The Best Amiga FPS Games - Top 10 1. Alien Breed 3D II : The Killing Grounds 2. Genetic Species 3. Gloom / Gloom Deluxe 4. Breathless 5. Cytadela 6. Nemac IV 7. Alien Breed 3D 8. Fears 9. Trapped 2 10. Behind the Iron Gate
Пікірлер: 83
@paradust4 жыл бұрын
Alien Breed 3D had the most advanced engine (maybe with the exception of Trapped) - full 3D (you could have multiple floors on top of one other), a textured 3D-polygon enemy (mid-boss), walls at any angle, rippling water that actually distorted the view, bouncing grenades. From purely technical standpoint, it was more advanced than Doom. Also, balanced weapons, brilliant enemy AI, good level design, and, in case of CD32, kickass music by Bjorn Lynne. It's a shame it ran like crap ob barebones A1200 / CD32 (although let's face it - 020 and no fast ram was too slow to run anything 3D). Pixels as big as bricks and single-digit framerates killed it. Luckily Arcturus Deluxe made a brilliant port called Project Osiris (using GZDoom engine) and it's a blast. My fav Amiga FPS (together with Genetic Species). Genetic Species technically had the least advanced engine (save maybe for Cytadela / Gloom / ZŻB), but it featured tons and tons of fireworks like transparency, reflective floors etc. The idea of snatching enemy bodies was pure genius. Awesome gameplay, weapons, enemies, atmosphere, ambient sounds etc. Loads of interesting things to do, loads of different areas to explore, loads of fun to have. Overall a brilliantly designed game with lots of work invested into it. My other fav Amiga FPS (together with Alien Breed 3d). Trapped 2 - great engine etc., effects n all. Never played it though so I can't say whether it was any good. Alien Breed 2 - the engine seems to have devolved (or at least the colour palette) from its predecessor in favour of performance. Unbalanced difficulty, overlapping weapons, no music, toxic floor that damages you even if you're in mid air, everything too convoluted etc. Not as good as AB3D (although definitely more ambitious). The techdemo was amazing, but the final product was a far cry from it. Za Żelazną Bramą - it was supposedly enjoyable and ran smooth in full screen on a bare A500. Never played it though. Cytadela - a SciFi Wolf3d where you lost health every time you ran into a wall. Yes, you got that right - a Wolf-3d maze-like game where bumping into a fucking wall took your health away. Playable only because of novelty factor / Doom fever - it was the only thing that ran on an A500 and had textures at the same time. ALthough I gotta give credit where credit is due - they managed to pack tons of textures / enemies / weapons etc. and even an animated intro. Lots of good work wasted on a platform where 3D games just weren't viable. Breathless - beautiful textures / colour palette, great music... and nothing else. The engine featured 90-degree walls and varying height. All weapons were the same, the only difference being strength and energy consumption. Oh, and it had a flamethrower. Barely playable. Nemac IV - another game that relied solely on novelty factor. The game was a glorified techdemo for 3D games back in the days of Doom fever on the Amiga. Flat engine with walls at different angles. And that's it. Gloom - as above, but with even less variety. Just one weapon and sounds ripped from Ridley Scott's Aliens. It ran on a bare 1200 / CD32 with 2mb slow ram and 020 CPU, which was it's only advantage. Wolf-3D like engine with textured ceilings and tinted glass effect. Novelty factor was strong with this one. Fears - similar engine to Breathless, weird graphics (I liked it personally), terrible FOV, crude gameplay. Relied heavily on Doom fever. There were others too - Testament, Ubek, Project Battlefield, even Ambermoon (although this one only had a few 3D sections). Plus a few demos / announcements that never made it (like Switchworld). Thanks for the video!
@talkinglukashenko43034 жыл бұрын
I gave a like for the effort of typing this all.
@paradust4 жыл бұрын
@@talkinglukashenko4303 Appreciated none the less :D
@weapon7774 жыл бұрын
thanks for you response.
@krensauce3 жыл бұрын
I don't think you remember all those games right. Breathless, for example, didn't have all the same weapons: they were very different, in the spirit of doom, but you could upgrade them. If a rocket launcher is the same as a pistol to you, then yes they were all the same. Gloom was one of the first doom(wolfenstein)-clones, and it ran on stock A1200 with a good framerate, times better than any other -real- FPS, but it also had split-screen coop multiplayer, something which no other FPS on the Amiga ever had (and very few on the PC had and still has today), as far as I remember (I've completed it with my brother and it was great). It had great level design and it was outright fun, so although the "novelty factor", or to be more precise, the "Doom fever" played a big role for every single FPS game on the Amiga (if it wasn't for Doom, we wouldn't have had all these nice FPS), this game was actually good, unlike crappy games such as Fears, Cytadela, Nemac 4 and others. Genetic Species had the least advanced engine, and then you name 3 other games that had an even inferior engine...idk.
@DuckAlertBeats Жыл бұрын
Maybe..... but Allen Breed 3D had sfx ripped from An American Werewolf in London, it wasn't just Gloom doing it 😉
@marcinmacem4 жыл бұрын
I remember Breathless, it was really fast on my Amiga 1200 with processor 030/42Mhz and graphics was really nice, and after that was really cool Alien Breed 3D II
@tanjaanjanjaa39133 жыл бұрын
yeah right XD
@Santrino713 жыл бұрын
Breathless was my favourite, for the atmosphere and for the fantastic music. Followed by AB3D and AB3D II: TKG (I still have the original floppies). Then Gloom Deluxe.
@illegalquantity3 жыл бұрын
Citadel uses Cannon Fodder sfx's :D I like Trapped 2 but I never played yet. Too bad it's not a real FPS. It looks really cool, it looks real 3D! It remembered me Quake! I sold my Amiga and bought a PC when I saw Doom 2 on one of my friend's PC. It was so different, so futuristic. It was a 3D human simulator. Still one of my favorites!
@steved13873 жыл бұрын
IMO, Breathless was the most fun. Great atmosphere, very Doom-like gameplay, a menagerie of monsters that was different -- in appearance at least -- on the 4 worlds, great music, and of course, a solid 2.5D engine. Too many of the Amiga FPS games, such as Genetic Species, Nemac IV, and Gloom, had flat, Wolfenstein-grade engines, which makes them less visually interesting. No amount of lighting tricks can make up for limited architecture. Breathless also had a really cool fog effect, freelook, and music, not to mention an interesting incorporation of RPG elements, such as collecting money to spend at consoles for upgrades. Level design was also pretty good, though IMO, more could have been done on the architectural front.
@danielt.85739 ай бұрын
Games like Trapped 2 and Genetic Species would've extended the Amiga's lifespan into the Playstation era had it been released sooner. Looks amazing.
@Tiriris4 ай бұрын
I remeber spending hours on Robocop 3, all the others where out of range for the 500. But I played a little Gloom later on the CD32, lots of fun!
@Yellowswift32 жыл бұрын
I had no idea there were FPS games of this standard available for the Amiga. Great video.
@mattx54992 жыл бұрын
The fun fact is that Amiga's graphics chip was designed for 2D graphics and making a fast (2.5D/3D) engine for Amiga without serious accelerator was very tricky. They had to built custom engines from scratch. At the time even consoles like Genesis and SNES were designed to pull out some 3D stuff easier than the Amiga, but talented programmers could do magic over coming the limitations.
@nenadjebiv5507 Жыл бұрын
what standard? all are rubish. total failure
@BitmapNinja Жыл бұрын
Thank you for kind words, matey:)
@danyoutube749110 ай бұрын
@@mattx5499 I think even more impressive are some of the Doom ports, they can run well in only a slightly reduced window on (modern) 50MHz 68030 cards. That said, these ports benefitted from the experience of many years beyond the 1990s.
@muratsahan31442 жыл бұрын
Good video thanks
@andy65763 жыл бұрын
TWO of these games were legitimately fun to play: "Alien Breed 3D" (the FIRST one) and "Gloom". The rest were a mess in terms of playability and level design - certainly compared to "Doom". _Amiga Power_ Magazine had it spot-on. ("Genetic Species" is excused from this as I've never played it)
@rsouth4545 жыл бұрын
Interesting . I had gloom on amiga cd32 console and i dont think it run and looked as good as that !? Looks like a more accurate doom clone here . Also Genetic species looks really good . Has the look of a psp or saturn/playstation game maybe . nice lighting and movement
@markinscotland4 жыл бұрын
Definitely not running here on base CD32 hardware, here's a reminder of the horrors we went through running Gloom on a stock CD32: kzfaq.info/get/bejne/abZko6matODIZZ8.html :) :D
@krensauce3 жыл бұрын
Yeah I think he's running the games through an emulator. Running Trapped 2 at that smoothness is probably impossible even on a 68060...
@matteoboldizzoni98705 ай бұрын
I haven't played many of these.. I think Amiga was not designed for this kind of software and it showed, so if you really wanted to play a first person game in the 90s the best thing was going to a PC, all 3D textured games on Amiga felt a bit forced into an inadequate hardware were and less polished than the ones on PC. Also, 3D games on Amiga all required a 030 as a minimum requirement, so it was something very few Amiga users had or were willing to invest moey on; we were all stuck in 1989, thinking that any software had to run smooth on a 512 Kb Amiga 500 or we complained.that it wasn't written well.. in the mean time PC users pased from the 8088 to the 486 with VGA and soundblaster, taking Amiga's place as the dominator in graphics and sound. With this said, I think Nemak IV is perhaps the best, it runs on relatively cheap hardware, it's smooth and playable.
@IMN60210 ай бұрын
6:54 reminds me of disruptor on PSX
@onlogica5 жыл бұрын
AB3D2 was the best, real 3d weapons and lightening, and some levels where so good.
@BitmapNinja4 жыл бұрын
Spent hours, playing AB3D2 on my 030 years ago:D
@slitthroat62093 жыл бұрын
Man this could have been the first truly 3d game but quake took that spot
@Revener6665 жыл бұрын
I think gloom is the only 3d shooter I have ever finished :)
@BitmapNinja5 жыл бұрын
I have played it many times, but I have never finished it:/
@mirkomedjed98454 жыл бұрын
I finished fears 🙂
@IMN6023 жыл бұрын
That first game reminds me a lot of system shock!
@danyoutube749110 ай бұрын
Behind the Iron Gate reminds you of System Shock?!?!?
@IMN60210 ай бұрын
Yessir
@christianjohansson86942 жыл бұрын
I liked AB3D and Gloom (Deluxe) best, they were the most fun, there was off course better looking games (but not as fun).
@BitmapNinja2 жыл бұрын
Spent months playing AB3D and AB3D2 myself:)
@AlphaZeroX963 жыл бұрын
Cool. :3
@albertodiez42154 жыл бұрын
The framerate is really great on most cases
@C64Lover3 жыл бұрын
When I played Wolfenstein on my first Pentium I couldn't even imagine how bad it was running on most 286s which now you can watch on YT. Here the games are running either on emulator or very strong native amigas. Even my 386dx40/8MB can't really cope with first Doom.
@ChooChooPlanet7 жыл бұрын
Gloom jest najlepszy!
@project_x_light_years6 жыл бұрын
Czarny Lotus zwłaszcza na gołej A600....
@mrmadmight2662 жыл бұрын
I wish that these games would be recreated as mods for the Doom engine.
@BitmapNinja2 жыл бұрын
maybe one day...
@1183newman3 жыл бұрын
with my Amiga 500 only fps i think that i could play was Death Mask.
@mattx54992 жыл бұрын
Yeah, Amiga's 3D capabilities were very limited and MC68000 was too slow, even for 2.5D engines used in early FPS games. This CPU was designed in the late 70's. Also Amiga's GPU was made with 2D graphics in mind. The other thing was small amount of memory. 1MB was a painful bottleneck and back in the day 90% of Amiga users never had any big enough memory expansions or accelerators, so the games had to be stripped down to work on default configurations of classic Amigas. Even most of 3D games like flying simulators on the Amiga were painfully slow. Street Rod and Test Drive were barely playable. There were some games that were using some magical tricks and were quite fast like No Second Prize, Indianapolis 500 or Stunt Car Racer, but the 3D environment in these games was almost empty. For 2D graphics Amiga was top notch stuff you could have from mid 80's to mid 90's. It had the best sound and music and many innovative and ambitious games, so we could live without 3D.
@danyoutube749110 ай бұрын
Ah Death Mask, that was a laughably crude game. But me and my brother got some fun out of that in two player, it was a good bit of fun split screen.
@yannismoragiannis295010 ай бұрын
04:54 cannon fodder samples😂
@danyoutube749110 ай бұрын
I know, it's painfully embarrassing and a poor choice, as the sound effects of such a popular title would be instantly recognisable to the majority of Amiga gamers. That said, I've often heard sound effects from the original UFO Enemy Unknown in a number of modern PC indie games, though they are probably open source sound effects (and for all I know UFO may itself have borrowed them from elsewhere).
@project_x_light_years6 жыл бұрын
Death Mask?????
@ChooChooPlanet6 жыл бұрын
Death Mask byla cienka jak barszczyk, nie dawalo sie w nia grac...:)
@Revener6665 жыл бұрын
Deth mask wasn't really a 3d shooter, it was more like eye of the beholder with shooter gameplay.
@mattx54992 жыл бұрын
@@ChooChooPlanet To nie była wcale zła gra jak na swoje czasy i wymagania sprzętowe (A500). Może kampania dupy nie urywała ze względu na ograniczenia silnika, ale tryb 2 osobowy, to było coś fajnego w czasach kiedy twórcy gier opuszczali Amigę, a PeCeciarze onanizowali się do klonów Dooma i Wolfensteina.
@nawletorre71362 жыл бұрын
quake ?
@BitmapNinja2 жыл бұрын
not really an amiga game, is it?:)
@AlexanderandRachael5 жыл бұрын
Why isn't Doom 2 on this list?
@Revener6665 жыл бұрын
Because it is not an actual Amiga game.
@bednarek67624 жыл бұрын
@@Revener666 but Quake is already a real amiga game released by ClickBoom www.lemonamiga.com/games/details.php?id=2355
@Revener6664 жыл бұрын
@@bednarek6762 Yeah and ? It was not made for the Amiga, it is just a port .
@bednarek67624 жыл бұрын
@@Revener666 the movie is only about exclusive amiga games ???????????????
@krensauce3 жыл бұрын
ClickBoom did a commercial port of Quake. It is not a native or Amiga-only game, but it's something at least, while Doom 2 was never officially nor commercially ported to the Amiga. Although the uploader never mention this, it looks like this is a top 10 of commercial, native Amiga FPS games, and so Doom, Doom 2, Wolfenstein and every other port was not included, otherwise I'm sure many games would have been left out of that list :)
@temp911Luke4 жыл бұрын
I have never liked AB3d II. Weak design and graphics of the enemies, boring gameplay. My no1 is Genetic species, amazing graphics and lots of interesting ideas. My second best: breathless.
@BitmapNinja4 жыл бұрын
I used to play it a lot on my 030 and then 040, maybe that's why I have a lot of sentiment towards this game :)
@temp911Luke4 жыл бұрын
@@BitmapNinja They did a great job with lighting procedures tho, I must admit.
@danyoutube749110 ай бұрын
@@temp911Luke Everytime I see Breed 3D 2 on KZfaq I think it looks grey, uniform and boring, but I played it at lower detail and in a small window (A1200 with some Fast RAM is all I had!) and I assure you it was very satisfying and addictive, with a very tense atmosphere. This video actually reminded me of that, it brought back some of the feelings I had over 25 years ago. The 3D environment was far more impressive than the corridor shooters.
@mirkomedjed98454 жыл бұрын
Fears best game ☺️
@ateserd4 жыл бұрын
In my opinion Amiga was run by some bankers who was treating the company as a toy fab. They waited till the 12 years old C64 and 7 years old Amiga sales vanished and closed the company. Amiga 500-1200 was way behind in technology around 1994. After that some people still was loving the machine and try to keep it alive, but honestly these games create more depression than any fun. So I think best at that time was to accept the reality and leave the dead in RIP.
@krensauce3 жыл бұрын
Who was running Commodore (nobody was "running the Amiga") has nothing to do with what is the Amiga or why people likes it. I don't even know what your opinion piece has to do with the video in question tbh. Anyway, If it wasn't for those "loving the machine and try to keep it alive", we wouldn't have these games, some of which are far better than the multitude of terrible FPSs that the Doom fever produced on the PC. I assure you that these games never created any depression to any Amiga user. In fact, we had and still have a lot of fun with them.
@mattx54992 жыл бұрын
Commodore was run by people without imagination that were spending most of money for too expensive IBM compatibles nobody asked for instead of put it all into their most technological marvel Amiga was. They were just satisfied with sales of the technology designed by Jay Miner and his Team in mid 80's and did nothing to make it better. Amiga 1200 wasn't that much better than A500, there were compatibility issues with older games that were solved pretty late by indie devs (WHDLoad, degrading tools and kickstart loaders). Also Amiga was advertised as a gaming machine even when there was good productivity software that needed to be advertised better. The expansion boards were quite expensive and in many cases caused more compatibility issues.
@DJKickstarter10 ай бұрын
d @mattx5499 I think that if they had focused on developing graphics sound and cpu chips plus ram, they would have succeded and would be a great competitor to PC and Mac today.
@AmigaWolf2 жыл бұрын
Such great games, loved them. Alien Breed 3D Alien Breed 3D II : The Killing Grounds Genetic Species Gloom/Gloom Deluxe Breathless Nemac IV Trapped 2
@GinBlog826 жыл бұрын
Breathless and Gloom were the best because they had consistent graphics and gameplay. The other fps were more experiments than complete games. Maybe Genetic Species had better textures, but not the same atmosphere of Breathless. AlientBreed 3D 2 tried to be an imitation of Quake of that time, but it failed to even replicate Doom. The textures weren't so great, the 3D maps weren't able to show the full potential of the engine, the enemies were crap, the sound average and the gameplay poor. Trapped 2 was one of the worst. Terrible textures, poor audio, poor maps, poor enemies, poor gameplay, poor everything, it was more a demo than a complete game. Amiga had great potential but after the company failure, the hardware wasn't enough (slow processors + C2P) and the remaining programmers had consistency issues. Anyway, thanks for the video.
@perihelion74455 жыл бұрын
The only thing I would disagree on is Breathless and Gloom. Both great games but in my opinion Genetic Species pips both of them. The only gripe with GS is the lack of multi layered flooring and it had a bug in later levels but was apparently patched some years later.
@kempy_nezumi4 жыл бұрын
AB 3D, even if it looks bad with this 2x2 pixels, was really playable and fun game. For sure much more fun than lifeless and boring Breathless in my opinion.
@danyoutube749110 ай бұрын
@@kempy_nezumi I agree.
@v509-cassiopeiae37 ай бұрын
Genetic Species published @ 1998 lol. Anyone who hasn't made the jump at this point can feel sorry for them. At that year, people were already playing Unreal 1 on PC with 3dfx support. 😂🤣😂
@jamesgrist11012 жыл бұрын
bah. the amiga never had a 3Dfps game that was half as much fun as doom, and none of them could run at a playable speed on less than a '030 42Mhz. These games compete with wolfenstein3D. The whole culture of trying to get the migi to do what it was not designed for vs machines that were 50 times more powerful was always doomed to serve only as evidence to gamers at the time that the Amiga had become a relic of the '80s.
@kkarx3 жыл бұрын
Garbage compared to the best pc fps games at the time.
@andy65763 жыл бұрын
Largely true.
@mattx54992 жыл бұрын
Most of these games were programming marvels made by demoscene devs. Amiga GPU wasn't designed for 3D graphics at all. Also MC68000 CPU (A500) was designed in late 70's and was quite powerful for 2D stuff when paired with Amiga's state of the art dedicated chips but not enough for engines used in early FPS games. MC68020 (A1200) wasn't a big step forward from it. Also 1 or 2MB of RAM most people had in their machines was a painful bottleneck. So, we should be really suprised that some talented devs were able to push Amiga hardware to play any kind of Doom clone games.