Very interesting video! And yes, Alpha 2 was basically finished around September 2016. In fact, all of the alphas took months to make and were made seperately from each other. The ORIGINAL announcement of the game (the prototype trailer) was posted in June 2015 and was basically like the Pre-Alpha but with a different house and AI. The Pre-Alpha itself dates back to their original kickstarter campaign (where the AI rundown video is sourced from) in October 2015 which failed. And then the earliest screenshots we have of Alpha 1 dates back to December 2015 and the earliest screenshots of Alpha 2 (a.k.a. Alpha 1.5) dates back to July 2016. So the game was in development for a long time and changed directions many times. By the way, I did make a full-game-ish fan game inspired by the alphas called "Hello Neighbor: Alternative Reality" if you ever wanna check that out. It's not perfect, but it shows what I think the full game should have been, gameplay wise.
@BonnieFan692 ай бұрын
the development behind this game is so interesting. like i learned alpha 2 was basically done before the pre alpha was even released (thanks to one of your videos lol) and it really makes me think... this game was doomed the second tinybuild took over. im actually glad to see a comment from you cause i actually was planning to make a video about alternative reality and why its AMAZING. but i kept finding more and more games i wanted to talk about and that vid later became this one. i wanted to separate fan games, mods, and recreations of lost builds into their own videos. i actually still have the script for the video centered entirely around hnar. im still gonna make a vid about it. the only reason i hadn't yet was because i was waiting for hidden spirits to come out. but now that the demo is out i can finally get back to work! also if you dont mind me asking, how do you know so much info about the dates of these builds and stuff? cause i love hearing about the development history of games and id be happy to learn more
@NateEMG2 ай бұрын
@@BonnieFan69 You learn a lot of stuff from being in the community for over 7 years. I've also researched a lot about this game in the past since I'm also very fascinated by the development for this game and all the old stuff there is to find. I have a whole archive now with old images and videos that I've come across over the years.
@BonnieFan692 ай бұрын
@@NateEMG ahhh me too! ive been around since the pre-alpha was released. although back then i was young and honestly i didnt really get into the development behind hello neighbor until about a year ago. but im also REALLY facinated by pre-release content. speaking of which, thanks for uploading a lot of the early videos and stuff and making them public. ive learned a lot from em. and thank you for making alternative reality. i was looking for a full version of the game hello neighbor should've been for a while, and the only two really good ones i can find are your game and hidden spirits. you and owen did an amazing job on your respective games. all we need now is a remake of all the features advertised in the kickstarter and id be complete lmao
@NoMats972 ай бұрын
you made ar? that game is fire i played it a few times
@DexNathanАй бұрын
i love you nate
@Charles-xe4ow2 ай бұрын
Alpha 1.5 is the best version, no way they saw this and pushed it aside, WHY DID THEY CUT THE BASEMENT CHASE???
@roastytoasty4350Ай бұрын
It’s in the full game, act 1
@WrathVirusOfficialАй бұрын
@@roastytoasty4350we’re talking about the good version of hello neighbor Not that garbage
@roastytoasty4350Ай бұрын
@@WrathVirusOfficial okay
@KitiShow0Ай бұрын
Basement chase was cut cause it was so scripted what developers can't import this without scripts so they canceled this idea, so sad, you can play alpha 1.5 recreation then you can try on you own this version with basement chase!
@FazworksАй бұрын
I’m glad you can at least explore the basement with some cheats. But yeah the chase woulda been cool
@leodetective6056Ай бұрын
You dont even know how much i love cut and unreleased content. HN is full of it, which is why i love it.
@ajay.jaywalksАй бұрын
Hello Neighbor and how the franchise ended up today will forever be one of the most tragic things I’ve ever seen. I was so excited for this game, even when the entire redesign happened and still, I ended up disappointed with how the final game turned out. I still get pretty excited when I see all the prerelease builds up to alpha 4 and it sucks to say that we most likely never will get the stealth game we were promised. I may have misunderstood this off handed comment, but barricading doors are actually a thing present in the final game. While it’s not through moving furniture, you can block doors with a chair which will lead the neighbor to bash the door 3 times before knocking it open. If you also manage to stack enough objects in front of the door to the point where it can’t fully swing open, the game will also deem it barricaded and will lead the neighbor to bash the door in 3 times again before forcing the door to swing and sending all the object obstructing the door flying everywhere. Chair barricading was also present in alpha 1 where the neighbor would literally knock the door off its hinges just to catch you, you can even pick the door up if you manage to evade him. Just got to the part where it’s revealed that the art change was made way before in development and am now confident that this game should’ve stayed a dynamic pixels production.
@BonnieFan69Ай бұрын
@@ajay.jaywalks im aware barricading doors is a feature of the final game, which i probably should have mentioned in the vid. but specifically i was talking about being able to drag furniture and use it to block doors, which did kind of make an appearance in alpha 3 onwards since doors actually had physics starting in that version. from a gameplay standpoint though i think blocking doors with objects and the neighbor being able to break through is a better mechanic than just blocking a door off entirely. i mean it could work but only if the neighbors ai was trained to counter that, which the pre alpha is an example that it was not, at least that early on in development. clearly they dropped it pretty quick after the pre alpha though. it was shocking to me too that the artstyle change happened well before the pre alpha, and afaik alpha 1.5 was created around the time or right after tinybuild took over as publisher, which they later on decided to change the artstyle, youd need nateemg to confirm that though lol
@loganentertainment1814Ай бұрын
I no doubt agree. The idea of Hello Neighbor was good, but it was the way it was executed that really ruined it.
@jcrimson.2 ай бұрын
dream game: alpha 1 house but with altered layout (easier for neighbor to navigate, maybe a full pre alpha house?) and the alpha 2 cutscenes with the car and objectives and the alpha 2 model and hello neighbor 2 climbing. would be awesome
@THIAGO_247Ай бұрын
There's a fan-game called "Hello Neighbor: Alternative Reality" which mostly fits your description of what a dream game would be like
@senmors4826Ай бұрын
I kinda prefer alpha 1 objectives tbh
@jcrimson.Ай бұрын
@@senmors4826 i meant the beginning where you can exit the car and unlock your house
@alexandrpotapenko4 күн бұрын
The atmostphere in the prototype is extremely scary since it is so minimalistic and you can just feel that the neighbor knows you are in his home and is one step ahead you
@nflranger6 ай бұрын
The lack of a basement is odd to me since I have an older build of the Prototype by GoldenSkies that features an entire basement and ending, But lacks in Some features on the one you played, Like the Furniture movement, Close chase animations and several sounds like the pass-by and the tomato splat.
@BonnieFan696 ай бұрын
i remember playing those old versions back around a year ago when goldenskies was still called dynamic light. the reason i was surprised that moving furniture was a feature was because i knew it wasn't in the old versions. the tomato in the full build of that old version also didn't work, which sucked cause it worked fine before. this new build is way better imo and WAYYY less buggy but i do wish there was something more than the well done text
@coinstudiosmoviescartoonsa1978Ай бұрын
@@BonnieFan69 that prototype remake has it's own history lmao I remember seeing a pre final build of that game that only had minor differences such as a main menu and the hammer and key being in a different position when you pick it up
@BonnieFan69Ай бұрын
@@coinstudiosmoviescartoonsa1978 i think it was completely remade cause i remember playing the old builds that had the basement and the nightmare sequence with the car. crazy that it could get its own video lmao
@hoxiipoxii56Ай бұрын
If it hasn't been archived, you should post it somewhere for preservation!
@RogerHolunoАй бұрын
Researching the development of this game for myself for pure appreciation for the original concept and alphas is really fun and interesting. While I don't think we will ever get one of these builds any time soon, they just demonstrate how much they destroyed up this game. Luckly fangames like these help to fill the niche of the original concept if it was finished to some degree, Alternative Reality being an example.
@chronisgr2010Ай бұрын
This video is really great! I should check these games out (and the Ai Rundown Mod). The DevGAMM remake is different due to the Neighbor using his HN2 model, and those aren't his animations so it makes sense why his teeth are like that (because thats his tpose face). The player on the other hand is just Quentin's model ans animations from either Hello Hiest Alpha 1 - Hello Neighbor 2 Alpha 1 or HN2 Alpha 1.5 - HN2 Alpha 2 (ehich was an unreleased build too). Also, like almost everyone is talking... were is Early Prototype? That counts as a build.. right? Anyway, I'm waiting for the next one!
@StanislawNiemyjskiАй бұрын
The early prototype was a render in blender... I know hard to belive
@NateEMGАй бұрын
@@StanislawNiemyjski That's false
@StanislawNiemyjskiАй бұрын
@@NateEMG what
@NateEMGАй бұрын
@@StanislawNiemyjski Unless you're talking about the DevGAMM animation, the version known as the "early prototype" is not made in Blender
@StanislawNiemyjskiАй бұрын
@@NateEMG but wasn't it at least heavily scripted to the point of being a unreal animation?
@Blockified_17 күн бұрын
It’s VERY hard for you to get the neighbor to do this, but in the Prototype remake, the neighbor will throw the chair through the window to chase you if you are running and get it to trigger which is very hard to do but yeah. But also GREAT video like really enjoyable!!
@tiagocaitano4204Ай бұрын
16:16 is that frederick fazbearington?
@ZinkquerАй бұрын
when he said long ass time ago i cried a little
@Ihatedumbasses25 күн бұрын
bro youre such a cool guy ive always wanted people to make video essays about hello neighbor, it feels like such an undocumented game
@ClassicShocker8 күн бұрын
Looking back on the development of Hello Neighbor never fails to make me sad :( I've been around since the Kickstarter days so I saw the game get ruined in real time and while I don't necessarily hate the final game it wasn't the game I knew it could be, I tried to start up a project called "Hello William" that I worked on two different times, the first time being a mod and the second time being a fan game, the project was meant to make the game that I thought Hello Neighbor should've been and I actually ended up getting a team and we had a lot of cool ideas that were actually getting developed during the fangame but I encountered difficulties working on the project due to inexperience and some stuff that really stressed me out and I just couldn't really handle it sadly, but I'd still love to make it one day if I ever find some more devs who'd be willing to help me make either Hello William or maybe even our own thing, but we'll see. Hello Neighbor has always been quite odd to me because while everybody says it's a bad game and that it's awful and stuff like that, it's oddly the only game that seems to get me any sort of views on my youtube channel, while other games I've done playthroughs on barely even reach 20 views on the first week lol, so me and some other youtubers who have started out with playing this strange neighbor game have this weird situation where the game has kind of leached itself onto us and it honestly drives me insane because I want to do playthroughs and walkthroughs on games I want to play but they end up not getting the views that Hello Neighbor normally gets, so it's an odd issue that I don't really know how to solve :p but anyway sorry for the long comment I just wanted to share some thoughts I've been having on Hello Neighbor because I've been on a giant Hello Neighbor nostalgia watch and your video so happened to be the one I landed on, so thank you for making this video and showing off some cool fangames and mods! 👍
@None5 күн бұрын
Hello Neighbor seriously could’ve been a classic if we got something more rooted in the old alphas with the realistic art style, the sound design of the announcement trailer and something that resembled an actual stealth horror game rather than a weird puzzle platformer. Hello Neighbor is an example of why you don’t solely focus on FGTeev and milking letsplays and theory videos.
@matthewmarchetti5395Ай бұрын
Dynamic Pixels had the talent, the money, the good pr, everything they needed. I think someone clearly sabotaged the game, it's the only explanation.
@senmors4826Ай бұрын
No, they just wanted that game theory video lol. They loved lore and wanted what FNAF was getting. Making them forget the gameplay itself along the way.
@SneakisFineАй бұрын
Wasn't the reason they contacted tiny build because of the budget, idk for sure
@PhaseyYT27 күн бұрын
TinyBuild was invited bc budget reasons, but they demanded major changes so they could go viral and get a GT video, so basically yeah TinyBuild ruined HN
@stargate1552Ай бұрын
Somehow old versions are just scarier
@BonnieFan69Ай бұрын
@@stargate1552 in my opinion it was a clash of the artstyle, the mystery, and the ambience
@b.e.b.e9685Ай бұрын
Loved the video your content is peak and thank you for making this now I can play this old build like I always wanted to thank
@TheDIZZLER.6 ай бұрын
Really good video from you man I’ve seen the rdr2 ones and had a love for hello neighbour back in the day and now but yeah hella good and something really interesting to me tbh KZfaqs been somewhat dry but this was refreshing best of luck
@T-B-L6 ай бұрын
This video should have more views
@TheRealWalterClements14 күн бұрын
It seems they were initially going for a more immersive-sim style game. Lots of interactivity, complexity, and different ways to solve problems. Sad they didn't stick with it.
@Tran3x72Ай бұрын
It makes me sad to know what hello neighbor couldve been good
@slimfraud23 күн бұрын
the most unnerving feeling about the prototype build is the A2 note at the beginning. the sound design in all of the builds throughout HN has been a huge aspect in the horror theme of the game. that to me makes the game better
@bloodbonniekingАй бұрын
the Well done! text actually appears in an early build of the prototype we have (not a build it's viewport gameplay meaning the game wasn't built it was an in-engine test.) the text itself was in russian
@owenlanteigne6648Ай бұрын
I 100% agree that the original art style of the game especially Alpha 2 is alot more put together and alot better all around. The final game just felt janky and totally unfinished. It shouldn't even be considered to be a horror game anymore
@SansINess53Ай бұрын
There are hello neighbor fangames, biggest example is NateEMG his game is kinda cool in conpect because everything is a different reality.
@ThedicaldataАй бұрын
I remember me and my older brother being so hiped for this game, we saw theorys and gameplays and it was fun. Then after the second alpha we lost interest and forgot about it. Until i revisited a few years ago. This game had potential but instead the game turn out bad
@thekingofallsqueakers6278Ай бұрын
golden skies released another prototype version where you can beat the game in the basement
@AwesomeDrawer20172 ай бұрын
The house spawning every house variation is a glitch that happens with Pre-Alpha, it’s not a glitch caused by the mod
@BonnieFan692 ай бұрын
i figured. ive never experienced it with the pre-alpha and this is the only time i've seen it. since i caught it on recording here i figured i might as well mention it
@BonnieFan692 ай бұрын
update: was playing the pre-alpha and somehow got the glitch to happen, so yeah i ate my words on that one
@AwesomeDrawer201729 күн бұрын
@@BonnieFan69 i saw a video about Pre Alpha speedruns, and it said that if you throw an item at the wall before the variations disappear, it will alert the neighbor and for some reason cause the glitch
@raphdude0931Ай бұрын
Hey man I love your channel keep up the good work!
@LemmonTeaАй бұрын
I remember the days when it was just alpha 1
@SOTP.24 күн бұрын
3:27 neighbor saw you immediately somehow when you spawned and that for some reason interupts whatever chooses the presets, so you’re left with this
@SOTP.24 күн бұрын
You can see this combined mess for a brief moment when sleeping/getting caught. You can purposefully be seen immediately by turning on a tv on your bed and sleeping, and then you have this.
@InternetFanaticАй бұрын
Really great and rewatchable video I really like when people try to pay homage to when Hello Neighbor was good The Prototype is a really good 1 to 1 remake of the Prototype, would love to see more games that expand upon it and include the moving furniture mechanic Though there is one thing that makes this build absolutely unplayable and it's not the missing plates in the room with the hammer IT'S THE FACT THAT YOU HAVE TO HOLD RIGHT CLICK AND THEN PRESS LEFT CLICK TO THROW ITEMS Literal unplayable dogsh*t Seriously though, I actually had frustrating time with the fact because the laptop that has a very basic and flat mouse pad that I used to play the game does is not properly compatible with that function That is more so console issue but I thought it'd be funny to talk about this way no less Had a good time with Alpha 1.5 I did unfortunately had to lower the quality because my game was lagging for some reason, guess my laptop can't run so many things at once Fun Fact: DenixMar made a Hello Neighbor VHS tape video that was a supposed teaser that showcases his own take on what's behind the door at the end of the labyrinth The Devgamm remake's alright, there's nothing much to talk about, I found some rooms that weren't in the Devgamm or weren't explored that much but I didn't really find any "secret" that was interesting Also about that hand design I hate the remake's hand, that hand looks skinny as f*ck, it almost looks like salad fingers, at least the original hand looked like he was wearing a glove One more thing, about the artstyle changing before the Pre-Alpha was released I'm not that surprised because I felt like the game was doomed to be bad because of Pre-Alpha and Alpha 1 having absurdly big houses, not as big a Alpha 3-Beta 3/Act 3 but still huge enough that I can't really see it as being normal, further reinforced by the Alpha 1 house with robo shark, train and colorful looks on the outside (That last point was made by AnomalousDucky But yeah it's a shame that TinyBuild changed the already perfect and fitting artstyle for the game before it was even popular
@BonnieFan69Ай бұрын
the hand in the original devgamm looked like mario's ngl to this day my favorite build of hello neighbor is the pre-alpha. its honestly a shame that the build that wasn't even meant to be released publically is the best one. the pre-alpha of course looks like shit and crashes every 5 minutes, but i love the mechanics. honestly the pre-alpha could've been amazing if the house was finished. it wasn't insanely big or wacky and i imagine the neighbor wouldn't have a hard time navigating it if it was desgined well. the house is big but not so big to the point where it's unrealistic. not to mention the superb sound design, the ambience in the pre-alpha was amazing. alpha 1 is objectively better gameplay wise but the pre-alpha just has some magic to it that no version after it could ever capture.
@InternetFanaticАй бұрын
@@BonnieFan69 What's wrong with Mario hands though? But yeah, The Pre-Alpha is honestly the best with horror gameplay wise, really like the random events system where parts of the house make subtle changes, really adds to the creep factor How are you doing with the making of that part 2 you planned to make?
@BonnieFan69Ай бұрын
@@InternetFanatic something i really liked from the pre alpha that was never seen again was the house variants. it almost felt like the neighbors sanity was slipping more and more as we continuously broke into his house. like with random stacks of chairs, trash cans, and vases blocking hallways and the room layouts slowly becoming more abnormal was a really cool idea and its a shame it never got revitalized as far as part 2 of this specific series goes, im putting it on hold for now since there's something else i wanted to talk about that actually led to the creation of this video. a hello neighbor fan game basically centered around the original concept of the pre alpha and alpha 1. hopefully it should be out within the next week, if all goes well. the videos talking about fan games might be scrapped since two of the three fangames i wanted to talk about are getting their own full videos (which my next vid is about one of them). the mods for the actual hello neighbor will definitely get a video in the future though, since there are a lot of good ones worth talking about even if they still have the hello neighbor jank there's a whole essay there but ill explain better in a video down the line. long story short i have my eye on a few hello neighbor fan games that are reimaginings of the pre alpha and i definitely wanna talk about them at one point or another
@SneakisFineАй бұрын
@@BonnieFan69 there's one hn 1 mod that I think you'll enjoy, Vernon Street by AnonymousDucky, it takes everything good about Alpha 3 (the haunted house ambience, including the demonic laughter in that one room, as well as a train announcement that can be heard from time to time, the constant thundering, etc) and puts them in a more cohesive environment, not a perfect mod at all, but by far my favorite hn 1 mod of all time.
@SneakisFineАй бұрын
@@BonnieFan69 I personally recommend a mod named Vernon Street, it takes things from alpha 3 that could've worked and places them in a more cohesive environment, definitely my favorite hn 1 mod for sure
@uselessaccountvector29122 ай бұрын
13:35 - The creator of the franchise himself, Nikita, stated he wanted the game to look more unique, but if tinyBuild blaming is the ideal here, alright
@TheShape4529 күн бұрын
When being creative fucks up a entire project?
@uselessaccountvector291229 күн бұрын
@@TheShape45 i was saying that more directed toward the artstyle, but yes im assuming the puzzles were under nikitas direction, and during one of his streams where he replays hn1 he says the "proper way" to do the rifle range puzzle to get the red key is to literally restart the game from your last checkpoint. soo...
@ghastdude589Ай бұрын
The only one of these fan-games I've played was the prototype remaster, but I'm definitely checking them all out now! It looks like the Alpha 1.5 mod got an update just a few days ago as well
@BonnieFan69Ай бұрын
yeah he updates it pretty consistantly. every update makes it more accurate. he even added the lockpick bug to make it more accurate lol
@mintydevil7982Ай бұрын
i actually encounted similar bug with the vanila pre-alpha
@EkisdieregteMardusFickKwsp66 ай бұрын
Epic video my dude!
@nikkis1173Ай бұрын
A sound in a prototype recreation is literally yoinked from dishonored 9:30
@CheesleyStudiosАй бұрын
fgteev has a official download of alpha 1.5
@SecondBestArtMuseum16 күн бұрын
Hello Neighbor started off great, focusing on the gameplay loop and the AI, and it was all ruined by one comment. Someone posted that they felt uncomfortable playing as a thief who broke into someone's house, which is fine, it's not the game for you. But then the developers responded with a cryptic message alluding to the Neighbor being a bad guy, and that was what lead to all of the lore and mystery that they admitted LED TO NOWHERE! The paintings, the clues, the references to christianity and demons, it was all just filler because they didn't have a mystery in mind for the game. They admitted that Matt Patt's theory is good and that they had no plan aside from the AI. I'm not blaming that commenter for how the game turned out, people are allowed to share their opinions on whatever they want. But, the developers could have ignored that comment and moved on with the people who were there for the gameplay, but instead they hyper focused on this comment and changed the whole trajectory of their game because one person said they felt uncomfortable.
@japonezu_1979Ай бұрын
its been 5 months where the sequel
@aquatic-protogenАй бұрын
unpopular Opinion. I actually like the full game version that came out on steam. Yeah I know how could I possibly like it? Well I personally like the story. And it seems to be something that the devs were fiddling with the idea with in the alphas. And changed over time. And I still like it.
@TimeMasterOGАй бұрын
Yeah because the full release is a mess@Nola-Falcon
@Void-r3bАй бұрын
@@TimeMasterOG4 year old
@FrenchFryCheese0427 күн бұрын
I always wanted to play the early version :D
@SneakisFineАй бұрын
You forgot one: the early prototype (yes, that was turned into a mod/fanmade remake)
@jimmortalman770918 күн бұрын
The worst part is, the second game’s teaser actually looked good, incredibly. The sad part is, the final project sucks. Like, mega sucks. Almost worse than the first game. A series of unnecessary disappointment.
@user-zy7oh7ni2fАй бұрын
I’ll like the original idea for Hello Neighbor. It was more adult. It had cussing you know very adult themes, but were kids was watching them. It turned into kids game.
@c4rbin19 күн бұрын
prototype build can never be released. it was overwritten presumably with pre alpha sometime in 2015-2016. some reminants that survived can be seen in the pre alphas game files tho. which is how golden skies's remake is so accurate he prob used some of those files
@BonnieFan6919 күн бұрын
@@c4rbin if i remember correctly, the pre alpha was created sometime in mid to late 2015, and much like the prototype was not meant to be released to the public. but yeah, a lot of the prototypes assets are in the files for the pre alpha. but even then golden skies had to probably recreate a lot of stuff from scratch, like the map, lighting, and ai. and it turned out really accurate.
@MisterFazzy29 күн бұрын
Sad to see that these versions are honestly better than the full game, tinybuild should’ve stayed with the original story and original art style instead of coming up with dumb shit and making it cartoonish (I do love alpha 2 though obviously)
@ImNotCardgenaBTWАй бұрын
You forgot one more version Alpha 3.5👍👍
@Gregory_1013 күн бұрын
Hello Neighbor would've been a really good game if they sticked with the og looks
@SuperSonic723.26 күн бұрын
Bro turned Alpha 1.5 into the backrooms level
@AdamNeverStopsGaming3 ай бұрын
you forgot the early prototype
@InfernoBg-yi3wp6 сағат бұрын
The prototype is pre alpha
@NyesolАй бұрын
Tip: never let your producers take control
@KubsonRozrubsonАй бұрын
i played prototype once i think but it had basement
@BonnieFan69Ай бұрын
older versions of it did but i think the entire game was remade to be more accurate to the trailer
@Onehitrick12 ай бұрын
Do hello neighbor 2 alpha 2
@JosheryLemonАй бұрын
11:12 It looks like a bootleg hello neighbor mobile game
@bepisgamer6 ай бұрын
great video bro
@nugget22-cz5xfАй бұрын
yo bro, u forgot bout da early prototype
@tzvr8475Ай бұрын
what did he say 6:15 😭
@Duke_im136 ай бұрын
Can you make more red dead unfinished content plz
@R9naldo6 ай бұрын
They purposefully went this shit route, so they can come back and make the Hello Neighbor we were promised, and have 2 big bangs instead of 1
@BonnieFan696 ай бұрын
as much as id like to believe this, until the game we were promised comes out, i highly doubt it. i feel like tinybuild and dynamic pixels had a different idea in mind of what game they wanted and/or the concept was too ambitious for their capabilities so they did what was within their abilities. from what it seems everything went downhill once tinybuild got involved
@uselessaccountvector29122 ай бұрын
@@BonnieFan69 Despite the fact the series creator having practically full control over the first release...
@jimstream69Ай бұрын
Where are the other vids???????
@DenixMar6 ай бұрын
Hey
@BonnieFan696 ай бұрын
AYYY !!
@universecsky23 ай бұрын
You should play hello neighbor diablos circus
@jameswrite81664 ай бұрын
i played this prodotype
@user-wi2ns5tf3yАй бұрын
Angels?
@edber1337Ай бұрын
🔥
@BruceKiraАй бұрын
09:43 nice bug lmao
@roastytoasty43502 ай бұрын
I barely play this now
@Lambdac0reYT2 ай бұрын
This is NOICE
@RobloxPlayerO22 ай бұрын
How Do i Set Up The Kokosko one?
@BonnieFan692 ай бұрын
you shouldn't have to, you just download it from google drive, extract it, and run it like you would the actual pre alpha
@RobloxPlayerO22 ай бұрын
@@BonnieFan69 how the heck did he make it look so good?!?!?