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/ techanimstudios
Control Rig allows you to create custom controls on your imported skeletal mesh in which you can generate new, or modify existing animations within the Unreal Editor.
In this video i'm using Control Rig to Procedurally Aim/Look At the Character to the specific object.This is the Part2 in which we setup control rig for LookAt (Aim_Node).
00:00 Tutorial Intro:
00:25 Finalizing ControlRig For Getting World Loc Data
01:35 Creating LookAt Actor Class:
04:25 Setup AnimBP for LookAt Actor Loc:
08:30 Adding Limitations for LookAt View Angle Offset: