UE5 Control Rig | Aim/Look_At IK |

  Рет қаралды 11,248

TechAnim Studios

TechAnim Studios

Күн бұрын

/ techanimstudios
Control Rig allows you to create custom controls on your imported skeletal mesh in which you can generate new, or modify existing animations within the Unreal Editor.
In this video i'm using Control Rig to Procedurally Aim/Look At the Character to the specific object.This is the Part2 in which we setup control rig for LookAt (Aim_Node).
00:00 Tutorial Intro:
00:25 Finalizing ControlRig For Getting World Loc Data
01:35 Creating LookAt Actor Class:
04:25 Setup AnimBP for LookAt Actor Loc:
08:30 Adding Limitations for LookAt View Angle Offset:

Пікірлер: 23
@GlassesAndCoffeeMugs
@GlassesAndCoffeeMugs 2 жыл бұрын
I created two booleans in the control rig for head and eye tracking, then put all the animBP logic into a post-process animation blueprint to keep it separate from my main animBP. Works absolutely flawlessly.
@sahinerdem5496
@sahinerdem5496 2 жыл бұрын
very much thanks,i may aim control rig eye controllers for that.
@robertwiseman7033
@robertwiseman7033 3 ай бұрын
Fantastic video. Exactly what I was looking for. Cheers
@IronDraugr
@IronDraugr 2 жыл бұрын
Best and most concise tutorial I've found for this Thank you so much!
@mihaiwilson
@mihaiwilson Жыл бұрын
Fantastic, thanks for the great tut!
@fortnite_rock
@fortnite_rock 2 жыл бұрын
This is extremely helpful, I can see myself using this to make NPC's talk directly to you like in Half-Life 2, Good job!
@YouWillDoAsYouAreTold
@YouWillDoAsYouAreTold 2 жыл бұрын
great tutorial, thank you so much
@smalllixin
@smalllixin 2 жыл бұрын
Great tutorial for unreal engine. Sub~
@HideOnDark
@HideOnDark 11 ай бұрын
thank you so much man perfect
@fernandoalvarez2649
@fernandoalvarez2649 9 ай бұрын
Thank you so much!
@KWang-yy2qk
@KWang-yy2qk 2 жыл бұрын
Again, the best tutorial in this topic! a quick question, is there a way to make control rig replicated? Client and server see's differently.
@carlosrivadulla8903
@carlosrivadulla8903 2 жыл бұрын
really awesome. I don't get what delta rotator function does exactly. Does it do the same as find look at rotator but inputing rotators instead vectors?
@Eu.Claire
@Eu.Claire 2 жыл бұрын
Hello, sudden rotation of character looks like it breaks the neck. do you happen to know the fix for that to make it look natural rotation?
@Bushwellington
@Bushwellington 2 жыл бұрын
Can you make an updated version of the advanced climbing
@TechAnimStudios
@TechAnimStudios 2 жыл бұрын
Sure I'll do that!
@nathannight5396
@nathannight5396 2 жыл бұрын
A very useful!! But I have a question - how can I make a constraint on the rotation of the bone? О_о
@GlassesAndCoffeeMugs
@GlassesAndCoffeeMugs 2 жыл бұрын
Isn't the way he does it in the video effectively a constraint on the bone rotation? Sure you're not telling the actual bone how far it can go, but you are basically doing the same thing, by checking if its current rotation exceeds a certain value.
@nathannight5396
@nathannight5396 2 жыл бұрын
@@GlassesAndCoffeeMugs Not exactly the effect I want. I need to make something like a lever for VR hand, but I can't find a solution that will work properly :(
@dragai2005
@dragai2005 Жыл бұрын
please make an updated version my character ended up t posing and i dont know what to do since the script is different
@dragai2005
@dragai2005 Жыл бұрын
the head worked but i was t posing
@itslino
@itslino 2 жыл бұрын
Anyway you could show an example on how to replicate this?
@HugoCortell
@HugoCortell 5 ай бұрын
Did you ever find out?
@MinecraftSioer
@MinecraftSioer Жыл бұрын
Hello, it shows this when I pack it, the function is not enabled, I can't find a way to deal with this log, do you know how to deal with it? This is the output log: “PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘D:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/Content’ is not mounted. Skipping it. PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘E:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/Content’ is not mounted. Skipping it. PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘E:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/HostProject/Plugins/ControlRig/Content’ is not mounted. Skipping it. PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘D:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/Content’ is not mounted. Skipping it. PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘E:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/Content’ is not mounted. Skipping it. PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘E:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/HostProject/Plugins/ControlRig/Content’ is not mounted. Skipping it.”
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