Do you have any idea about When they will bring this End game content collabing with UGC
@yuvx85164 ай бұрын
Geometry dash is a good example of this. The game haven't updated for 7 years and the community is still keeping it strong because of its very powerful level editor.
@sansthememe53164 ай бұрын
Someone created a whole Terraria Empress of Light boss fight, and this is supposed to be a rhythm game 💀
@noox134 ай бұрын
There was a massive update to it fairly recently.
@gdkloxius4 ай бұрын
It still survived 7 yesrs sonce 2.1 and 2.2@@noox13
@KhoDialga4 ай бұрын
I was about to comment this lmao, I hope this makes Genshin as self-sustaining as GD.
@mosye4 ай бұрын
Well I sure hope Genshin does get updates after they release this new feature. Unlike Geometry Dash, osu! or any other rhythm games there's no addicting gameplay in genshin atm. Even abyss is not really that fun. For me the game is getting carried by lore, beautiful world and characters. Characters' personalities I mean. If MiHoYo were to just drop that update after Khaenri'ah and completely forget about the game and move on to a new one, I'd probably also move on. There's a huge difference between a lore some 14yo kid created in roblox and lore a bunch of professional writers created for Genshin. I could hardly care about some goofy character from the doors (or whatever that roblox game matpat made a video on), while I still deeply care about Alhaitham and Wanderer simply because their personalities reminded of me and I've managed to connect to those characters on a personal level. Games like Roblox, Fortnite (kinda), GD, osu! were made to support player generated content. And that's not rly the case for genshin. But hey, all they need to do for player generated content to work is just continue developing the game. Maybe think of some new story arc, similar to what FF14 did with endwalker. Then player generated content will be a good addition to the game that people can enjoy in their free time, between the updates. But unlike someone said in replies I highly doubt the game will be "self-sustaining" with only addition of player generated content.
@r.edgewood6134 ай бұрын
i just want another combat-based game mode where it capitalizes on elemental reactions. I want it to be combat-based. I can’t use my invested and well-built characters in TCG and Teapot. i don’t wanna grind artifacts, get constellations & level up weapons just to pick mints.
@Seramics4 ай бұрын
Yup. Sounds like Minecraft n Roblox is the solution. Might as well scrap the elemental reaction and go back to puzzle.
@artliom13114 ай бұрын
I totally agree. If I owned genshin, I would make more abyss floors (up to 20), other combat modes, and on top of that, make the divine ingenuity permanent. So that people would feel that daily artifact grinding is truly important and relevant, and their constellations and weapons weren't obtained in vain. Because for now, I feel like all the money I've ever spent was in vain and recently I've stopped spending money on genshin altogether. And I'm sure I'm not the only one. Mihoyo are losing money because of their inability to listen
@NPC-ro5io4 ай бұрын
@artliom1311 yup same. No sense in spending money if abyss doesn't really challenge your characters. I think it would be cool if they made an endless mode with maybe some player rankings/reward tiers or something. So many things they could do to keep us spending.
@artliom13114 ай бұрын
@@NPC-ro5io That would be a nice idea for a new game mode: no timer, just endless waves of enemies and each wave is more difficult than the previous one. The first waves would be slimes and hilichurls, then gradually adding more aggressive enemies, and then beasts and local legends
@andyzhang91104 ай бұрын
is Divine Ingenuity really that good? I didn't touch the Custom Domain part because it feels like a mini-game that are insignificant. I love combat based content such as Abyss@@artliom1311
@Umbraas4 ай бұрын
Small correction - their wording on the 3.7 dev post implies that they didn't think Divine Ingenuity (or other events such as the rhythm games, management sims, etc.) was fleshed-out enough to serve as permanent content in the same way as, say, TCG. Assuming this UGC posting actually has to do with a permanent Divine Ingenuity (I find it very likely, considering they went as far as to create a tutorial on their KZfaq channel voiced by Alice of all people), they likely intend to make it far more featured and interesting than the previous version. I also believe this is why they haven't added endgame in the style of Spiral Abyss. It's not replayable enough to serve as engaging permanent content, and a similar mode wouldn't be enough to satisfy players who want more combat content. If they rushed development and made a mediocre mode, it would be very difficult to retool it or remove it afterwards. It's simply not been a priority since most of their internal dev team was sent to work on Star Rail for a while. That's why we're getting so many new systems and QoL changes recently - a lot of those people with more extensive knowledge of the codebase have now returned to work on Genshin.
@toofu50444 ай бұрын
If it's a combat based mode like Simulated Universe then I will take it. If it's another tcg type thing... well, we will see.
@I.disagree4 ай бұрын
I don't think it'll be either
@fastedwarrior73534 ай бұрын
It’s going to be terrible
@Apate-4 ай бұрын
Lmao, we're getting PVP bois
@blazn04 ай бұрын
It's 100% not going be combat. Hoyo clearly said that.
@nekonochesire60234 ай бұрын
@@blazn0 1) in the recrutement announcement they're specifically asking for one that'll work in the combat system. 2) they never said they're never doing any other combat stuff, they stated they're not making any other mode like Spiral Abyss, but it could be other stuff, like a permanent divine ingenuity.
@MrGMottas4 ай бұрын
I feel like as long as community has the right tools, this addition is great. I hope they go back on their decision and do add better endgame related content, like Simulated Universe and other stuff. (UGC shouldn't count as endgame)
@nfrance9994 ай бұрын
Ditto. It’s never made sense to not add another form of permanent content. It just leaves the game empty feeling during down patches. You don’t have to make the game revolve around it, but that doesn’t mean you have to ignore it entirely
@di80854 ай бұрын
Isn't about end game, looks at they mention Roblox, and Minecraft etc from what i know Genshin devs want making Genshin like 2-in-1 game then become like 10-in-1 game in the next couple years something like that, imagine Fall Guys adding to Genshin, Windtrace become permanent something like that, basically every type of Casual Games will coming to Genshin if true
@drogozi33084 ай бұрын
Anything but SU, it sucks ass.
@vio73364 ай бұрын
@@drogozi3308 in hsr a bit because of auto battle. But the labyrinth event with harder difficulty from 2.X would be fun
@jepeman4 ай бұрын
Hope its not SU. Standard SU is extremely padded artifact farming. Even the devs know that and said they're looking to fix it in latest dev stream, sadly something like half a year later. The 2 special SUs suffer from requiring far too much time investment that can be instantly taken away by bad RNG and waste all your time. Star Rail in general suffers from being too reliant on RNG instead of player skill. No movement, dodging or positioning and very limited options in general.
@Lesterberne4 ай бұрын
Divine Ingenuity is my favorite game mode 😌
@jakkubus4 ай бұрын
I found it to be the most overrated one.
@Lesterberne4 ай бұрын
@@jakkubus It's actually the most underrated one. There was a lot of potential to make 1v1 competitions with the last iteration but no one did anything. People haven't understood what you can truly do with it. I made a lot of short maps that can be 1v1-ed whether they were combat, puzzles, races, mazes etc... And i got feedback that they were fun.
@smiled75124 ай бұрын
Hoyoverse finally accepting advice from gamers?!?!?!?
@Tnscla4 ай бұрын
Its the Wuthering Waves threat lol.
@yazandarras68914 ай бұрын
@@Tnscla totally agree, the closer the release of this game is, the scarier those genshin devs become
@legendnbg974 ай бұрын
@@TnsclaJust goes to show how much of a brainrot move it is to shit on the titles that compete with your favorite game. Competition can only improve your favorite game. Sadly genshin community isn't very smart to realize that
@blazn04 ай бұрын
Bruh, teapot and tcg and hangout are permanent. They add permanent game modes. They were very clear that they would not add another abyss like mode. So the new permanent content won't be battle related.
@Dojafish4 ай бұрын
I don't know why yall think that . But Hoyo most of the times has always listen to players ,it's that most of the playerbase doesn't share the same opinion as you .
@TheGamingTeam101Tgt1014 ай бұрын
the difference between this and tectones viedo is astonishing. that guy cant have a shread of positivity
@Seramics4 ай бұрын
Because the game sucks.
@jirasa43984 ай бұрын
Why does every video have tectone mentioned, he be living rent free ong
@kimkim020919874 ай бұрын
he the reason you don’t get scam by weapon banner
@klonrymeryme52934 ай бұрын
people like Tectone only care are content engangement farm, making drama, grifting and pretty clear he don't care with any games they paly and just want to keep the drama on and on. grifter in general never have good faith argument and want to keep the feud or feud they make never end. I found it shocking some aspiring small GI creator end up slowly become grifter and only want to banking on that man presence, so much for their integrity and honesty.
@Kaihiwatari7054 ай бұрын
@@Seramics nope the yt and Twitter side genshin community sucks the game is fine
@raidenmiyawaki4 ай бұрын
I would really like the one that happened on Liyue Archon quest wherein there were waves of enemies you need to and protect the Adepti. Like every wave you'll be able to get a buff and then enemies get tougher then there will be half-time wherein you'll be able to collect something to recruit your characters.
@deadencicle4 ай бұрын
I want user generated QoL mods approved by Hoyoverse and downloadable for free.
@musicaddict90584 ай бұрын
Yeah, user generated content is what keeps some of the best games ever made going to this day. Left4dead2 still has hundreds of thousands of players 15 years later, only because of the mods and community maps available. Same with 7 days to die. Hopefully they won't bring their usual incompetence into this, and actually make something that will make genshin into a game that it should have been from the beginning.
@arvidanseven8624 ай бұрын
As long as the reward is good (ahem, primos) likely I'm willing to do those events. Anyway, Labyrinth of Warrior is actually very good old content that suits end game content. It can test how far our built team can go, defeating enemies and surviving. the deeper the level the harder the enemies are. Just like abyss but way more chambers, it can be made possibly endless with RNG on enemy type.
@andyzhang91104 ай бұрын
Primos/artifacts is the only reward that are "good" for us old players. EXP book, enhancement ore, talent material are useless because we already built our chars and those other rewards serve no purpose
@reivell36994 ай бұрын
They always have direction, their direction is "Genshin is a casual game", just because their direction is different than yours, doesn't mean they're aimless.
@anguyen45764 ай бұрын
IMO I think this is probably the best direction they could (potentially) take. With HSR I felt that they could add SU much like how Labyrinth Warriors had its domain. But over time, I don't think that would've been a good, sustainable "endgame", it's just an alternative. Been playing HSR since launch and I personally feel my interest with SU slowly wanning. At the end of the day, base SU (no expansions) is just 3-4 artifact/relic domains stitched together with routes in between. When I consider the possibility of this being integrated into Genshin, I could imagine a similar sense of monotony develop. Expanding user generated content as permanent content has a lot more potential growth and longevity I think!
@jepeman4 ай бұрын
SU feels like extremely padded artifact farming. Even the devs know that and said they're looking to fix it in latest dev stream, sadly something like half a year later. The 2 special SUs suffer from requiring far too much time investment that can be instantly taken away by bad RNG and waste all your time. Star Rail in general suffers from being too relied on RNG instead of player skill. No movement or positioning and very limited options in general.
@anguyen45764 ай бұрын
@@jepeman Too true. I couldn't watch the livestream (an hour and a half is crazy) but saw mention that they want to help update SU in regards to Planar farming. Hopeful, but they gotta nail the method otherwise the change could be minimal or inconsequential. After beating the hardest difficulties in both SU expansions, I hardly ever go back into them. Sure I might miss out on like 60 jade? But that's not enough to drag me into RNG hell lol Funnily enough, since getting Chiori, I have been appreciating more that Genshin is still skill reliant. Been trying wacky teams with her in Abyss and its been a little more fun than dealing with MoC shenanigans
@Impapimpa4 ай бұрын
Tom had to go through a lot but he won in the end, maybe we were the successors all along.
@archandset4 ай бұрын
what you said immediately reminded me of my favorite mobile game Geometry Dash. its user level editor singlehandedly pushed the game through nearly 6 years without any updates, and is the only reason so many people even know about it to begin with it got so big that content creators around the game were able to gain a sort of 'mod' status in determining which levels became featured. this certainly has alot of promise if implemented correctly, while also being a clever way to offload alot of the creative work to the fanbase
@prime17734 ай бұрын
Elite enemies/Boss rush - with new moves - buff up bosses - not time challenge - rewarded with Primogems or maybe special co-op bosses that gives challenges
@Loripoki4 ай бұрын
personally all I want is some game mode where I can actually use my built characters. the fighting system with the elemental reactions is one of the things that drew me into genshin in the first place and not being able to fully capitalize on that is just a wasted opportunity imo.
@Yabai-Wa-Yo4 ай бұрын
I'm not sure how I feel about this.. From one side, I'm happy, it's basically new gamemodes that they'll be making, which is great. On the other side, they said they wants people with experience in "Minecraft, Roblox, Fall Guys, and Party Animals", and that makes me think, that it'll most likely be some other Mini-Game type of content rather than building something more challenging or, connected to the game mechanics. Like, I feel like they still want to do some kind of stuff like Parkour maps rather than, a domain challenge with scaling difficulty based on combat for example. And honestly, even if they add these type of side-content there's gonna be people not happy about it, just like there's still people complaining about TCG and Teapot and wants em gone- Soooo.. I hope I'm wrong, and we could get some new stuff that's not just a mini-game inside the game >-
@Rooobert01014 ай бұрын
I havent watched this video yet, but JelloImpact's video shows that they also mentioned combat design as another thing they're looking for
@marky46274 ай бұрын
they mention both combat and rougelike gameplay too
@thebuddhasmiles4 ай бұрын
Man I hope it's something like HSR's SU. I don't want fall guys in my Genshin because they tried doing that with the Fontaine Film Festival and Lantern Rite and that was booty cheeks deluxe.
@musicaddict90584 ай бұрын
@@marky4627Wuthering waves scaring them shitless lmao
@zakariamimouni2794 ай бұрын
@@thebuddhasmiles also their netcode is garbage, I would pass through coin and it took like a sec or 2 secs for it to register
@zente30034 ай бұрын
This will be one of the best decisions they can make for one simple reason, they are giving us the key to the Lambo. By doing so they are assuring that no matter if you are a casual or hardcore player they will be something in genshin for you. It is a W/W situation.
@RafidW94 ай бұрын
This changes everything: reality edition
@potatopcgamer7394 ай бұрын
LuL I just remember how fun Dota 1 was in warcraft 3
@GabeIG4 ай бұрын
League MMO is gonna come out before they add a permanent gamemode
@FacundoGarcia-bw9lz4 ай бұрын
💀💀💀💀
@siliconhawk92934 ай бұрын
so never. got it
@imnotnice51864 ай бұрын
ROGUELIKE GENSHIN LETS GOOOOOOOOOO
@dad6666_4 ай бұрын
Copium
@planetary-rendez-vous4 ай бұрын
My childhood was wc3 custom maps. I didn't even know that it has a main game with competitive RTS.
@Luci33644 ай бұрын
@TheGenshinScientist do you have any idea When they will bring out this end game contents collabing with UGC?
@marcopala54324 ай бұрын
I loved that event they made a few updates ago, the one where you could make custom domains. I made a super hard map which took me days to complete (It had to shielders and the only healer was mika) sadly all that time was wasted, but it was fun at least lol
@Senki994 ай бұрын
TGS, just a honest question here. If they are hiring now, when do you think we will get anything? 1 year? 2 years?
@zakariamimouni2794 ай бұрын
that's exactly what I thought, this isn't something that we should look forward to in the near future
@nekonochesire60234 ай бұрын
Well to begin with with how popular the game is they're bound to get a lot of applications, which might be left open for like 2 weeks to a month, then they have to look through them all, and interview the profiles that interest them most. Just that we're easily looking for another month, then once recruited they have to be formed to every related to what they'll do with the company tools, again another easy 1-2 months, then they have to work on the game mode and tbh there's no way to know how long it'll take but I'd say around 6 months. So with those numbers taken out of my ass we'd be talking around 10 months or so. Could be earlier but could be latter as well, maybe we'll have event to test different mechanics to see what goes well with players, which would also take times, between making the event, letting it run through, compiling and analyzing feedback then making changes to the game mode.
I see a lot of potential. Genshin Impact could become the best gatcha game out there if they listen to the community and actively implement what they desire.
@ziebus9044 ай бұрын
This braindead community wants -eazier content -less content -godshit events -garbage story -no qol
@passwordyeah7294 ай бұрын
Very good insight, it makes me hopeful for Genshin's future too!
@highwaytoheaven994 ай бұрын
COOP SIMULATED UNIVERSE. There, I said it. They already had the "beta" version of such a thing with the "Labyrinth Chasers" event way back when, and I remember even back then people were BEGGING Hoyo to make it a permanent game mode, but Hoyo as always ignored us. Its one of the reasons why I dont even bother to answer the version surveys anymore, it DOESNT MATTER what we say or want, Hoyoverse will do whatever the fuck they want, and to HELL with player feedback.
They could have just added the previous events like the shooting event in 4.3 and all combat events. Still its a nice change, hopefully it doesnt take long.
@mosye4 ай бұрын
If anything could make me wanna continue playing Genshin it would be this! Like I commented on previous video, I really don't think there would be any other gacha game (unless they somehow blow up just like mihoyo did with genshin) that makes balanced characters without crazy power creep. The lack of power creep in genshin is a godsent. If they finally make some expandable endgame or even make community to make that endgame for them, I'm all for it. Genshin's the only game (except Dwarf Fortress) where I REALLY care about the lore and try to read anything and everything. I haven't really played many gacha games, the only one I did play is Azur Lane when it was still only in Chinese appstores when I was in school because I had nothing better to do. And from what I've seen they were just pumping out new waifus over and over again, with no real lore, character or personality. In Genshin every single character, even a 4* having a personality, theirown story is just so cool. And just simply the amount of features genshin has is absurd. Good housing system, musical instruments, TCG (for whoever plays it). If I was a creative person I'd just spend hours looking through housing menu trying to make a new cool place. I've seen one person in game that showed me their housing plots and I was amazed! They made so many and they were all so beautiful! Anyway, I'm glad that I saw your video. I don't use social media at all, except youtube I guess, so there would be no way for me to see this announcement. Now I'm excited and hopeful about the future of the game.
@sgb1983sgb4 ай бұрын
Off topic: are ad blocking addons banned in EU already? It pains me to look at some browser screens...
@amberxv47774 ай бұрын
Just make Arena and add Extra floors in abyss that require 3 teams and more as you go up.
@zanzatbc4 ай бұрын
This is probably the most accurate and relatable explanation of genshin’s game state I have ever heard. I couldn’t agree more. I am part of the group of players with disposable income but not much time to play, and the amount of stuff I still have to complete in the game is absurd.
@shemarknights39354 ай бұрын
Hoping of traveler customization 🎉
@kimarimoi4 ай бұрын
Fantastical scenario: when the main story ends, Traveler becomes a god and you gain the ability to reshape or recreate the entire world. Realistic scenario: they're re-releasing Divine Ingenuity as a permanent mode next anniversary. Leaning more towards the latter; besides how unbelievably difficult engineering the former would be (think about how bad the teapot interface is), they're too protective of their designs to let players meddle with them to that extent, and too secretive to drop obvious hints like this. "As important as the game itself" just sounds like marketing. Edit: One thing though... you may remember the "Kaveh incident" where hackers managed to delete important objects like statues and domain trees from people's worlds, which had to be restored manually. It's pretty weird that the game saves the status of permanent objects to begin with. Maybe there's a future reason for that.
@yabastacode77194 ай бұрын
If they let us design 5 Star and 4 stars characters make their kit and passif and choose their weapon category. Design their face and costumes.. That will be a win I can finally design my prefered anemo sword DPS. And I will call him zoro. And maybe a physical catalyst DPS that use punches (Luffy)
@simplyawful5434 ай бұрын
That sounds fun on paper but it would never actually work lmao
@meisterl04 ай бұрын
The prop hunt being permanent is a game changer and if the games are like the current event (Potion store management) Adventuring will be my side job 😄
@amouramarie4 ай бұрын
Yes! They would have to try REALLY hard to make this fail. Even with limited resources, players could make fantastic content. There could be a whole WC3-like subsection of players who create complicated maps and have leaderboards on dedicated websites. Like the last event where you could create content, there will certainly be groups set up to make the combat achievements easy to get -- oh! I wonder if they will allow you to trial characters you don't own on other people's maps, if the creator supplies characters to use for their level? Imagine they _really_ open up the resources available to creators - all of the furniture in the teapot? Interactable NPCs? Considering this is going to be "as important as the game itself" I wouldn't be surprised! I wonder, also, if this is going to be lore related? Since this is likely going to be coming out around the time of the end of the Teyvat Chapter.... could this be us leaving the "eggshell" of Teyvat for brief missions into alternate universes on the imaginary tree? You never know!
@sthele60964 ай бұрын
If they allowed modes like Skyrim the possibilities would be endless. The community could fix bugs, improve quality of life issues and make endless content. With the advent of AI replicating voices + access to world building assets like the Teapot, the community could make amazing character quests for everyone to enjoy.
@ziebus9044 ай бұрын
Skyrim you pay to get game genshin is free. S is finished g is not
@sthele60964 ай бұрын
@@ziebus904 sorry not sure what you point is. I believe Skyrim had modes from its launch or soon after and a free game would justify community content more than a paid one.
@AkiraN194 ай бұрын
Seeing a Kier and Dev video featured in this was _not_ a crossover episode I was ready for today
@nolzkieboquil4 ай бұрын
The thing is, maybe they just want another game to be published because ZZZ is currently not doing well in the beta, and all the suggestions/features that player wants in genshin will be implemented on that new game. And yes, like they do in HSR.
@andyzhang91104 ай бұрын
I'm unsure if I will be interested in such mode, I don't even know exactly what is UGC, but if I want to play MOBA, I will do it in DotA2, if I want life simulation I can play TS4, Paralive, Stardew, etc. Game such as Fall Guys & Among Us is very seasonal for us, we play it for a week, and then forget it forever. What I feel lacking tho, is after collecting characters & constellation, there's nothing much to do, Abyss (although cannot always 12 tries) is getting too easy rn.
@spamspasm81834 ай бұрын
An equalized (everyone gets the same C_R_) PvP combat mode would be nice.
@miftachulrahman25114 ай бұрын
Man i love you❤r content..
@Kryo_GTS4 ай бұрын
How crazy would it be if this all turned out to be the setup for an elaborate April fools joke by hoyo?
@losergamer044 ай бұрын
The content they add needs to have purpose. There isn’t much of a reason to play TCG or the Teapot. Also, I want more ways to play more characters.
@AKDE834 ай бұрын
what do you mean ?
@clementlassalle43174 ай бұрын
what do you mean "no reason" ? You need a reason to play a game... ? it's not a job you know, if you don't enjoy these game mods that's okay, but many people do like them even among meta players
@losergamer044 ай бұрын
@@clementlassalle4317 Story/quests and Abyss earn primos, Teapot and TCG don't. My main satisfaction from the game comes from the battle system. That is, the other modes are fun, but the abyss and quests allow for more chances to earn wishes.
@vanitasastra4 ай бұрын
I like how they give us increasingly difficult game modes and they give you minecwaft they really know their player bases
@Personpersonpersonperson4 ай бұрын
I hope they make animal crossing in genshin but permanent gamemode, i hate combat
@TyroneIsHere4UrAss4 ай бұрын
Praying this isn't something we return to 2 years from now to comment that this aged like milk
@raihanrusli27204 ай бұрын
Talking about endgame combat content, I dont think this UGC will help genshin combat the way we think it is....... because its UGC. Idk I kinda wonder if let say a combat content is made by the players, how will they adjust the rewards ? Remember no reward means no push to try it out. Its always stuck in my head that if they really want to make another combat content, couldnt they just hire people without saying it as UGC ? If someone has another opinion, enlighten me. I am not experienced in this UGC stuff
@AlejandroBravo04 ай бұрын
If you need the game to give you rewards for playing it, maybe you don't like the game itself that much
@qwertysysysyysysysyzz4 ай бұрын
@@AlejandroBravo0a waste of time just like exploring the map if it gave no primos at all nothing interesting
@raihanrusli27204 ай бұрын
@@AlejandroBravo0 the game giving you reward is part of liking it. Who want to explore, fill their teapot, playing limited events, spending resins etc if they dont give you enough reward or even any reward ? Look at TCG. Nobody plays it because it gives no primo other than achievement tbat doesnt even worth it I think you start getting delusional on how to love a game here, your take is simply very bad
@minecraftliker34 ай бұрын
@@raihanrusli2720 No one play tcg? tell that to the asia server xD
@raihanrusli27204 ай бұрын
@@minecraftliker3 man, why do I have to make "ok some people play but not that many" clarification every time I make a comment. I mean you got the idea, I dont have to explain everything. Even I like tcg, I beat my friend everytime he challenge me with my quicken setup. But I dont have any reason to play since there is nothing push you to it
@multipatt87104 ай бұрын
I will cope with that.
@weverton2giro4 ай бұрын
I just want a mode to farm mob material
@Musashi420694 ай бұрын
I'm keeping my expection low, like on the ground kind of low.
@DanaOtken4 ай бұрын
In itself I don't value this, but it ought to provide some very useful foundation for later on.
@harate4 ай бұрын
Genius invocation tcg 2
@garake-4 ай бұрын
Someone will definitely make a first person Dota gamemode (basically Smite) lmao
@ioanacalin84654 ай бұрын
this is really interesting and might be what we actually need in terms of loop content but, there is also the problem of when. If they make te recruitment now it might be like 2 years till release. We are already 3.5 years in and me personally having to wait 1 or 2 years more does not make me excited , not to mention that this could also end in something that is not that good because of the restrictions they will implement.... like "artifact load out" . We were asking for artifact load out since Inazuma and after 2 more years, this is what we got.
@NatWarrior14 ай бұрын
Entirely agree with the time frame you're giving. It's almost making me think a lot of HI3, because they just had Part 2 released and it changed quite a few base things about the game, including a new mode. I'm honestly thinking they're recruiting now so that when Genshin has its own Part 2 come out then we'll get some new form of content that's going to be this UGC that they're recruiting for rn. Genshin's main story seems like it'll be ending sometime in those 2-3 years so it seems plausible 🤔
@beeerlord4 ай бұрын
battle royal did not origin from minecraft hunger games. It originated from an older movie "battle royal"
@mononymouslyjan83134 ай бұрын
hopefully 3 yrs from now standard mobile hardware will be at a point where they dont hobble the potential for user generated content lol like i would love to make a 3d person type tower defense game mode, but we can barely fill 10 square meters of a teapot area!!!!
@redcloud74474 ай бұрын
So long as it isn’t more TCG I’m interested.
@AkashIsInnocent074 ай бұрын
Genshin should actually do something like honkai impact after end game or something like that, I mean having parts for the game ! After the last crisis in celestia, Teyvat can become a teleportable world so that we can use characters in another part too !(This is just to look the lore realistic) Or they could simply continue the game by n!ot meeting the siblings eve n after celestia and bringing new crisis with a new story and lore for continuation but it will just make the game so big that's why mzking parts is much better idea ,btw these are all my ideas don't take it seriously!
@foo29714 ай бұрын
Multiplayer abyss that is similar to dragon nest plss
@jcceno42734 ай бұрын
2d platforms maze runs, i can see it now
@whydoineedname49324 ай бұрын
Imagine they make the custom domain event as permanent Instantly best mobile game no shit
@nikumilotic13334 ай бұрын
New cooking mode
@Baby8Stef4 ай бұрын
Just make Hypostatic Symphony and Energy Amplifier as permanent game mode, then add more enemy levels, buffs and rewards.
@ranndt30294 ай бұрын
I'll keep my expectation (very) low
@RenKamui14 ай бұрын
This really is exciting news, let them hand the torch to the players and we will finally have our endcontent :D
@ADDITIONALBREAD4 ай бұрын
Its probably for their new game. The animal crossing like game cause their recruotung for people that knows farming, building sims
@stryfer19894 ай бұрын
This could either be incredible or completely flop, depending solely on what sort of limits they implement (their usual load limit being a big one) and how rewards will be handled. At the end of the day, this is a gacha and I don't see Hoyo allowing creators to just give players access to all characters with max constellations for whatever content they design. The games often listed as examples are not live-service games and certainly not gachas.
@marycatgirlnya4 ай бұрын
I have hope for this, they've been trying to optimize the game for a while, I'm glad they're trying to be more open to other options
@Ottobon4 ай бұрын
All i'll say is something Echo'd by Zy0x of all people, but true i think for almost any 1.0 era players. I really and always hoped this game would have something like a Dungeon Crawler, for me even if it isn't all meta focused and just co-op focused with good team interactions that would be so nice, and even if its more revolving content then what would truly be dungeon crawling. I guess I'm just saying i hope this can include co-op, even if that means bumpercar like fan made events, because if its just single player then for me at least it will just feel mute, even if its still kind of awesome.
@rozee85164 ай бұрын
OH MY GOD HE PRONOUNCED THE CRYO REGION CORRECTLY 😭😭😭😭😭😭😭😭😭😭😭😭😭
@alatus_knight4 ай бұрын
I have heard this isn't paid
@mayureshjoshi40754 ай бұрын
Jesus Christ people in the comments like to be negative about anything and everything LMAO
@legendnbg974 ай бұрын
Because people have been disappointed by mihoyo so many times throughout the years, that they know better than to give them benefit of the doubt
@pyronado43204 ай бұрын
It's always better to start at 0 hope for this company than to be hopeful and disappointed later
@marycatgirlnya4 ай бұрын
Some people really treat genshin impact as their ex-boyfriend but they always come back on the next update like nothing happened coz they can't beat fomo, especially with Arle coming soon. And some of them are legit salty coz they have to actually farm and work hard to get a character instead of getting it for free 😂
@RyukoIsBestGirl4914 ай бұрын
Because people in the this community is stupid
@johnribon22074 ай бұрын
@@legendnbg97it’s not really mihoyo’s fault when people make up their head cannons and believe in misinformation. You guys act like Mihoyo constantly makes promises and doesn’t deliver them.
@bjornnilsson29414 ай бұрын
This definitely has the potential to revive the game, but if it does it probably won't be here for a few years. If it's something they implement within a year it's most likely going to be some surface level meaningless thing. I'm cautiously optimistic about the whole thing. One thing I'd correct you on is that it was StarCraft that spawned the tower defense genre even before WC3 was released. DOTA and it's predecessors were defintely a WC3 thing though.
@TheGenshinScientist4 ай бұрын
Right, that's why i said "popularized" for wc3. I wanted to mention Starcraft 1 but I feel like the current version of tower defense mostly comes from wc3
@bjornnilsson29414 ай бұрын
@@TheGenshinScientistmm fair enough. Modded maps for SC1 were kinda niche even in its heyday, WC3 really helped bring Tower Defense and MOBA into the mainstream. I guess I didn't catch the distinction there.
@nguyenbathong39834 ай бұрын
don't do this. don't give me hope.
@thekookaburr44 ай бұрын
Waiting for a 4v4 MOBA
@curly_bill4 ай бұрын
I’m glad they’re finally implementing valid replayable content, but it’s such a shame that they took so long to do so. A decent size of the playerbase has already moved on from the game
@iloveplumpgrannies1744 ай бұрын
Tetris game mode where you stack characters is different poses in place of bricks.
@GrantDavidPerformer4 ай бұрын
Unfortunately, I have serious reservation after the severe letdown that was artifact loadouts... Better off just forgetting all about this and enjoy the game for what it is.
@artimis99934 ай бұрын
imagine Fps genshin impact
@martir8514 ай бұрын
if its not combat, im uninterested
@klonrymeryme52934 ай бұрын
turns out getting urgent warning to fixed their one of the worse unresolve complaint rate finaly bites the company back. It could be benefit but who knows what type of contract and permission they give these new game mode designer going to be, looks like the rats are right the developer of the game are lazy and only focus on make more new character and areas only, since those are the main money making they get the most. saying it could change genshin forever are too blindly hopefull imo we need to see how it will go first. on a bright note they seems took a good example from how they handle making music by making an event for their song getting into their game, it's basicaly getting some of the game community happen to be a musician or music composer contribute with the game. Mihoyo is a Tech company for a reason, seems many only though it just a game company. also oh silly doctor this game isn't anime game, more specific it's a chinese game with anime aesthetic.
@zargis4 ай бұрын
Seems cope, but we'll have to see. Doubt we'll see this materialize until at least a year or two later.
@jonomate4 ай бұрын
However, no rewards announced. It'll be no different from TCG.
@sorakirisaki53304 ай бұрын
its a game.... give us stuff which requires us to utilise the gameplay... its not rocket science
@JAY-gd6rc4 ай бұрын
Genshin could never
@junyaiwase4 ай бұрын
But this would probably take awhile. . .
@anloff4 ай бұрын
wuthering waves is a curse and a bless for all of us simutanously
@brutalterminator38684 ай бұрын
A few years from now is a long time no? Don't get me wrong,I'm excited but if you're telling me that I'll have to wait 3 more years, the excitation dies down.
@richardjones88464 ай бұрын
anyone who thinks it's gunna be like pure fiction doesn't understand childe.. all the way in 1.1... is the reason we don't have AoE in abyss. childe, venti, ganyu, and now bloom would make it completely trivial and dendro already suffocates the game's meta. i would much prefer just extreme boss versions of trounce domains that are actually hard like the very early concept of raiden shogun's boss fight with 36 million health
@clementlassalle43174 ай бұрын
yep, we already see it in combat events focused around endless AoE waves - Childe teams (for low level enemies) and Nilou teams get ridiculously higher scores compared to the rest of the roster. But honestly it could still be pretty cool, after all spiral abyss is mostly small AoE (only a few enemies at a time, with no more than like 2-3 waves) or full on single target with 3 consecutive bosses, which tends to favor single-target teams overall, so it could mean a shake-up in the meta - it's not like ganyu and venti (or even childe imo) are considered super meta nowadays
@qwertysysysyysysysyzz4 ай бұрын
hyperbloom cucks bosses, any team with hyperbloom like alhaitham or raiden team will destroy any boss, same with hutao
@clementlassalle43174 ай бұрын
@@qwertysysysyysysysyzz exactly, so some more AoE-focused endgame could be good, but like, real AoE, not just 3-4 enemies but more like 15-20 enemies at a time. It would considerably disadvantage hyperbloom and the like (though they'd still be ok) and allow other teams/reactions to shine
@isoundout4 ай бұрын
I don't trust Hoyo at all I'm expecting it to be really bad, I hope it is not tho
@refooorrm4 ай бұрын
finally hoyoverse understood that they are not supposed to ditch their old games in favor of new ones,i mean i "think" they had a planning of milking genshin players and release another game (aka ZZZ hsr...) so they can milk the same players more infinitely due to lack of content in genshin (they kinda did the same for hi3rd)but it might never work with genshin since its their magnum opus and if they keep forcing players (the HSRxGENSHIN drama) to join the hsr hype train they might lose both player bases and as the saying goes "The Person Who Chases Two Rabbits Catches Neither" ,but maybe,just maaaybe they understood how games are supposed to work after the aniversary scandal.
@smile-dn1zn4 ай бұрын
An mmorpg genshin impact is going to be sick
@excalaber82734 ай бұрын
I'm in denial, Hoyo making improvements that focus on the longevity of the game instead of repeatedly band aid patching over the same unimportant issues again and again is copium.... surely.... I'M NOT FALLING FOR IT AGAIN!