The WORST examples of bad map RNG in DBD

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not Otzdarva

not Otzdarva

Күн бұрын

This video is the result of the "Worst Map Contest" where we tried to find the absolute worst examples of map generation possible in Dead by Daylight. We tried to search for the maps with the greatest variance of randomly spawned tiles to find unusual and unfair combinations and these were the results!
0:00 Intro & Honorable Mentions
1:36 3rd Place: Suffocation Pit
4:05 2nd Place: Groaning Storehouse
6:41 1st Place: Coal Tower
Music from the Superliminal OST (by Matt Christensen):
open.spotify.com/album/4PK7Gi...
Watch live: / otzdarva
Join our community: / discord
Big thanks to our judges Hens333, AMGC7 and to Lucimax for helping us gather background footage.

Пікірлер: 1 000
@notOtzdarva
@notOtzdarva 4 ай бұрын
Update: As of some time ago, the devs implemented a new rule for most maps that prevent multiple structures of the same from spawning. This has had a MASSIVELY positive impact on the RNG of most maps, so good job listening and implementing this idea BHVR!
@Rank1Artist
@Rank1Artist 3 ай бұрын
I still hate backwater tbh 😂
@blujaye.
@blujaye. Ай бұрын
ok
@djeasterling8308
@djeasterling8308 Жыл бұрын
Honestly I think that map rng is the most unbalanced thing in dbd. I’m a killer main and sometimes I’ll get maps with massive dead zones or enough pallets to make Home Depot blush. Glad to see a big creator addressing this.
@Overzeal_
@Overzeal_ Жыл бұрын
@RedDot bot
@Pumpkin102-
@Pumpkin102- Жыл бұрын
Get better stop complaining
@rushe6344
@rushe6344 Жыл бұрын
@@Pumpkin102- he isn't complaining tho
@tooth1539
@tooth1539 Жыл бұрын
@@Pumpkin102- "get better" at something you literally cant control, good advice.
@b2superbattledroid977
@b2superbattledroid977 Жыл бұрын
@@Pumpkin102- Mr moron
@daskanguru3515
@daskanguru3515 Жыл бұрын
The last time I saw a map this bad, 13 dwarves were trying to figure out a way into the lonely mountain.
@EnclaveChad
@EnclaveChad Жыл бұрын
Okay, this caught me off guard, i was *just* listening misty mountains cold.
@daskanguru3515
@daskanguru3515 Жыл бұрын
@@EnclaveChad I see you have a formidable taste in music
@EnclaveChad
@EnclaveChad Жыл бұрын
@@daskanguru3515 thanks 😉, oh and don't forget the halfling.
@RenuzakiTV
@RenuzakiTV Жыл бұрын
Literally watched the hobbit a few hours ago 💀
@alexrogers7217
@alexrogers7217 Жыл бұрын
@RedDot true red
@CoolGuy-mf4ce
@CoolGuy-mf4ce Жыл бұрын
Actually the map RNG is designed to be completely predictable; when I'm playing killer there's tons of connected loops and pallets but when I'm playing survivor there's 3 total loops on the map.
@spinnyboi9951
@spinnyboi9951 Жыл бұрын
ah you mean like how ive yet to have an open house of pain on new haddonfield as survivor yet its open every time when im killer :)
@bye1551
@bye1551 Жыл бұрын
I once had a shack connect to a jungle gym connect to a straight tile connect to anothe jungle gym connect to a hill connect to a T+L wall as killer My next game as survivor, the shack was in a complete deadzone and the jungle gym (singular) was isolated, only connecting to the main building if you had sprintburst or got hit
@lazygravy_brook
@lazygravy_brook Жыл бұрын
@@spinnyboi9951 same
@diavolosteddy7594
@diavolosteddy7594 Жыл бұрын
@@spinnyboi9951 SAME OMFG
@xCriticalz
@xCriticalz Жыл бұрын
FR lmaoo. And strong map offerings are only used when I play killer.
@ascendagen
@ascendagen Жыл бұрын
I would get that suffocation pit luck but then immediately hear nurse
@Xenion02
@Xenion02 Жыл бұрын
The worst one I've had was playing blight on the game, the survivors had six out of seven gens spawn bottom floor, didn't even know that was possible! I could basically just go back and forth on the bottom and I automatically won
@AmericanGadfly
@AmericanGadfly Жыл бұрын
This is why the game isnt as strong for survivors as a lot of people think. Most generator configurations strongly favor the killer, theres 1 or 2 that screw you but most of the time the gens are really easy to defend while you slowly get rid of pallets. Boons of course throw that out the window
@butecodesentina1766
@butecodesentina1766 Жыл бұрын
@@AmericanGadfly i believe most players think that the game is survivor sided because it's very frustrating to play as killer in it, but it's very easy to win there, it's ridiculous how easy it is to force a 3 gen
@Xenion02
@Xenion02 Жыл бұрын
@@butecodesentina1766 not to mention endgame, if you down survivors and take them downstairs youve pretty much guaranteed one kill minimum
@twinzzlers
@twinzzlers Жыл бұрын
​@@Xenion02 One kill is a survivor win and depending on the basement, the survivor can still escape
@kushpakk2210
@kushpakk2210 Жыл бұрын
@@butecodesentina1766 clearly you don’t play at high level if it’s “easy” to force a 3 gen😂 it’s possible but even then with 4 survivors alive they can finish a gen in 30 seconds. Stop acting like survivors have it tough
@UrLocalZaddy
@UrLocalZaddy Жыл бұрын
The worst (or ig best for me) map generation I've seen was on old grim pantry. I could stand next to the gen on top of the pantry and had a clear view of every other gen in the game. I was Wraith so none of them were more than a couple seconds away, literally had a 7 gen
@DaTanMan01
@DaTanMan01 Жыл бұрын
You just dredged up a very traumatic memory of that happening to me as survivor.
@Solonggulle
@Solonggulle Жыл бұрын
The Grim Pantry... JRM would be proud
@joyfulleader5075
@joyfulleader5075 Жыл бұрын
@@DaTanMan01 What was it?
@thedoomslayer5863
@thedoomslayer5863 Жыл бұрын
@@joyfulleader5075 he got hit by blood warden and no way out max stacks on a infinite Mori Myers
@colleenbean030
@colleenbean030 Жыл бұрын
*Due to recent talk on map rng, we've decided to increase every maps size by 20 meters and increase the number of gens by 3*
@toddynfake6769
@toddynfake6769 Жыл бұрын
Rng*
@recruit7416
@recruit7416 Жыл бұрын
Also removed pig from the game
@RealNefastus
@RealNefastus Жыл бұрын
@@recruit7416 And make Hillbilly trip up and break his legs whenever He's even a centimeter above the ground during chainsaw sprint. Those damn Space Billy players need to learn their place.
@PS5BlightWarlord
@PS5BlightWarlord Жыл бұрын
Spacebilly/Skybilly 🤡🤡🤡
@akalixevelynn2932
@akalixevelynn2932 Жыл бұрын
*Killer time in que: 1hr 12 min 36 seconds*
@bedopskepop7936
@bedopskepop7936 Жыл бұрын
I propose a solution to this, I think if we tweak the pigs kit(it’s a little strong) we can easily solve the bad rng map problem
@thewrongremedy771
@thewrongremedy771 Жыл бұрын
Your looking at the problem wrong, if we increase Hillbilly's heat build up everything will be fine
@canadalynx
@canadalynx Жыл бұрын
You guys are all idiots. The problem is clearly Twins’ addons
@gorkemaykut5230
@gorkemaykut5230 Жыл бұрын
@@thewrongremedy771 both of you are thinking backwards, we should nerf twin
@Chaos-bq6mc
@Chaos-bq6mc Жыл бұрын
@@gorkemaykut5230 You serious? Spirit is in dire need of a buff! Don't ask me how this will solve the RNG problem, my dad works at BHVR.
@lynxboi6157
@lynxboi6157 Жыл бұрын
@@Chaos-bq6mc That’s just wrong! We need to push out another chapter ASAP! Maybe even a nurse buff and a overpowered survivor perk with a boring killer!
@alexm4610
@alexm4610 Жыл бұрын
This makes me think they should add some type of min and max pallet/ structure system wherein the tile spawns are still rng but you won’t be getting nearly as many insane tiles or excess/ shortage of pallets.
@2bstiff584
@2bstiff584 Жыл бұрын
I always get a insane amount of pallets 20-40 pallets
@AMGC7
@AMGC7 Жыл бұрын
Funnily enough there is already a minimum of pallets per map, 8, but as you can notice, there were 2 maps (several entries on both) reaching below 8. The case of Wretched Shop with 6 pallets was simple to understand, since its main building is currently bugged and missing 2 guaranteed pallets (aka the 2 missing to reach the expected minimum), I had reported that issue prior to the contest. As for Storehouse getting 5 and 6 (on a different clip), it is only a hypothesis but the new maze tile and the trashpile gym both are badly coded and they are counting with different resources.
@Weskin_Time775
@Weskin_Time775 Жыл бұрын
@@2bstiff584 The Game can have a max of around 30, maybe a little bit less. It does feel like you have to chew through 40 pallets every match though, especially as an M1 killer.
@RealNefastus
@RealNefastus Жыл бұрын
@@Weskin_Time775 Even with my pallet breaker build, Game can be so fucking disgusting on killers like Wraith.
@Magic0neGaming
@Magic0neGaming Жыл бұрын
@@Weskin_Time775 I feel like most maps should have a max of 15 tbh. Anything getting close to 20+ is just pre drop to win simulator. Takes no skill and completely denies any killer skill with no effort on the survivors part assuming the pallet is a safe pallet.
@lazygravy_brook
@lazygravy_brook Жыл бұрын
0:57 I feel like Midwich is an exclusively hookless map. So many times that I can't make it to a hook because there are absolutely non nearby and the survivor gets out for free, wasting the last minute or so of my time just so I have to chase them pre-dropping everything all over again.
@LordOfLemon
@LordOfLemon Жыл бұрын
I full-heartedly agree, it feels like the most problematic map in the game. Every other map I've found some way to play around, but Midwich can just be absolutely horrible sometimes, for both killer and survivor. As a (new) survivor, it is absurdly difficult to even find the generators due to the indoors structure of the map with gens hidden away in back corners of distant rooms. Also, since most of the map is just straight corridors, the map offers very little counterplay to survivors being chased. As a killer, the gens are often too far from each-other to patrol and the hook spawns can be awful, especially when survivors use map offerings. It just feels like the map needs more access points, the current layout is way too segmented. Also, the map is just a nightmare for new players to navigate. You can complain about RCPD as much as you like, but at least when you move towards your destination you can usually intuitively figure out a way to get there, regarless of how much you know about the access points between the three floors. In Midwich, you are forced to always memorize each staircase's position in relation to yourself in order to reach any gens/hooks in the top floor, which can be extremely difficult for someone who has terrible spatial awareness (me). On any Midwich game, I regularly find myself spending upwards of 20 seconds trying to locate the closest entry point to the top floor. And that's just locating it, not actually walking the whole distance up the staircase and across the hallways. Maybe I just need to git gud, but idk. To me, the whole map feels sort-of haphazard and out-of-place in DbD.
@lazygravy_brook
@lazygravy_brook Жыл бұрын
@@LordOfLemon I 100% agree
@Hyrule409
@Hyrule409 Жыл бұрын
I've played against hook hackers on Midwich and when I picked someone up off the ground, who DIDN'T have Boil Over, I only saw Basement hooks and like 2 hooks on the top floor on the opposite side of the map.
@bonthebunnycat667
@bonthebunnycat667 Жыл бұрын
​@@LordOfLemonThats cause it uses the actual SH layout I think 💀
@Iamyoursmallestfan
@Iamyoursmallestfan Жыл бұрын
The map RNG is both the best & the worst part about DBD. Just the other day, I posted about it, I got a gen that spawned inside the mannequin room above the bathroom in The Game. And was so shocked about it. I have nearly 3k hrs in this game and I've never seen that before.
@noahlifson4189
@noahlifson4189 Жыл бұрын
Oh yes that gen spawn is incredibly rare. I've only had it happen in a match one time. It's also a very scary gen to have because it's so close to another one
@Chloe-rs8nv
@Chloe-rs8nv Жыл бұрын
yeah it's weir, sometimes dead dawg doesn't have a generator at gallows either
@sakuyaizayoi8946
@sakuyaizayoi8946 Жыл бұрын
@@Chloe-rs8nv that one is a different kind of busted, that allows the hidden map corner gen to spawn
@irregularassassin6380
@irregularassassin6380 Жыл бұрын
@@sakuyaizayoi8946 The hidden map corner? I haven't heard of that. What is it, exactly?
@PacoReer
@PacoReer Жыл бұрын
I had an RPD where you could see 4 gens from upstairs of main
@pepethefrog6809
@pepethefrog6809 Жыл бұрын
Regular Killer mains: "Pallets after pallets after pallets! They never end! What a shitty RNG!". Nurse mains: "What pallets?"
@thedoomslayer5863
@thedoomslayer5863 Жыл бұрын
The key to be happy as killer is main nurse
@aordinaryperson8098
@aordinaryperson8098 Жыл бұрын
Huntress : Yeetus Maximus
@boogieheadmusic
@boogieheadmusic Жыл бұрын
0:36 to be fair, Eyrie of Crows makes killers want to cry regardless
@ToniToniChopaaa
@ToniToniChopaaa Жыл бұрын
Really? I only hate it because I main billy but I don’t see how it’s bad for other killers
@ridenberg
@ridenberg Жыл бұрын
@@ToniToniChopaaa insanely strong main building, strong loops, absence of grass to bully trapper mains and probably a lot of other things I don't know of
@XiliGaming101
@XiliGaming101 Жыл бұрын
Come to think of it... I'm P7.5 on Wesker and I haven't had that map a single time yet... **KNOCK ON WOOD**
@kazquala
@kazquala Жыл бұрын
Yea, second to midwich it probably has the worst hook spawns in the game
@jackk.4670
@jackk.4670 Жыл бұрын
@@ToniToniChopaaa Main building is super strong, it has 2 god windows on the first floor, one of them connects to a jungle gym (which can also connect to another jungle gym on top of that) and the other one to a pallet loop near another jungle gym. You have to go out of your way to break the walls next to both god windows to make them semi-playable. On top of that, the middle is usually filled with safe pallet loops that interconnect with one another and sometimes even another jungle gym near shack. Overall, if you play on Eyrie of Crows with a low tier killer vs decent survivors, unless you had good map rng, it will be a hellish experience for the killer.
@HideSpikes
@HideSpikes Жыл бұрын
Yesterday I played on Eyrie and had 6 hooks total on it. One corner simply did not have hooks or generators in the 30m radius. This game suprizes me sometimes :D
@kaczynskifan78
@kaczynskifan78 Жыл бұрын
crazy to think that someone running breakdown with those hook spawns could’ve singlehandedly lost you the game
@Crime_Mime
@Crime_Mime Жыл бұрын
I had a garden of joy map yesterday with only 7-8 hooks around the edge of the map, nothing in the middle, and no hooks around the main house. It was almost impossible to hook someone who went down there.
@malfunction_lol
@malfunction_lol Жыл бұрын
I absolutely love this type of video, dbd map generation has been a Grey zone in my game knowledge for ages and I'd love to learn more about it. If you could make a video in the future about it that would be amazing!
@AMGC7
@AMGC7 Жыл бұрын
No promises since it is his decision but he said he would make a video about it once I finished analyzing all the maps, I m about 32/38 maps done so far.
@malfunction_lol
@malfunction_lol Жыл бұрын
@@AMGC7 oh shit great thanks for the info man
@siriusa4905
@siriusa4905 Жыл бұрын
When people say coal tower is balanced I just can't agree, it almost ALWAYS spawn with multiple intertwining loops especially with the main building window, and rarely can you generate any kind of dead zones due to their always a safe structure being available against m1 Killers.
@Ritsu362
@Ritsu362 Жыл бұрын
People say it’s balanced because it takes one dumbass to waste the pallets or run to the middle like a dum dum. Which is A stupid reason. Any decent survivor can be extremely hard to catch in that map
@Iilah-ah
@Iilah-ah Жыл бұрын
Yeah, at least the main building doesn't have windows on the second floor anymore 😂
@Predated2
@Predated2 Жыл бұрын
Intertwining loops isnt necessarily an issue. In fact, intertwining loops is what you want to create deadzones. The problem with intertwining loops doesnt really come unless its oriented towards another intertwining loop, then you have a problem. on Coal Tower, you have 2 loops, intertwining with a middle section(a hill with a gen, a weak pallet with no gen, or a deadzone with a gen and some clutter) and then another structure that can connect with killershack. So yeah, you will always spawn with multiple intertwining loops, thats what makes it the most balanced map overall. Have only 1 or 2 intertwining loops, and its a killersided map, having a quarter of the map be 1 single loop and its a survivor sided map.
@TheKing-wf9es
@TheKing-wf9es Жыл бұрын
@@Iilah-ah I don't remember,that the Second Floor of Coal Tower used to have Windows at any time in the game
@fourfifty-eight5683
@fourfifty-eight5683 Жыл бұрын
The main thing that makes Coal Tower good is that it's pretty small, meaning it's easier to patrol.
@roarkviolet1912
@roarkviolet1912 Жыл бұрын
Having map RNG in my eyes is a good thing as it helps to eliminate the majority of predetermined map based strategies where one side has almost no chances of dealing with the strategy, as a result this puts an emphasis on the individuals ability to improvise and adapt which is great at raising the skill level of the game rather than the opposite which would reduce chases to doing the same safe and optimised series of loops again and again (also not saying this stuff doesn't still happen)... But only when it's finely tuned to prevent the situations shown from occurring.
@ruot
@ruot Жыл бұрын
i agree entirely! ithink fixed set loops would be much more painful and bad for the game because of what you said.
@Boby9333
@Boby9333 Жыл бұрын
What kind of strategy are impossible to deal with? Like some shitty ass trapper basement set up? Reducing the RNG might expose some strategy even more but that mean it's also easier to fix them.
@XiliGaming101
@XiliGaming101 Жыл бұрын
Not surprised about the first map. Suffocation pit always has a ridiculously impossible middle for the majority of matches. It is literally physically impossible for M1 killers to deal with it and good survivors know this and exploit this fact.
@AMGC7
@AMGC7 Жыл бұрын
And it is even stronger now with the new tiles in MacMillan, before you could get a max of 2 jungle gyms, now you can add other strong maze tiles to that middle while still having those 2 devils.
@2bakedcookies
@2bakedcookies Жыл бұрын
for real i hate that damn map when playing killer. it can be easy to 3 gen but you have to deal with the fuckin middle section so whats the point
@Lol-to3mo
@Lol-to3mo Жыл бұрын
I was literally playing onis map yesterday, and there was no hooks around me. They were all in the corners and the map being kinda big I ended up losing 3 hooks. The survivors took advantage of this because they kept going in the center where that pyramid structure was so they could go down and escape.
@babygigz
@babygigz Жыл бұрын
and which map is onis
@pixeldemon6173
@pixeldemon6173 Жыл бұрын
Sanctum of Wrath
@lordrwbyandnepwatcher1387
@lordrwbyandnepwatcher1387 Жыл бұрын
The second one is literally unfair for any survivor team, good or not
@fairnut6418
@fairnut6418 Жыл бұрын
>for any survivor team shittiest assumption I've ever heard
@lordrwbyandnepwatcher1387
@lordrwbyandnepwatcher1387 Жыл бұрын
@@fairnut6418 ok buddy
@AMGC7
@AMGC7 Жыл бұрын
It is clearly bugged, 5 pallets is below the established minimum of 8. The hypothesis is that both the new tile and the trashpile gym are badly coded and counting as the wrong amount of resources, which can be noticed on their code names in the esc screen.
@ThyBigCheddar
@ThyBigCheddar Жыл бұрын
TnLs don't have a pallet and a survivor can make do with that
@AMGC7
@AMGC7 Жыл бұрын
@@ThyBigCheddar there weren't any, it was flooded with the new, weaker double vault maze tile
@jeang6588
@jeang6588 Жыл бұрын
Honestly 70% of this game's issues would be solved with better map generation. I will sometimes get fun maps where catching a surivor of guard will net me a free hit, but after that chasing is still a possibility. Other times, no matter what the survivors do, they will always die because they had to use the one pallet available. Then the next game I DC because I feel like I've broken 10 pallets, and they still get chasing value because of ridiculous window spawns, and when they finally get blocked, there are 5 other pallets waiting to be used.
@Bawkbasoup
@Bawkbasoup Жыл бұрын
Thank you for doing these videos. I struggle at keeping up insane knowledge required to stay good at this game, these help so much :)
@annareifer2249
@annareifer2249 Жыл бұрын
The heaviest spawn I ever had was on Badham Preschool, there was a spot where 4 filler pallets spawned between Main and the building with two floors in a straight line, before that was the Killer Shack, two pallets on the street and behind the two buildings were also pallets.
@ratinc.t3748
@ratinc.t3748 Жыл бұрын
Old Haddonfield be looking honest now
@squibbles_
@squibbles_ Жыл бұрын
"We've received a few complaints about rng being too much of a deciding factor in matches. We hear you, and have decided to nerf pig. Her traps now have a 100% chance to be removed at the first box, removing all random chance from the equation" -Bhvr, probably
@Trixilii
@Trixilii Жыл бұрын
hey that's me in one of the honorable mentions!!! it was super fun to participate and look through maps :)
@jared20089
@jared20089 Жыл бұрын
All of the winning entries being MacMillan maps says a lot about the RNG of them as a whole. No doubt that map RNG applies across the board, but god damn, they need to fix map RNG.
@spinnyboi9951
@spinnyboi9951 Жыл бұрын
probably because atm its got the biggest amount of different jungle gyms+the apparently bugged one that eats a pallet lmao
@GenericUserName443
@GenericUserName443 Жыл бұрын
To be fair, they seem to be looking at maps being unbalanced in regards to RNG first and foremost, and down prioritizing maps that are busted on default like Garden of "joy"´s main building.
@AMGC7
@AMGC7 Жыл бұрын
Mac Millan had the wildest rng before its new tiles but it got even wilder now. Not only u have the coding errors allowing below 8 pallets iterations but the ruleset of the realm didnt get any changes, despite adding new maze tiles into its kit. Right now MacMillan has obsolete rules and you can easily perceive it with the funny window into funny window cases.
@smtnsmtncaracal
@smtnsmtncaracal Жыл бұрын
Makes me think of that one time I got suffocation pit with ONLY T and L walls in the middle area that were all oriented to chain perfectly into one another. The poor Michael had to drop chase whenever someone went there bc he couldnt get a single hit.
@GenericUserName443
@GenericUserName443 Жыл бұрын
The biggest issues with DbD: The maps, lack of killer balance (especially for Nurse) and soloQ vs SWF lack of balance. The maps is something i have been especially "vocal" about the last few days when running across half the map (or the entire side of one in some cases..) without seeing a single pallet or loop to use.
@thedoomslayer5863
@thedoomslayer5863 Жыл бұрын
With maps as bad as 1 and 3 we need nurse just as she is
@Token__Gaming
@Token__Gaming Жыл бұрын
I have no proof, but one time I got Suffocation Pit /w all L + T's. Literally, every random structure was an L + T. It was in a custom match 1 v 1 /w a friend, the shock in their voice as I loop them through like 5 L + T's was absolutely priceless.
@LynxiDBD
@LynxiDBD Жыл бұрын
Fantastic video as always Otz, never knew Map RNG could be this impactful!
@Charlie-vp5tn
@Charlie-vp5tn Жыл бұрын
Hello there, third Twins main
@Reis_Room
@Reis_Room Жыл бұрын
I've been to "80% of map is deadzone" so many times and raged about it... I never thought that maps are generated.. I thought that there were # of map layouts and we just get one of those randomly.. but it's actually RNGing all pallets and stuff :/ I'm even more disappointed in Bhvr now
@sickandafraid
@sickandafraid Жыл бұрын
so did i. i cant believe we have to hope to get good rng in hopes of at least standing a chance against a killer/survivors
@kidd4551
@kidd4551 Жыл бұрын
I assumed that it was rng based.I highly doubted the pre layout after getting a map where there were 4 T and L tiles.No way they would preemptively make a map where survivors have no loops
@kilbymorgan8626
@kilbymorgan8626 Жыл бұрын
Yesterday I had a match where Plague practically spawned in the same room as me and another survivor on RPD. The match was lost before it started.
@UtsuhoOfHell
@UtsuhoOfHell Жыл бұрын
I was playing Wesker and I used the Silent Hill offering, and I was shocked because I found two survivors spawn at the end of the same hallway I spawned. Shit is really fucked up, they woke up with my TR on their head
@qewz_____
@qewz_____ Жыл бұрын
let me guess, main hall?
@kilbymorgan8626
@kilbymorgan8626 Жыл бұрын
No, by the rear exit and plague spawned in a hallway pointing to the rear exit.
@MrJinglejanglejingle
@MrJinglejanglejingle Жыл бұрын
Otz out here finding the maps that every Killer Main that spams "Genrushers" and "Survivor-sided Game", and Survivor Main that spams "Carried Killer" or "Killer-Sided Game" plays on.
@Weehawk187
@Weehawk187 Жыл бұрын
I had a Game map once that had one hook on the entire bottom floor and it was tucked away in one of the corners where there was no generators or resources, so the survivor literally had no reason to ever be near that area. It was a terrible experience
@laugne70
@laugne70 Жыл бұрын
I agree that some tile distributions were insane, but this study completely neglected the generator RNG. And tbh, generator RNG can be as bad as tile RNG. If the suffocation map had 5 generators on the main building side (it does exist on I-shape maps like suffocation pit or azarov, faced one recently btw), it would not have been on the worst RNG ever for killers, especially for territorial killers such as hag/trapper (or any killer with kick-gen build). I would have only considered 4-survivors KyF lobbies and real public games for this contest: bad or god-like RNGs should consider both tile/gate and generator RNG, imo. Despite these criticisms, a very interesting YT movie, and thank you to point out these extreme RNG issues.
@bingus2290
@bingus2290 Жыл бұрын
babe wake up otz posted
@peterparker0999
@peterparker0999 Жыл бұрын
Im awake no worries
@mr.weinert
@mr.weinert Жыл бұрын
Thank you for always be so informative. This really shows that sometimes loosing as a good killer isn't always survivor sided, it's sometimes more map sided ...
@oldpernilong0
@oldpernilong0 Жыл бұрын
once I saw a shack with its god window connected directed to a god window of jungle gym (Father Cambell chapel). That was so nasty I actually never came back to that location during the match.
@colin8923
@colin8923 Жыл бұрын
I was on Lery's as killer and I downed three survivors at the exit, but literally couldn't hook any of them. There were no hooks, so they all escaped.
@Pumpkin102-
@Pumpkin102- Жыл бұрын
Cause u got no skill
@jackmatutum7747
@jackmatutum7747 Жыл бұрын
Dont worry they made sure that that situation will be common in RPD
@kolbayada4938
@kolbayada4938 Жыл бұрын
@@jackmatutum7747 RPD is the best exmaple of a terrible map design both before and after update. You either have a room that no survivor can go in if thew killer is blocking entrance, easiest locaions to camp a survivor with shit ton of strong pallets and to top it all off map is one of (if not the) biggest maps in the game.
@Mr_Boss_Smile
@Mr_Boss_Smile Жыл бұрын
it gets worse when survivors with boil over and flip flop and unbreakable run to corners of the map with zero hooks. I literally cannot do anything they know they can't be hooked they'll just go to the fucking corner instead
@palugaming9866
@palugaming9866 Жыл бұрын
Well to be fair there's always 1 hook near exit gate, sometimes 2 and you downed 3 survivor at the exit which you can only hook 1 survivor since the other 2 can leave, you already lose anyway. Or did you already use the hook near exit?? I never experienced no hooks near exit, there's always 1-2 hooks.
@charlie2006
@charlie2006 Жыл бұрын
I think there should be a guaranteed amount of pallets and windows
@rakkieh404
@rakkieh404 Жыл бұрын
Pallet numbers are garanteed. ... that one map was a bug. Every map has up to 16-18 pallets. The game 22-24. (last time i checked the numbers ..sometime they shadowpatch something)
@charlie2006
@charlie2006 Жыл бұрын
@@rakkieh404thank you. I never knew that.👍
@jbizzle6929
@jbizzle6929 Жыл бұрын
I found this video really interesting! Otz should make another one like this but RNG specifically in the Killer’s favor. And another with RNG specifically in the Survivors favor. I’m sure the wonderful community would even it for free 😄
@ecclesiaandune687
@ecclesiaandune687 Жыл бұрын
I had a coal tower the other day that didn't seem too crazy in terms of tiles, but there were like 4 gens all around the middle of the map, two scourge hooks placed perfectly between them - and the killer was a legion with surge and pain res. It was basically impossible for him to lose that game
@RyanAlucardx
@RyanAlucardx Жыл бұрын
I had a map on Gideon meat plant yesterday and there literally wasn’t a single hook on one of the entire sides of the map it was so ridiculous
@guilhermezandotudo2749
@guilhermezandotudo2749 Жыл бұрын
Gideon meat plant sucks overall, too many god pallets, literally a nightmare for m1 killlers.
@dutchplanderlinde5905
@dutchplanderlinde5905 Жыл бұрын
I believe I've never got Eyrie of Crows or Garden of Joy with balanced setup. Every game on these maps as basic-attack killers was absolute nightmare for me (also, just one word - collisions). I like their's stile and colors, but holy those setups were disgusting.
@huntergville7040
@huntergville7040 Жыл бұрын
I find it really interesting that all of these were on Macmillan maps which are generally considered the most balanced of the bunch
@kunalhitman
@kunalhitman Жыл бұрын
i love how otz makes these type of videos it feels very professional to play...❤️ love u man, keep up
@jeezers
@jeezers Жыл бұрын
@Telegram me 👉notOtzdarva1 fake
@ToonsterBB
@ToonsterBB Жыл бұрын
despite all the good updates recently, it's still concerning that BHVR just can't seem to get maps right. Like Imagine being in a tournament and getting any of these maps lol. the tile money system they have really needs an update
@Andre-vt4np
@Andre-vt4np Жыл бұрын
The only thing they could do is just deletr the RNG aspect on maps, there is no perfect RNG, cant have an RNG situation without any negatives
@user-sp6wm5cb1d
@user-sp6wm5cb1d Жыл бұрын
Bruh these are the old and genuinely the most polished ones the crows map has 3 pixels branches that just stop any ranged attack or even worse the garden of "agony" with the bushes having the most fked up collisions I have seen with some even letting surv go thru bushes but killers not
@urgae9125
@urgae9125 Жыл бұрын
@@user-rf4ig9jp3r They need the collision on those bushes to be reduced, I’ve been caught on them as surv. They need to fix bushes in general, since some look like they can be hidden in, but can’t, and some that look like you can’t be able to go in, yet you can. They need to make it plainly obvious which ones will have a large hit box.
@georgeneramos4423
@georgeneramos4423 Жыл бұрын
Let's not forget that the biggest payouts in the markets don't come from great performances but rather it's great promotions. Stay invested, diversification for streams of incomes is very important.
@mayadouglas4931
@mayadouglas4931 Жыл бұрын
Many of us don't know where to invest our money so we invest it on wrong place and to the wrong people.
@randyporter9449
@randyporter9449 Жыл бұрын
My trading journey was a matriculation to high and low, literally just like the market going up and down, now I'm constantly up.
@sandrabullock2982
@sandrabullock2982 Жыл бұрын
Hello, I'm new to this online investment Bitcoin trade and i've been making huge losses but recently, I seen a lot of people earning from it. Please can someone tell me what to do?
@sarahwilson7947
@sarahwilson7947 Жыл бұрын
Access to good information is what we need to progress financially in life. here's a good one. grateful.
@devanshbhatnagar870
@devanshbhatnagar870 Жыл бұрын
I stopped worrying about bitcoin price ever since i started with Xender Smith, it gives me gain daily even with the downtrend.
@Kayden2304
@Kayden2304 Жыл бұрын
Have to say this is teaching more about how i want to make my own map titles for my Asymmetrical game always a pleasure Otz.
@adrevenue1496
@adrevenue1496 Жыл бұрын
I remember a match i had as Leather Face in Hawkins, where i spent the entire game just breaking pallets. I maybe went through 7 pallets on side with the basement in the lab, and about 5 or 6 more on the other side. And of course it was on a map known for the lack of good pallet spawns
@UltimateBatator
@UltimateBatator Жыл бұрын
I think they should shutdown map RNG. When Dbd was released it was necessary to make the game feels fresh because we didnt have a lot of maps or killers back then. But now we have a lot of variety and we dont need the map RNG anymore. Or at least make 3 map variations which need to be approved by the devs
@Kazzzack
@Kazzzack Жыл бұрын
But then they'd need to have employees who are decent at map design
@mouthwide0pen
@mouthwide0pen Жыл бұрын
Hard disagree. I think making maps predictable would make matches far less interesting and would make survivor WAY more powerful since they'd be able to create an optimized and consistent way to connect many tiles together, since they know how the map is laid out. Even if its like, 3 layout variations per map, that's still predictable.
@UltimateBatator
@UltimateBatator Жыл бұрын
@@mouthwide0pen survivors would loop better but at least the devs will be able to balance the maps. At the current state maps are a gamble, you have chance to have fun or you are fucked (it goes for killers and survivors). And also Killers would learn the maps and know when drop chase if the survivor is heading to a strong loop. I think this change would be good for both sides
@arktiny9667
@arktiny9667 Жыл бұрын
Na I think unless they add comp then map RNG should stay.
@mouthwide0pen
@mouthwide0pen Жыл бұрын
@@UltimateBatator But everywhere would be a strong loop because everyone would know how to run everything effectively. Killers would have to either play killers who ignore the regular game rules (ie: a certain medical professional) or drop EVERY chase.
@Oh_Ehm_Gee
@Oh_Ehm_Gee Жыл бұрын
I don't wanna be that guy but wouldn't if the examples are showing really bad RNG then it would be the BEST *examples.* I think what you mean is the worst *cases* of RNG.
@notOtzdarva
@notOtzdarva Жыл бұрын
Oh that's a good point actually 😂
@PadraicSmith
@PadraicSmith Жыл бұрын
I recall once I encountered a suffocation pit that had a total of 7 pallets in it, including the ones that *had* to spawn.
@K_n_shk
@K_n_shk Жыл бұрын
Absolutely loved the new video style, keep it up!
@urbanfrog
@urbanfrog Жыл бұрын
"there is no bad map, only skill issues" oogway
@michaelcampopiano4466
@michaelcampopiano4466 Жыл бұрын
I pray to rngsus himself to not get into a match with a bully swf
@Koshak87
@Koshak87 Жыл бұрын
It never ceases to amaze me how Otz comes up with these juicy video ideas. Great stuff!
@darkherokendaro5835
@darkherokendaro5835 Жыл бұрын
You know what would be so cool and kinda fun to mess with. A map editor feature in dbd so you could recreate these maps and try to win on them or just see if you could make the worst possible map that the game could in theory make.
@AveryHyena
@AveryHyena Жыл бұрын
Either they need to remove rng like this, or admit that dbd is a casual party game and not an esport, no matter how much they want it to be one.
@clarkl1209
@clarkl1209 Жыл бұрын
Thank you Otz for bringing attention to this with your platform. Hopefully the devs actually do something about this soon.
@HoneyDog
@HoneyDog Жыл бұрын
I think Scott Junds suggestions towards tiles being rated by strength and lowering the chance of strong tiles spawning next each other would be the best solution
@PacoReer
@PacoReer Жыл бұрын
The thing is, it's very complex to rate a tile, because even a Z wal can be a pain if it's between 2 good loops, and many other factors like orientation (windows facing the edge of the map, proximity to other gens... The things they DO have to look at are not the "strong" or "weak" tiles, but the bugs/extremes inside their rng system (counting paletless loops as having a pallet, the chance of only 3 hooks spawning...)
@Geralt998
@Geralt998 Жыл бұрын
I'll never forget my Myers game in Gideon Meat Plant. The survivor I was following was dropping one pallet after another through those straight corridors where I had absolutely no counterplay to make. Needless to say, they all got out.
@xpertbandit8009
@xpertbandit8009 Жыл бұрын
Great video. I thought I was going crazy once when I ran into a complete dead zone on a red forest map once. I didn't know it was this bad at times.
@thamontine
@thamontine Жыл бұрын
Song is Superliminal Lofi. Great taste Mr. Otz!
@exiaruinblitz
@exiaruinblitz Жыл бұрын
i remember one cold wind... that i felt bad for the survivors. most of the tiles were those weird hay bail ones with no pallets. the pallets they did have were on quad lanes but the weak set up, with nothing interconnected. and one combine. no hills.
@mrludicolo
@mrludicolo Жыл бұрын
Another excellent video as always and excellent choice in video game music. Thank you for the 10/10 content!
@toxy1858
@toxy1858 Жыл бұрын
the weirdest thing i saw with them map gen was what i called a "surface basement", where 4 hooks spawned right next to one another and on a farm, which left me with only 3 other hooks to work with
@Kurse_of_Kall
@Kurse_of_Kall Жыл бұрын
I've had so many wretched shops where the area behind main building spawns with basically no loopable tiles and yet has multiple gens. Basically a free win for any killer who decides to patrol that area and hold the 3 gen. I'm not sure what it is about that map that makes massive dead zones happen so commonly but I hate it. The main building isn't even that strong :(
@alpitu21
@alpitu21 Жыл бұрын
My worst map rng i think was on Ormond, having the shack perfectly placed in a corner of the map, away from both of the exit gates, and there was a jungle gym window right at the outside of the shack window. In the exit that didn't lead to the corner of the map, there was an unsafe pallet, another safezone. And just to top it all up, the survivor i was facing had resillience, spine chill, adrenaline and dead hard. This was before the perk remaster btw. Such an amazing match i had. And even with that, i still got a 3k, mostly focusing to kill her, but she was the only one that got out through the gate.
@leoaskham6564
@leoaskham6564 Жыл бұрын
POV: It's 10pm and you just want to have a fun game before logging off
@nathiahfipps3076
@nathiahfipps3076 Жыл бұрын
Great information OTZ! Can’t wait to use this knowledge against the 10 nurses I play everyday 😃👍🏼
@cptsalty2262
@cptsalty2262 Жыл бұрын
That Coaltower looks like most of my coaltowers, I stopped believing its the pertect map years ago, its not the chainability of that map is so disgusting that most killers can´t do shit on it, when the tiles spawn like that.
@antoniosamaelspeziaanaya2500
@antoniosamaelspeziaanaya2500 Жыл бұрын
Coal tower it's balance when you verse average (Even average good) survivors with a decent Killer and perks that built around it's power. But against good survivors on swf can be pretty difficult for some killers.
@mygrains5013
@mygrains5013 Жыл бұрын
I had a Suffo Pit where there like 7-9 windows plus pallets in the middle. Also, if you plan on doing more of these contests in the future I think it would be fair to have Custom Games not count towards the prize, seems a little unfair :)
@JustSomeDinosaurPerson
@JustSomeDinosaurPerson Жыл бұрын
Worst map generation for me was a while ago, but it was a bugged Sheltered Woods that didn't spawn with any pallets except for the shack. So you essentially had to play one massive deadzone with 2 T L walls, 2 jungle gyms, 1 shack and its 1 pallet, and the rocks. We didn't escape.
@MrSleepyhead32
@MrSleepyhead32 Жыл бұрын
My most survivor sided map was old rancor with the god window, both cowtree windows linking into Long Walls and T L walls. There were 10 filler pallets, and shack linked into a pallet which linked into another long wall jungle gym.
@P3pp3pp3
@P3pp3pp3 Жыл бұрын
I’ve had a game where almost all the tiles in Shelter woods was a LT wall, but the vod was so long ago I couldn’t retrieve it.
@ChaosTheStrange
@ChaosTheStrange Жыл бұрын
I had a match with Spirit awhile back on Suffo pit. I didn't know there was any challenge, but there were I think 3 Jungle Gyms all centralized in the middle accompanied by 2 4 walls that lead directly the the mines, which also had the filler loops around it and the stronger window spawning. I only managed to get a 1k after an Ace made the most questionable (staying by the hook during endgame across the map from the gate and also not unlocking the gate he was next to) play, which just goes to show that even stupid survivors can loop the Killer forever if they get a strong setup.
@ZeroRoan
@ZeroRoan Жыл бұрын
One time I was playing as legion on suffocation pit, the main building had a vault that also had a giant boulder that broke line of sight long enough to break chase. So the vault was safe to loop for all time. Everyone I chased ran to that vault (it was a swf).
@Araphex
@Araphex Жыл бұрын
I'm surprised the new RCPD maps didn't make the cut even as an honorable mention. There are so many god pallets in the map, plus adding the outside not only make it more difficult but larger as well. I'm glad you did mention Midwich though. There was one time I played that map and it only had 2 hooks inside downstairs hallway, 1 in the corner room by the office, and then 2 hooks in the outside center area literally next to each other. The ones upstairs were alright. Then the gens... one room had 2 gens in it, 2 gens were in main hallway in the corners, one by the god pallet by the stairs, one outside by the bush jungle gym, and one in that room by the lockers with the hole in the ground. Pallets were in each room except the one in the hallway by the stairs and generator. I wish I had recorded it because it was bad. As for thr 3 you mentioned, I actually see those set ups more often than not. I hope the devs fix their map rng and just stop with the constant need for god pallets especially in RCPD.
@jeffmathews590
@jeffmathews590 Жыл бұрын
That horrible 2 window tile has become a plague to every macmillan map ive played on, i believe i had 4 or 5 of them on one map as well, and that "trash pile" tile (the ormond one) is all i get otherwise. I miss short wall gyms man
@additionalgirth544
@additionalgirth544 Жыл бұрын
The worst RNG I've ever seen was while playing Billy on Badham IV, the bush filler pallet tile between the shack and two story house had three pallets in the same tile. Right next to eachother.
@Neopulse00
@Neopulse00 Жыл бұрын
The only bad map RNGs I've had were similar to the mention of Midwich of 3 hooks. It was 4 in my case (in a Silver II ranked game), and survivors would choose to be downed in a corner where there were none. Another was Coal Tower that was bad for survivors against my (very noobish) Hag. There were noticeable dead zones by the Coal Tower with no pallets.
@philip_bray
@philip_bray Жыл бұрын
Extremely surprised shelter Woods wasn't on here. Sometimes pallets just don't spawn anywhere near the middle so survivors can't ever go there.
@kylerowe4643
@kylerowe4643 Жыл бұрын
Best I can do is a big dead tree and some roots you can bump on Also it's a blight with blighted crow and alchemist's ring
@NitroGummyBear
@NitroGummyBear Жыл бұрын
I was losing my mind yesterday when I ran half of the map bottom right and never saw a pallet for miles.
@hugoortiz2812
@hugoortiz2812 Жыл бұрын
Yesterday i play on groaning storage and in 1 of the exit of main (the one without window) there was 4 fillers pallets back to back between shack-main- solo structure. It was so sick
@cloudygamessometimes
@cloudygamessometimes Жыл бұрын
I remember being on a Gideon’s as Huntress where the jungle gym pallet didn’t spawn and there was a hook in pretty much every room, going as far as having two in opposite sides of the same room, looking at each other, I think it was the room with the staircase in the center and the pallet to the right of it.
@ihusitusi
@ihusitusi Жыл бұрын
When I started playing DBD I had the 5 parts in the middle of Suffocation pit being TL walls connecting directly into eachother, I am sure that cannot exist anymore
@Haru-spicy
@Haru-spicy Жыл бұрын
i feel like Otz is a real estate agent introducing survivors to their new home
@HongKongSniper
@HongKongSniper Жыл бұрын
Otz using the Superliminal Soundtrack is almost surreal to me.
@FF-pv7ht
@FF-pv7ht Жыл бұрын
Noone: Otz: Look at the worst maps possible in DbD Me, a myers main: "these all seem familiar.."
@somescrub8960
@somescrub8960 Жыл бұрын
My worst map generation moment is on father Campbell's chapel where nearly all the windows spawned on the bottom floor making it near impossible to get anyone who went there as pig
@Armeanu91
@Armeanu91 Жыл бұрын
I swear that whenever I get Coal Tower that's mostly the layout I get playing both sides. I always felt it was a survivor sided map because it's jam-packed with loops. Only once I think I got a dead zone adjacent to the Shack.
@Muzugasi
@Muzugasi Жыл бұрын
damn I can swear I once saw last coal tower generation an a dream, especially the main building and exit gates positioned like this
@rileysullivan4123
@rileysullivan4123 Жыл бұрын
I've had some insane rng examples that the 2nd place result reminded me of: Once I had an ARP that mostly wasn't so bad, however the main building side literally had 0 pallets, or anything that could break LOS. All it had was main building, a T&L, a tire pile, and that was it. There was also an insanely strong 4 Gen, on top of mid Gen. This was also against a Nurse who knew what they were doing, so just an impossible game to win, when there's literally no way we can do the last 2 Gens. Another variation I had of ARP was actually in a comp match against a Huntress with a similar situation where shack side was almost completely empty. I got hit once, and I was forced to just run towards a rock and go edge map, because there was literally nothing there to loop. I didn't get to see all of main building side, but there was also a massive deadzone between the choke point and main, with only a T&L which is just death against Huntress, and the bus had the worst rng. There was possibly 1 filler pallet on that side, but it was also mostly empty. Shack side had Shack, a filler next to it, the old garbage truck loop, and the only jungle gym on the map all by itself. Honestly survivable RNG, but impossible to do anything against a Huntress. A final example I had, also came during an MMR test which just exacerbated the lack of resources. I got a Shelter Woods with 1 window on the map. There were 5 Pallet Gyms, 5 filler rock pallets (most of which were super isolated away from Gens), and Shack. Everyone was super new, so within 5 minutes nearly every Pallet Gyms was used, and at least 2 of the rock loop pallets. I had multiple chases where I did laps around the map and there was literally nothing I could use. I had never wanted a T&L more in my life. Only when I was out of chase did I notice the rock pallets in the absolute corners of the map. I've occasionally seen RNG as bad as in this video, for some reason during 1v1s (customs) I've noticed I got the worst RNG whether it be a variation of Storehouse that's literally empty, or a variation of Coal tower that's empty, or it's a variation of Storehouse with double pallets and 5 jungle gyms (all real, last one was a year or 2 ago tho).
@oskiboski8
@oskiboski8 Жыл бұрын
The Legion: I missed the part where that's my problem
@Clairelover23
@Clairelover23 Жыл бұрын
I had a Macmillan, suffocation pit, where the shack side, next to the pile of logs, had a tree deadzone. And the other side of shack had a hill. That was it. There was NO pallets on the shack side.
@canolabites113
@canolabites113 Жыл бұрын
I dont even play DBD! But watching Otzdarva and listening to your voice is soo soothing, and I love how you take time to explain why [something] is [broken OP/too weak] to the point that even I who don't play dbd can understand well!
@rogu3245
@rogu3245 Жыл бұрын
I remember I had a match on The Game against a Dredge and there were absolutely no lockers on the top floor which really hindered him.
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