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TF2 Custom Map Journey - Gavle Dev Log #3

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UEAKCrash

UEAKCrash

Күн бұрын

Dev Log part 3 and onward for Gavle, which (eventually) will be a 2 stage hybrid control point/ payload map set in the Swedish city of Gavle.
This series will follow the progress of this tf2 map, ideally from A1 to RC1 and possibly beyond!
If you want to help test out the map, be sure to join my Discord server to get notifications of my (usually) weekly game night!
CLICK THE LINKS
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Steam Workshop: steamcommunity...
Discord: / discord
Twitch: / ueakcrash
Twitter: / ueakcrash
Patreon: / ueakcrash

Пікірлер: 30
@Minininja13O8
@Minininja13O8 8 ай бұрын
I love that me crocketing myself and the scout at the start made it in XD
@overlordlettuce
@overlordlettuce 8 ай бұрын
The cat demands a cameo!
@matynosburitos
@matynosburitos 8 ай бұрын
hell yeah
@patatosoldier4902
@patatosoldier4902 8 ай бұрын
hell yeah
@dualman02
@dualman02 8 ай бұрын
These are probably my favorite videos that you do, just something very relaxing and informative about seeing the progression of a map.
@UEAKCrash
@UEAKCrash 8 ай бұрын
I'm glad to hear, I was getting worried they were too dry and just me rambling, because I'm pretty much just sitting down and recording my thoughts out loud. Half the time I'm figuring things out while I'm talking them through, haha
@humanharddrive1
@humanharddrive1 7 ай бұрын
i really liked how you changed up the flank to the back of B
@frog6384
@frog6384 8 ай бұрын
I literaly got into watching devlogs again 2 hours ago and instantly when i got done watching the ones i wanted to watch you uploaded! Love the Timing!
@SirFreelanders35
@SirFreelanders35 8 ай бұрын
Here is some funny news: the gävle goat has already been attacked this year recently by flocks of birds, which has never really happened before.
@TrebleSketch
@TrebleSketch 8 ай бұрын
Oh? Wonder if they've been seeing humans do it for all these years and thought that it's dangerous too xD It's there a link to the news?
@friendofp.24
@friendofp.24 8 ай бұрын
You need to show the players where the B point is before you give them an opportunity for a flank route. I haven't played your map yet so take what I have to say with a grain of salt but just watching it is pretty confusing. I think most people go on that immediate right side path towards point B because its the first path that's available and it's highlighted with a giant arrow sign. Even then, the B courtyard where you want all the fighting to be is too claustrophobic and has way too little cover to make it worth fighting for, it should be a lot bigger to fit 12v12. Another point about the B courtyard, I think the proximity and spacing of everything is just awkward, mostly everything is too close and requires a bunch of sharp turns and fighting through awkward geometry to get where you want to go. If you want people to go through the main B path more often, I'd say make the courtyard a lot bigger, make the entrance doorway a lot wider to signify that it is indeed the main path, direct all the flow of the players to the main path FIRST before allowing them to branch off the side paths.
@toxic_shr00m
@toxic_shr00m 8 ай бұрын
As a novice map maker, I think the main issue is that there's too much enclosed space that twists and turns into itself. Looks like a fun but frustrating map for both teams, but blu especially.
@willewennerhult1361
@willewennerhult1361 2 ай бұрын
Never thought I'd see the day when someone makes a tf2 map about the swedish town Gävle, great work though :)
@UEAKCrash
@UEAKCrash 2 ай бұрын
And some day I'll learn to pronounce it right, lol
@willewennerhult1361
@willewennerhult1361 2 ай бұрын
@@UEAKCrash You are close enough :)
@UEAKCrash
@UEAKCrash 2 ай бұрын
That's what I hear, haha. I've got an official Swedish Consultant on the project to make sure we're accurate 😎
@UnlimitedTrees
@UnlimitedTrees 6 ай бұрын
THE CAT WAS AWESOME . .
@aftikspl3275
@aftikspl3275 8 ай бұрын
Nooooo, big sewers are really fun
@UEAKCrash
@UEAKCrash 8 ай бұрын
unfortunately there's just too many route options coming out of there, something needs to be streamlined
@cross0128
@cross0128 8 ай бұрын
Id move that box on the first point you said gives Red an easy way to halt any push from the balcony like area. And put it on the Blue side instead, maybe bring that fence but put a very specific hole in it for people to crouch jump through
@DJ.Sylveon
@DJ.Sylveon 8 ай бұрын
What about moving the health and ammo form the flanking path to the main route so people would use it more. The health and ammo would be alluring but would also leave them with the risk of taking damage for it.
@dhet8897
@dhet8897 8 ай бұрын
Yay! Awesome map!
@zachelbom1825
@zachelbom1825 8 ай бұрын
Feed that cat!
@BeatCrazey
@BeatCrazey 8 ай бұрын
found my brother
@chaoticrobot
@chaoticrobot 8 ай бұрын
sick.
@thenippleextractor
@thenippleextractor 8 ай бұрын
cool
@WizardGuyIguess
@WizardGuyIguess 8 ай бұрын
this reminds me of frontline maps just less gimmicky. also, what happened to frontline? Do you plan on doing anythign with it later or nah.
@UEAKCrash
@UEAKCrash 8 ай бұрын
Frontline is an asset pack, it's used by a bunch of maps. Carrier recently got in and used some of it. I don't have any plans for another Frontline map at the moment, but possibly in the future, I'm not sure.
@r.g.thesecond
@r.g.thesecond 8 ай бұрын
This map looks really odd. Reminds me of Barnblitz in that it doesn't make sense when you noclip out to see the whole map. I think you are onto something with the lower area, that reminds me of versions of cp_orange that have an underground "cave" system to traverse instead of the open space. I can imagine this to be a parts/automotive factory or a series of workshops with a common outdoor area, with three main levels (top, lower, sewers) with some workshops connected by a catwalk 5:12. Just thinking out loud, I know it is not what you are aiming for. But overall, I think you are making the right call with simplifying the layout. I still think having multiple levels of elevation in the same tight area is interesting. Have you considered making use of catapults to cut down on slopes?
@Merp.1324
@Merp.1324 8 ай бұрын
how do I make custom ground instead of a big brick?
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