The Most Hated Attack in Mortal Kombat is Misunderstood!

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TrueUnderDawgGaming

TrueUnderDawgGaming

Күн бұрын

The Most Hated Attack in Mortal Kombat History! But is the Hatred Justified? Should this Attack be Abandoned Forever? Or Can it be Saved? This is the Most Hated Attack NetherRealm has Ever Made! Which Attack do You Hate the Most? Post in the Comments!
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Пікірлер: 394
@TrueUnderDawgGaming
@TrueUnderDawgGaming 2 жыл бұрын
Wow!! Can this Video Get 2,700 Likes to Fix Fatal Blows?? You Won't Believe this Comeback Mechanic - kzfaq.info/get/bejne/hMmSbLZ12Nqwm6M.html&ab_channel=TrueUnderDawgGaming Mortal Kombat 12 Leaked by Accident! - kzfaq.info/get/bejne/r8lxqqt3xs-nZXk.html The Most Famous Waifu in Fighting Games - kzfaq.info/get/bejne/r9yYhqmAlZadYY0.html&ab_channel=TrueUnderDawgGaming The Worst Story Mode in Mortal Kombat - kzfaq.info/get/bejne/b7tnnqqpl93Mhmg.html&ab_channel=TrueUnderDawgGaming The Most Disrespected Story in Mortal Kombat - kzfaq.info/get/bejne/gMyZgq6duJOvdGQ.html You Won't Believe This Video - kzfaq.info/get/bejne/iM2nm6iElp2zlKM.html&ab_channel=TrueUnderDawgGaming The Best Zoner NetherRealm has Ever Made - kzfaq.info/get/bejne/sJ2UfterqKfIo5c.html The Most Diverse Character NetherRealm has Ever Made - kzfaq.info/get/bejne/jK98mbZiuJqbpHk.html&ab_channel=TrueUnderDawgGaming The Most Confusing Attack NetherRealm has Made - kzfaq.info/get/bejne/fJaCh6yUubCxfZc.html&ab_channel=TrueUnderDawgGaming The Most Underrated Character NRS has Made - kzfaq.info/get/bejne/jcCHqsdzrsjNgGw.html The Most Mobile Character NRS has Ever Made - kzfaq.info/get/bejne/jbWnnNijv6zFco0.html&ab_channel=TrueUnderDawgGaming The Worst Character NetherRealm has Ever Made - kzfaq.info/get/bejne/ldeRhpd_nty7kYE.html&ab_channel=TrueUnderDawgGaming
@NonSoSmartPerson
@NonSoSmartPerson 2 жыл бұрын
cheese
@ZyroVfx
@ZyroVfx 2 жыл бұрын
cheese
@romantheblack-cat
@romantheblack-cat 2 жыл бұрын
@@ZyroVfx bagel
@jadedj5385
@jadedj5385 2 жыл бұрын
Alright. You may have sold me on the screen freeze supers for this game. Good video. For me though, I hate the speed of throws in this game. Not the grabbing input speed but the actual cinematic that plays once one is locked. That needs to be a second or a half second faster. Watch any MK11 vid but then speed it up once a throw is locked in and you will see how it makes these look more intense (It makes Erron Black look silly though fair warning). With screen freeze, faster throw (movies), and combo breaker and an input change to combo drops, I'd be super excited to play this one.
@Greg501-
@Greg501- 2 жыл бұрын
iirc in MUGEN they call it "superpause"
@marianomaza8941
@marianomaza8941 10 ай бұрын
This video aged beautifully
@drewredwine5719
@drewredwine5719 Жыл бұрын
The fact that MK1 now has a "screen freeze" is so awesome.
@Anza.
@Anza. 2 жыл бұрын
Always excited for the intros lmao
@sandraarvizu4085
@sandraarvizu4085 2 жыл бұрын
Me too
@GlitchedGame0
@GlitchedGame0 2 жыл бұрын
Never really had any issue with fatal blow(I actually feel its an upgrade over x-ray) and knowing that there are people out there complaining about it is news to me. Air escapes on the other hand are a totally different story, those gotta go!
@ZXaria
@ZXaria 2 жыл бұрын
X-Ray was a big risk reward since you lose your defensive capabilities. Fatal Blows are little to no risk.
@GlitchedGame0
@GlitchedGame0 2 жыл бұрын
@@ZXaria yah, there is little to no risk but the fact that we get to see them often is a big win for me. Back in MKXL I never used to use x-ray because that 30%-ish damage was never worth it for 3 bars when even just 1 bar combo was doing more than that. It felt like a wasted mechanic cos no one really used it.
@ZXaria
@ZXaria 2 жыл бұрын
@@GlitchedGame0 Yeah, seeing them is really good and only once a match is good. Been playing Hinokami Chronicles and I keep using the Ult out of instinct. Been seeing those short cutscenes so god damn often
@antimaterieatom6494
@antimaterieatom6494 2 жыл бұрын
Same
@jaiden3473
@jaiden3473 Жыл бұрын
@@GlitchedGame0 the issue is that they’re SO LONG. Like, obnoxiously long
@GINeric_
@GINeric_ 2 жыл бұрын
You broke it down pretty well. A Screen Freeze would help reduce the spam-ability of Fatals. Tekkens Rage + Rage arts and KI's Instinct modes are great ways fighting games have done comeback mechanics and/or clutch combos. I look forward to whatever NRS brings to MK12, hopefully they leave Breakaway out though
@JinTheAceStar
@JinTheAceStar 2 жыл бұрын
In Ki you can build instinct, it’s an actual resource. Tekken is the worst example people will always point out how bad rage arts are(spoiler they are not bad) when the reason they don’t get „spammed“ is because there are rage drives which consume rage as well. Rage drives are plain stupid, +ob free mixup lead into high damage combo moves. Maybe it’s a little bit better now that the overall health has increased and wall damage has been reduced, but you could legit lose 70% of your health to a +ob mid simply because the other person was playing worse during the beginning of the round. Every comeback in fighting games these days is a joke. Devs are holding your hands 0 hype. Imagine if Daigo didnt manually parry the super that wouldve chipped him and instead just mashed some comeback mechanic.
@gemini4lyfe3001
@gemini4lyfe3001 2 жыл бұрын
@@JinTheAceStar im trying to understand your "scrub language" and Google translate isnt working currently.....#getgoodlesscrying
@Whiskaaaz
@Whiskaaaz 2 жыл бұрын
I think having good comeback mechanics, like the fatal blow, can make a fighting game even more exciting. Especially when you take the pro scene into account
@facundocremaschi3188
@facundocremaschi3188 2 жыл бұрын
I prefer v trigger por rage drive . The fatal blow are just unfair
@Whiskaaaz
@Whiskaaaz 2 жыл бұрын
@@facundocremaschi3188 those are really good mechanics, too. Plus they require more out of the player to get value. I agree with TUD that fatal blows need a screen freeze animation or something s they aren't just yeeted out into oblivion.
@lilkimbu2817
@lilkimbu2817 2 жыл бұрын
@@Whiskaaaz Tbh I don't need to explain this as he made a 10mins vids which I would want to assume you watched fully but 1. You don't ever see supers without having to use your most valuable resources when you can get more damage than the super itself by spending those resources.
@Miriam_J_
@Miriam_J_ 2 жыл бұрын
@SharinganSakura I hear that people hate it and claim it's the reason the game died, which I think is extreme but I also don't like it.
@saloz9483
@saloz9483 2 жыл бұрын
@SharinganSakura Most people I knew hated it. I hate it as well and I felt it was way worse than MK11 Fatal blow.
@kneelb4chevelle
@kneelb4chevelle 2 жыл бұрын
You missed 2 VERY important facts. 1. They are unpunishable 90 percent of the time. 2. They SHOULD NOT recharge on whiff or block. These changes alone would make this game so much better.
@magicmamba915
@magicmamba915 2 жыл бұрын
or they must cannot be used without a combo you must earn you comeback not just randomly woke up with that shit or press it in neutral . But not recharging after whiff in the round actually a great idea, but after cancel they must recharge .
@crashingblow3753
@crashingblow3753 2 жыл бұрын
When you mentioned Tekken 7 and compared rage arts and fatal blows, there are three things you did not mention. Number 1. Unlike fatal blows, rage arts are actually punishable and have some risk to it. If you land a rage art on block, you are guaranteed to die because you are uplcose to the opponent's face where they can just smack you with whatever punisher they choose because it is like minus a thousand. Now there are some rage arts that are safe, in fact they are plus actually such as Jin's for example, but they can be ducked and punished, so there is still risk to it. As for fatal blows, most of them have pushback which pushes you miles away where you can't punish them, and some of them go full screen which guarantees that don't get punished even if they get blocked or ducked. Number 2. If you use a rage art, it is gone for the rest of the round, but not the whole match, I'll get there very soon. Each round you can always use RA, but if you miss it, you cannot use it anymore until the next round where you will get it again if you are at a certain health. Fatal blows on the other hand go away for the rest of the match sure, but that is only after hitting it. The fact that it comes back when you miss it means that you can just throw out fatal blow again and again until it lands. In Tekken if your opponent misses a super, the fear of it goes away completely and you can fight them freely without having to worry about it. In Mortal Kombat if your opponent misses the fatal blow, you still have to worry about it because they can get it back and try again. Number 3 (you did actually mention his, but I still have to say it). Rage arts have screen freeze unlike fatal blows, so you can always react to it if they just throw it out without thinking. The thing about fatal blows is that they have no risk. Sure, they are punishable, but considering the fact they have pushback, they comeback when you miss it, and they have no screen freeze, it makes fatal blow like some kind of panic move you can throw out whenever with a high chance of landing it and not having to worry if it misses and to me, THAT IS A PROBLEM!
@TrueUnderDawgGaming
@TrueUnderDawgGaming 2 жыл бұрын
I agree with all points. I did not mean to compare them. My point was that Tekken 7 likely inspired MK11's Fatal Blows, but NetherRealm adapted it poorly I agree that Fatal Blows should be punishable on block (which most of them are, but it should be easier to punish). There should also be a screen-freeze, and you should not get them back that round
@crashingblow3753
@crashingblow3753 2 жыл бұрын
@@TrueUnderDawgGaming Yeah that's what I meant. Rage arts inspired fatal blows. When I played Tekken and saw the rage system, it reminded me of MK11's fatal blow mechanic, and I felt like Rage arts are just fatal blows but done right. Hopefully in MK12 if fatal blows comeback they have all of those fixes you and I wish for.
@lonelyintonerone5858
@lonelyintonerone5858 2 жыл бұрын
Well there is something about tekken 7 rage art that being stated in video that i think was not completely correct,power blow in doa 5 2012 was same thing with health bar being low and it was before tekken 7,and it some how got screen freaze too(you have to keep the buttom to make it ready)so i have to disagree that tekken 7 got it first
@damionbaxter4912
@damionbaxter4912 2 жыл бұрын
Add a screen freeze on activation. 1 uses per match and slower recovery on miss fb. Fixes the entire issue even with full screen fb.
@federicoramirez2466
@federicoramirez2466 2 жыл бұрын
I really like how in Tekken 7, you can just use rage drive instead of rage arts
@ChronosAnJill
@ChronosAnJill 2 жыл бұрын
I have never been a fan of comeback mechanics, but I think having the fatal blows tied to the Health Bar was a really smart move by the creators. However, I am more in line with Mustard's idea of not having the Fatal Blow return in the same round if it misses, or if you want it to take a step further then just you only get one chance to use it and it won't come back in the match. That way it's more of a "high risk - high reward" situation instead of "no risk - high reward", and the developers get to keep it with no freeze screen since that was not a thing in MK9 or X.
@supersaiyansenturion275
@supersaiyansenturion275 2 жыл бұрын
@A dudes thoughts yeah i kinda wish like if u block a fatal blow or they wiff it, it goes away forever
@Miriam_J_
@Miriam_J_ 2 жыл бұрын
@A dudes thoughts Bruh say that to Frosts instant screen beam lmao. Literally just a screen freeze would fix this, though.
@devon0697
@devon0697 2 жыл бұрын
I actually enjoyed your video on explaining fatal blows. Me personally that wasn't my problem with that game. I just was not a fan of the how mk11 played compared to mk9 and mkx. I don't like that I have to use bars to extend combos when the same moves from previous games didn't have to do that. Like Mileena's ball roll, Rain's waterball, Rain's thunder move. In addition some characters need to use crushing blows to even do good damage to the opponent. I enjoyed how you used Tekken in your video to back up on how the functions should have been. I love me some tekken because I don't have to rely on any bars to extend a combo. I can just get in there with Anna Williams and kick some ass. In mk11, a good portion of characters have to use bars to continue a combo. Mk11 looks good and it's looks the best I the franchise. In my opinion it just doesn't play the best. However, I still love the franchise and I hope the next MK is an amazing game.
@A-Aron564
@A-Aron564 2 жыл бұрын
YES! Everything about this. Someone tried to argue the meter point isn’t valid because it fills on its own. Guess what. I think that’s bad too 😂
@devon0697
@devon0697 2 жыл бұрын
@@A-Aron564 I think in their mind since a good portion of character require a bar this might make a person be more resourceful with it. However, for me it just bores me and frustrates me because there have been matches I know I would have whip them but since they had a life lead and I need bars for combos... I lost the match. I don't play mk11 like I used to. I wanted to love this game... but it was the mechanics for me...
@romantheblack-cat
@romantheblack-cat 2 жыл бұрын
If you ask me not even the gore and brutality holds up to the older entries
@BoxPounder
@BoxPounder 2 жыл бұрын
@@romantheblack-cat thank you 🙏🏻
@romantheblack-cat
@romantheblack-cat 2 жыл бұрын
@@BoxPounder thanks?...i guess
@kimmyedd4950
@kimmyedd4950 2 жыл бұрын
The frequency of the move makes it worse. Having to see a minute long cutscene and then dying isn’t fun. There was a video about JoJo games and why Hftf is better than all the other games. The reason is that YOU get to do the combos. YOU get to stop time or drop a roada rolla. I would rather see and do fancy combos than press two buttons randomly every 15 sec.
@pulsar8930
@pulsar8930 Жыл бұрын
skill issue
@CoinBox170
@CoinBox170 2 жыл бұрын
In my opinion the Fatal Blow mechanic wouldn't be nearly as salt inducing if they just required a command input to activate. The Street Fighter series frequently requires double quarter circle inputs for its characters to do these high damage attacks, and as a result your opponent is less likely to steal the game since it requires more than a button push.
@huss040629
@huss040629 2 жыл бұрын
For me, they are a great mechanic, but I would suggest 2 changes to make them more fair: 1-Fatal Blows on wakeup should NOT be armored, it is obvious this is what many people(including me) hate when a noob player just does FB on wakeup and they get the hit(mostly with Jax's FB) 2-Reduce the pushback of the FB(although they said they reduced it, it is still the same pushback basically), as you don't spend any resources it would be fair to be far easier to punish.
@intr0verts0324
@intr0verts0324 2 жыл бұрын
Underdawg! Could you do a video discussing Black Manta in Injustice 2? I almost never see him, and only ever twice online. Could you do a video on him and maybe talk about the way he plays and if he's liked by the community or not?
@hotpocketcentral6775
@hotpocketcentral6775 2 жыл бұрын
I still think it should cost meter, just not all of it. Maybe one of each? Maybe just one offense or defense meter? Idk. But I feel like that would help stop the random fatal blows and make it feel like you're doing something. Most fatal blows are safe against most moves, they come back if they're blocked, and they can be thrown out randomly. If you had to spend something to use it, people would be a little smarter about when they use it. You can still throw it out randomly and get it back, but maybe you lose one defense or offense bar so you can't do it over and over until it hits
@austinred458
@austinred458 2 жыл бұрын
I feel like MK11 is already asking the players to use both meters more recklessly than they had to in MKX; for amplification, breakaway, wake up, forward and backward rolls, flawless block counters, interactions and what not. The stamina bar is gone from MKX, which used to be a relief to save meter in case of back dash, run cancels and interactions. Now these too cost defensive meter instead. As he said, most of these features of the game might be life-saving in some circumstances. So the player really has no reason to save meter for fatal blow if all of the above means securing the match.
@jackero78
@jackero78 2 жыл бұрын
I agree with you on how it is great with it being tied to your hp seeing as their are ZERO other universal come-back mechanics
@RyuOuDonte221
@RyuOuDonte221 2 жыл бұрын
Actually a lot of the Tekken Community hates the Rage Artd system especially in ranked play we don't agree with it being implemented. We understand it but a lot of us hate it. Also with some characters the Rage Art is safe and so you ant always punish it
@luqmanloki4803
@luqmanloki4803 2 жыл бұрын
I love rage art and rage drives in Tekken 7.
@RyuOuDonte221
@RyuOuDonte221 2 жыл бұрын
@@luqmanloki4803 visually some of them are appealing but as a gameplay standard...I'd rather it go away next game... it's too much of a crutch gameplay wise in some instances
@yakshaat936
@yakshaat936 2 жыл бұрын
Thank you for making this video, I’ve always thought that fatal blows where misunderstood too and was never able to get across that a screen freeze would make them a better mechanic
@MrWesarts5
@MrWesarts5 2 жыл бұрын
I agree. I actually really like the way they work in mk11. I always hated that we never saw supers in past netherrealm games. I like screen freeze in other games because it adds to the drama in the match, but I think mk11 not having the screen freeze is scarier and intensifies the the end of the round or match. But mostly, I really enjoy how cool it looks combo-ing in to the fatal blow without the freeze. Just a personal preference I guess.
@uglyguy2519
@uglyguy2519 2 жыл бұрын
I'm not a fighting game expert (although I love this channel's videos) and I never even played MK 11, so forgive me if what I'm about to say is stupid, but... What if instead of being fueled by the enhancing meter or unlocked by losing a certain amount of health, MK super moves were fueled by high level practices, like the things you usually have to do to get a flawless victory? Land a hit, you get a portion of super meter. Land a combo and the amount of meter you get from each hit grows the longer the combo gets. Block an attack and you get a small amount of meter. Get out of an attack's way without getting hit by it at all (it wouldn't be just a whiff, you'd have to actively move out of the way correctly rather than being rewarded by your opponent just executing the move poorly) and you also get meter. I know the other Netherrealm MK games had something similar, but not to this degree. You could get meter even by having your move getting blocked, and sometimes that actually build up more meter than actually landing the attack.
@bautistamolinari
@bautistamolinari 2 жыл бұрын
I think the issue with fatal blows is that you can use them at any time. I mean, imagine if you are only able to use your super in a combo, it doesn't matter how many hits but only if you actually hit your opponent before
@toxicmelody6228
@toxicmelody6228 2 жыл бұрын
Hmmm I might agree with you on this one, and if MK goes another route, maybe take away all of the opponents defensive options.
@Andiandru
@Andiandru 2 жыл бұрын
I think that if they highlight Fatal Blows, they won't be as useful as they are right now. Each time I play injustice with my brother, 100% of the supers all blocked, so we don't bother with them anymore. Fatal Blows are like RKOs, they're strong and come out of nowhere. That's their beauty
@jerondiovis6128
@jerondiovis6128 2 жыл бұрын
1. Add screen freeze (totally agree with video) 2. Get back normal combo-breakers, because wtf, NRS? 3. Maybe - make supers to last less. Like a lot. They're cool and impressive and stuff, but lots of people are VERY annoyed by watching this like half-minute-long custscene with their death afterwards. Remember x-ray from MK9? It was like 3-5 hits at maximum, and we're back to combat (am I wrong?); and even this some people didn't like. In MK11 it's a whole damn movie every time; and making it "interactive" with those QTE doesn't help at all (especially taking into account that game doesn't even tell you that those QTE exist; I played for 2 month before I knew from youtube video about this mechanic).
@thesamuraiman
@thesamuraiman 2 жыл бұрын
Fatal Blow is kinda like Rage Art in Tekken 7. Except it doesn't give you a unique kombo string at low health.
@livingweapon
@livingweapon 2 жыл бұрын
when ever i play with Johnny Cage everyone i fight have infinite blocks like they're terrified of anything I do, it's making me think about how to play with certain characters differently in mk11
@user-wt4uq1wv4l
@user-wt4uq1wv4l Жыл бұрын
Hi, I'm from next Mortal Kombat game and you was right. They actually added screen freeze and kept fatal blow mechanic :)
@alexx9235
@alexx9235 2 жыл бұрын
I think one of the most annoying things can happen in the game is when you try to amplify an attack and instead of that, you take an interaction… i hate that. 😂😂😂
@justiceger6524
@justiceger6524 2 жыл бұрын
I don't really have any problems with getting hit by fatal blows, best thing to do when your opponent has the fatal ready is to immediately block and wait for a safe opening or if your close enough throw a uppercut then juggle.
@VashKein
@VashKein 2 жыл бұрын
My main gripes with the fatal blows are that it’s only two button inputs to activate and I don’t agree with the cool down aspect. It leads to a lot of matches where the opponent can just throw it out with very little risk. It also makes the match shift to knowing the opponent only wants one thing. Similar to your Eron black example, Jax is another one where it’s a high and you can duck it but it comes out so fast that there’s little reason NOT to throw it out especially if it comes back anyway on the cool down. Jade’s quick overhead is another good example as I believe it actually becomes her fastest overhead when she has fatal blow.
@jodymurphy3787
@jodymurphy3787 2 жыл бұрын
I know it's not a game you play but I would love to see you do a video on the Zord system in BFTG. I hated it when I started the game because I didn't understand it but I honestly think it's the perfect comeback mechanic.
@lorcanbramwell2804
@lorcanbramwell2804 2 жыл бұрын
Il be honest I agree +the screen freeze makes fatal blow/ult combo feel so good
@bldestroy918
@bldestroy918 2 жыл бұрын
Never thought of the screen freeze as a good thing until now and now respect it more
@RebelGuitarist747
@RebelGuitarist747 2 жыл бұрын
There is one more benefit to the screen freeze that wasn't mentioned. Cool Factor! It makes supers, especially when used mid combo, cinematic af.
@ironic_ghost62
@ironic_ghost62 2 жыл бұрын
The intro lol
@theotherjared9824
@theotherjared9824 2 жыл бұрын
Fatal Blows are one of many examples of a noob assist mechanic. It was created specifically for newcomers to easily escape pressure and possibly turn the tide of the fight in their favor. Where I think it was botched is that every player has access to it, even the great players that find ways to exploit it. Much like X-factor in MVC3 and auto combos in DBFZ, Fatal Blows don't really help beginner players improve in their gameplay and most high level games devolve into who bitches out and hits the instant win button first.
@thesamuraiman
@thesamuraiman 2 жыл бұрын
I read this as Fatal Blow, but thought it was about the Crushing Blow until halfway through the video😅😅
@craigferguson3701
@craigferguson3701 2 жыл бұрын
Fatal Blows are an excellent addition to the game and I prefer them over X-ray attacks as I never used them, as you said combos got more damage. However the special move system in the Injustice franchise are better because of the screen freeze and you always wondered how a player would combo into them. I definetly want Fatal Blows to return in MK 12 with a screen freeze and unlocked the same way at losing 70% of your health.
@BurlapRat
@BurlapRat 2 жыл бұрын
I think the big problem with fatal blow is that if the opponent whiffs it or it gets blocked they can just wait a small amount of time and then they get it again I think if you whiff it or it gets blocked you lose it and it's gone until the next round.
@ryanmarmol152
@ryanmarmol152 11 ай бұрын
This aged very well
@Alden-Smith
@Alden-Smith 2 жыл бұрын
I agree TrueUnderDog but imagine if they mixed the x-ray with fatal blow you can still see all the blood and everything but you can also see their bones break from the attacks so its really bloody and impactful as well.
@WubboxShorts
@WubboxShorts Жыл бұрын
At least MK12 has a screen freeze
@themelloman08
@themelloman08 10 ай бұрын
coming back to this after MK1's release, they did something extremely similar to what you suggest would be a good fix!
@shadowsun649
@shadowsun649 2 жыл бұрын
Imagine telling Johnny and Joker Mains that Fatal Blows aren't required. When you spend hours practicing the cancels to get insane damage
@Nbreeniverse
@Nbreeniverse 2 жыл бұрын
pushback is still a huge issue. often not punishable if blocked. fix that with the screen freeze too. get rid of breakers, more emphasis on meter management of super vs ex moves. put more thought into ex moves.
@DracoX-hz3tu
@DracoX-hz3tu 2 жыл бұрын
Even with the screen freeze, fatal blow would still be a free way to get easy 50 percent combos. Imo supers are best when they aren't practical because it removes the possibility of a good player losing to a much worse player who just spammed a free, zero risk super. Going back to combos, you actually have to have excecution to get stylish big damage combos rather than a string maybe a special and a normal into 2 buttons
@BoatFullOfSeamen
@BoatFullOfSeamen 2 жыл бұрын
I've always despised games that REWARD YOU for losing. Especially since Fatal Blows are dang near unpunishable
@rongeojohns7906
@rongeojohns7906 2 жыл бұрын
Block! And you can punish if they miss
@BoatFullOfSeamen
@BoatFullOfSeamen 2 жыл бұрын
@@rongeojohns7906 You mean whiff? Because most if not all fatal blows are entirely safe on block since they have massive pushback.
@lisandroiribarne1141
@lisandroiribarne1141 2 жыл бұрын
I know that this could be a hot take, but if prefer no screen freeze super. The reason is that allow you for more interesing supers in some ways. My favourite example is mkx kitana, especially in the assassin variation she could be a strong rushdown character, restrain my the fact that the only overhead combo starter is a jump attack. But when she has 3 bars she can use her overhead x-ray for very risky mix-up aloing with her back-3. But at the end of the day is just preferences
@yuurou7927
@yuurou7927 2 жыл бұрын
For me fatal blow has these issues: 1, No screen freeze, which is the first thing I noticed and feel weird about. 2, Big gap between characters, some characters has way better ones. 3, Mostly not punishable, some even keep their turn, makes it too low risk.
@justrandomstuff6828
@justrandomstuff6828 2 жыл бұрын
Can we rename Fatal Blows to Auto-Win Move?
@poolord7792
@poolord7792 2 жыл бұрын
I think the problem with the screen freeze is the armour break properties it will be much harder to hit the armour break with fatal blow
@tobennaokoli4450
@tobennaokoli4450 11 ай бұрын
Error Black and Frost: our Fatal Blows will always catch you. Jade players: hold our Dodging Shadows.
@TheBatman2120x
@TheBatman2120x 2 жыл бұрын
Last Time I was that early my gf was like: Again?
@akiveogonzalez6085
@akiveogonzalez6085 2 жыл бұрын
mine too 😔
@UnderPuppy88
@UnderPuppy88 11 ай бұрын
i think its important that the damage threshold to achieve it is greater than the highest damage fatal blow. I don't think someone should be slightly winning, then get punished for giving your opponent this potentially game ending move
@docmercy3660
@docmercy3660 2 жыл бұрын
I could think of worse things than having Skarlet pop up fullscreen for a second. I'm with you.
@krisztoth8475
@krisztoth8475 2 жыл бұрын
I definitely don't want them to be gone Having an Xray or fatal blow is just such a great thing But being rewarded and getting access to arguably the "strongest" move in the game only because you got slapped? That's just stupid in my opinion
@lilkimbu2817
@lilkimbu2817 2 жыл бұрын
Tbh I don't need to explain this as he made a 10mins vids which I would want to assume you watched fully but 1. You don't ever see supers without having to use your most valuable resources when you can get more damage than the super itself by spending those resources. 2. Alot of nowa days and some back in the days fighting games have come back mechanics. So why complain about a super that does less damage than your most optimal combo. If your the better player then you just keep an aware mind when they drop to 30%. Simple.
@Deathmare235
@Deathmare235 2 жыл бұрын
I find it better than the bar but I feel like there should be another way
@krisztoth8475
@krisztoth8475 2 жыл бұрын
@@lilkimbu2817 "keep an aware mind" I'm sorry but you either don't play this game or you're just dumb... This is like saying if they drop to 30% just don't do anything and block Fatal blows are fast and armored, if you press almost anything they can just slap you with it
@Garrettsamuel98
@Garrettsamuel98 2 жыл бұрын
Sometimes when my cousin and I are hanging out for a night and we're having some fun I like to do fatal blows!
@osi3718
@osi3718 2 жыл бұрын
Honestly I never had an issue with how fatal blows were. Just reminded me of how Tekken has their own. Fatal blows just seemed like a hail Mary to bring players back into the match with a clutch comeback etc. Tho I did feel like you were giving your enemy something extra to work with just cause they were getting whooped or just you know having less health.
@gabrielnovais871
@gabrielnovais871 2 жыл бұрын
I kinda think Fatal Blows are more balanced than Rage Arts because you can use it once, but thinking to it being safe is very strange.. Like a panic move that is safe and can scale to a lot of damage is not that fair, so I don't know. Tekken gives way more counterplay to Rage Arts than MK does to Fatal Blows
@lukebotha4753
@lukebotha4753 Жыл бұрын
I love the fatal blows, the times where id be winning before getting hit with a fatal blow and thinking its all over. Just for me to survive and unleash a fatal blow on my opponent. So sp hype, it feels like a safety net for newer players
@fancyhermit7
@fancyhermit7 2 жыл бұрын
I like a meter system that allows you use for either a super Combo or combo extensions but that came less often but MK11 did a great job by separating the super Move from the meter system and players are to combine their combo with ex special moves and a super move
@JohnnyJP7
@JohnnyJP7 2 жыл бұрын
The King Of Fighters way to do it will always be my favorite.
@dorkknight7973
@dorkknight7973 2 жыл бұрын
I actually think they made Fatal Blows useable once is because originally they wanted them to insta-Kill. I think, and honestly I wish that was the case because despite the name the move isn't Fatal at all because the opponent is still alive
@Unholy187
@Unholy187 2 жыл бұрын
Can we all agree that Krushing Blows are awesome and should remain in some sort?
@dylanashby9398
@dylanashby9398 2 жыл бұрын
In my opinion, I like the fatal blow system with health and all that but NetherRealm should've made them more minus on block and with almost no push back so you can punish them more easily. I think ranged fatal blows would be unique just because they are ranged and maybe thats un-fair, but with the screen freeze, I think it would be more balanced. Even if you can't punish them from max range, you could still block it. I also agree that you should have one a game but if you block it, then that's it, you lost your fatal blow. Maybe if the opponent blocks it you can get back the fatal blow charge next round but certainly not the same round and spam it or something.
@Vale-edits
@Vale-edits Жыл бұрын
Yooo mk 1 actually has screenfreeze which is crazy they actually listend
@titanofsolitude6377
@titanofsolitude6377 2 жыл бұрын
My most hated attack is Crushing blow, not fatal blow, because for some characters conditions are so over the top you basically never gonna meet them, and it feels like my opponent always have access to more CB then I, it feels like I play with handicap.
@HELLRAISER02
@HELLRAISER02 2 жыл бұрын
1. Not many FG players like comeback mechanics, or moves that are only gained through losing 2. Fatal blows have armor which can be really dumb cuz MK11 doesnt have much armor 3. How fast is fatal blows sound come out? I hear people react to sound faster than sight 4. What if you just always had fatal blow? But once you use it its gone 5. Personal, make them Xrays again, they looked and sounded so much cooler 6. Also person, screw screen freeze, i already lost a bunch of inputs to it in street fighter 5, especially since they become invincible frame 1, at least in MK11 the armor comes out on frame 5
@fortepiano4491
@fortepiano4491 2 жыл бұрын
You should do a video on Amane Nishiki, The Most Broken Chip Damage In Fighting Game History.
@panoskelepouris2814
@panoskelepouris2814 2 жыл бұрын
I mean yeah I never thought of that. But Fatal blows need to be PUNISHABLE by every single character. You can’t just throw erron blacks fb full screen and if it hits nice 36% if it doesn’t oh well you get mad chip damage and you are safe. Make them like, -78, and yea I am dead serious. Either that or make them disappear if they get blocked or if they whiff. The freeze screen idea is nice bit again, make them totally 100% easily punishable
@arminvibes4932
@arminvibes4932 2 жыл бұрын
Yess the main reason I think that fatal blows should return with adjustments is first reason.they look cool and now you always see them
@sixpathsgaming4553
@sixpathsgaming4553 2 жыл бұрын
"You have to walk forward baby steps." 😂😂😂
@Domo01SS
@Domo01SS 2 жыл бұрын
Good explanation! Agreed with the recommended changes!
@gerardovicentemartinezsala4088
@gerardovicentemartinezsala4088 2 жыл бұрын
Watching MK characters make a screen freeze with an epic pose would be dope.
@shindara4314
@shindara4314 2 жыл бұрын
I think one of annoying thing about FB , is the push back .. some character can't punish after blocking FB because of it
@canelitafacha7232
@canelitafacha7232 2 жыл бұрын
These intros keep getting better and better
@frantisekmarcincin3542
@frantisekmarcincin3542 2 жыл бұрын
I absolutely agree. Everyone complains about it but super moves/xrays are actually useless when you need all the bars. Why even have It when nobody uses it?
@GeneralCba
@GeneralCba 2 жыл бұрын
lack of support, breakaway, fatal blow push back, anti-airs and balance. Some move costs were complete bs
@legitbooty2989
@legitbooty2989 2 жыл бұрын
I think it should come in like how it works in eyes of heaven, you build meter by doing moves and getting n hit and you have separate bars, but once you completely fill your meter once, you get a super then it doesn't matter if you spend meter on your other moves because it is separate now from the super, you just have one use of super that you only get by completely filling a bar sgsin. That way you need to think is it worth not spending meter for awhile to get access to a super but once you do, you have meter and a super but you had to wait and not use any of it in the meantime
@saucelord66
@saucelord66 2 жыл бұрын
I always hated EBs fatal blow because even if you blocked it you took to much chip damage and still had to deal with it after a few seconds
@justamediocreyoutubechanne4172
@justamediocreyoutubechanne4172 2 жыл бұрын
I like having the fatal blow before the fatality it's like having an appetizer before the meal lol
@whoawtf7419
@whoawtf7419 2 жыл бұрын
KZfaq removed dislikes and TUDG was like *cracks knuckles*
@arminvibes4932
@arminvibes4932 2 жыл бұрын
The flawless block mechanic was probably inspired by marvel’s spiderman’s perfect dodge
@PlatinumHntr
@PlatinumHntr 2 жыл бұрын
I do disagree with the idea of making the super different resource than meter, but I do agree with the need to add a screen freeze so everyone can react to it. Tying the meter burn, break away, and super to the same resource creates a sense of risk in the game. I have to weigh the options of what to do with my meter, and if I do not manage those resources properly I should be punished for it. I believe the single meter resource rewards players who know how to manage their resources. The problem with fatal blows and why I don't like them is that when they are available they're spammable and relatively safe, and it leads to matches where people will be mashing super as soon as it's available instead planning out the best strategy to win. Tekken 7 does this right by making you burn all of your rage whether or not the rage art/drive hits that way it will punish player who are mashing or playing without a clear strategy, and rewards players who put in the work. As much as I don't like the fatal blow, I am willing to accept it in the next Mortal Kombat if they make improvements to like the screen freeze.
@Nadie1789
@Nadie1789 2 жыл бұрын
Definitely FB is not the main issue with MK11. If they don’t want to add a small cutscene or screen freeze, Maybe make it scale harder and reduce pushback. The most stupid thing for me is the automatically refilling bars. Taking away meter management is very stupid.
@13TxAxK60
@13TxAxK60 2 жыл бұрын
I never really had a problem with the fatal blow, I always hated the breakaway system in MK11, I'll punish someone for throwing out something unsafe, I'll get the pop-up and commit to my string for the juggle, they breakaway delay wakeup and whiff punish me with a full combo. I know there are armor breaking moves but you have guess when the opponent breaksaway and if you guess wrong usually you have to end your combo short if they decide not to use it. I say next game keep the fatal blow as is (I don't believe in having the screen freeze thing for MK) but have MKX style combo breaker where it resets the neutral, and have the meter system like MKX too.
@ardour1587
@ardour1587 2 жыл бұрын
I agree on that 100% Same combo breaker from mk10 would be totaly fine. I shouldnt be scared to do my combos. And yes, we have armor breaking moves but some characters have to sucriface good moves for it and some armor breakers just straight suck. So, everything about combo breaking system in mk11 feels inconsistent and halfbaked. PS sorry for my Eng
@gloriouss6352
@gloriouss6352 2 жыл бұрын
@@ardour1587 exactly. I shouldn't have to gamble to either finish my combo or down 2 them. Literally getting punished for doing the right thing.
@kilyk21
@kilyk21 2 жыл бұрын
I like fatal and crushing blow. I really hope they are in mk12 too. I dont like screen freeze but i think all fatalblows should be a little more balance. With erron its almost sure that you will get caught and geras too.
@maxbritt217
@maxbritt217 2 жыл бұрын
If we are talking offline, 16 frames is definitely react able at least for me, anything 11 frames or faster isn't react able, 12 is tough.
@drakogaming8024
@drakogaming8024 2 жыл бұрын
I feel like the very last mk game should have its own story with alive and cannon characters but for like online play they should put all alive or dead characters from all mk games and just make it to where its a balanced game so there’s no complaints id love that
@jeremyhayes6585
@jeremyhayes6585 2 жыл бұрын
I'm all for the fatel blows. Just reduce it from being safe on block to punishable. Two: No can't wake up fatel blow that's where I believe it's the most salt inducing. Especially online 9/10 you wake up fatel blow and it works.
@moccamane2402
@moccamane2402 2 жыл бұрын
In my opinion, fatal blows should have some adjustments and more options. Screen freeze and less pushback on block would be nice to look into. If mk was inspired by tekken 7 for fatal blows, they should of continued by adding more options. Tekken 7 has Rage Arts and Rage Drives. I think Mk should bring back power ups from the 3D Era and implement them with fatal blows. So when you reach 30% health then you can use fatal blow or give it up for a power up per character. They have some examples of that in the NRS Era with Mkx's johnny 5% red shadow buff, mk11's johnny and Joker having a dc, Baraka having the flag buff after his or Jax getting free heated arms after his. Also, no more cooldowns on fatal blows. They should be gone on block or whiff. They can come back the next round but not within the same round. Less stress the best. 👌🏽
@Doomness87
@Doomness87 2 жыл бұрын
Like I saw one person say I believe it was The 4th Snake MK11 appeals to casuals and fatal blows i think is the most obvious example there is no risk when using a fatal blow because unless the opponent is blocking after every single attack and reading you like a book you just have to wait a couple seconds when it misses and oh look its back so yeah I'd say keep the regular x rays from past games just my opinion though.
@bzrklegend7155
@bzrklegend7155 2 жыл бұрын
I do agree that the screen freeze would help make fatal blows more tolerable. However, on my end I've always had a problem with how inconsistent they were. Some were fast and far reaching like Erron Black and Jax, while some were slow or had terrible scaling or even straight up bugged like Shao Kahn and Rain. Also the fact that the armor for FB were also inconsistent. I can't count the amount of times that opponents beat out my FB while I have been caught by a random FB thanks to the armor eating through my strings.
@Raven-nx3os
@Raven-nx3os 2 жыл бұрын
You should do most hated characters from every game. Your content its the best my guy, keep it up ✊🏽
@lenin17301560
@lenin17301560 2 жыл бұрын
I think a possible choice for MK12 could be that in order to activate the Fatal Blow, you had to SPEND a percentage of your life bar, let’s say 25% or 30%. I know that ruins flawless victories, but perhaps the game could reward you with a special brutality or something like that if you hit a FB to finish the fight with 100% energy, and the freeze screen could also be used in conjunction with the new activation.
@theofficialpaladyn1148
@theofficialpaladyn1148 2 жыл бұрын
I 100% agree with this and that was what I thought you were going to say! However, the screen freeze does create some issues when they try to make the supers used for neutral play. For example, Jack-O's super in Guilty Gear Strive is a command grab... and the screen freeze gives the opponent more than enough time to jump. Tiny example, but in the grand scheme of fighting games the screen freeze is so much healthier.
@Miriam_J_
@Miriam_J_ 2 жыл бұрын
I've never played GGS but idk, I think that's fine. it just sounds like they want you to combo into it rather than just throw it out, which I like a lot more than stuff like bullets full screening almost instantly.
@gotmefkedup1181
@gotmefkedup1181 2 жыл бұрын
U dont know real pain until u get hit with wakeup fatal and d2 in the same round and lose to a comeback
@Kdawg4859
@Kdawg4859 2 жыл бұрын
Whenever i pick RoboCop i somehow fight more errons. They all pop that fatal so much it feels bad getting caught by it. Sometimes i block it with his sheild and punish lol i guess they thought they hit me with it too because they on wake-up they stand still like their watching a fatal blow
@jaded_dahlia
@jaded_dahlia 2 жыл бұрын
I feel like fatal blows should also be forfeit for the rest of the round if it doesn't land and then come back the next round
@MC24DB
@MC24DB 2 жыл бұрын
I personally don't mind fatal blows, they are solid as a combo ender, it's things like random wake up fatal blows and so on I find annoying, so that's down to the player not the move set.
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