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Here's a long, relatively dense overview and walkthrough of our tree generation pipeline, some tips on LOD's and optimization, and a showcase of two styles of tree.
I noticed in post that I started dropping frames partway through, too many programs open in the background! It corrects itself pretty quickly, but I'll fix that for next time.
Links:
Sapling for Blender:
wiki.blender.org/index.php/Ex...
SpeedTree:
store.speedtree.com/
Forum post about pixel depth offset:
forums.unrealengine.com/devel...
TreeIt:
www.evolved-software.com/treei...
Where I first saw TreeIt:
• Amaizing Foliage Softw...
Reddit thread inspiration for stylized leaf shader:
/ any_way_to_achieve_the...