The Top 4 TouchDesigner Operators You Aren't Using (but should be)

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The Interactive & Immersive HQ

The Interactive & Immersive HQ

Күн бұрын

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TouchDesigner has a lot of operators. While many are well known, there are a subset of operators that seem to only be used by a select few veterans and high-end pros. What's more, it's these lesser-known operators that form the basis of heavily optimized projects, complex features, and bug-resilient architectures.
Elburz sits down with TouchDesigner artist Synthestruct to discuss their favourite operators that most developers don't use to their fullest extent. This include short deep dives that explain and reveal tricks for the Fan CHOP, GLSL TOP, FIFO DAT, and Lookup CHOP. While they might seem insignificant, these operators hold a ton of power that almost any project can take advantage of, whether you're building show control systems, generative content projects, social media scrapers, or animating scenes.
Check out our list of the best TouchDesigner operators to know as a beginner: interactiveimmersive.io/blog/...

Пікірлер: 8
@cronin4392
@cronin4392 4 жыл бұрын
Holy cow. Never knew trigger chop had a time slice toggle you could turn off. So good to know!
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 4 жыл бұрын
Haha there are too many hidden gems to count. That's a really good one for being able to use the easy parameters of Trigger CHOP to build a quick envelope you can use elsewhere.
@brvoigt
@brvoigt 4 жыл бұрын
Great choices, and love this topic. My next pick would be Reorder TOP, not enough people using it. Most of the time I use it for setting an alpha channel quickly to any TOP, but now it's even more useful for swapping channels with all the new Point Cloud and data-in-TOPs workflows.
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 4 жыл бұрын
Oh ya good call. I'd even say Render TOP as a 2d layout tool is a great usage. Especially when making really busy HUDs or 2d data viz, if you try to composite tons of TOPs in 2D you can run into huge networks. Whereas if you texture some rectangles, it's really easy to keep a clean network even when making intricate composite layouts.
@richardhernandez7017
@richardhernandez7017 2 жыл бұрын
thank you!!!!
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 2 жыл бұрын
Our pleasure :)
@unveil7762
@unveil7762 4 жыл бұрын
I always forgot how power full is lookupCHOP... can improve a fbx animation ? I mean instead to have fbx file reacreate it with all the data ?
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 4 жыл бұрын
We use Lookup CHOP a lot with FBX imports that have animation. Because you can use the Lookup CHOP to easily read through the animation with whatever control signal you want, such as Timer CHOP, Speed CHOP, or even interactive inputs like hand positions from Leap or Kinect could be used as the first input of Lookup CHOP to make interactive animations :)
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