficulty would not be the same. I also think each game significantly improved on the overall game. Now when I compare that to other developers I am hard pressed to find others that can say that. So in summary based on the criteria in the video, can you lose, yes you can, hell you can lose on the overall game having a bad ending but having won every fight. In the Witcher titles your choices mattered and it felt organic. So for it's genre RPG it was a near perfect game series. Did the Witcher series have faults, yes but they were very minor and really didn't affect play. My love for the work of CD Projket Red is also for their commitment to their player community, no pay to win, no micro transactions, pay DLC that has substance. Can you actually name another developer that cares for it's customers like they do. So great games made by a great company, that is engaged with and supportive of their customer base, yep I love them.
@kingtanuki45976 жыл бұрын
Griff Daddy I prefer fromsoftware
@mattd39787 жыл бұрын
Fringy really liking this new series so far, keep it going man
@devzooce89847 жыл бұрын
Aussie Master Race
@devzooce89847 жыл бұрын
K Origional we are migrating at the moment so I thought I might comment while I'm here
@jlord81797 жыл бұрын
Wow, KZfaq notified me on time.
@gustavoamorim45487 жыл бұрын
Jlord Tehboi quit lying.
@TheSaskOtaku7 жыл бұрын
One line I usually hate hearing is when the dev says they've tailored the game to suit the player's play style. If you look back at so many older games they used to force gamers to live up to the game's standards, which made them skilled. Like I just recently played and finished 7th Dragon III Code: VFD and that game made me feel like I beat it on it's terms.
@summerycast79367 жыл бұрын
You mean that game on the 3DS? I'm looking into getting it (demo had me hooked), but what are your thoughts regarding it?
@TheSaskOtaku7 жыл бұрын
It's pretty damn fun. it was a lot more challenging than I thought it was gonna be. It's one of those jrpgs that also puts a fuck of a lot more emphasis on status ailments and stat boosts and nerfs, which surprised me. Also none of the classes are shit and that gave me a Chrono Trigger vibe with how the cast was all solid. Honestly, if the demo hooked you then get it.
@thehellslayer3007 жыл бұрын
that game is awsome
@oregon3d7 жыл бұрын
I used to work for Dynamix back in the early 90's. They were one of the first 3D game companies. Red Baron, Betrayal at Krondor.
@themightycaolf65497 жыл бұрын
Cool.
@exmilitia22967 жыл бұрын
Uh oh, my Fringy Dingy
@simonemccarthy40217 жыл бұрын
Highly agreeing with this Fringy. Games need to be harder. A lot of games are really easy to get through. Also you are so right about cod. I remember back in modern warfare 1, the game had substance and fun. MW2, while quite unbalanced also had a good amount of substance. Nowadays, cod has been dialled down for the casual market.
@danielhanson24177 жыл бұрын
Punishment for dying. has darksouls 2 flash back
@-obviatethetruth-4747 жыл бұрын
I know this video isn't exactly new, but I think a prime example of a video game improving in every aspect would be Final Fantasy. (From one to ten) After playing through them in order, the additions and improvements fucking blew my mind. I never thought that I would get an erection because of the ability to stack items.
@bluewave16855 жыл бұрын
The GameCube was and probably always will be my favorite gaming console because the first and third party exclusives were of the upmost quality. Not only that, most were very challenging. My favorite childhood game, Star Wars Rouge Squadron 2: Rouge Leader, is NOT an easy game, it’s very hard. But it’s not unfair; the game gives you the tools necessary to succeed, it’s how you use the tools that determines victory or failure.
@TheGamerGuy19817 жыл бұрын
As THaC always says in his videos addressing this and he's right to quote this phrase "Press A for awesome"
@alek48877 жыл бұрын
Fringy you are a very smart broccoli thank u for making this
@callmekenji25697 жыл бұрын
a very challenging but fair game I'd recommend everyone check out monster hunter
@TheJackalsLairProductions7 жыл бұрын
Rags Long Lost Son oh yes
@themightycaolf65497 жыл бұрын
I wish the new ones weren't on the 3ds personally.
@toot12317 жыл бұрын
there is a monster hunter style game coming to PC called Dauntless looks promising
@thehellslayer3007 жыл бұрын
i have monster hunter 4 ultimatr it took me over 500 hours to come to g3
@niteblayd49607 жыл бұрын
Yeah, Monster Hunter can be quite hard, but even not so skilled players can beat it by just farming monsters and getting OP equip (or just play online xD )
@awellner32857 жыл бұрын
a window above a fireplace?! magic
@summerycast79367 жыл бұрын
Must be a hologram.
@awellner32857 жыл бұрын
i knew it, its all fake news!
@themightycaolf65497 жыл бұрын
I myself also hate when people pick Difficulty over substance, looking at you Ds3. They make the game hard for the sake of it being hard instead of, making a system in the game that's happens to be hard.
@Fringy7 жыл бұрын
+Peyton Spain That tends to happen when a game's difficulty becomes it's sole novelty. Difficulty is now synonymous with the Souls games, and from what I heard, DS2 kind of suffered because of it.
@CreamyRootBeer7 жыл бұрын
Listening to this, I can't help think about Star Citizen. They are making this to suit as many people as possible, but in the right way. I love it.
@jameslrbrand2002uk7 жыл бұрын
That's why Iove PC when I want a challenge I fire up a game when I want to dick around fire up one of my cheathappens trainers first.
@TheJackalsLairProductions7 жыл бұрын
James Brand ye
@loganoates66837 жыл бұрын
Drink every time he says "um!"
@thehalfeatenbagel31707 жыл бұрын
"whispers" lil bits
@LatterDayPup7 жыл бұрын
One game I think has a good amount of difficulty in particular the secret bosses are the kingdom hearts games. Yes they have disney characters but god damn can it be hard sometimes in particular kh2 and birth by sleep the secret bosses in those games made me literally rage quit all the time. And even then the campaigns can be a challenge too ok nothing on the level of dark souls but it certainly isn't the type of game to constantly hold your hand or have completely obvious weak points or something like that.
@SMACKu2b7 жыл бұрын
Yeah, I have never managed to beat sepharoth and probably never will. I wonder if KH3 will maintain that difficulty. I assume they won't but I've been pleasantly surprised before.
@Linkman2477 жыл бұрын
Pretty good discussion. I think it's one worth having too. I typically don't like to see things dumbed down. For instance World of Warcraft (and Diablo 3) did away with talent points because Blizzard didn't want people to have cookie cutter builds. However there will always be people that have cookie cutter builds because inevitably people will distill which abilities give you more DPS, healing, etc. Or they will just go to Icy veins and look up the best optimum build and best in slots for their given class. However, I do think accessibility can be an important factor in the survival or viability of certain franchises. I think a good example is that of Fire Emblem. Nintendo was considering shelving Fire Emblem if Awakening didn't sell 1 million copies. The changes they made to Awakening to make it more accessible pulled in new players and now Fire Emblem has gained a pretty healthy following. I love Fire Emblem's classic difficulty and things like permadeath. Considering myself a core fan I can recognize that those aspects of the series probably turned off people. If a company wants to make a game accessible I feel that it should be done in a way so as not to alienate the existing fan base. Fire Emblem offers options for new players and vets alike. I can play on classic difficulty while someone else can play on casual or phoenix mode. Their choice doesn't affect my enjoyment of the game. I don't like when said accessibility is forced on you as a player though.
@silkmonkey7 жыл бұрын
There's no feeling like clearing certain levels (Earthworm Jim) after having your ass whopped for hours and a hundred tries. Some games had shit mechanics but a challenge is a challenge. Do I love only punishing games? No. Do I get more invested when failure means something? Yep. Well said Fringy.
@jakewalters39517 жыл бұрын
rome 2 is the physical representation of what you are talking about. so accurate
@Leviathan4317 жыл бұрын
THIS is why I'm so looking forward to Star Citizen. Finally a big budget game that is tailored to what players will enjoy, not just what will cater to the larger demographic. Oh did I mention that occupations will be in-depth and fully fleshed out, none of that "click and hold to mine ore" bull..
@femimark50216 жыл бұрын
Leviathan431 lol, you are going to be disappointed.
@spo0o0ky7 жыл бұрын
I find that I'm always drawn to challenging games. Some of the games I've played/finished recently were Rayman Origins, Witcher 1 and 2, and Metroid: Zero Mission. I agree with everything you said in the video. A game is just not fun if it doesn't have meat on its bones.
@David_Quinn_Photography7 жыл бұрын
I am loving PUBG due to the challenge it gives
@dillzilla44547 жыл бұрын
when it comes to difficulty resident evil 4 is probably the only game that did adjusting difficulty well. it actually did it so well that nobody ever really noticed it while playing. it did this by making sure you do die but not so much to the point where its frustrating. it also helped that they made it a secret. every other game i hated the difficulty setup.
@ColeWolfsson7 жыл бұрын
I agree with you 100% andyour videos are always spot on
@nerro24637 жыл бұрын
I've probably died in the S.T.A.L.K.E.R Series more than any game of the games that have come out recently, I mean it really does need to be more challenging.
@LordXaylen7 жыл бұрын
The worst part of the current gaming scene is that streamlining doesn't HAVE to be a bad thing. Skyrim is probably one of the best examples of this. Bethesda cut out quite a few skills from it's previous titles and in the end it sold like hotcakes and even to this day the game holds up. Problems only come into play when games are streamlined to the point where players begin to lose agency. I have always felt that a few meaningful options in a video game would be fart greater than thousands of options that all do pretty much the same thing and if streamlining is used properly to accomplish this it could easily appeal both to more hardcore and casual gamers.
@kainable87693 жыл бұрын
I find a game I love like Gears of War I play it the first time on easy so I get the story, then I will play it on hard where every shot counts. Like the “Razor hail” level. Where you have to worry about staying in cover under shelter and then only progressing forward after you have killed enough of a wave of enemies to run to the next shelter while not getting shot and not staying out in the hail for too long. On easy, you could roll through it but on hard you HAD to RUN! Or the new XCOM games. I played on easy for the story, 2nd time through I played on ultra hard with iron man mode on, with a perma-death system losing one soldier I spent a long time customizing and wrote their back story, was difficult to stomach and also not to loose someone like that again. I am not a souls player, but I am a contra player.
@KILLASHLEY7 жыл бұрын
you deserve more subs m8.
@niteblayd49607 жыл бұрын
Yeah, I can relate to all of that. But that's why I like difficulty settings in games, for example Witcher 3. I played on the highest difficulty and didn't have many problems, even if I had I could just level a bit and come back. People who aren't good can just lower the difficulty and still play the game and enjoy it. That's the way developers should do that to make it accessible. Dark Souls works similarly it terms of leveling but is generally harder for most people. I like that and I think it is not too hard ( I play Souls games since I was 10 ), but it is not for everyone and that is okay. So developers could just do more with more complex difficulty settings so the player can tailor the experience. Example: Skyrim The lowest difficulty was a joke. Enemies didn't do any damage, everything died instantly The highest difficulty was shit aswell. Enemies kill you with one Arrow, it takes 5 minutes to kill 1 skeleton If I could have adjusted my damage, the enemies damage and theit health the game would have been much better. I like games where you can die if you fuck up, but the enemy should do aswell. P.S: I like this series :D
@SpartanPrimeDSTY1177 жыл бұрын
Well, this might explain why I keep playing Dark Souls, because it's a challenge and I love to overcome challenges with skill.
@Cassandra.7 жыл бұрын
Hotline Miami is fun. Isn't horribly easy either. Love it.
@Delta1697 жыл бұрын
Wow for once I catch a Fringy video instead of a Fringy Stream.
@robomarston1277 жыл бұрын
this is why from software is one of the best developer's. because they want to challenge you.
@Rotful7 жыл бұрын
It's not that I don't like Bunny Slippers, but I just don't see what's new about it. It's basically just more relaxed Game Rants + smooth jazz; just a outlet to revive Game Rants.
@burningphoenix66797 жыл бұрын
Aaron - RotflMaster he said on a livestream it would be kind of like game rants
@gotoShiba017 жыл бұрын
I thought the only difference was the picture in the video
@Fringy7 жыл бұрын
+Aaron - RotflMaster That's kind of the point. It's a more relaxed revival of the kind of discussion videos I used to do, but with something of a more focused style.
@devzooce89847 жыл бұрын
Ecks dee
@theprinceofthebadlands52047 жыл бұрын
Hey! Super Mario World. Hahaha! Jeez! I have not played that game since 1996!
@bennygoodmanisgod7 жыл бұрын
still good 21 years later
@DioBrando-jl4gg7 жыл бұрын
PS2 was the shit the PS2 was my first console hitman blood money,Simpson hit and run, Simpsons crap version of a taxi game the good old days of gaming.
@TCrumpX717 жыл бұрын
Krysean Maxwell and that crap version based Simpsons Road Rage which was based of Segas Crazy Taxi
@pasta2487 жыл бұрын
Wubalubadubdub fringy rick!!!!
@wingman49027 жыл бұрын
you should look at the game enter the gungeon, it is a dungeon crawler comprised of gun puns, and it is very fun especially at its 15 USD price
@castcc64427 жыл бұрын
YEEEEEEEEEESS!!!
@denkerbosu35517 жыл бұрын
Gotta know: What are you drinking in the new background?
@Kc40k6 жыл бұрын
As someone who has played every Souls game, but not beat a single one, please do not nerf these games. I could never appreciate the Souls games like I do.
@MrTaeDaniel7 жыл бұрын
I like challenges and all and I don't mind playing a super hard game, but I disagree with the checkpoint thing I hate doing things all the way over it gets repetitive.
@markzimmerman18997 жыл бұрын
What do you think about the current Bethesda RPGs?
@Mampfie7 жыл бұрын
Trainer Mark easy as shit even on highest dif
@ColeWolfsson7 жыл бұрын
It seems like I have to always mod a game to be difficult and that usually feels artificial
@koffieslikkersenior7 жыл бұрын
Most of the best games are those that have wildly different user reviews. You either love it or hate it.
@Nuclearcupcake7 жыл бұрын
The only modern hard games to my knowledge. Especially 1.
@teentactical28947 жыл бұрын
dark souls is pretty much just rolling on the floor and getting 1 hit in, then rolling again. Besides that great vid
@flamerollerx017 жыл бұрын
Nah mang, dark souls is artificially difficult. It's all about abusing some mechanic that you learn about through looking it up and managing to enact the strat with the clunky controls. I think you can tell that I don't like dark souls.
@corypfeiffer51657 жыл бұрын
I just started Borderlands 2 on UVHM, it sucks... I've died at least 150 times by the time I saved Roland from W4R-D3N.
@bobertbiblins36967 жыл бұрын
Cory Pfeiffer UVHM is the best thing that happened to borderlands 2.
@schmitty54617 жыл бұрын
Wubalubadubdub!
@alegamer-uw2zp7 жыл бұрын
I hate how they streamlined ratchet & clank with the movie game thingy and made it stupidly easy even in hard mode and they called that game a remake but it isn't
@SMACKu2b7 жыл бұрын
You want a grueling game experience? Play Darkest Dungeon. My god the eye gouging fury.
@newrecru1t7 жыл бұрын
Are you telling me Minecraft didn't redefine a new and entire genre of gaming?... _My thoughts_: Extra Credits touches on this topic thoroughly in their episode *depth vs complexity*, look it up to get a basic understanding of this topic. In my eyes the crux of the issue is lackluster tutorials. Any game can be challenging/difficult/complex as long as the tutorial is utilized correctly. Tutorials are technically the cheaper and better alternative yet DEVs go through unnecessary lengths to make games more approachable, complex mechanics should be introduced through gametime experience rather than an overload at the front. At the same time, DEVs shouldn't make games with more fat rather than focusing on building up the meat. Fat is delicious but the meat is the thing we come back to, core mechanics are important and extra things can be used if you have the spare budget. To be the most efficient with your budget sometimes simpler is better, Minecraft did that and look at what it has done. Simple isn't bad, in fact, the main thing here is simplicity and depth intertwining together to make a good game (while also being efficient with the time and budget). DEVs should utilize their tutorials, that's the first step to making a good game accessible for newcomers. Depth is important, so is simplicity, but the main folly is tutorials because those are the most important tool to have accessibility.
@ugandanchungus14747 жыл бұрын
#RipBattlefield
@martianmanhunter82197 жыл бұрын
console only developers with their interactive movies are what killing complexity in gaming further more their attention to casual gamers and their shitty taste is ruining gaming in general
@TheLotw7 жыл бұрын
But the problem with the dumbing down is they loose the hardcore who buy games. I know that I have pretty much stopped purchasing games. I used to buy just about all games cause they seemed cool. Now I rarely find a game that I want. I never pre-order or even buy DLC. If the industry died right now I dont think I would even care, they screwed it up.
@michaelhall58017 жыл бұрын
I hope every AAA game gets the punishment the same way that COD infinite warfare did, or more
@burningphoenix66797 жыл бұрын
Really that ending again fringy really?
@burningphoenix66797 жыл бұрын
Thanks for ruining Star Wars and Mario music
@Fringy7 жыл бұрын
+Burningphoenix You're welcome.
@ryanfoy19057 жыл бұрын
right on the money, I have been playing games for 30 years and I have been going back to old-school games and indie titles more than anything. Triple A games are just fucking shit anymore, very sad to see. If gaming isn't a novelty then maybe they should make games that aren't a fucking novelty.
@dimensiongamer5347 жыл бұрын
i believe that games can be accessable for everyone through diffaculty levels the point of a game is to be engaging for whoever picks it up they want more people to play to make more money obv with that in mind not everyone is of equal skill so why should someone be excluded from a game just becouse the game is too hard for them i personaly like the world that dark souls has but the game is way beyond me as it is what is so wrong about wanting to play at a lower diffaculty lvl exclusion is crap no matter how you exclude people now streamlining as it is used today urgh i hate that for me streamlining should mean taking a clunky mechanic and making it far better to use anyways this was a kool vid
@Maximum4327 жыл бұрын
Have you never played with cheat codes in a GTA game?
@Fringy7 жыл бұрын
+GoodKill I loved goofing around with the cheats, but I wasn't keen on using max health and armour cheats to beat the games like some of my friends did.
@Nothing-sl5ro3 жыл бұрын
***8,30*** lol lol lol
@SeteschProject7 жыл бұрын
these days I find myself ding on purpose just to see if there is a fail state with some games. take the telltale games for example, i will try and die which does happen but its too few and far between.
@jzero3g7 жыл бұрын
i get what you are saying... games arent difficult and stuff and its what bores you. devs should have scaling difficulty for most games because not everyone likes to have their hand held. but not everyone plays games for the challenge or have the time to tackle challenges. from my experience not all games that are difficult is good if its based on clunky mechanics. and i think the innovation in games isnt going to be necessarily technical but i think the maturity of the story telling and similar aspects. thats just my opinion
@steveheist64267 жыл бұрын
jzero3 gaming The problem is even the "Hard" difficulty has been lowered to make things simpler for players. "So just add a harder difficulty than hard!" Has happened, and even Ultra (as it's generically called) has slipped down the slope to gather more and more people.
@appc236 жыл бұрын
Can't we have difficulty settings? You didn't discuss that option. I mean, your argument holds for pvp games, but in singleplayer or coop PvE games the team can agree on some difficulty tier. This does not influence design complexity and bragging rights are still equally relevant.
@Jonathanlouisa7 жыл бұрын
I was a loyal and huge Halo fan. I bought the orginal xbox only to play Halo CE and Halo 2. Then I bought the 360 so I will be able to play Halo 3, but after Reach, Microsoft doesn't have enough money to pay me to play Halo 4+ or to buy a Xbox one. Halo reach+ IS NOT HALO.
@benkahn50637 жыл бұрын
how old
@buddercreep3r7637 жыл бұрын
Benjamin Kahn 1/2
@greatweeb87546 жыл бұрын
My favorite shooter got dumbed down for console players. The game would be better off put down than continue the shameful existence it's become. If only Blacklight Retribution could rest in peace.
@richardgreeter49187 жыл бұрын
That's the problem they're trying to cater to everyone and not every game is for everyone witcher 3 horizon zero dawn and dark souls sure as hell aren't for everyone Hellblade and cyberpunk 2077 sure as hell won't be for everyone it's just the way it is so game publishers should stop trying to cater to everyone
@Nothing-sl5ro3 жыл бұрын
Git guud doesnt work for me. Im not that bound to anyone game that ill put a stupid amount of effort into. I just wanna kill and steal, cant do it irl, consequences.
@mintmag87487 жыл бұрын
Do you use Linux Fringy? Is that what the penguin is referencing?
@bedlamnfse7 жыл бұрын
i could of made this video in around 3 seconds by just saying...modern games suck balls....loads of good points tho bruv :-)
@CRIMI0N7 жыл бұрын
I think also the problem is that there's barely a middle market anymore, sadly and the amount of money being used. Indie games are usually amateurish and is usually made with a shoe string budget and can take risks because they're not throwing tons of money at it and can afford to market it as a niche game. AAA games on the opposite side I think have too many people working on them and the suits like EA or Ubisoft think that throwing more money into the project will make the game excellent and don't want to take risks and because of that try to market to a wider audience. Middle market games don't usually have tons of money and they have usually have like a lowish number of staff working on it and they're usually experienced and been with that company for years they can afford to take risks and aim at a niche audience. I think there were developer complaints with Skyrim; that there were too many people working on the game and they had to make compromises. Which is the reason that it seems that each new Elder Scrolls game has less features. I played a bit of Daggerfall and that game is fucking colossal in size and the roleplaying is excellent and it was made by like 10 people or something like that; that's amazing to me. If I was Bethesda I would split that team in half and have one team make Fallout and the other make Elder Scrolls; mind you I think the team would still be too big if I split it in half.
@ZombieBarioth7 жыл бұрын
The reason games like The Elder Scrolls seem to have less features isn't really due to staff sizes, its because games have gotten more complex on a technical level. Basically, detailed worlds take more time and effort to make than they did before, which is also linked to the high cost of development. They've increased staff sizes to deal with the bigger workload, but there does come a point where there is such thing as too may cooks in the kitchen. That's pretty evident when the way DLC is typically handled is the staff who would normally have no more work to do are given side content to work on. In the past such a thing would be almost unheard of, with teams of _maybe_ 15-20 people everybody was a jack of all trades, doing a little bit of everything as needed. You weren't done until everybody else was. That's why it was so common to have staff do voice samples back in the day, they would get everybody in on it and the sound guy would tinker with the samples, slowing them down, speeding them up, and so on.
@JohnDoe-on6ru7 жыл бұрын
This just as CoD: WW2 was announced, and it doesn't look promising ^^
@jkpcrew46137 жыл бұрын
Rick is it you?
@hagakure83987 жыл бұрын
like resident evil 1 and resident evil 5. RE1 was dog shit hard. RE5 was a hell of a lot easier. RE5 is better looking and lots of cool options. but its water downed a lot
@CYCLEGAMER17 жыл бұрын
I would have to respectfully disagree with you. I think the majority of people do not want or need to be challenged by video games. We are challenged at school, at work, in traffic, challenged by our girlfriends, kids etc...those people do not want to go home, only to be further frustrated by video games. Video games are supposed to be FUN not hard. Now if difficult is fun for you, then that is understandable, but for the most part, I personally just want a fun enjoyable game. Devs should cater to the market that suit their goals, not just make games hard to appease the core user (that is why there are difficulty levels) accessibility is the key to success in this business.
@HUYI17 жыл бұрын
well said, i don't like that fact that every game now wants to be like dark souls, zelda BOTW is ruined by this mechanic, we can't enojy games for what they are now, artificial difficulty is more important than enjoyment lol
@niteblayd49607 жыл бұрын
I don't think he meant it like this. More like it desn't feel like you accomplish anything or that the player is just guided through a movie instead of actually playing and trying. Imagine you do a puzzle but someone says where to put the parts to succeed or it is impossible to put them somewhere they don't belong. That's no fun for (most) players, but it doesn't have to be hard just for the sake of being hard.
@mourossonero7 жыл бұрын
+HUYI1 I'm sorry but after upgrading your armor, the game becomes too easy. You can break the game just by collecting items and bringing them to a Great Fairy to make better armor. I have to challenge myself by removing armor and not healing mid fights. I can't wait for the hard mode but we should have ability to choose difficulty at will.
@redseagaming78326 жыл бұрын
Agreement Fringy that's why I can't stand difficulty settings one-size-fits-all I think it's the best difficulty setting
@Anna_Rae7 жыл бұрын
While the new Zelda game BotW has plenty of flaws, I enjoy that a AAA developer is willing to make a game that doesn't cater entirely the casuals. The game doesn't hold your hand at all, and even stuff like the minimap isn't needed at all (the game is well designed enough to not need it) The game isn't too challenging, but the exploration compared to other open world games is so much better because it doesn't hold your hand
@peakcartoon7 жыл бұрын
I have done some math & for every 1.5k deaths I have in csgo I have 1 in CoD...
@117johnpar7 жыл бұрын
Oh my god write a script. 14 minutes to say and expound on something that should take 2 - 3 minutes.
@aidanweiand8597 жыл бұрын
He did say this would be improvised.
@nobanmepls32917 жыл бұрын
Its why I am getting bored with gaming. No challenge anymore. Here kids we are going to nerf skill because fuck it, we want you casuals to do great. Oh welcome to battlefield 1 where you just watched a round take a 90 degree turn out of the Modragon because it would be unfair to land 3 quick hits to down a guy.
@117johnpar7 жыл бұрын
online ruined games.
@TheJackalsLairProductions7 жыл бұрын
LͫOͤRͫDͤ Harawanagangsta LͫOͤRͫDͤ OMG THANK YOU FINALLY SOMEONE OTHER THEN I SAID IT
@desertcamel54737 жыл бұрын
Not necessarily, one example where online did good in my eyes for a game was Dark Souls. Imagine this you have been fighting for a long time trying to find the next bonfire(checkpoint). You see the bonfire, but suddenly someone has invaded you and he/she has found you and is blocking the way. You start to get nervous considering you have run out of estus(healing item) so you need the bonfire. You both start the fight and you both fought trying your hardest and you won. You felt amazing and accomplished and finally can rest for your estus back. This is why online is not necessarily bad and can make a game unique ex. Dark Souls.
@iStacktheBacon7 жыл бұрын
I love the vids, but that annoying ass noise at the end of the video dead ass made me unsubscribe instantly.
@Fringy7 жыл бұрын
+SadSkeleton My singing skills are too good for some people to handle.
@burningphoenix66797 жыл бұрын
SadSkeleton just don't listen to the noise it's at the end you aren't missing out on anything he's talking about.