UE4 Tutorial: Glass (Request)

  Рет қаралды 9,398

underscore

underscore

Күн бұрын

How to create a simple, configurable glass material. Topics covered: Material graphs, textures, translucency.
Special thanks to NikoNi for the request, and big shoutout to Beard Games on KZfaq!
NOTE: Play with refraction values while a normal map is applied to the material for wacky distortion effects.
LINKS:
Texture Pack - gumroad.com/l/kPmAYm
Beard Games - bit.ly/3k8lVmq
SUPPORT:
PayPal - www.paypal.me/JBunderscore
Gumroad - gumroad.com/jackmadethat
CONTACT:
Twitch - / bevd0g
Discord - / discord
ArtStation - www.artstation.com/artbybeven
E-Mail - jack.beven@gmx.com

Пікірлер: 22
@Beardgames
@Beardgames 3 жыл бұрын
Awesome video as always man and thank you for the shout out!! :)
@willembuiting
@willembuiting 3 жыл бұрын
Great stuff. Good timing. Need it Just now :-). Already subscribed to Beardgames actually while looking for some good tutorials.
@redi8229
@redi8229 3 жыл бұрын
Notification squad! :D Great video as always. Refraction helped a lot in my horror game project to set the mood whenever the player has to look through the window to see what's happening so there's that xD Also, i know you have a few videos on lighting but it would be really great to have a general tutorial on how to light a scene :)
@jaidenlittle770
@jaidenlittle770 3 жыл бұрын
Thanks!
@mahdis9316
@mahdis9316 3 жыл бұрын
Hey man thanks for the video please also do a mirror material
@ezelominish3767
@ezelominish3767 3 жыл бұрын
Nice tutorial! how to set up a weather event Like from sunny day to Rain would be nice to know.
@waltage
@waltage 3 жыл бұрын
how to make a translucent jelly? and so that the shadow is cast from polygons please
@Cuca__Beludo
@Cuca__Beludo 3 жыл бұрын
👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
@wahyusopian9383
@wahyusopian9383 3 жыл бұрын
I've watched your tutorial toon shader can you make fog with toon shader active because the characters are still visible behind the fog :)
@cr4ftsman791
@cr4ftsman791 3 жыл бұрын
Can you make a tutorial on how to make a customizable loadout menu? I am making your FPS game and I am going to add customizable attachments but I do not know how to make a menu for it.
@willembuiting
@willembuiting 3 жыл бұрын
Was wondering, was there not a double sided node to use to? Could you explain when to use that and wen not (and how to ? :-)
@divinepart
@divinepart 3 жыл бұрын
And also night vision goggle like COD Modern Warfare series
@unrealengine2147
@unrealengine2147 3 жыл бұрын
Hello, where are you going ❤❤
@stalker6417
@stalker6417 2 жыл бұрын
Hello.How enable glass render reflection in character? i dont have charater reflection in 14.10 reflect character
@Video-yi1lv
@Video-yi1lv 3 жыл бұрын
Make ejecting bullet shells and magazine drop please
@divinepart
@divinepart 3 жыл бұрын
Hi _ can you upload a tutorial for co-operation in UE 4.25 like Call of Duty Series
@mbwilding
@mbwilding 3 жыл бұрын
Hey man, fellow Aussie here. I have an underwater complex and want a window that looks out into the water, what's the best way to go about giving it the illusion of looking into a water volume (underwater landscape with foliage)
@underscore00
@underscore00 3 жыл бұрын
G'day ;) Ive achieved that kind of look in the past by using distance fog (seen here: kzfaq.info/get/bejne/etSWecV3z96tj4E.html ) and caustic lights (seen here: bit.ly/3k8lVmq ). That should get you started, but if youre going for deep water, like bottom of the ocean, then maybe all you need is distance fog. Beyond that, a nice sand material and some gently swaying ocean foliage should finish the scene :) Hope that helps!
@mbwilding
@mbwilding 3 жыл бұрын
@@underscore00 Duuude, you solved it for me, thank you so much.
@carlosrivadulla8903
@carlosrivadulla8903 3 жыл бұрын
is this tutorial usefull for raytracing?
@waltage
@waltage 3 жыл бұрын
720 p in 2020 ahahahahha! lol
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