Top 10 Tips on How To Balance Your Game

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Jonas Tyroller

Jonas Tyroller

Күн бұрын

Balancing can make or break your game. Here are my top 10 tips for making sure you end up with well balanced product.
My games:
Will You Snail on Steam: store.steampowered.com/app/11...
ISLANDERS on Steam: store.steampowered.com/app/10...
Join our creative community on Discord: / discord
Hope you enjoy. :)

Пікірлер: 204
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Wanted to note that I'm obviously still learning and everything I say in the video here is just based on my personal experience. Is there anything you disagree with? What else would you add to the list? Looking forward to some inspiring discussions. :)
@Ausstein
@Ausstein 4 жыл бұрын
Hey an english Tip from a fellow german: 1die many dice ;) keep up the good work
@JonasTyroller
@JonasTyroller 4 жыл бұрын
@@Ausstein Oh, I thought I used that signular. I can even remember looking that up... lol. :D Thank you. :)
@YaenGamedev
@YaenGamedev 4 жыл бұрын
@@JonasTyroller You did use that correctly ^^
@goodpixels_
@goodpixels_ 4 жыл бұрын
​@@Ausstein Well actually, you're right, but most people use dice as both singular and plural. I don't know anyone who uses die as the singular and dice only as the plural. But you gave me an idea, I have some english friends, maybe they use or at least know the word die :D
@NinjarioPicmin
@NinjarioPicmin 4 жыл бұрын
from my experience it differs for many english speaking people. i heard a lot of them ONLY saying dice and a lot of them ONLY saying die, no matter if it was singular or plural
@happytofu5
@happytofu5 3 жыл бұрын
I recommend playing around with extreme values, to get a feeling for what they do, before settling for the realistic ones. Sometimes you find surprises and new inspirations by doing that as well!
@maurosanchez2524
@maurosanchez2524 4 жыл бұрын
I don't know from where you came out but you, blackthorn and brakeys are the best and more informatic channels in all youtube. Your quality is awesome, your content is becoming better and better. Thank you for everything.
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Thank YOU for watching and your kind words. Appreciate it.
@codereaper7583
@codereaper7583 2 жыл бұрын
Well sadly brackeys WAS one of the best unity gamedev channels
@pie6029
@pie6029 4 күн бұрын
​@@codereaper7583 and now, Brackeys gladly is one of the most informative Godot gamedev channels
@Paikon097
@Paikon097 Жыл бұрын
At the same time about weapon balance, bc first shot is instant that means that despite the fact that both guns do 10dps on paper, first one will deal 15dmg after one second and second will deal 12dmg. Also in case of burst weapons like the first one you can use cover between the shots to mitagate damage from someone using second weapon. This is very common in tf2 if you fight shotgun vs a heavy with mashine gun, so both are good depending on the scenario
@Lugmillord
@Lugmillord 4 жыл бұрын
When I first saw the 3D text, I thought you want to spend all of your time to make videos instead of games. Then I realized that it was basically an interactive app you probably made in Unity. I guess it's one of those "It'll save time in the long run" things. But one thing: If your mouse moves over black text to create black particles, it makes the text difficult to read ;) "Save your game under a different name so you have a copy" - Giiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit! (And when you struggle with understanding how Git works, just make a copy of the repository and give it a different name xD) As for balancing early, it depends. I think you should have a rough sense of balancing rather early on, like "section A comes before B, there A should be easier", but personally I'd put balancing actual precise numbers towards the later part. At least that's what I'm doing for my current game. How much damage a particular attack does under which circumstances - that can be a huge time sink that you don't want to block your early creative sessions. Onto the guns: If there are quick enemies, you might miss 1 or 2 shots of the slow gun but maybe hit 3 shots with the fast one. So I'd consider the second one to be better. And then you said I'm right :D #SoProud. I'm a bit scared about the balancing I will have to do eventually. I think I won't be able to get around large spreadsheets because a wide range of choices have to be playable and that will probably be quite the challenge. ...but that's years in the future so I don't need to care now. Huh, your "Rock Paper Scissors Action RPG" looks funny. I actually had an idea to make a small action RPG that only uses one button. That is, no sticks or anything, not even the menus. The core idea was already done but then I was too lazy to implement anything.
@JonasTyroller
@JonasTyroller 4 жыл бұрын
1) Yes it's supposed to save me some time in the long run I hope. :P 2) True. Should have mentioned Git as a solution for that as well. 3) Yes, balancing the precise numbers should happen at the end. I personally am still convinced that doing no balancing at all and saving it all till the end sounds like a dumb move as balancing is such a crucial part of shaping the game experience. 4) Haha. Good job with that gun. :D 5) Spreadsheets are not completely useless either. I'd just try to see then as a tool instead of the full solution. 6) That rock paper scissors action rpg was more meant as a metaphor than a literal game.. :D 7) That game idea sounds like One Finger Death Punch - great game. :D
@videogamesarefun1576
@videogamesarefun1576 4 жыл бұрын
That's good. I like listening to a guy who enjoys what he's doing. 👍
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Oh yes, I do. Thank you. :D
@Failfer
@Failfer Жыл бұрын
I've started and stopped alot of habits including game dev but I'm doing it more consistently now and honestly even just hearing you talking about these things is really helpful and a bit comforting
@welton.king.v
@welton.king.v 4 жыл бұрын
great video man every week you get even better at making these videos I can confirm that working on a competitive game is always a gamble with balancing updates like you said - take gambles, just make sure they are smart gambles
@JonasTyroller
@JonasTyroller 4 жыл бұрын
And every week the pressure keeps rising to not make the quality drop off too much... :P I feel very UNDER PRESSURE at times...
@bubblegum6701
@bubblegum6701 4 жыл бұрын
I know it's not related to this video (great video btw) but I have two ideas for a final boss in Will you snail!: • AI tries to destroy you, so you have to escape him and lead him to his own traps • You take control of the AI and place traps to destroy him
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Noted. Thanks for sharing your ideas. :)
@bubblegum6701
@bubblegum6701 4 жыл бұрын
@@JonasTyroller Cool :), I had it hovering around my head and I thought I should share it here to help you make the game as good as possible
@Dark_Slayer3000
@Dark_Slayer3000 Жыл бұрын
6:40 On the other hand, if you're overwhelmed by 5HP enemies, then the top gun will be much better. Or if it's not about DPS, or rather, how quickly you can deal a burst of 3-5 damage, then it will be better too. Balancing truly depends on the surrounding factors :D
@matthewstahler6525
@matthewstahler6525 8 ай бұрын
Yea if the clip size is 3 rounds and it takes 4 seconds to reload the first gun would be assloads better. I feel like that was a missed opportunity by trying to arbitrarily say one is better or worse.
@Fearofthemonster
@Fearofthemonster 7 ай бұрын
​@@matthewstahler6525you are adding another variable to the guns. Ofcourse it is possible to change the balance by adding new variables but without adding new variables bottom gun is better in every scenario that involves different number of enemies with different number of hps. I mean you could have said "what if you automatically died when you miss with the bottom gun". But it is completely a new scenario. Ps:
@gustavoalexandresouzamello715
@gustavoalexandresouzamello715 4 ай бұрын
I agree with him that almost all scenarios will benefit the faster shooting gun. Think, for example, in the case which it is possible to miss a shot. If you add similar probabilities of getting the shot right, certainly the faster gun will be more efficient.
@bedoeissa5192
@bedoeissa5192 Күн бұрын
But in the case of fast moving enemies. The gun with stronger dmg reward better players as they can kill enemies in one shot but the other one would need you to aim at them for long times while not missing a shot. The faster gun works if there are many enemies with low hp but if there smaller number of enemies with high hp you will have not to miss shots or you will take longer time to kill them than the 5dmg gun. You also will have to be exposed for longer amount of times to deal damage while using the 5dmg gun you can hit the enemy and then hide.
@REAL-NANO
@REAL-NANO 4 жыл бұрын
I just love your handmade programs you use/make to do your videos. So much back end work but the originality is 100% worth it!
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Thank you. :)
@ryanfrank4299
@ryanfrank4299 4 жыл бұрын
I've been watching your channel for a while and I just want to say that your content lately has really been valuable to me and i'm sure a ton of others. Thanks!
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Happy to hear that. Thank you. :)
@thenospeak9244
@thenospeak9244 4 жыл бұрын
0:59 Saw the mouse cursor 😁 Great video like always Jonas
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Well spotted. I didn't necessarily try to hide it, though. :D Thank you. :)
@unitysparticlesystem
@unitysparticlesystem 3 жыл бұрын
@@JonasTyroller did you make a program to just teach us how to balance our games?
@TheBcoolGuy
@TheBcoolGuy 3 жыл бұрын
@@unitysparticlesystem He used Unity's Particle System.
@1-10-1-4
@1-10-1-4 3 жыл бұрын
the rock paper scissors situation is effing amazing
@supaactionmovie
@supaactionmovie 4 жыл бұрын
love the cool visaul effects and animation in the vid
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Thanks. Glad the effort was worth it. :D
@yigithanion
@yigithanion 4 жыл бұрын
Thank you for all your videos. I know I'll need them in the future. ♥
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Sure. I hope they'll come in handy for you. :)
@Noahhhhhhhhhhhhhhhhhhhhhhhh
@Noahhhhhhhhhhhhhhhhhhhhhhhh 4 жыл бұрын
a lot of games have test servers like overwatch and pubg to test these things but i doubt that kind of thing would be too good for an indie dev (i wouldnt really know i just assume it wouldnt)
@GunnarClovis
@GunnarClovis 4 жыл бұрын
Excellent work, Jonas! You always do such a great job with these videos. The visuals running in Unity were a very nice touch :)
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Glad you enjoyed. Thanks. :)
@Jari_FenixEXP
@Jari_FenixEXP 4 жыл бұрын
Again thanks for the quality information Jonas! I am currently a designer on a project for the first time and I can see myself going back to this video during the project.
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Oh, sweet. Congrats! For that boat game? How is that game called by the way?
@Jari_FenixEXP
@Jari_FenixEXP 4 жыл бұрын
@@JonasTyroller We have only had 3 days to work on the project and we still haven't even decided on the concept yet so it's still quite hard to say :D But I'll make video about it once the project has started properly.
@top1hit
@top1hit Жыл бұрын
you are a very powerful dude, what you do is incredible
@SpacefaceDEV
@SpacefaceDEV 4 жыл бұрын
This was incredibly informative, thanks for the great video as always!
@JonasTyroller
@JonasTyroller 4 жыл бұрын
You're welcome. Glad you found it interesting. :)
@PeterMilko
@PeterMilko 4 жыл бұрын
Damn dude i think this is one of your best videos. Good work
@JonasTyroller
@JonasTyroller 4 жыл бұрын
That's very kind. Thank you. :)
@YaenGamedev
@YaenGamedev 4 жыл бұрын
Awesome video. Love your Unity Powerpoint :D
@JonasTyroller
@JonasTyroller 4 жыл бұрын
:P
@CraziuxDesign
@CraziuxDesign 4 жыл бұрын
Hey, I just wanted to say that I respect your work and you’re doing well, keep it up! I’m also working on my own lil game! Sometimes you might wonder if it’s even worth all that hard work, or spend hours trying to figure something out like you said, but in the end the solution was so simple! If you keep going and get a little progress done regularly, you’ll get there eventually though and you might even create something you can be proud of.
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Oh, if you manage to finish ANY game that is already something to be proud of as most games don't make it to the finish line. Keep it up and good luck with your project! :)
@Spellweaver5
@Spellweaver5 4 жыл бұрын
First gun is clearly superior if enemy has armor that reduces damage by 1 point, for example. This way, first one has 8 dps while the second one only 5 dps. That's the first thing I thought of when I saw them compared. But it can also be better against enemy with exactly 5 hp, it would take 0.5 second to kill them with this gun and 0.6 second to kill them with the other gun. So the answer would be: it depends on a lot of factors.
@NinjarioPicmin
@NinjarioPicmin 4 жыл бұрын
also listen to player feedback. A lot of triple A games nerf their most fun mechanics to the ground which in the end only makes their whole playerbase not enjoy the game as much as before. Most of the time it is always better to buff less viable options then to nerf the good options. Or at least have interesting decisions attached to the good options rather then getting rid of them completely. in a lot of cases i feel like the developer did not intent something to behave in a certain way, but it became such a fun mechanic for the whole playerbase which was then removed by the developers since they just soley focus around their vision. sure a developer should always have the vision for all things in their game in check but also be able to adapt to the players.
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Good point. I agree.
@eagleeye8237
@eagleeye8237 3 жыл бұрын
I love this video, and I love how he presents topics This guy is a genius
@GamesInHouse
@GamesInHouse 4 жыл бұрын
Very good info. Thanks for sharing
@JonasTyroller
@JonasTyroller 4 жыл бұрын
You're welcome. Thanks for watching. :)
@Jess_stpierre
@Jess_stpierre 4 жыл бұрын
Love the idea for this video! :)
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Thanks. ;)
@Laumania
@Laumania 4 жыл бұрын
Wow, with 3d text/titles this time - awesome! :)
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Yaas. I'm leveling up. :P
@Laumania
@Laumania 4 жыл бұрын
Yeah I can see that. Made good sense in this video. How was it made “just” something you created in Unity and recorded? .. if so I know it’s not “just” and easy task :)
@gandalf974
@gandalf974 2 жыл бұрын
Love your videos they're insightful keep it up! At 6:11 (Lets call gun A = 5 dmg/shot; 2 shots/sec. gun B = 2 dmg/shot; 5 shot/sec) I disagree about the conclusion, imo I think it depends the scenario. What if your character holds a limited amount of ammo? lets say 10 bullets? gun A would deal 50 dmg and gun B would deal 20 dmg in total. What about if the enemy has a shield that blocks attacks lesser than 4 dmg? gun B wouldn't have any effect!
@gamerpedia1535
@gamerpedia1535 6 ай бұрын
It depends on the design of the game really. Generally speaking, the second one would be better. Think of this: You have a bunch of enemies with predetermined HP, what would be the best gun? 2hp / enemy means 1: 1 shot per enemy = 2 enemies / sec 2: 1 shot per enemy = 5 enemies / sec Drawing a conclusion from this: To figure out how many enemies, you take the ceil(HP/DAM) × SPS HP = Enemy HP DAM = Gun Damage SPS = Shots Per Second Comparing: ceil(HP/5) × 2 ?= ceil(HP/2) × 5 ceil(HP/5)/ceil(HP/2) ?= 5/2 Let's say f(x) = ceil(x/5)/ceil(x/2) To find when gun 1 is better than gun 2, find when f(x)>5/2 To find when gun 2 is better than gun 1, find when f(x)
@Chaach
@Chaach 4 жыл бұрын
Awesome video, very informative. I see you are improving on the graphics design. It may be nitpicking, but watching fullscreen my eyes were exploding because your cam view has a dark background and every 10 seconds you switch to a completely white screen, if you move your mouse over the video playtime bar you can see on the preview a lot of black/white flashing
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Excellent point. Didn't think about that. Will try to remember that for the next one. Thank you. :)
@AnderBRO2
@AnderBRO2 10 ай бұрын
Thank you
@lucasroofer3717
@lucasroofer3717 3 жыл бұрын
When I was looking how to start with unity I was browsing your channel for how to start and watched this, I remember being so scared of rolling dices with every decision I make. Now I'm working on my first release and looking back it is quite funny seeing younger me stressing thinking game dev is mega stressful (I mean it can be but it isn't non stop pressure usually)
@thimblebirb
@thimblebirb 4 ай бұрын
What happened?
@lucasroofer3717
@lucasroofer3717 4 ай бұрын
@thimblebirb well actually I'm still a game dev to this day! I think what I was trying to say with this comment was that I was too scared to start a project because I didn't this it would be balanced, that it wouldn't be good, etc. All of this to say, just start. Go figure out where this wild road we call game development takes you, best of luck
@nkusters
@nkusters 4 жыл бұрын
Yay, more video’s by Jonas :)
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Every Friday. ;)
@nkusters
@nkusters 4 жыл бұрын
Jonas Tyroller we need more fridays
@tekhiun
@tekhiun 3 жыл бұрын
Math is not just multiplying and adding numbers, that's like saying that medicine is just fist aid. Everything in game design is math, even buffs and debuffs.
@brownricestudio1447
@brownricestudio1447 4 жыл бұрын
This video is so beneficial!
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Always glad if I can help. Nice. :)
@AsasinoManik
@AsasinoManik 4 жыл бұрын
Jonas, you are really a great inspiration. Love from India.
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Glad to hear that. Thanks. :)
@AsasinoManik
@AsasinoManik 4 жыл бұрын
@@JonasTyroller HEY JONAS IF YOU EVER GET TIME, GIVE ME FEEDBACK ABOUT MY GAME. assassinomanik.itch.io/ball-block-gravity-cubes-that-disappear
@solsystem1342
@solsystem1342 Жыл бұрын
I should have known that you were behind the tight ebb and flow of islander's scoring system.
@WolfpackPodcastOfficial
@WolfpackPodcastOfficial 3 жыл бұрын
Id like to add: Make everthing (for example all guns) overpowered rather than underpowered. Make the bad guns better, not the good guns bad.
@nemozinioux
@nemozinioux 2 жыл бұрын
Bad idea, because this leads to power creep. If something is too overpowered, try to nerf it somehow and not bring all the game up to it's level, I think
@cloudynguyen6527
@cloudynguyen6527 Жыл бұрын
This is how they balance DOTA 2. Everyone has their niche and those niche offer to counter a problem or enhance an experience. However, that is for DOTA alone. I don't think you can do this to shooter game unless you have economic base system like in CSGO where the AWP is powerful but expensive and reward very little while shotgun is cheap, rewards a lot but is unreliable. Overall, to follow the "Everyone is OP" balance, you need each of those OP offer a solution to a strategy.
@DungeonMartian
@DungeonMartian Ай бұрын
I think this design can work in a single player game very well. Look at the bonding of Isaac, there's an abundance of overpowered items and synergies and barely anything has ever been nerfed. In multiplayer contexts you need to be more careful. Dota has been able to manage this design philosophy, but still does nerfs, but something like Hearthstone has had so much power creep that the game has centralized around 1-2 decks in standard, and 2-3 decks in wild. I am a big fan of keeping things strong and fun, but the health of the game needs to be considered.
@rouxboat9067
@rouxboat9067 4 жыл бұрын
thanks for teh vid!
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Thanks for watching! :)
@desmondmies3095
@desmondmies3095 4 жыл бұрын
Nice videos, very interesting. I would like to see a big game project with you, BlackThornProd, Brackeys and Sykoo it would be the game dev cinematic universe, so epic.. x)
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Haha. Would be epic to do a 1 week project like that. Let's see if we can make it happen some day... :D
@desmondmies3095
@desmondmies3095 4 жыл бұрын
@@JonasTyroller YEAH ! so cool, maybe challenge the community in sort of a game dev battle, not a game jam, but a ... battle?.. i don't know how to explain x)
@JonasTyroller
@JonasTyroller 4 жыл бұрын
@@desmondmies3095 Ohhhh... exciting. :D I kind of like it. :D
@desmondmies3095
@desmondmies3095 4 жыл бұрын
@@JonasTyroller Your welcome ;)
@JoshuaAnderson91
@JoshuaAnderson91 3 жыл бұрын
So my problem right now is deciding what the *initial* values should be in the board game I'm making. How much health should someone have? Armor? Movement speed (spaces per turn), how much of each resource should they start with, then how much of each resource should they lose or gain over time? Once I get the basic values in I think I can start designing more of the game around that and deciding which skills and such need to be changed. But that's where I'm stuck right now. Any advice?
@petersmythe6462
@petersmythe6462 3 ай бұрын
Even total placebos can alter balance. Even with identical stats and similarly-sized view models, the noise a gun makes in an FPS can alter how players perceive it enough to change their confidence and intimidation about the thing. There have been cases where both player complaints and actual statistics confirm that mechanically identical weapons are unequal in performance due purely to sound design.
@BlueGooGames
@BlueGooGames 4 жыл бұрын
I like this kind of video very much! Getting closer to GMTK which is an amazing channel too:) since we’ll be having mining, trading and management, we’ll have a lot of parameters to balance.. did you ever consider using AI to balance a game?
@CartoonCoffee
@CartoonCoffee 4 жыл бұрын
Do you have any advice on where to find play testers? I’m currently looking to balance my game so this video is perfect timing haha
@JonasTyroller
@JonasTyroller 4 жыл бұрын
In the past I just gave my games to friends for playtesting. That's the easiest way. Asking people online e.g. in my Discord community is another easy (but less reliable way). In case you're already growing a community for your game for the sake of marketing you can also leverage that community for playtesting. That's the third way. Cheers. :D
@BubbleAgain
@BubbleAgain 4 жыл бұрын
Nice
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Thanks. :)
@DJaycerOfficial
@DJaycerOfficial 9 ай бұрын
With my game (an rpg) I had to scale down health a whole bunch because the starter stats were too low to deal much damage and you’d be sitting there attacking doing 5 damage a turn to an enemy with like 150 hp. This also has to do with my damage formula which could use some work on its own, but that’ll come later when I think of something better.
@dmas7749
@dmas7749 3 жыл бұрын
6:11 faster is usually better unfortunately i'm a bit obsessive with balancing to the point where i don't even finish prototyping but have spreadsheets for the numbers
@mounirdev9560
@mounirdev9560 4 жыл бұрын
amazing video Jonas, can you tell me please how to edit your videos ? like what software do you use ? thank you :)
@JonasTyroller
@JonasTyroller 4 жыл бұрын
I use Adobe Premiere for editing. I cal also recommend Davinci Resolve for editing as an alternative. The animations in this video were created with Unity. :)
@mounirdev9560
@mounirdev9560 4 жыл бұрын
@@JonasTyroller wow thanks a lot :D
@dewroot5176
@dewroot5176 2 жыл бұрын
TL;DW: 10. Balance is connected with other game development disciplines. 9. There's more to balance than number parameters. 8. Be ready to change many, _many_ things at one. Don't fear to experiment! 7. Balance throughout development. Start early. 6. Take a look at the mathematics. (But don't obsess about it...) 5. Obtain analytics for objective truths. Try to get as big of a sample size as you can. 4. Be wary of mental pitfalls. (placebo effect, confirmation bias, misleading data, anecdotal evidence) 3. Use rock-paper-scissors advantages and disadvantages. 2. Make changes with positive expected payoffs. 1. Know. Your! Design! _Goals!!!_ For ALL OBJECTS!!!
@thehambone1454
@thehambone1454 4 жыл бұрын
Daaang ten years making games?! I think I’ve been making games on and off for like ...3?
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Definitely a bit of on and off for me as well. Full time for about 4 years. :P
@thehambone1454
@thehambone1454 4 жыл бұрын
Jonas Tyroller was islanders your first commercial game?
@JonasTyroller
@JonasTyroller 4 жыл бұрын
@@thehambone1454 Basically, yes. I made 2 "commercial" apps before that but those weren't really super serious attempts. :P
@thehambone1454
@thehambone1454 4 жыл бұрын
Jonas Tyroller are they on the App Store? I wouldn’t mind checking them out
@JonasTyroller
@JonasTyroller 4 жыл бұрын
@@thehambone1454 Not anymore unfortunately.
@sirtrix.
@sirtrix. 4 жыл бұрын
Morgen sind meine Ferien vorbei, dann komme ich auf den Discord
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Gerne, während den Ferien würde ich das auch auf keinen Fall machen... :O
@mtlins7
@mtlins7 9 күн бұрын
6:23 Yes, but the gun with less shots is saving more ammo if you fight a boss or a stronger enemy But tbf if its PVE then you can make an funtionality to make it like, go throught enemies
@CatDribble
@CatDribble 3 жыл бұрын
If you added more spread or recoil to the faster shooting one then that would help make the guns similar in power, then for the user it would be more about preference
@Affax
@Affax 4 жыл бұрын
This will help with my game CHA0S :D
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Nice. I hope so. ;)
@Sleepystranger
@Sleepystranger 3 жыл бұрын
with number 5 i would see it as that time when you said to always keep your game finished every time you add a new layer to the tower you balance the game
@revimfadli4666
@revimfadli4666 3 жыл бұрын
The 5hp gun can still perform better against high-hp enemies, if weaving in and out of cover is involved
@looserdev
@looserdev 4 жыл бұрын
YES! I'm early :D
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Pretty early, yes. :D
@CosminAntrenoruL
@CosminAntrenoruL 4 жыл бұрын
Hy Jonas!I work on my game art and all the people says its similar to HollowKnight!Its there a problem if my art style its like that?Or i keep doing that? Thanks fir the video bdw!!
@JonasTyroller
@JonasTyroller 4 жыл бұрын
In my opinion that's fine if not even an advantage as long as there are some other things that differentiate your game from others. :)
@CosminAntrenoruL
@CosminAntrenoruL 4 жыл бұрын
Thank you Jonas:))) I am still working on that The enviroment art is kind of crazy hard for me to do!!
@JonasTyroller
@JonasTyroller 4 жыл бұрын
@@CosminAntrenoruL Haha. I understand. Doing an art style like that would take me an eternity... :D
@CosminAntrenoruL
@CosminAntrenoruL 4 жыл бұрын
I have trouble with art ...have you any tips to make 2d art ?:)))
@CosminAntrenoruL
@CosminAntrenoruL 4 жыл бұрын
If you want i can show you some pics on discord?:))
@christophermurphy9661
@christophermurphy9661 3 жыл бұрын
i think by salt you mean how hard it is and sugar how fun it is. you want just the right ammount of sugar. and just the right ammount of salt
@alansmithee419
@alansmithee419 4 ай бұрын
13:42 Just a still image of this presents such a succinct depiction of exactly why interacting mechanics make games so much more interesting. I came to this video looking for an answer to "how do you make sure everything is balanced against everything else?" It turns out the answer is "they don't need to be, but everything needs a(t least one) counter." I imagine balancing based purely on "different tools shouldn't be any better/worse than others" leads to limited mechanical depth as everything is just a matter of who has the bigger numbers/who goes first. But this rock-paper scissors design opens up doors to all sorts of encounters with combinations of mechanics that force the player to think about what they're doing. This is probably nothing new to RPG fans huh? XD
@grass324
@grass324 2 жыл бұрын
The rock paper scissors game is probably the most fun thing ever
@nedmurry
@nedmurry 4 жыл бұрын
3:21 sounded like a discord ad Lol
@NoTime4Adventure
@NoTime4Adventure 2 жыл бұрын
Hello! I am NoTime. I am currently developing a game called His Journey! I have been working on this project for almost 2 years now. I have a steam page up and a demo coming on the 21st for the Steam Festival! make sure to wishlist His Journey On Steam!
@James-mu8rp
@James-mu8rp 4 жыл бұрын
No Donkey... not like a cake. Video Games are like onions! They have layers
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Not sure my analogy would have worked with an onion... :D
@James-mu8rp
@James-mu8rp 4 жыл бұрын
Jonas Tyroller i definitely agree. That movie just came to mind when you said it
@JonasTyroller
@JonasTyroller 4 жыл бұрын
@@James-mu8rp Which movie is that from?
@James-mu8rp
@James-mu8rp 4 жыл бұрын
Jonas Tyroller The movie is shrek
@JonasTyroller
@JonasTyroller 4 жыл бұрын
@@James-mu8rp Ahhh. I found the scene. I see. Lol. :D
@PumpyGT
@PumpyGT 2 жыл бұрын
5:57 I would make this into an FPS shooter scenario and add a range to the two guns The gun at the top would have more range than the gun at the bottom and give it semi auto fire, it makes it a DMR, has risk and rewards I would give the gun at the bottom lower range but deal maximum possible damage close range and give it auto fire, that makes it an SMG
@younlok1081
@younlok1081 4 жыл бұрын
that editing is crazy is that the same project that u was working on on unity
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Yes. :)
@younlok1081
@younlok1081 4 жыл бұрын
@@JonasTyroller cool really good job
@JonasTyroller
@JonasTyroller 4 жыл бұрын
@@younlok1081 Thanks.
@2wr633
@2wr633 3 жыл бұрын
finally
@Gamer-uf1kl
@Gamer-uf1kl 4 жыл бұрын
Jonas : The best way to imagine a game is like a cake Me: Wtf
@_ace55
@_ace55 4 жыл бұрын
How did you do the animations in the VideO?
@JonasTyroller
@JonasTyroller 4 жыл бұрын
With Unity. :) Also what a happy coincidence that I did a Unity animation tutorial last week. ;)
@_ace55
@_ace55 4 жыл бұрын
@@JonasTyroller I know, I already watched :) Have you already done one about Sounds, sound effects etc?
@principleshipcoleoid8095
@principleshipcoleoid8095 7 ай бұрын
5:53 one of the guns deals less overkills tho
@konigaminggr
@konigaminggr 4 жыл бұрын
I like to make enemies glow, (not much, but still visible) on some of my games cause you may not be able to see them
@momparty
@momparty 4 жыл бұрын
I think it depends on the things you're shooting. If each enemy has 2hp, well I know which gun I'd pick. If your enemy has 5hp I know which gun will feel more satisfying. If they have buckets of hp then it won't matter as much.
@jedor
@jedor Жыл бұрын
If there is a giant complex game like SLG war game, giant spreadsheet is indeed, just make a clarification
@liampugh4705
@liampugh4705 2 жыл бұрын
Experiment by playing with my knob. Got it
@sorry987654321
@sorry987654321 2 жыл бұрын
and the most important point is most of the time real balance is boring, not needed, and sometimes even counterproductive.
@mr.preston1632
@mr.preston1632 3 жыл бұрын
all you need to know is: Make a game that is hard to master, but easy to start
@thelowestbyte
@thelowestbyte Жыл бұрын
2 damage per shot with 5 shots per second is better, because you get more chances to hit the target.
@timberjustinlake
@timberjustinlake 3 жыл бұрын
What is the game at 17:56?
@InnerEagle
@InnerEagle 4 жыл бұрын
yay Yay.
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Indeed. :D
@icremrob
@icremrob 3 жыл бұрын
At the time of watching this, Jonas has 99.9k subs
@i-am-the-slime
@i-am-the-slime 8 ай бұрын
Machst du auch Videos auf deutsch? Fände ich leichter
@ASecondGuy
@ASecondGuy 4 жыл бұрын
At the moment I am making a top down shooter where guns have almost 30 parameters to tweak. I'm a bit afraid.
@Lugmillord
@Lugmillord 4 жыл бұрын
Sounds like you should first focus on which parameters are really necessary and actually add to the experience. Maybe you can experiment by taking some values out altogether and see if it actually plays any different. And if it still feels pretty similar, maybe ditch that value. That would definitely save a lot of time in the long run.
@ASecondGuy
@ASecondGuy 4 жыл бұрын
Thanks @@Lugmillord. I will try.
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Ah, good timing for this video then I guess. :D No need to be worried. I think the most important thing is definitely to define some general design goals and then also to know the design goals for every specific weapon. :)
@ivarangquist9184
@ivarangquist9184 4 жыл бұрын
I think the gamble part was too long compared to the amount of information it delivered. Super helpful video though!
@NinjarioPicmin
@NinjarioPicmin 4 жыл бұрын
i felt the same way
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Yes, I agree. Let's hope I get better at judging how much explanation something needs in the future. Sometimes I'm a bit scared people won't get my point if I edit out too much. This time it was too much, though. True.
@eosphorus8262
@eosphorus8262 4 жыл бұрын
The upper gun is better! Maybe the lower gun doesn't make you lose any damage, byt when attacking a single enemy (you know, like every single shooter) before going for the first one, the upper gun: Has more ACCURACY: Same damage, less shots. Is ECONOMICAL: Same damage, less ammunition. :-)
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Good point. I guess it really depends on the situation. It definitely has more burst damage.
@MaxPicAxe
@MaxPicAxe 4 жыл бұрын
"Make a backup of your project, maybe under a new name"... Just use source control everyone please it makes your life so easy.
@oliversallay8899
@oliversallay8899 4 жыл бұрын
Hey, just wanted to say hi.
@JonasTyroller
@JonasTyroller 4 жыл бұрын
Hiiii. :)
@copperymarrow1583
@copperymarrow1583 4 жыл бұрын
quick note: Don't ignore tons of negative feedback. If one person doesn't like it, that's fine... but make sure other people don't dislike the same thing.
@VisscaGem
@VisscaGem Жыл бұрын
should i start eating my games then?
@masterboa6321
@masterboa6321 3 жыл бұрын
7:43
@kapcapkapcap6104
@kapcapkapcap6104 3 жыл бұрын
15:09
@SKtheMage
@SKtheMage 3 жыл бұрын
You add salt to your cake??!
@Grankfar
@Grankfar 2 жыл бұрын
Oof its called dice not die
@Nikception
@Nikception 3 жыл бұрын
Anecdote is spelled with a c in English.
@AchillesSeventySeven
@AchillesSeventySeven Жыл бұрын
This is the most German accent I have ever heard.
@qwertyuiop-cy5en
@qwertyuiop-cy5en 4 жыл бұрын
parameters
@kvrule
@kvrule 4 жыл бұрын
Developers of fortnite should watch this video.
@alan133
@alan133 8 ай бұрын
idk why i get unreasonable angry when coding is boiled down to "changing some values"
@genericwhitemale7028
@genericwhitemale7028 4 жыл бұрын
*too much salt* dsp is interested.
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