The Ninth Age: Fantasy Battles - Transitioning to 3rd edition - Part 4 - Movement Phase

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The 9th Age

The 9th Age

16 күн бұрын

Welcome! This video is part of a series to help players of all levels learn and transition into the 3rd edition of The Ninth Age: Fantasy Battles!
www.the-ninth-age.com/
Maintained by hundreds of passionate players from all over the world, The 9th Age is a free fantasy tabletop miniatures wargame designed for everyone.
Casual players will love the unlimited customisation of armies represented by models from any company, and the ability to play fun games which are not decided by a single dice roll. Tournament gamers will appreciate the precise rules and the exceptional balance. Storytellers can immerse themselves in a setting characterised by its realism, rooted in authentic medieval cultures and legends, where there is infinite room for their own story.
As a community-driven project, The 9th Age is open to you! Join us, and make it your project too!

Пікірлер: 16
@johnweig4667
@johnweig4667 13 күн бұрын
Thanks
@MrJamesstarr
@MrJamesstarr 13 күн бұрын
This seems like biggest improvement so far
@jamessmithiii4129
@jamessmithiii4129 10 күн бұрын
love the movement changes
@jirga_jirga
@jirga_jirga 14 күн бұрын
At first glance new movement rules look great. Can't wait to try the game out. :)
@frarbelegor711
@frarbelegor711 11 күн бұрын
Nice video! Happy to help, i have 2 month of vacation, lots of time to playtest the game if need be.
@the9thage
@the9thage 11 күн бұрын
@@frarbelegor711 come on the forums and ask to join the playtesting team!
@frarbelegor711
@frarbelegor711 11 күн бұрын
@@the9thage I dm the head of playtester will see :)
@tomcochrane4289
@tomcochrane4289 13 күн бұрын
Great video series, so clearly explaining the changes. Looking forward to trying 3.0 out.
@AlexC90
@AlexC90 13 күн бұрын
Very interesting. I am afraid however this is going to promote light troops severely. Also considering maximum charge ranges are reduced, they can get away easier now.
@klaudel606
@klaudel606 13 күн бұрын
As I understand this LT mocement was also been adressed. They can no longer make any number of reforms during movement. Anyway the most import question is who has LT in 3.0.
@modmoto6016
@modmoto6016 13 күн бұрын
Those changes seam very fun. I am very eager to try them out. Will there still be the rule that no model can move further than its march value? That was usually super hard to measure if the move was kind of weird and i think I would like to see it gone.
@klaudel606
@klaudel606 13 күн бұрын
I don’t get the change in how wheel measuring works. Looks the same
@AlexC90
@AlexC90 13 күн бұрын
I think it's indeed the same as how most people play it in 2.0 although technically that always wasn't 100% accurate. Doing so in 2.0 sneaks in a few % of extra distance. In 3.0 will simple be accurate. Following the rules as written in 2.0 is nearly impossible since you need to continually measure the arc not a straight line.
@the9thage
@the9thage 13 күн бұрын
@@klaudel606 and that’s why we changed it. Wheels were often not being done correctly. So we altered the rules to reflect the reality and speed up game play! The other big change is the focus on the front rank. The unit is imagined to snake and follow the path of the front, not have its rear swing around unrealistically. We hope this helps with immersion.
@klaudel606
@klaudel606 13 күн бұрын
Ok so me and my dudes played it wrong for all 2.0. :)
@the9thage
@the9thage 13 күн бұрын
@@klaudel606 www.the-ninth-age.com/community/index.php?thread/38052-the-9th-age-meme-thread/&postID=1933632#post1933632 You’re not alone
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