GLSL 102 Raymarching : Beyond Copy and Paste Shadertoy - VanTa

  Рет қаралды 20,253

TouchDesigner

TouchDesigner

Күн бұрын

Workshop: GLSL 102 Raymarching : Beyond Copy and Paste Shadertoy
Recommended Prerequisite: • GLSL 101 Shaders for E...
0:00 - Introduction
3:45 - Raymarching theory
15:23 - Let's start raymarching!
54:06 - Calculating Normals
1:16:50 - Combining shapes
1:29:55 - Adding interactive control with uniforms
1:35:05 - Inigo Quilez, Shadertoy, and using resources
1:43:37 - Displacement
1:59:14 - Experimentation and using the mod function
2:12:39 - Demo of the Montreal Summit branding project file
This workshop is focused in deepening the understanding of the GLSL language use cases within TouchDesigner. Basic Raymarching techniques will be covered, using shader programming to make the most out of your computer’s graphic processor. This workshops is intended for programmers with some knowledge of the graphics render pipeline.
Instructor: VanTa
VanTa is an experienced developer, with a strong focus in the field of computer graphics.
In his creations, he always tries to find a balance between geometry, abstraction, and chaos.
At the age of eight he left home and founded his own aerospace startup with very little venture capital, that operated from his parents’ porch.
With a background in environmental science, his work revolves around the intersection between art, science, and technology. He loves when digital elements align with the real world; either in augmented reality overlays, projection mapping on architectural landmarks, or pixels floating in thin air. VanTa also performs as a VJ and musician in different locations and festivals around the world. When he finds the time, he teaches coding to designers and artists.
Website: vanta.xyz/

Пікірлер: 5
@KimoSlice
@KimoSlice 3 жыл бұрын
thanks so much for making this workshop available! made shaders in td a bit more accesible for me, great job by VanTan
@elekktronaut
@elekktronaut 3 жыл бұрын
Huge thanks, wonderful teacher!
@user-bt1qn2kv8y
@user-bt1qn2kv8y 10 ай бұрын
Thank you very much!!!
@henrmota
@henrmota 3 жыл бұрын
Thanks, now I understand ray marching.
@sebp400
@sebp400 Жыл бұрын
related to raymarching, this paper is really interesting to understand the whole concept. ohiostate.pressbooks.pub/app/uploads/sites/45/2017/09/perlin-hypertexture.pdf ''Rendering is accomplished by ray marching from the eye point through the volume to accumulate opacity along each ray. We have implemented our hypertexture rendering algorithms on a traditional serial computer, a distributed network of computers and a coarse-grain MIMD computer. Extensions to the rendering technique incorporating refraction and reflection effects are discussed. '' Ken Perlin
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