The Most Killer Sided Map in Dead by Daylight

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Scott Jund

Scott Jund

Ай бұрын

/ scottjund

Пікірлер: 485
@Mezzano142
@Mezzano142 Ай бұрын
Killer sided yet Scott got 0k. Checkmate Scott
@justaguyiguess910
@justaguyiguess910 Ай бұрын
And against bots too, clearly this is the most survivor sided map in the game
@LoneWolfe_XX
@LoneWolfe_XX Ай бұрын
He’s playing with bots just fooling around. He wasn’t playing serious
@ScottJund
@ScottJund Ай бұрын
@@LoneWolfe_XX no no, no need to defend me, i was trying to win
@maxhoward2543
@maxhoward2543 Ай бұрын
@@ScottJundrespect for the honesty you’ll get em next time buddy
@rasmus6139
@rasmus6139 Ай бұрын
@@LoneWolfe_XX XDDD bro stop
@ashlynp3813
@ashlynp3813 Ай бұрын
They’ve got to stop with the million unsafe palettes philosophy. The 3 gen returning is a slap in the face after all the patches to “fix” it
@pistolmoth4198
@pistolmoth4198 Ай бұрын
Yeah a couple unsafe pallets is fine, they’re there to force a stun and make distance. They act as a last ditch effort to get away that takes a bit of timing and luck. They should be about as common as god pallets, meaning rare but not absent. Most pallet loops should be large enough to be safe when dropped, but small enough they can potentially be mindgamed by both sides
@jokere9880
@jokere9880 Ай бұрын
@@pistolmoth4198 well, then it's predrop heaven, where killer is forced to break most of the pallets
@dineez627
@dineez627 Ай бұрын
Remove the bad three gen, for the hedge tiles make them longer, actually add in tiles on deadzones (there should always be some tile even with the worse rng), for those crate pallets behind the house's make them slightly longer, and please add a pallet near the isolated generator that spawns at the end of the street. DO NOT TOUCH THE WINDOWS!
@neonclouds9295
@neonclouds9295 Ай бұрын
It's already pre-drop heaven​@@jokere9880
@Westbrook__
@Westbrook__ Ай бұрын
tbf... it's to counteract the opposite philosophy they had for the previous 8 years, where it was just a bunch of completely safe pallets that have zero counterplay other than "teehee run around til they drop and on to the next loop"
@RIPCrazyFrog
@RIPCrazyFrog Ай бұрын
I like that Haddonfield is just this cursed map that no matter how much it's changed it will always be horrible to play on one way or the other.
@PigGuy2301
@PigGuy2301 Ай бұрын
It's almost as if making a map based off a neighborhood is a bad idea
@TheRealFigLizard
@TheRealFigLizard Ай бұрын
I've always wondered to what extent they're constrained by the license holder with these things.
@TheBigSlugger
@TheBigSlugger Ай бұрын
@@TheRealFigLizardUnlikely to affect actual gameplay stuff beyond “don’t change too much from the license”
@blakelandry9313
@blakelandry9313 Ай бұрын
I think the map team just sucks. They haven’t really been doing a good job
@FelipeV3444
@FelipeV3444 Ай бұрын
This consistently true for all licensed maps
@keltonschleyer6367
@keltonschleyer6367 Ай бұрын
Haddonfield: I am an enigma, wrapped in a mystery, shrouded in three unsafe pallets and two weak windows.
@GangsterGreg
@GangsterGreg Ай бұрын
Haddonfield is Russia? Okhrenet' that makes so much blyat, I mean sense.
@Emmetlovesredvelvet13
@Emmetlovesredvelvet13 Ай бұрын
I love how you went from haddonfield is to survivor sided months ago to now it's too killer sided it's a wonderful example of how bad behavior is it making freaking balanced maps
@xLWxPhantom
@xLWxPhantom Ай бұрын
Not even just maps, whenever they nerf something they OVER NERF it. Like nerfing med kits, they nerfed them in 2 or 3 different ways, then what they could've done was Nerf it 1 way, see how it performed then add another need if deemed necessary. Same goes for perks, DS got to where it could only be used if they didn't do a conspicuous action but then also reduced to 3 seconds.
@MrPendalv
@MrPendalv Ай бұрын
Sure, scott, thats why i get haddonfield offering almost same often as rpd, because its very killer sided xD Good luck keeping 3 gen when one of them on second floor with safe drops especially if you take 2 balance and 2 sprints on team. Two sit and stealth in main, and two doing further one and sprint to Kentucky every time you drop from main building
@ssjkakarotttv2676
@ssjkakarotttv2676 Ай бұрын
@@xLWxPhantom Imma be honest here, The purple and Green Medkit deserved the nerfs they got. They we're way too strong, Purple Medkit before could have healed you upto 5 times and green medkits heal speed was insane.
@xLWxPhantom
@xLWxPhantom Ай бұрын
@@ssjkakarotttv2676 I'm not saying they shouldn't have been nerfed in specific aspects, I'm just saying with other aspects getting nerfed on top of them it just didn't seem necessary to go so hard on everything. Like setting the charges to 24 on all, and then making it take longer to heal yourself and making them less efficient, that part is fine. Then they nerfed add ons like crazy, even did dumb ones like removing extra points for great skill checks on the suture and needle. Some add ons didn't deserve to change or reduce the charges on them because the medkits got a change at their base like crazy.
@xLWxPhantom
@xLWxPhantom Ай бұрын
@@ssjkakarotttv2676 and it was just an example that not just maps get changed way too much, other things like items, perks are also subject to being over nerfed quite often.
@RoyalCrest-LetsPlaysAndMore
@RoyalCrest-LetsPlaysAndMore Ай бұрын
I think a big thing that makes it harder to identify killer-sided maps is that killers can play so differently, and imo killer builds interact with maps more often than survivor builds, such that in order to have a killer-sided map, it has to be REALLY killer-sided. For example, stealth killers like Ghostface benefit from indoor maps due to line-of-sight blockage, but simultaneously, killers like Huntress suffer from it. Killers that can work around short loops like idk, Clown or Nemesis, fare better on maps like The Game or Greenville Square than killers like Artist who need to set up antiloop, allowing the survivor to book it to the next nearby pallet. Terror radius builds like Coulrophobia Wesker are more effective on multi-level maps as they tend to be more condensed. Dredge. But yeah, pretty much removing all survivor resources on top of a 3 gen is sorta the surefire way to make a map Killer-sided.
@alexquinn9627
@alexquinn9627 Ай бұрын
Dredge.
@Z0mb13g4m3r88
@Z0mb13g4m3r88 Ай бұрын
Dredge.
@TravisTLCdrumming
@TravisTLCdrumming Ай бұрын
Personally I don’t think there’s such a thing as “killer sided” maps. The closest you’ll get is balanced.
@Technature7567
@Technature7567 Ай бұрын
That is definitely one of the harder things to pin down. The game is really awful...if you're not playing Ghostface or Michael. Swamp is fucking awful for tracking survivors...course, who cares if you're playing Doctor or a trap based killler. RPD sucks so much on either side...except of course Wraith, Michael, Artist, Unknown. Big open maps like the cornfield also means there's not much stealth and a lot of hold W...course, Hillbilly and Oni doesn't care about that. And this isn't going into perks or add-ons. Truly 100% killer sided maps are surprisingly rare in the game.
@thegrimeyhole
@thegrimeyhole Ай бұрын
Dredge.
@ihavebraindamage4445
@ihavebraindamage4445 Ай бұрын
Haddonfield once was the best survivor map and now it is the worst. How the turn tables.
@dodang_9147
@dodang_9147 Ай бұрын
irony.
@cloudy978
@cloudy978 Ай бұрын
You mean how the tables turn ?
@ihavebraindamage4445
@ihavebraindamage4445 Ай бұрын
@@cloudy978 the tables have turned thust they are now turn tables
@cloudy978
@cloudy978 Ай бұрын
@@ihavebraindamage4445 but then it's still turned ? I don't get it might be my fault not a native english speaker.
@ihavebraindamage4445
@ihavebraindamage4445 Ай бұрын
@@cloudy978 oh I didn't realize that you weren't a native speaker 😭. Tables turned is the correct phrasing but I was just using a quote from a TV show where one of the main characters says it wrong lol.
@LoneWolfe_XX
@LoneWolfe_XX Ай бұрын
In haddon field there’s literally a huge dead zone on the left side of big house like it makes 0 sense to why there’s nothing over there
@aatb3719
@aatb3719 Ай бұрын
I returned recently and observed that most maps have like no pallets and gigantic deadzones. It's so strange, because I was on swamp and a good half of the map had nothing. And then some maps have like some pallets but then all of them suck and are unsafe so you might as well not have them.
@LoneWolfe_XX
@LoneWolfe_XX Ай бұрын
@@aatb3719 I’m glad someone sees that because I knew it was odd on how the maps were
@aatb3719
@aatb3719 Ай бұрын
@@LoneWolfe_XX I get that the game was way too survivor sided, but playable pallets like the autohaven or macmillan ones should be on every map. It's just bad for new/returning players since I obviously don't have the skill to loop well and god help the new players lol. They drop a pallet for safety only for a killer to lunge around it. And don't even get me started on the deadzones. Makes windows a complete requirement lol.
@LoneWolfe_XX
@LoneWolfe_XX Ай бұрын
@@aatb3719 facts man but killers love throwing salt on why survivors have windows. You kind of need windows at times especially if your solo que
@DirtyDeedsDoneDirtCheapD4C
@DirtyDeedsDoneDirtCheapD4C Ай бұрын
The thing nobody talks about is that *BEFORE* this rework, just by staying still in the middle of the map, you could already see all the 4 walls at the edge of the map, and they STILL decided to make Haddonfield smaller, that was genuinely stupid no matter what side you play, one thing is remove useless house that nobody can enter, one thing is make an already medium/small sized map even smaller
@davidburke4101
@davidburke4101 Ай бұрын
Before the Skull Merchant, Sheltered Woods used to be the most killer sided map in the game. It's the macmillan estate map that used to have a giant tree in the middle. That map used to have 10 or less pallets throughout the whole map, all spread out over the edges so that the entire center was a deadzone you were guaranteed to get hit in. Once those resources were used the only place you could chase was shack window, because the map had no other structures. Once the killer got through literally all the resources in the map, every player was just on a timer to get hit
@xLWxPhantom
@xLWxPhantom Ай бұрын
It also used to be one of the most OP maps in like year 1 to 2 of dbd, so they just gutted the map. It used to just have every pallet spawn which made it like 18 or some crazy shit, this even being after the removal of double pallets in jungle gyms.
@FelipeV3444
@FelipeV3444 Ай бұрын
I always disagreed with this take heavily, because Shelter Woods often spawned multiple jungle gyms. I used to run Windows of opportunity back in the day when everyone said it was merely a new player perk, and I was good at being greedy and utilizing windows as much as possible before wasting pallets. As long as you were paying attention, pre-running, planning your path, that map was super easy to play as survivor, not to mention it was the 2nd biggest map in the game after Red Forest.
@davidburke4101
@davidburke4101 Ай бұрын
@@FelipeV3444 That's only if you even got T/L walls or jungle gyms. Before SM, every time I got the map, it was all half gyms with no windows. I saw a single T/L wall in the tines I've gotten this map
@Rank1Artist
@Rank1Artist Ай бұрын
even tho the tiles aren’t that strong that map feels absolutely ginormous I can’t explain why tho
@landontemple8710
@landontemple8710 Ай бұрын
New opinion unlocked. Thanks Scott!
@EzTheo
@EzTheo Ай бұрын
The old shelter woods was horrible for survivor aswell
@ewaysrevenge
@ewaysrevenge Ай бұрын
That was easily the best killer map until they reworked it into another survivor sided conjoined loops carnival. Old shelter against a good killer was almost unwinnable
@ScottJund
@ScottJund Ай бұрын
its funny because the very first version of shelter woods was actually super survivor sided
@mikaylacaldwell4452
@mikaylacaldwell4452 Ай бұрын
New shelter woods is worse
@jeffythesomething8772
@jeffythesomething8772 Ай бұрын
@@ScottJundwhat did it have that made it survivor sided?
@EzTheo
@EzTheo Ай бұрын
@@ScottJund was it? Picked dbd back up when twins came out, so I only remember the version before skull merchant
@ashlynp3813
@ashlynp3813 Ай бұрын
Can see all edges of the map at once too
@WutTheDeuceGaming
@WutTheDeuceGaming Ай бұрын
this is not a bad thing. Part of the map problems this game has is they're simply way too fucking big.
@deadshotbtw_
@deadshotbtw_ Ай бұрын
For surv it’s horrendous for killers it’s great news
@roll14tideroll
@roll14tideroll Ай бұрын
I don’t know why they made it smaller when it was already below average
@amazingsuperdan144
@amazingsuperdan144 Ай бұрын
Earlier today I played a match of dbd on this map with a doctor holding a 3 gen. It took a while but thankfully I was blessed with a competent team and we ended up getting a 3 out
@marcusbourchier2245
@marcusbourchier2245 Ай бұрын
Holding a 3 gen doesn't mean anything, since there's so many times the killer can damage a gen. Just play the long game, maybe place a boon on the other side of the map and play it safe. He will have to commit at some point, which is to say that he'll lose.
@NinjapowerMS
@NinjapowerMS Ай бұрын
Played against a Deathslinger on Saloon and he had such a good tri gen at the gallows part of the map. He legitimately didn't do any chasing the entire game and just stayed there. Eventually won since a random had Circle of healing but it was such a boring match.
@jerrywong6672
@jerrywong6672 Ай бұрын
Am I tripping or does anyone else also think Nostromo Wreakage is also a super killer-sided map? The map is quite bald with so few line of sight blockers. Most of the loops are really unsafe besides that one pallet in main which can be easily forced to be pre-dropped. There's not even a shack on the map. The map is an ez win as a killer like the old Shelter Woods and I don’t see anyone talking about it.
@Rank1Artist
@Rank1Artist Ай бұрын
that map has some sight issues I can hardly see survivors there I always escape there and underperform as killer lol
@eliasar5051
@eliasar5051 Ай бұрын
It depends on the killer. Nostromo is a huge map that is awful for killers without mobility or with the power that straight up relies on survivors screwing up on top of not ending up on a large map (Legion). Most "killer sided" maps as Scott correctly puts it, are killer-sided only for certain killers. Perfect examples are indoor maps for stealth killers vs ranged killers/larry. RPD for example is the best most braindead and lethal map Ghostface can play on (seriously, it is pure bliss), but good luck when you load up into it as an Artist, (thus losing part of your power due to the multilevel layout together with some slightly higher spots similar to swamp that causes crows straight up miss due to slightly different the height).
@croquedead3926
@croquedead3926 Ай бұрын
Honorable mention to Midwich, which not only is it an indoor map that isn't even bad for ranged killers or high mobility killers due to long empty hallways, not only is it much harder to find generators on it, but it also guarantees one of the most unfair doors set-up in the whole game.
@PallyLIVE
@PallyLIVE Ай бұрын
There's a huge misconception between "killer sided" and "Fair". Just because something isn't survivor sided doesn't mean "killer sided". Midwich is not "killer sided". It's "skill sided". Unless you're talking about Nurse, but you can't single out specific killers.
@PiscesSenpai
@PiscesSenpai Ай бұрын
@@PallyLIVE If a killer wants to proxy camp a hook in a hallway on Midwich, they can scout both hallways by just standing there because the hallways act like an intersection for all possible angles, the survivors have to go all the way around the entirety of the map to the other corridor just for the killer to turn 90 degrees and catch them there. As for the exit gates, what about Trappers traps on the short distant exit gates? Imagine Spirit's phase, or Knight, or Blight, or Nurse, or Billy or Chucky. I agree that Midwich has some toughish loops I get that, but mostly within reasonability. You are supposed to break pallets as a killer sometimes you know.. What killer hates this map? Stealth killers love it, mobility killers love it, trap-based killers love it. So many builds work on this map from skillcheck Doctor, to mirror Myers, to Pig aura builds, there's so much that is enabled on this map for killer, and that's a good thing to a degree, but you can't say that Midwich isn't beneficial for killer. It's the shortest map on the game in square meters with the closest exit gates in the game. What killer player spawns on Midwich and says "Oh no, not Midwich, I'm at a disadvantage"? I would say it's quite a relief most of the time
@Letycs
@Letycs Ай бұрын
​@@PallyLIVEI wouldn't say the exit gates having a guaranteed spawn where the killer can more or less stand in between them and see if you're on it 'skill sided'. I didn't know guaranteed spawns are skill sided now?
@snekkyturt
@snekkyturt Ай бұрын
@@PallyLIVENono I'm a killer main and I will complain endlessly about survivor sided maps like Badham, Eyrie, Nostromo, and Garden. But claiming that Midwich isn't killer sided is counter productive. You cant just point at Survivor sided maps and then make excuses for Killer sided maps it's a two way street. The reason it's killer sided is the tiny size of the map, being the only indoor map that killers like huntress and blight can play well, the absolutely god awful gate spawns, most of the strong loops lead into dead ends (bathroom pallet and clock tower pallets), and the two floor setup making it hard to tell where the killer actually is (This one is a double edged sword as it does make traveling the map harder for killer)
@speedwaifu855
@speedwaifu855 Ай бұрын
​@@PiscesSenpaishortest map on paper but on game You have to go the whole map to go up and then you have 4 or 5 ways down unless You are nurse
@mat-cj8wv
@mat-cj8wv Ай бұрын
I love how the main building side of the map is just an entire dead zone idk if it was just rng but the only pallets/windows I got on that side was the pallet behind main building next to the shed and the window in front of main building
@Bincle
@Bincle Ай бұрын
Scott didn't even show the new worst pallet in the game in one of the corner houses
@tboireconciliation5610
@tboireconciliation5610 Ай бұрын
I wouldn’t even be surprised if that gen being back was some weird bug and not even intended. That would be classic Behaviour.
@nitsssu
@nitsssu Ай бұрын
I agree completely with the points of view explained in this video
@MsGhoulz
@MsGhoulz Ай бұрын
Entire map aside from like 2 pallets is a dead zone.
@Rank1Artist
@Rank1Artist Ай бұрын
2021: SWF sends Haddonfield offering to win 2024: Killer sends haddonfield offering to win
@watchmehope6560
@watchmehope6560 Ай бұрын
I'll never forget the 3gen i got as survivor. 4:14 one spawned at the corner house outside (usual spot) one took the place of trashcans (you see im 4:14) and took the place of the further car (4:14) the killer could just stand in the center of it and walk over any time. Shoutout to them for not doing that though. Even though we escaped, they won.
@bladearmorginga6582
@bladearmorginga6582 Ай бұрын
Legit had a 3 gen vs a wesker with a friend, who then said "Oh Scott just uploaded a video saying this is the best 3 gen/most killer sided map."
@lukejacobson9387
@lukejacobson9387 Ай бұрын
yeah dbd is cool but where can I get that BG3 Shadowheart artifact you got in the background?
@ScottJund
@ScottJund Ай бұрын
wife had it custom made for me for my birthday, no idea!
@complain9269
@complain9269 Ай бұрын
Counter argument: Midwich Only 2 God pallets, and the rest is unsafe or empty rooms. Close gens pretty much at all times, and EASY doors to defend for 0 escapes.
@lolohnah
@lolohnah Ай бұрын
Midwich is saved by 2 things: 1. A lot of the loops are a lot better than people claim, the average just isn’t good to run them 2. The multi-floor setup on top of the fact the the only way to get up are always on the extreme edges of the make the it artificially large and difficult to get around These two things keep it from being completely killer sided
@clusterfeld8192
@clusterfeld8192 Ай бұрын
some of the car pallets are safe pallets aswell (atleast against M1 killers)
@burskixpompa2886
@burskixpompa2886 Ай бұрын
I used to play on 100 ping, I got hit on half of the pallets on ormond which were so umsafe, for me umplayable, now Haddonfield is unplayable no matter which pallet im on lol
@MrCombustix
@MrCombustix Ай бұрын
My best guess is that they didn't know where to move the generator locations from the third of the map they cut out so they just reverted it to the old spot without realising that's the reason they changed the map to begin with.
@FelipeV3444
@FelipeV3444 Ай бұрын
Some people mentioned old Shelter woods as one very killer sided map, idk, it was definitely killer sided in comparison with almost everything else back then (old Ormond, old farm maps, old autoheaven and mcmillan maps with infinites, and so on) but people seem to have forgotten about old Lery's. IIRC Lery's had the lowest escape rate, most pallets were unsafe, and it wasn't easy to get or recognize and take advantage of God setups since it mainly had rooms with semi safe windows. Then it got reworked on January 2020 along with Doctor and Ruin, and now there's multiple God rooms throughout.
@Hellschwarz
@Hellschwarz Ай бұрын
the thing I like about haddonfield the most is that some urvivors still didn't get the memo about the rework and still try to bring it for their bully squad schenanigans. It happens less and less, but it happens.
@gibbybtw280
@gibbybtw280 Ай бұрын
the main is good for head on so maybe thats why
@isaacdevans
@isaacdevans Ай бұрын
Removing all the good windows was overkill
@Katana314
@Katana314 Ай бұрын
Is the 3-gen at all altered by one of them being on a second floor? Assuming a player sneaks upstairs without being seen/heard, it takes a bit longer for the killer to reach them. And, if someone starts working on the road generator and the killer chases them off to one of the strong buildings, then now the killer isn't so close to the upstairs generator, especially in terms of actual walking distance.
@vry6946
@vry6946 Ай бұрын
No one playing the 3gen is going to commit to a chase outside of the 3gen.
@d.j7222
@d.j7222 Ай бұрын
It might be helpful for future videos: running Corrupt, Deadlock, and No Way Out can give more time to analyze the map with bots in the background :)
@michaelurmo7984
@michaelurmo7984 Ай бұрын
Behavior wanting to get rid of 3 genning and yet they add shit like this:
@damadhattahttv
@damadhattahttv 29 күн бұрын
funny thing is there is no 3 gen they put 2 gen spots extra in the back yards on both side there usually 1 in the myers house one by the porch by the slides and by the shed pallet other side behind left house in the left hous center house basement in the back between center house and house on right and one in the right house plus the 2 spots on the end and the occasional center ones in the middle of the map. probably most gen variations of any map lol and again deja vu exists
@ChamplooMusashi
@ChamplooMusashi Ай бұрын
i only ever even found out about the edge map pallets by running windows
@samanthasoares4806
@samanthasoares4806 Ай бұрын
I remember how bad it was with long white fences and old balanced landing was so broken on the map almost any second floor window could infinite
@Brutes_
@Brutes_ Ай бұрын
if they remove the dead dawg 3 gen and remove the breakable doors next to the 3 windows in main and make them always be open it will be the perfect map imo, strong enough loops but small enough for most killers
@allusionari
@allusionari Ай бұрын
fun fact: one of those doors actually makes the main window loop safer with a different route, check out Mr Tatorhead for this one
@blckorb6322
@blckorb6322 Ай бұрын
You didn’t mention that the map is rng. Sometimes the vault in the myers house will spawn and sometimes it won’t. When the window spawns it actually pretty strong and the hole in the wall does not circumvent it very well.
@SirDougles
@SirDougles Ай бұрын
When I want to practice things in custom I give all the bots No Mither and then equip Deadlock/Corrupt/Thana and it gives me so much more time. Just a tip
@Crashidan
@Crashidan Ай бұрын
No wonder just after the Haddon field rework I got adept with clown, however I could have still gotten it before that update if my internet had not been so terrible.
@Leonsplaything
@Leonsplaything 29 күн бұрын
Remember when there was a gen downstairs in main as well as the one outside?
@bobcat946732
@bobcat946732 Ай бұрын
I haven't played enough on updated Haddonfield to have an opinion quite yet but if you count RNG outliers I think 5-Gen Azarovs is probably the single strongest map variation. I also once had a 5-Gen Suffocation Pit. Overall though I can see where you're coming from with Haddonfield.
@Mickeymouse7727
@Mickeymouse7727 Ай бұрын
What I don't understand is the hole in the wall at the Myer's house. Now if they run counter clockwise and use the window there on the front porch it seems hard to catch up as an M1 killer. Not sure what to do there
@Anon.Armageddon
@Anon.Armageddon Ай бұрын
Scout I think I could watch you talk about anything very entertaining
@TheDevastator10
@TheDevastator10 Ай бұрын
You should make a video on the most survivor side maps. That would be useful into how balanced this game really is
@boromiirs
@boromiirs Ай бұрын
i wish they’d add that mediocre window back behind main. idk why they thought that window was hugely problematic. and the window behind the gen in main was fine too, since there’s the drop off right next to it
@BunnychanFarabee
@BunnychanFarabee Ай бұрын
Vile Scott telling killer mains what map offering to spam while learning Vecna today.
@_Szerman_
@_Szerman_ Ай бұрын
Scott even let survivors escape so he can explain it to us, damn.
@HelluGoes
@HelluGoes Ай бұрын
I just got sent to this as a killer. Thought I was gonna get railed but it was a 4k, guess they also didn't realise it got reworked
@The_Scryer
@The_Scryer Ай бұрын
Haddonfield is disgusting. You can hold those three gens with literally any killer basically indefinitely.
@HTGY6YTH67Y
@HTGY6YTH67Y Ай бұрын
"The old new new old Haddonfield" -Scott Jund
@BrightWulph
@BrightWulph Ай бұрын
Yeah, I've gone out of my way to play as as lax as possible with killers I don't usually play on this map and I still end up with a 2K without turning the match into a farming sim it's just that killer sided.
@DevsClips
@DevsClips Ай бұрын
I wonder if the Halloween guys genuinely know anything about this game. If so, I also wonder what they think about their map and the strange history it has.
@jeremycorbin2178
@jeremycorbin2178 Ай бұрын
What an arc Haddonfield has been through
@aMissingPerson_
@aMissingPerson_ Ай бұрын
They only do extremes. Like when you tell a lover you need a little space and they never talk to you again.
@quietboygonewild
@quietboygonewild Ай бұрын
The current version of Haddonfield is 95 developers smaller than it used to be
@mosshivenetwork117
@mosshivenetwork117 Ай бұрын
Generators need to stop being so close together T_T
@larsliamvilhelm
@larsliamvilhelm Ай бұрын
Well they're close together because the maps are becoming smaller and smaller and there's only so much spacing you can have between them without putting gens at the edgewall like that one gen on Swamp.
@Klinfran
@Klinfran Ай бұрын
Thing with killer sided maps is they are more "this kind of killer sided maps", whats good for stealth like Myers, Ghostface, Wraith etc like Treatment Theater is horrible for gottagofast killers like Hillbilly or Blight etc There are very few global killer sided maps where everyone has a strong advantage (maybe current Haddonfield and Midwich) but there are a few specific type killer sided maps.
@ozgurgurbuz
@ozgurgurbuz Ай бұрын
Someone finally mentioned this!
@D_To_The_J
@D_To_The_J Ай бұрын
To be fair the 3 gens were crazy B4 the gen regression limit.
@larsliamvilhelm
@larsliamvilhelm Ай бұрын
You can still hold 3 gens.. People act like the "regression limit" prevents you from holding 3 gens. It does not. It prevents you from playing like a Chess Merchant and hold the 3 gen from the very start of the match till the end of the match, it doesn't prevent you from holding a 3 gen at like 2 gens left.
@MechaSandvich
@MechaSandvich Ай бұрын
@@larsliamvilhelmholding a 3 Gen at 2 gens left is just the right play. There’s nothing toxic about that.
@larsliamvilhelm
@larsliamvilhelm Ай бұрын
@@MechaSandvich When the fuck did i say it was """toxic"""?
@D-chipchip
@D-chipchip Ай бұрын
For main problem is the fact that half of the map is pretty much an entire deadzone main building is terrible because of all the holes they opened so the window on second floor are all guaranteed hits and on both sides of main building there is nothing
@WTFisAuserFRCKINname
@WTFisAuserFRCKINname Ай бұрын
There's a glitch in DBD Mobile on Dead Dawg and there's two gens within Prove range, so
@petervarelas198
@petervarelas198 Ай бұрын
It needs to be changed, but as a killer main, i think the survivors should have to play for a development cycle so that they know our pain.
@AnonymousMaykr
@AnonymousMaykr Ай бұрын
Vile Scott tries to prove this is a killer-sided map but he got zero hooks. Checkmate
@user-iw2bn3gz1n
@user-iw2bn3gz1n Ай бұрын
I just wish the dev team actully played their own game on a little bit of a regular basis atleast. That way they could have a better understanding of the choices they make. Balancing perks and perk changes is one thing but map design is soooo important that you need someone who actually knows what theyre doing
@jaida3377
@jaida3377 Ай бұрын
they should add something where the removed house used to be, they could put the gen over there instead with maybe a small jungle gym-esque tile or maybe something similar to the mini shack car loop on garden of joy but not as strong
@gageowo9527
@gageowo9527 Ай бұрын
Exactly. Literally nothing spawns there. 1/4 of the map is empty grass
@curtis19921
@curtis19921 Ай бұрын
I miss the original map 😢 more cause of nostalgia.
@AllOfARCH
@AllOfARCH Ай бұрын
I think getting rid of the 3 gen and bringing back the house so there isn't just a giant empty grass field is a good step. From there you would need to see how it goes, personally I think they'd need to make some of these super weak pallets a bit better, but please no more God pallets
@diegomartinez4462
@diegomartinez4462 Ай бұрын
this honestly might be a result of them changing so much shit that the transition from unreal engine 4 to ue5 broke something
@mikeeeehawkkkkk
@mikeeeehawkkkkk Ай бұрын
Faced a skull merchant that camped the 3 gen, we all just gave up 😂
@paulgal
@paulgal Ай бұрын
I loved the old Haddonfield
@BenAnderson48
@BenAnderson48 Ай бұрын
I still think Greenville Square is rougher. The fact that Haddon’s main windows are complete RNG does hurt but the front window being open is better than any loop in Greenville.
@watchthesky409
@watchthesky409 Ай бұрын
At least, there's a shack and decent jungle gym tiles on Greenville, but yes, filler pallets might as well not exist on that map, they're so bad
@elfkaze
@elfkaze Ай бұрын
Surprised no mention of Midwich which anytime data is released it has the highest kill rate. It's also insane to me people how people will say x map is insanely survivor sided when they can spawn unbreakable 3 gen so it's a insta win for the killer if they choose to. Swamp and RPD both have had even worse 3 gens then Haddonfield. It's also silly to discuss map balance considering what killer you play and with what build decide how the map is.
@StoneBaller1
@StoneBaller1 Ай бұрын
I thought, strongest killer map is the one with big tree in the middle and 4 palets on each corner and well a lot of trees
@adamuria
@adamuria Ай бұрын
hey scott youre actually wrong about the previous version removing that 3 gen, the previous version removed the possibility of 2 gens spawning INSIDE the house. The current 3 gen of a gen outside and a gen inside was still on the previous version on the map.
@blank4142
@blank4142 Ай бұрын
I always thought Haddonfield was that map that allowed survivors to feel like professionals, even if they weren't trying and/or they were noobs. As in, all of the loops were extremely easy and all super strong. I haven't played killer/dbd in years, and just now getting back into the game as a survivor main, so maybe I am wrong about that now. I will say, the gens feel like they're so naked and close to each other on this map.
@shaNk9x
@shaNk9x Ай бұрын
Well you're not wrong, Haddonfield USED to be like that, but after the rework which I think was last year, the map got way more balanced.
@jokergoat6405
@jokergoat6405 Ай бұрын
I see that BG3 Artifact in the back... nice 😏
@floofyboi2520
@floofyboi2520 Ай бұрын
I'm still gonna altf4 if I see the offering as killer
@ThickGoatThighs
@ThickGoatThighs Ай бұрын
Yeah, same. lmfao
@timebandit-fz2sq
@timebandit-fz2sq Ай бұрын
i mean if they made the pallets better wouldn't the map be fine with the 3 gen ? i mean the killer can only kick the gen 8 times then its just blocked for them isn't that the whole reason the system was added ? (maybe im just braindead)
@PiscesSenpai
@PiscesSenpai Ай бұрын
As an avid Halloween fan, this map was my favourite, it needed some balancing but people complained about it so hard and stretched the truth so much that it has become an ugly joke of a map now. It doesn't even resemble the film anymore, it just looks like a mess of stupid bandaid fixes. so thanks guys, you got my favourite map absolutely gutted because you made it out to be Badham, Eyrie of Crows or Garden of Joy. Let's gut an already short sized map because it's "too big", now it's the size of a coin, way to go.
@LightWavess
@LightWavess Ай бұрын
Technically you cant 3 gen anymore if your team is patient enough to keep stopping the regress right?
@RisenSlash
@RisenSlash Ай бұрын
How would you fix Haddonfield? Besides removing the 3-gen.
@PallyLIVE
@PallyLIVE Ай бұрын
That's all that needs to be done. The map is fair otherwise. You don't need a million safe pallets for a map to be balanced.
@larsliamvilhelm
@larsliamvilhelm Ай бұрын
@@PallyLIVE It's not lmao. If you increased the size by 30% but kept the same tile strengths, it would maybe be okay.
@MechaSandvich
@MechaSandvich Ай бұрын
Remove the 3 gen and add a building or maybe even shack to the big empty spot. Maybe increase the map size a little, but it shouldn’t be as large as it was before.
@PallyLIVE
@PallyLIVE Ай бұрын
@@larsliamvilhelm It's fine now with the exception of the 3 gen. What you're doing is exposing your lack of skill.
@kluski3423
@kluski3423 Ай бұрын
They removed an entire house? Damn
@AJRobin-qi5vu
@AJRobin-qi5vu Ай бұрын
Let't not talk about the pallets in the house that you zone yourself into an unwinnable situation if you drop them. Those pallets were a weird choice.
@whiterabbit4945
@whiterabbit4945 Ай бұрын
theres a bunch of maps where the killer is best off simply ignoring one specific part of the map dead dawg main building is way too strong for survivors and a great example so killers avoid it wich easily leads to 3 gen situations and survivors can still use it like a circle of healing eerie of crows the upper part is mostly used by boil over users with the map offerring wich turns it into old RCPD library on a budget that coal building is a weird existence too imo but the placement and size are ok i dont understand why the window if a survivor drops down to it keeps denying me a hit with lag but it certainly happens a lot more to me there as a sidenote that building on knights map garden of joy? at least its kind of centered and not overcomitting to it creates a 3 gen situation by itself, still a weird thing to exist in this form springwood.....i dont know what to say, i just hate the whole map on many killers
@MrErizid
@MrErizid Ай бұрын
Yet another example of BHVR being unable or unwilling to do smaller changes more often. The window vaults were a problem on the last version of Haddonfield, so what did they do? Change a ton of other stuff along with the windows. Why not just change the windows?
@whiterabbit4945
@whiterabbit4945 Ай бұрын
those weird unsafe pallets are just making the matches worse its uninteresting for both sides they really need to stop with whatever they are thinking there
@matthewwhite1728
@matthewwhite1728 Ай бұрын
Can you make a video about how 3 gen still exists
@vaads7743
@vaads7743 Ай бұрын
Why is the Mr softee Ice cream truck charging $5 dollars for an Ice cream cone???? 🍦 what is going on there is no way this continues right?
@TheRealMycanthrope
@TheRealMycanthrope Ай бұрын
It's like someones concept for a micro-map, like a wee little diorama. Tiny bebeh map.
@ski6035
@ski6035 Ай бұрын
Maybe it's okay though, as much as I'd like every map to be balanced this maybe moved the map distribution one step closer to being a bell curve. If we don't have every map be balanced (we won't) we would ideally have "Oh great it's this map I'm killer" "Oh shit it's this map I'm killer" etc. but right now it's kind of like "Oh LET'S GO IT'S A SLIGHTLY LESS SURVIVOR SIDED MAP" or it's just super survivor sided like many many maps. Seems like there are survivor sided maps and then there are balanced maps. And now there's also haddonfield.
@MasterJim87
@MasterJim87 Ай бұрын
The Greenvale I think it is called(unknown) map is also pretty bad for survivor. You can get 4 gens in a row on that, there is one gen in the cinema and that is it for that side of the map, once that gen is done the killer has no reason to ever chase survivors over there. Most of the pallets are really bad, but it does have some decent gyms and weird tiles so it saves it from being a complete L.
@alexhendricks7848
@alexhendricks7848 Ай бұрын
my thoughts exactly. new haddonfield is killer sided, but greenville square is way worse
@dawsonrudis4642
@dawsonrudis4642 Ай бұрын
I really don’t like those outside pallets, not only are they unsafe as heck, they’re on the OUTSIDE OF THE MAP.
@larsliamvilhelm
@larsliamvilhelm Ай бұрын
Even if you get the stun, you'll still die.
@themr_wilson
@themr_wilson Ай бұрын
Grim Pantry a longtime contender for killerest sidest map -- just ignore the massive main building and cut the map's size by what, 1/4? 1/3? There's usually just the one gen at main, anyway, and survivors typically knock it out right away. Let them have it! Often enough the middle is a dead zone You've effectively got a 5-gen around shack. Easy map unless you're getting juiced at the pier
@GangsterGreg
@GangsterGreg Ай бұрын
Nahh, I love that map as survivor. The pier is often strong, the main building is actually disgusting and while the middle can be a little sparse, you're never far from either of those two or shack. And it's pretty easy to stealth and disappear when killers are patrolling.
@themr_wilson
@themr_wilson Ай бұрын
@@GangsterGreg oh yeah, pier is a trouble spot for killer. Map has good tall grass to crouch in. Mini building can have a nasty vault on it. Main building? Y'all can have it, I'm not going there, don't need to. You're gonna have to come to me huahahahahaaaa -- and GangsterGreg probably juice me at pier lol How've you been?
@sobatrox_3956
@sobatrox_3956 Ай бұрын
I just don't agree with your argument
@rabbidguarddog
@rabbidguarddog Ай бұрын
Aint no way haddenfield went from most survivor sided to most killer sided 😮😮😮😮
@zachariahbest6626
@zachariahbest6626 Ай бұрын
When is vecna coming out?
@CocoJobro
@CocoJobro Ай бұрын
They said lets take our community back in time to 2016 Map creation lol 😅
@cookiemonster8459
@cookiemonster8459 Ай бұрын
I feel like the new style of many small pallets really doesnt account for any level of ping. So if you wanna play on your friends server and they are in new york and youre in cali, you're fucked at these pallets.
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