The one thing you need to finish your game (Developing 11)

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Game Maker's Toolkit

Game Maker's Toolkit

6 ай бұрын

🧲 Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/26... 🧲
Developing is an on-going KZfaq series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
In this episode I figure out a way to finish my game - by setting a schedule, the scope, and a plan.
=== Credits ===
Music By:
LAKEY INSPIRED @ / lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
KZfaq Audio Library
Epidemic Sound - www.epidemicsound.com/referra... (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/HeKizXrdG6tJ/

Пікірлер: 1 100
@GMTK
@GMTK 6 ай бұрын
You can now add my game to your Steam wishlist! store.steampowered.com/app/2685900/Mind_Over_Magnet/
@woutervanduin7415
@woutervanduin7415 6 ай бұрын
Done
@woutervanduin7415
@woutervanduin7415 6 ай бұрын
5GB? Wow that’s a lot for a 2D game
@glob_au
@glob_au 6 ай бұрын
Well done! Are the Mac details correct? It says "not compatible with macOS 10.15 Catalina or above" however it also says it'll work on Apple silicon (which requires macOS 11.x+).
@TheLegendarySandwich
@TheLegendarySandwich 6 ай бұрын
wishlisted the second i could
@standowner6979
@standowner6979 6 ай бұрын
Is it available for PC?
@drumstep9135
@drumstep9135 6 ай бұрын
I was not at all prepared for the reality that this project started 2 years ago, it's making me come to terms with how fast time seems to be passing me by. If you had asked me how long its been i probably would have guessed something like 9 months.
@youtubeuniversity3638
@youtubeuniversity3638 6 ай бұрын
So the number it had been worked on for.
@baibekzh970
@baibekzh970 6 ай бұрын
That's one of the minor signs that the End of Times is near. The Prophet (peace and blessings of Allah be upon him) said: "The Hour will not begin until time passes quickly, so a year will be like a month, and a month will be like a week, and a week will be like a day, and a day will be like an hour, and an hour will be like the burning of a braid of palm leaves." and he also said “The Hour will not begin until knowledge is taken away, earthquakes increase, time passes quickly, tribulations appear, and there is a lot of haraj, which is killing, killing, and until there will be a lot of wealth among you and it will become abundant”. All of these video games, tv shows and such are modern day tools of the devil, who only wants to distract you from your real purpose in this life.
@erikkelley412
@erikkelley412 6 ай бұрын
same feels like i started my project 4-5 months ago but in reality its been about a year time flies too fast
@DEWGOFFICIAL
@DEWGOFFICIAL 6 ай бұрын
Life is short.
@thetechw1z
@thetechw1z 6 ай бұрын
@@baibekzh970 any sensible person: "oh time goes by faster as you age because it's smaller proportional to your life" your goofy ass: "THE END IS COMING MODERN MEDIA ARE THE TOOLS OF THE DEVIL"
@TonyBullard
@TonyBullard 6 ай бұрын
It's always funny to see someone realize the power of planning. Like, we all KNOW it's a good thing, but then we convince ourselves we'll be fine just winging it. Then when we finally break down and do some planning, we're always like "Have you guys heard of this planning stuff?! It's amazing!"
@polendri4812
@polendri4812 6 ай бұрын
Gamedev just intersects with so many other domains. Sure, as a software developer I scoff at gamedevs discovering basic (to me) concepts like project management, version control, or design patterns, but... when they discover sales/marketing/art/design concepts I'm impressed, because I don't have background in those areas so they don't seem so basic to me.
@omegaminoseer4539
@omegaminoseer4539 6 ай бұрын
@@polendri4812 Version... control? Are you okay, mate? I just iterate on the same project with no backups. Surely the new features that I add won't cause endless numbers of bugs and glitches, which completely bricks my progress and ruins everything I've developed! As a Novice Game Dev, truly, I am the PEAK of development.
@anon_y_mousse
@anon_y_mousse 6 ай бұрын
@@omegaminoseer4539 I'm glad you noted that it's sarcasm because there are people that mean that seriously. I just hope that more artists learn the power of using a VCS even for images. And it wouldn't hurt if more people did vector art which melds even better with a VCS.
@SolMasterzzz
@SolMasterzzz 6 ай бұрын
I do know the power of planning, but also planning is hard!
@Ayzklymbr
@Ayzklymbr 6 ай бұрын
Days of coding can save you hours of planning.
@StoryGameArtist
@StoryGameArtist 6 ай бұрын
The switchable magnets "Maggie" and "Meg" could maybe have names to do with their North and South polarities? (for better player readability)
@Vee_Sheep
@Vee_Sheep 6 ай бұрын
"Nora" and "Sophie" are the first that came to mind reading this
@chaook
@chaook 6 ай бұрын
​@@Vee_SheepNorie and Sofa!
@AiraDelasse
@AiraDelasse 6 ай бұрын
@@chaook Maybe Sofia instead? Sofa usually is a term people use for a furniture that we sit on
@TheZetaKai
@TheZetaKai 6 ай бұрын
Also, the etymologies for those names work really well for PC allies. Nora means "honor", and Sophia means "wisdom".
@chaook
@chaook 6 ай бұрын
@@AiraDelasse oh i am intentionally using nonsense logic to name them :))
@SocialisedMedicine
@SocialisedMedicine 6 ай бұрын
I think there's another detail with "changing the plan" vs "noodling around": Changing the plan requires you to actually pause and _think_ about why you are making the change, and if it's worth making. Instead of getting lost in the infinity of possible choices, it becomes a simpler task of "Is this change going to be better than the current plan, and what will it cost me?" Figuring that out can still be hard, but it's significantly less stressful.
@butterspread
@butterspread 6 ай бұрын
100%. Critical reflection of a plan is a key difference to simply not following one. From dissertations to a video game, flexible planning sounds oxymoronic but is a fine balance!
@Mark_LaCroix
@Mark_LaCroix 6 ай бұрын
It's the second half of that, "what will it cost me?", that most people never get to. The art of releasing a video game is often deciding not to make changes that *are* better because the cost in time (and the inevitable compounding changes) is too high. But if you can make those sober calculations, then sometimes you can make even a risky bet on another big change from time to time, but if you are focused only on evaluating individual changes based on what will make the game "better," you'll end up with a worse game that took longer to make.
@Sawwit
@Sawwit 6 ай бұрын
Giraffe DLC confirmed! Definately wishlisting it! Good luck on the further development.
@FixTheWi-Fi
@FixTheWi-Fi 6 ай бұрын
Giraffe could be a fun throwable object, perhaps for some platforming.
@runekongstadlarsen7569
@runekongstadlarsen7569 6 ай бұрын
lets make this a thing lol
@riesvanwijngaarden3417
@riesvanwijngaarden3417 6 ай бұрын
Secret giraffe level?
@Boyanspookclaw
@Boyanspookclaw 6 ай бұрын
tbh I would really like giraffes
@runekongstadlarsen7569
@runekongstadlarsen7569 6 ай бұрын
this has more likes the GMTKs pined comment lol. no way this can go unseen now muhahahaha
@ShiftyTheDev
@ShiftyTheDev 6 ай бұрын
My favorite thing about this series is how genuine you are with the amount of work it takes to create a game. You've really mastered the balance between "holy shit this is hard I want to take a 6 month break" and "here's productive advice for actually developing". Excellent content as always
@greenercreations9772
@greenercreations9772 6 ай бұрын
Agreed, this makes me feel better about my timelines..
@Ashtarte3D
@Ashtarte3D 6 ай бұрын
A lot of this can carry over to more disciplines than just game making. I started to learn how to animate in Blender in early 2021 after surviving a cancer scare and I went full guns blazing for like 6 months. Then I dropped off for 9 months to keep paying the bills and such. I have a similar problem to what you're describing with the game. I often feel like I'm not making any progress cause I get wild ideas I wanna go try and never actually finish any of my projects. PS: You should totally sneak in an easter egg with a giraffe now.
@ary9344
@ary9344 6 ай бұрын
True! i have the same problem in music making and without a plan, 3 years just go by with dozen of unfinished songs
@Otoshis
@Otoshis 6 ай бұрын
Now we need a secret room in this game with a giraffe easter egg.
@ItzOrangeyYT
@ItzOrangeyYT 5 ай бұрын
YES do it
@thomasredmane
@thomasredmane 4 ай бұрын
Agreed
@adaline704
@adaline704 6 ай бұрын
Just the first minute of this video really hit home for me. I've been developing a game since 2017 and idk if I will ever finish it. I get motivated for a few months before I drop off and don't touch it again for even longer. In this time I have moved dozens of times, battled depression, transitioned and struggled to find a job where I make enough to live and have enough left in the tank at the end of the day. I hope to one day finish it because its the one thing in my life that brings me happiness even if it does seem like nobody cares.
@Ertenta72
@Ertenta72 6 ай бұрын
Would be really glad to try it out !
@adaline704
@adaline704 6 ай бұрын
@@Ertenta72 I appreciate the sentiment but I don't mean to advertise here
@cellaneza
@cellaneza 6 ай бұрын
Keep at it, you got this! I wish you the best, yo! :)
@milo4885
@milo4885 6 ай бұрын
Dang you seem like you have it really hard, I wish you the best of luck!!
@zellleonheart7355
@zellleonheart7355 6 ай бұрын
Best of luck mate !
@pedroscoponi4905
@pedroscoponi4905 6 ай бұрын
I love how much of this series has been "In becoming a game designer I inadvertently also had to become my own producer"
@darksora763
@darksora763 6 ай бұрын
7:15 I'm eagerly awaiting the hidden giraffe Easter egg.
@forest-goddess
@forest-goddess 6 ай бұрын
that is SUCH a good logo, i'm honestly so much more hype about this game seeing all the visual design work going into it! i love watching these videos for tips about my TTRPG system i've been working on, it's not the same thing but a lot of game design tips are kinda universal, but this video is what made me go from "hey i think i might play this game" to "i really want to play this game," haha!
@flitey
@flitey 6 ай бұрын
100% gonna be a giraffe easteregg in the game.
@WangleLine
@WangleLine 6 ай бұрын
Mind Over Magnet is a really lovely name, I'm glad you went with that one
@chey764
@chey764 6 ай бұрын
Thanks for the transparency! It's always nice to see a game dev show that making games isn't always sunshine and rainbows. That being said, congrats on the Steam page! It's been awesome to watch your progress on this game.
@maynardburger
@maynardburger 6 ай бұрын
What do you mean 'not always sunshine and rainbows'? lol It's like, almost never sunshine and rainbows. It's mainly just a many years-long exercise in problem solving and tediousness. You may get some neat milestone lifts at times, but most of the time you're really just grinding away at shit that will not actually pay off til the very end.
@IAmUnderscore
@IAmUnderscore 2 ай бұрын
@@maynardburgerI mean ideally making a game is fun 💀 there’s obviously parts that suck but if you don’t enjoy it in *general* then what’s the point
@Pontypants
@Pontypants 6 ай бұрын
Great work Mark! Having a plan is indeed the difference between a finished game and "dream game". Perhaps consider trying the logo you made in pixel art style since that would match the game better? Everything is looking great, very excited for this game! Wishlisted!
@abylaiashken2611
@abylaiashken2611 6 ай бұрын
How is Punch a Bunch doing?
@bogonelle
@bogonelle 6 ай бұрын
@@abylaiashken2611he finished punch a bunch forever ago
@AbruptAvalanche
@AbruptAvalanche 6 ай бұрын
I was starting to get worried that you would just stick with "Untitled Magnet Game", so I'm glad you gave it a real name. It's a great name too!
@Chodor101
@Chodor101 6 ай бұрын
Can't wait for the release of M.O.M.!
@Ramaxx95
@Ramaxx95 6 ай бұрын
Congrats Mark! That is a HUGE step forward in your game developing journey! I'm gonna go and wishlist it right now.
@OandCoGames
@OandCoGames 6 ай бұрын
"We're all just praying at the alters of robots" - I feel that. 😅 It's exciting to see this game getting closer to the finish line! You've been a huge inspiration to our little dev team.
@Grimmtombobulus
@Grimmtombobulus 6 ай бұрын
Really appreciate you sharing this journey with us and the ups and downs you've been facing. I relate to a lot of this trying to finish my own game and your tips and warnings have been a huge help and inspiration!
@danielleanderson6371
@danielleanderson6371 6 ай бұрын
When I started modding the game "Cookie Clicker," I stumbled upon a plan-adjacent system that really worked for me. What I'd do is, every time I had an idea for something to put in my mod, I'd write it down somewhere, in this case in a big comment at the top of the single .js file it ended up being. Then, I would categorize ideas into discrete updates I planned to release for the mod; some things would go into an update that revolves around interactions with the game's season system, while others would go into a comprehensive menu overhaul. I could also pepper in smaller changes and bug fixes with each update, so I'd have something to work on whenever I was stalling on the main attraction. What this did for me is it enabled me to forget about parts of the mod that had nothing to do with what I was currently working on, and it made it way easier to keep the intricacies of that particular update fresh in my mind. It also allowed me to narrow my scope; sometimes I would have grand ambitions to do something wild with a particular game mechanic, so I'd file away that idea and have time to sleep on it. When I'd look at the idea later, I'd realize some critical issue that would massively inflate the complexity of that update and ultimately decide it wasn't worth the effort, without falling prey to the sunk cost fallacy. A similar approach could be taken with a game like yours; if you stumble upon an interesting interaction between two mechanics, you can file that idea away for when you're working on levels that revolve around one of the two mechanics, for instance. Then, if you have a better idea for that mechanic, you can prioritize that idea without having wasted time on something you might have to cut later anyway. Obviously you wouldn't want to rely on a system so fluid for a product you intend to sell on Steam, but it can serve as a good transition period between noodling around to find the fun and filling things out so you can release a full game.
@ChaosPootato
@ChaosPootato 6 ай бұрын
Showing Silksong while talking about early storepages is both cheeky and torture at the same time
@Luigiman-rc9fi
@Luigiman-rc9fi 6 ай бұрын
Early on in the video I was actually wondering "we still don't know the name of the game yet, do we?" and lo and behold it comes up. I think it's a brilliant name, by the way, the logo looks really cool and fits with the aesthetic of the game, I'm very excited about this now.
@JamesOfToya
@JamesOfToya 6 ай бұрын
GMTK has taught me so much over the past years. But this time, I could've easily told Mark he needed a plan for this game. For once, i had the knowledge. I HAD THE POWA.
@thrownstair
@thrownstair 6 ай бұрын
"There's no giraffes in this game." Well, that's your DLC plans right there. Add giraffes.
@dustinbruce
@dustinbruce 5 ай бұрын
Honestly, thank you for this video. It’s nice to know that I’m not the only one who ignores their game for months and months. I started my game about a year before you started yours, and I’ve followed you since basically the beginning of your channel. I remember the magnet name announcement, and 2 years later you are much further along then me, but facing the same issues and that makes me very happy. After 2 engine changes, about 10 ‘from scratch’ implementations, and many many hours of feeling hopeless and lost, I’m happy to know I’m not alone.
@supersmily5811
@supersmily5811 6 ай бұрын
This is one of the reasons story can be important to a game. Having even a super basic one can help guide your progress to being "finished."
@damonlam9145
@damonlam9145 6 ай бұрын
It's an honor following you on this journey and I can't wait for your next journey once this one is over.
@ruolbu
@ruolbu 6 ай бұрын
"The Plan" to me sounds like the design document you would get at the end of pre-production. What I'm referencing here is the talk Mark Cerny held at the 2002 D.I.C.E. Summit 2002 in which he describes how the first part of game development should be a mostly open ended and free exploration process and the second part should be a highly structured production phase in which levels and content is produced. The bridge between the two is a relatively short document, a plan if you will, how the stuff you found in part one should be fully realised in part two. As an arm chair dev I'm talking out of my ass here but I like finding these kinda consistent little details while watching different people develop games.
@calcite_dragon
@calcite_dragon 6 ай бұрын
Thank you so much!!!! I followed along with the planning phase (as just a roadmap to my demo) and seeing it all for the first time made me so happy. I can see this "little" project of mine getting done now.
@musicmikemn
@musicmikemn 6 ай бұрын
Mark learning the difference between pre-production and production phases :) When he comes back to making videos it will be interesting to see if he has any interviews with Producers lined up.
@cyborghuey
@cyborghuey 6 ай бұрын
Awesome progress Mark! You've inspired me to finally make a Plan for my board games that I've been working on for....(checks notes)...far too long. And while I can't afford to join the pateron as much as would like to, I can at least make an offering to our algorithm overlords by wish-listing, commenting, liking, and sharing this video. Keep up the great work!
@PlebNC
@PlebNC 6 ай бұрын
I had a similar plan when making a game as a hobby as I had a part time job at the time that often left me too exhausted to work on the game leading week long stretches of no progress. I didn't have a plan, I had a to-do list. This was a list of tasks I needed to do listed in priority and whether I was working on it last time, listing what I did and where to go next. This meant when I came back to work on it I could quickly get back up to speed or if I didn't want to work on the big thing I could choose a different, more preferable task for how I felt after work like bug fixing or asset creation or researching if someone already did the thing I'm trying in the engine to see if I can adapt their implementation to my purposes. In a way I did have a plan, it just more a pile of things that needed doing and working what felt practical at the time.
@chris.richard
@chris.richard 6 ай бұрын
I love the sly announcement of the giraffe DLC.
@hamzahgamedev
@hamzahgamedev 6 ай бұрын
Devlogs + Game Dev is too much to take on and sometimes I feel like giving up on my open world farming game. This video is something to which I will be coming back again and again for inspiration. Thanks!
@JoshRobertsonArt
@JoshRobertsonArt 6 ай бұрын
Way to go Mark on getting the plan set in and making such amazing milestones set.
@GamingTardigrade
@GamingTardigrade 6 ай бұрын
I find having a plan essential to making games. If I don't I find it really difficult to know what to work on and end up just staring at a screen and twiddling my thumbs.
@avocadospud8665
@avocadospud8665 4 ай бұрын
The way the first 3 minutes of this video basically summed up my game dev experience was such a jumpscare. I felt so called out.
@LEMONYURI
@LEMONYURI 6 ай бұрын
I've seen a lot of people compare your game to Portal, but to me, it reminds me a lot of the two Klonoa games on GBA, especially on the subject of level design. I'm really digging these new backgrounds your making, it's good to introduce new aesthetic elements regularly, or the player might get bored after a while. Good work!
@makebreakrepeat
@makebreakrepeat 6 ай бұрын
Starting to hit the that lag spike towards the end of my first game. It's so hard to keep momentum. Thanks for making this video, it's just what I needed.
@hisshame
@hisshame 6 ай бұрын
WOAH! The letters in magnet drawn toward the “A” looks amazing!
@maenlorn
@maenlorn 6 ай бұрын
Really like the honesty in your videos. There is no "I'm the best, I did that" but more "I did that and damn it was stupid let me explain how you can do better"
@L4Vo5
@L4Vo5 6 ай бұрын
Not sure what the plan is for the "final world", but it'd be good if there was a (bonus?) section with just, the most dastardly difficult puzzles you can come up with, combining more mechanics than usual in weird ways, not caring if most playtesters can't figure them out
@RKIOrbMage
@RKIOrbMage 6 ай бұрын
The best info I got from this video is to make a A PLAN after the prototyping phase to encourage creativity, which is something I will definitely do. This has been said before, but I stilll can't believe you're the first person that though about making a puzzle game with magnets, it's such a clever idea!
@roguebrainstudios
@roguebrainstudios 6 ай бұрын
It's so great seeing your progress over these 2 years. It's amazing how closely it's mirrored my own game's development, with us starting about 20 months ago and only recently having a steam page up and ready. We also use Trello and I can't overstate how important it has been for planning and execution. I'm embarrassed to admit I also even had about a 9 month long break somewhere in the middle, but now things are the smoothest they've been, and I'm even looking forward to attending the upcoming GDC to show off our game there!
@Godpuncher420
@Godpuncher420 6 ай бұрын
I got so excited for you seeing the final title and logo! This has been an awesome and very illuminating journey watching your progress. Thank you so much for sharing it with us!
@ibrahimabdullahi6301
@ibrahimabdullahi6301 6 ай бұрын
You guys should do a video on how to biuld a map , because as insignificant as it sounds , I find that to be a challenge being a solo dev, I swear I've done some amazing mechanics before but ended up getting completely beaten on how to go about with the map. Please, I've been commenting this any chance I get so please consider, thanks mark.
@gabilegameur
@gabilegameur 6 ай бұрын
you're basically asking "can you do a video on level design please" 💀
@madd29076
@madd29076 6 ай бұрын
​@@gabilegameuryou're basically admitting to having zero reading comprehension. He is asking how to make a world map outlining the level. The kind you see when you enter the pause menu or hit 'm' on the keyboard
@gabilegameur
@gabilegameur 6 ай бұрын
@@madd29076 this reply is comically vague but if I understood what you're talking about correctly, this has nothing to do with game design????
@madd29076
@madd29076 6 ай бұрын
​@@gabilegameurcreating an overworld map for your game has nothing to do with game design...?
@gabilegameur
@gabilegameur 6 ай бұрын
@@madd29076 oh, so NOT the thing you would get on the pause menu or by hitting 'm' on the keyboard. Then I guess that can be an interesting video. It's just that "map" is the most vague word usage I've seen in my LIFE
@datnastysalad5616
@datnastysalad5616 6 ай бұрын
Your approach to puzzle design is so interesting and motivating! I know that this would be a huge task, but I wonder if adding a level editor could be fun. That way, players can do some of the work for you, creating a new aspect of infinite replayability.
@primeirrational
@primeirrational 6 ай бұрын
Great idea
@EMan753
@EMan753 6 ай бұрын
I love this series so much! I'm not even a game designer, but just as a creative person, it's really nice and honest to see each part of the process. The pitfalls and "aha" moments are all parts of the creative process, even if we only ever see the final product. It's really inspiring to see you figure it all out and make new progress.
@ty_sylicus
@ty_sylicus 6 ай бұрын
Yes, Mark! I've been looking forward to you reaching the finish line and it sounds like you are really going to make it there soon!
@tedbendixson
@tedbendixson 6 ай бұрын
Wishlisted your game. I'm in a similar boat, finishing up my moose Sokoban puzzler, Mooselutions. Like you, I decided to stop at 50 puzzles. That's totally reasonable, especially if it's your first game. I'm a little mixed on story elements. Some people say you need them, but again for your first game it's kind of a lot to put on your plate. I mostly focused on player feedback, addressing all of the problems they ran into. It's nice to get to a point where you've got a finished game already on Steam, and you just keep updating it up to your announced launch date. It removes a lot of the stress. It's gonna release on the date, how polished it's going to be on that date is the variable. Best wishes. The game looks really fun 🙂
@mariacargille1396
@mariacargille1396 6 ай бұрын
It's such a relief to find someone talking openly about getting stuck in the "just noodling around" creative phase, and struggling to even remember that making a plan is an option. That's a place I've ended up SO OFTEN in creative projects of all kinds, and it makes me feel so much better to hear that it's not just me, and that there are ways out of and around it. Thank you for that encouragement, and best wishes for the rest of your game! :)
@manuRGamedev
@manuRGamedev 6 ай бұрын
Good luck Mark! And thanks for sharing GMTK knowledge!
@DrewVanCamp
@DrewVanCamp 6 ай бұрын
Huge congrats! What a great milestone moment for you and your project. Wishlisted. (:
@irfanhashmi3333
@irfanhashmi3333 6 ай бұрын
Never feel bad for taking time off on some projects. Your mental health is important, and super important not to burn yourself out. We're here whenever the regular KZfaq content starts rolling in bro.
@Secret_Takodachi
@Secret_Takodachi 6 ай бұрын
Protip fellas: next time you need to last longer in bed, just think about what you need to do to finish the game you're working on. 😂 60% of the time it works all the time! 👍
@volodyadykun6490
@volodyadykun6490 6 ай бұрын
Exactly, that's one loaded text on the thumbnail
@AeriykTheRed
@AeriykTheRed 6 ай бұрын
True. Also, giggity.
@End-phoenix
@End-phoenix 6 ай бұрын
60% of the time it works all the time? 🤔
@KevinJDildonik
@KevinJDildonik 6 ай бұрын
I know funny but also that's a super toxic cultural artifact of avoiding talking about sex. Do kegels, and learn to switch things up to give yourself a break. Done. All this "think about your grandma" stuff like BRUH. Bruh. Seriously. If your plan fails you're going to end up with some really awkward conversations with your therapist.
@alex-qn5xp
@alex-qn5xp 6 ай бұрын
​@@KevinJDildonikI see what you mean but most people would rather have weird thoughts than last a couple minutes in bed, as it can be pretty embarrassing especially if you haven't known the other person for long.
@Skeffles
@Skeffles 5 ай бұрын
Great to see you've got that extra motivation now! I've had a similar situation with my game and I'm fleshing out my roadmap for motivation. Stick in there and keep up the fantastic work.
@armineskandarinasab853
@armineskandarinasab853 6 ай бұрын
Wonderful!! greate to hear you are moving toward finishing the game. you always inspire me.
@Amirisphere
@Amirisphere 6 ай бұрын
I decided to make a 2D platformer. This is the perfect motivation I need to put 4 years into this.
@mansurbm_
@mansurbm_ 6 ай бұрын
Its always gonna take at least 2x the amount you forecast
@Tahmis_Googboi
@Tahmis_Googboi 6 ай бұрын
Please put a secret giraffe somewhere in your game, after that whole giraffe/draft bit, like Kirby’s secret HAL rooms. That would be just lovely.
@thatkolin
@thatkolin 6 ай бұрын
excited to see more devlogs! keep it up!
@novaix3974
@novaix3974 6 ай бұрын
this is profoundly heartwarming to see and came at the right time to finally motivate me to start on my own endeavours really excited for the making-game-pretty episodes!
@FugiA522
@FugiA522 6 ай бұрын
this game looks great! i'm a little weirded out that the magnet characters seem to reproduce the male-as-default trope we see a lot in games (max/magnus just look like magnets, but the sisters have bows to denote them as female). it might be nice to change up those assumptions somehow.
@A120AMIR12
@A120AMIR12 6 ай бұрын
Mark: uploads Every cell of my body: *pure happiness*
@gorkagarcia6160
@gorkagarcia6160 6 ай бұрын
Congrats! fantastic job on sharing all those tips, ups and downs, experiences with the development process. And I can relate to all those aspects with my own projects. Also, the game looks really nice and your channel, which i I´ve been following for some time, is filled with top quality content.
@dajaca2586
@dajaca2586 6 ай бұрын
You posted this at the right time for me, I was just starting on setting up my new development plan as I saw this. So thanks as always for the great work!
@shawnheatherly
@shawnheatherly 6 ай бұрын
Awesome seeing so much progress. Wishlisted the game, super excited for it.
@kkiruk_yoon
@kkiruk_yoon 6 ай бұрын
Even though I am also a solo game developer, making a game is a whole different level of difficult compared to critiquing one. Moreover, doing it alone is extremely hard. I think it's really amazing that you're trying to complete it to the end. Your game is really of high quality. I hope you keep up the good work till the end.
@glassisland
@glassisland 6 ай бұрын
Congrats on getting on Steam, Mark! Your page looks great - I love the logo. Added to my Wishlist!
@TurtleHouse
@TurtleHouse 6 ай бұрын
Excited for you man! Will be awesome to finish and get it out
@Surfboarder4
@Surfboarder4 5 ай бұрын
I've played some of the demos and I'm Really excited for the finished game! This series has been really inspiring! Thank you Mark and I can't wait to play!
@_sofie
@_sofie 6 ай бұрын
It’s interesting how you can disregard a piece of advice a thousand times and then you hear it phrased in a specific way and it finally clicks. So thank you.
@gloriousseapancake
@gloriousseapancake 6 ай бұрын
7:16 "There's no giraffes in this game." That's what someone who is hiding a giraffe in their game would say.
@princessspacetime1763
@princessspacetime1763 6 ай бұрын
added to the wishlist! good luck with the final stages!
@BeakFoundry
@BeakFoundry 6 ай бұрын
One of the best statements I've heard about creative pursuits - "an idea without a plan is just a dream"
@rednaxela7875
@rednaxela7875 6 ай бұрын
I've been waiting for this video for so long! This is definitely my favourite game dev series
@yalieyal4362
@yalieyal4362 6 ай бұрын
Thank you so much for this video, i often have trouble finishing and this has been a long time comming
@lorentzt.5750
@lorentzt.5750 6 ай бұрын
good vid, dutch. def helped w my own motivation to finish my own personal project & solidifying the endgame & the whole convergent process.
6 ай бұрын
Congrats Mark! Almost there! Thank you for letting us ride along your journey.
@erikringwalters
@erikringwalters 6 ай бұрын
Awesome to see such big strides! Great job! Can’t wait to play!
@Ricochetaglet
@Ricochetaglet 5 ай бұрын
I feel this so much. Thank you for the honest insight on issues I'm also facing.
@raquelfernandez5533
@raquelfernandez5533 6 ай бұрын
I am the "plan maker" (product manager) in software development and your point about not mak8ng the plan too early is what we call the double diamond. First you open up to ideas, then you decide what to do and define the scope narrower and narrower.
@tonicooreidonorte7871
@tonicooreidonorte7871 6 ай бұрын
Keep it up Mark! Planning a roadmap is something extremely powerful to push development forward, I'm glad to see you're pushing through. Remember to stick to the scope and deliver the game, we'll waiting your comeback until then!
@mkks4559
@mkks4559 6 ай бұрын
7:17 Can't be a GOTY if there's no giraffes.
@markfurlong9542
@markfurlong9542 6 ай бұрын
"Mind Over Magnet" is a FANTASTIC name!
@samuelbchacon
@samuelbchacon 6 ай бұрын
Will definitely play it, Mark. Thanks for your efforts!
@Mushrooms683
@Mushrooms683 6 ай бұрын
You should put a giraffe in the game. A magnetic giraffe. It'd be the final boss. I kid, but you can't deny that that would be SWEET.
@msElboim
@msElboim 6 ай бұрын
Thank you for this video! While watching it I made a similar list for my book, which is in its final stages for too long now. I hope that with this list I'll be able to finish it by the end of the year. 🔥 I also added your game to my Steam wishlist, and hope to get to play it soon!
@devnol
@devnol 6 ай бұрын
This is some exciting stuff. You've made it to the front page of steam's upcoming too! I wish you the best with your progress on this and I can't wait to see where it goes.
@JuNu00
@JuNu00 6 ай бұрын
As a point of comparison, in big studios, there are 'closers': producers whom only goal is to get this game out the gate at the correct level of quality and on time. This is a universal step in game dev IMHO.
@srb2er
@srb2er 6 ай бұрын
ive watched all these devlogs that are out so far and ive been enjoying this. I probably am never gonna make a game as complex as this, but these are still nice, and could guide others into a right direction in their own 'game deving' cant wait for the next one :)
@LostRelicGames
@LostRelicGames 6 ай бұрын
You touched on some pertinent points here. I've been dealing with many of these issues myself over the past year. It wasn't until I created some strict, unbreakable design rules, that true progress started being made. And then the cycle of technical debt begins again! Well done on your progress mate, steam page looks great!
@TheFerdi265
@TheFerdi265 6 ай бұрын
Your experience with gamedev, especially the on-and-off development, the many months not spent progressing, and the small changes without a plan, hoping to get things done at some point, sounds a lot similar to how I felt while writing my Bachelor's thesis. I spent two years writing it on-and-off, with not a lot of plan, juggling the thesis and coursework, sometimes not working on it for 4 months, and returning to it became very daunting. For me, what helped the most was getting a plan, especially the part where I list what is absolutely needed for it to be somehow finishable, polish can come later once the thesis feels more or less complete. The second thing that helped was setting a deadline. I knew it was a self-imposed deadline and not final, but it helped a lot with getting things to progress. I finally finished my thesis in September, and it was a wonderful feeling, and I wish you all the best in finishing your game as well. You're great!
@TheLegendarySandwich
@TheLegendarySandwich 6 ай бұрын
great video as always! And this plan looks great.... I've gotta try it.
@curiouspers
@curiouspers 6 ай бұрын
Nice! Good luck with release!
@RicoTV666
@RicoTV666 6 ай бұрын
Good to see you make some serious progress in this month - well done on the PLAN!
@chasertalk
@chasertalk 6 ай бұрын
So excited for this and thanks for sharing the process!
@LeVraiPoio
@LeVraiPoio 6 ай бұрын
I'd argue (from personnal experience) that a plan can also be hurtful especially if you're a solo dev looking for new ways to blame yourself. It can be daunting, disheartening and make everything look like it takes forever ... But then again, noodling around too. To me the real game changer (haha) was to get involved with other devs in their projects. I can't do long tedious work for myself, I'm broken that way. I lose faith fast. When someone else believes in doing the stuff, I am much more forgiving to the little flaws the game will have to carry till the end. That's another huge point, avoid struggling for better everytime you can, accept flaws. Good is good enough. Finishing an imperfect game is better than giving up a perfect one. Also don't forget your mental health check, and take care of yourselves.
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