UE4 Control Rig Leg Alignment

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It's Me Bro

It's Me Bro

2 жыл бұрын

UE4 Control Rig Leg Alignment
In this episode we will make our characters ankles rotate based on the slope.
Control Rig: • UE4 IK Foot Hand Place...
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Пікірлер: 20
@MrThiagoPimentel
@MrThiagoPimentel 2 жыл бұрын
This is the best series on Control Rig IK I've seen, and I think I have watched all the others on KZfaq :D. But I only got to really understand how it works with your videos. Thank you! I'm gonna watch all of the other videos on the other subjects now. Thanks bro, keep on it!
@aubg
@aubg Жыл бұрын
For people that are following this, I don't recommend doing the "snapping" fix in the second part of the lecture. It's better to create a boolean variable "EnableFootIK" and then disable it from outside in the animation blueprint based on if the character is moving or jumping.
@yozzahughes3939
@yozzahughes3939 2 жыл бұрын
Animation creation with control rig next? X
@spadequeen2627
@spadequeen2627 2 жыл бұрын
To add for the problem of the twisted leg, I passed the existing rotation of the FootIK as the Input Transform (Just Rotation) and it fixed the issue for me
@wewillmodify8263
@wewillmodify8263 Жыл бұрын
As at
@And_l_Wonder
@And_l_Wonder 2 жыл бұрын
Amazing! Quick question: are you ever going to keep on working on the amazing building system? For example an upgrading system or a door locking?
@netanel8334
@netanel8334 2 жыл бұрын
thank you its working.
@thegoldeneagle5873
@thegoldeneagle5873 2 жыл бұрын
Good work
@FF-FAN9999
@FF-FAN9999 Жыл бұрын
my foot bone is a bit too in the back of the foot, which makes character seem like shes floating. any way ican push the trace the control of the feet a bit forward so the trace isnt so much in the heel of the foot?
@lucascavallari8489
@lucascavallari8489
In some of my animations the foot is placed sideways, but this ankle alignement makes it always facing front, do you know how to fix it?
@Restart-Gaming
@Restart-Gaming 2 жыл бұрын
Hey just found this so where does this start a few videos ago?
@dmeobbt
@dmeobbt Жыл бұрын
A word of caution here, this technique removes all animation from the feet. So if your character has turned out feet for example this will make them point straight forward.
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